static void make_ui (ClutterActor *stage) { ClutterActor *editable = NULL; ClutterActor *rectangle = NULL; ClutterActor *label = NULL; ClutterColor color_stage = { 0x00, 0x00, 0x00, 0xff }; ClutterColor color_text = { 0xff, 0x00, 0x00, 0xff }; ClutterColor color_sel = { 0x00, 0xff, 0x00, 0x55 }; ClutterColor color_label = { 0x00, 0xff, 0x55, 0xff }; ClutterColor color_rect = { 0x00, 0xff, 0xff, 0x55 }; ClutterGeometry editable_geom = {150, 50, 100, 75}; ClutterActor *full_entry = NULL; ClutterActor *cloned_entry = NULL; clutter_stage_set_color (CLUTTER_STAGE (stage), &color_stage); clutter_actor_set_size (stage, WIDTH, HEIGHT); label = clutter_text_new_full ("Sans Bold 32px", "Entry", &color_label); clutter_actor_set_position (label, 0, 50); /* editable */ editable = clutter_text_new_full ("Sans Bold 32px", "ddd", &color_text); clutter_actor_set_position (editable, 150, 50); clutter_text_set_editable (CLUTTER_TEXT (editable), TRUE); clutter_text_set_selectable (CLUTTER_TEXT (editable), TRUE); clutter_text_set_selection_color (CLUTTER_TEXT (editable), &color_sel); clutter_actor_grab_key_focus (editable); clutter_actor_set_reactive (editable, TRUE); /* rectangle: to create a entry "feeling" */ rectangle = clutter_rectangle_new_with_color (&color_rect); clutter_actor_set_geometry (rectangle, &editable_geom); full_entry = clutter_group_new (); clutter_actor_set_position (full_entry, 0, 50); clutter_actor_set_size (full_entry, 100, 75); clutter_group_add (CLUTTER_GROUP (full_entry), label); clutter_group_add (CLUTTER_GROUP (full_entry), editable); clutter_group_add (CLUTTER_GROUP (full_entry), rectangle); clutter_actor_show_all (full_entry); clutter_actor_set_scale (full_entry, 2, 1); clutter_group_add (CLUTTER_GROUP (stage), full_entry); /* Cloning! */ cloned_entry = clutter_clone_new (full_entry); clutter_actor_set_position (cloned_entry, 50, 200); clutter_actor_set_scale (cloned_entry, 1, 2); clutter_actor_show_all (cloned_entry); clutter_actor_set_reactive (cloned_entry, TRUE); clutter_group_add (CLUTTER_GROUP (stage), cloned_entry); }
static void make_ui (ClutterActor *stage) { gint i = 0; ClutterActor *editable = NULL; ClutterActor *rectangle = NULL; ClutterActor *label = NULL; ClutterColor color_stage = { 0x00, 0x00, 0x00, 0xff }; ClutterColor color_text = { 0xff, 0x00, 0x00, 0xff }; ClutterColor color_sel = { 0x00, 0xff, 0x00, 0x55 }; ClutterColor color_label = { 0x00, 0xff, 0x55, 0xff }; ClutterColor color_rect = { 0x00, 0xff, 0xff, 0x55 }; ClutterGeometry label_geom = {0, 50, -1, -1}; ClutterGeometry editable_geom = {150, 50, 500, 75}; clutter_stage_set_color (CLUTTER_STAGE (stage), &color_stage); clutter_actor_set_size (stage, WIDTH, HEIGHT); for (i = 0; i < NUM_ENTRIES; i++) { /* label */ label = clutter_text_new_full ("Sans Bold 32px", "Entry", &color_label); clutter_actor_set_geometry (label, &label_geom); /* editable */ editable = clutter_text_new_full ("Sans Bold 32px", "ddd", &color_text); clutter_actor_set_geometry (editable, &editable_geom); clutter_text_set_editable (CLUTTER_TEXT (editable), TRUE); clutter_text_set_selectable (CLUTTER_TEXT (editable), TRUE); clutter_text_set_selection_color (CLUTTER_TEXT (editable), &color_sel); clutter_actor_grab_key_focus (editable); clutter_actor_set_reactive (editable, TRUE); /* rectangle: to create a entry "feeling" */ rectangle = clutter_rectangle_new_with_color (&color_rect); clutter_actor_set_geometry (rectangle, &editable_geom); clutter_container_add_actor (CLUTTER_CONTAINER (stage), label); clutter_container_add_actor (CLUTTER_CONTAINER (stage), editable); clutter_container_add_actor (CLUTTER_CONTAINER (stage), rectangle); label_geom.y += HEIGHT_STEP; editable_geom.y += HEIGHT_STEP; } }
static ClutterActor * make_button (char *text) { ClutterActor *button, *button_bg, *button_text; ClutterColor white = { 0xff, 0xff, 0xff, 0xff }; ClutterColor black = { 0x00, 0x00, 0x00, 0xff }; gfloat width, height; button = clutter_actor_new (); button_bg = clutter_actor_new (); clutter_actor_set_background_color (button_bg, &white); clutter_actor_add_child (button, button_bg); clutter_actor_set_opacity (button_bg, 0xcc); button_text = clutter_text_new_full ("Sans 10", text, &black); clutter_actor_add_child (button, button_text); clutter_actor_get_size (button_text, &width, &height); clutter_actor_set_size (button_bg, width + PADDING * 2, height + PADDING * 2); clutter_actor_set_position (button_bg, 0, 0); clutter_actor_set_position (button_text, PADDING, PADDING); return button; }
G_MODULE_EXPORT gint test_text_main (gint argc, gchar **argv) { ClutterActor *stage; ClutterActor *text; ClutterColor text_color = { 0x33, 0xff, 0x33, 0xff }; ClutterColor cursor_color = { 0xff, 0x33, 0x33, 0xff }; ClutterColor background_color = { 0x00, 0x00, 0x00, 0xff }; clutter_init (&argc, &argv); stage = clutter_stage_get_default (); clutter_stage_set_color (CLUTTER_STAGE (stage), &background_color); text = clutter_text_new_full (FONT, "·", &text_color); clutter_container_add (CLUTTER_CONTAINER (stage), text, NULL); clutter_actor_set_position (text, 40, 30); clutter_actor_set_width (text, 1024); clutter_text_set_line_wrap (CLUTTER_TEXT (text), TRUE); clutter_actor_set_reactive (text, TRUE); clutter_stage_set_key_focus (CLUTTER_STAGE (stage), text); clutter_text_set_editable (CLUTTER_TEXT (text), TRUE); clutter_text_set_selectable (CLUTTER_TEXT (text), TRUE); clutter_text_set_cursor_color (CLUTTER_TEXT (text), &cursor_color); if (argv[1]) { GError *error = NULL; gchar *utf8; g_file_get_contents (argv[1], &utf8, NULL, &error); if (error) { utf8 = g_strconcat ("Unable to open '", argv[1], "':\n", error->message, NULL); g_error_free (error); } clutter_text_set_text (CLUTTER_TEXT (text), utf8); } else clutter_text_set_text (CLUTTER_TEXT (text), runes); clutter_actor_set_size (stage, 1024, 768); clutter_actor_show (stage); clutter_main (); return EXIT_SUCCESS; }
static gboolean action_add_text (ClutterActor *action, ClutterEvent *event, gpointer userdata) { ClutterActor *group = CLUTTER_ACTOR (userdata); ClutterActor *title; ClutterColor color; clutter_color_from_string (&color, "#888"); title = clutter_text_new_full ("Sans 30px", "fnord", &color); clutter_actor_set_position (title, event->button.x, event->button.y); clutter_group_add (CLUTTER_GROUP (group), title); return FALSE; }
void gmc_button_set_label (GmcButton *self, const gchar *label) { GmcButtonPrivate *priv; ClutterColor *color; priv = GMC_BUTTON_GET_PRIVATE (self); if (priv->label) { if (g_strcmp0 (label, clutter_text_get_text (CLUTTER_TEXT (priv->label))) == 0) return; clutter_text_set_text (CLUTTER_TEXT (priv->label), label); return; } color = clutter_color_new (0x80, 0x80, 0x80, 0xff); priv->label = clutter_text_new_full ("Comic Sans MS 12", label, color); clutter_actor_set_parent (priv->label, CLUTTER_ACTOR (self)); clutter_color_free (color); }
static ClutterActor* _create_button (const gchar *text) { ClutterActor *button = NULL; ClutterActor *rectangle = NULL; ClutterActor *label = NULL; button = clutter_group_new (); rectangle = clutter_rectangle_new_with_color (CLUTTER_COLOR_Magenta); clutter_actor_set_size (rectangle, 375, 35); label = clutter_text_new_full ("Sans Bold 32px", text, CLUTTER_COLOR_Black); clutter_container_add_actor (CLUTTER_CONTAINER (button), rectangle); clutter_container_add_actor (CLUTTER_CONTAINER (button), label); clutter_actor_set_reactive (button, TRUE); return button; }
static ClutterActor* _create_button (const gchar *text) { ClutterActor *button = NULL; ClutterActor *rectangle = NULL; ClutterActor *label = NULL; ClutterColor color_rect = { 0x00, 0xff, 0xff, 0xff }; ClutterColor color_label = { 0x00, 0x00, 0x00, 0xff }; button = clutter_group_new (); rectangle = clutter_rectangle_new_with_color (&color_rect); clutter_actor_set_size (rectangle, 375, 35); label = clutter_text_new_full ("Sans Bold 32px", text, &color_label); clutter_group_add (CLUTTER_GROUP (button), rectangle); clutter_group_add (CLUTTER_GROUP (button), label); clutter_actor_set_reactive (button, TRUE); return button; }
static ClutterActor * make_button (char *text) { ClutterActor *button, *button_bg, *button_text; ClutterColor white = { 0xff, 0xff, 0xff, 0xff }; ClutterColor black = { 0x00, 0x00, 0x00, 0xff }; gfloat width, height; button = clutter_group_new (); button_bg = clutter_rectangle_new_with_color (&white); clutter_container_add_actor (CLUTTER_CONTAINER (button), button_bg); clutter_actor_set_opacity (button_bg, 0xcc); button_text = clutter_text_new_full ("Sans 10", text, &black); clutter_container_add_actor (CLUTTER_CONTAINER (button), button_text); clutter_actor_get_size (button_text, &width, &height); clutter_actor_set_size (button_bg, width + PADDING * 2, height + PADDING * 2); clutter_actor_set_position (button_bg, 0, 0); clutter_actor_set_position (button_text, PADDING, PADDING); return button; }
static ClutterActor * create_entry (const ClutterColor *color, const gchar *text, PangoAttrList *attrs, gunichar password_char, gint max_length) { ClutterActor *retval = clutter_text_new_full (NULL, text, color); ClutterColor selection = { 0, }; ClutterColor selected_text = { 0x00, 0x00, 0xff, 0xff }; clutter_actor_set_reactive (retval, TRUE); clutter_color_darken (color, &selection); clutter_text_set_editable (CLUTTER_TEXT (retval), TRUE); clutter_text_set_selectable (CLUTTER_TEXT (retval), TRUE); clutter_text_set_activatable (CLUTTER_TEXT (retval), TRUE); clutter_text_set_single_line_mode (CLUTTER_TEXT (retval), TRUE); clutter_text_set_password_char (CLUTTER_TEXT (retval), password_char); clutter_text_set_cursor_color (CLUTTER_TEXT (retval), &selection); clutter_text_set_max_length (CLUTTER_TEXT (retval), max_length); clutter_text_set_selected_text_color (CLUTTER_TEXT (retval), &selected_text); clutter_actor_set_background_color (retval, CLUTTER_COLOR_LightGray); if (attrs) clutter_text_set_attributes (CLUTTER_TEXT (retval), attrs); g_signal_connect (retval, "activate", G_CALLBACK (on_entry_activate), NULL); g_signal_connect (retval, "captured-event", G_CALLBACK (on_captured_event), NULL); return retval; }
int main(int argc, char *argv[]) { ClutterActor *stage; WebKitWebView *web_view; ClutterConstraint *width_binding; ClutterConstraint *height_binding; ClutterConstraint *web_view_height_binding; gfloat stageWidth, stageHeight; ClutterActorBox stageAllocation; ClutterLayoutManager *mainLayout; ClutterActor *mainLayoutContainer; ClutterLayoutManager *toolbarLayout; ClutterActor *toolbarContainer; ClutterLayoutManager *toolbarBinLayout; ClutterActor *toolbarBinContainer; ClutterActor *toolbarBgr; ClutterActor *statusBar; ClutterActor *backFwdBtns; ClutterActor *backBtn; ClutterActor *fwdBtn; ClutterActor *uriGroup; ClutterActor *uriBgr; ClutterActor *uriText; ClutterActor *spacer; GError *error = NULL; ClutterColor whiteColor = { 255, 255, 255, 255 }; ClutterColor blackColor = { 0, 0, 0, 255 }; ClutterColor grayColor = { 200, 200, 200, 255 }; ClutterColor transparentColor = { 0, 0, 0, 0 }; gchar *toolbarBgrPath = clutter_launcher_file_path("toolbar_bgr.png"); gchar *backBtnPath = clutter_launcher_file_path("back_btn.png"); gchar *fwdBtnPath = clutter_launcher_file_path("fwd_btn.png"); g_thread_init(NULL); clutter_threads_init(); clutter_init(&argc, &argv); stage = clutter_stage_get_default(); clutter_actor_set_size(stage, 1024, 768); clutter_stage_set_color(CLUTTER_STAGE(stage), &stage_color); g_signal_connect (stage, "destroy", G_CALLBACK(clutter_main_quit), NULL); /* make the stage resizable */ clutter_stage_set_user_resizable(CLUTTER_STAGE(stage), TRUE); clutter_actor_show(stage); mainLayout = clutter_box_layout_new(); clutter_box_layout_set_vertical(CLUTTER_BOX_LAYOUT(mainLayout), TRUE); clutter_actor_get_allocation_box(stage, &stageAllocation); stageWidth = stageAllocation.x2 - stageAllocation.x1; stageHeight = stageAllocation.y2 - stageAllocation.y1; web_view = WEBKIT_WEB_VIEW(webkit_web_view_new((guint)stageWidth, (guint)stageHeight - (toolbarHeight + statusBarHeight))); g_object_set(web_view, "reactive", TRUE, NULL); mainLayoutContainer = clutter_box_new(mainLayout); clutter_actor_set_size(mainLayoutContainer, stageWidth, stageHeight); width_binding = clutter_bind_constraint_new(stage, CLUTTER_BIND_WIDTH, 0); height_binding = clutter_bind_constraint_new(stage, CLUTTER_BIND_HEIGHT, 0); /* web_view_height_binding = clutter_bind_constraint_new(stage, CLUTTER_BIND_HEIGHT, -(toolbarHeight + statusBarHeight)); */ clutter_actor_add_constraint(mainLayoutContainer, width_binding); clutter_actor_add_constraint(mainLayoutContainer, height_binding); /* clutter_actor_add_constraint(CLUTTER_ACTOR(web_view), web_view_height_binding); */ toolbarBinLayout = clutter_bin_layout_new(CLUTTER_BIN_ALIGNMENT_FILL, CLUTTER_BIN_ALIGNMENT_CENTER); toolbarBinContainer = clutter_box_new(toolbarBinLayout); toolbarBgr = clutter_texture_new_from_file(toolbarBgrPath, &error); if (toolbarBgr == NULL) { fprintf(stderr, "Can't load file: %s. Aborting...\n", toolbarBgrPath); exit(1); } clutter_actor_set_height(toolbarBgr, toolbarHeight); clutter_texture_set_repeat(CLUTTER_TEXTURE(toolbarBgr), TRUE, FALSE); clutter_box_pack(CLUTTER_BOX(toolbarBinContainer), toolbarBgr, NULL, NULL); toolbarLayout = clutter_box_layout_new(); clutter_box_layout_set_vertical(CLUTTER_BOX_LAYOUT(toolbarLayout), FALSE); clutter_box_layout_set_spacing(CLUTTER_BOX_LAYOUT(toolbarLayout), 16); toolbarContainer = clutter_box_new(toolbarLayout); spacer = clutter_rectangle_new_with_color(&transparentColor); clutter_actor_set_size(spacer, 1, 1); clutter_box_pack(CLUTTER_BOX(toolbarContainer), spacer, NULL, NULL); backFwdBtns = clutter_group_new(); backBtn = clutter_texture_new_from_file(backBtnPath, &error); if (backBtn == NULL) { fprintf(stderr, "Can't load file: %s. Aborting...\n", backBtnPath); exit(1); } clutter_actor_set_reactive(backBtn, TRUE); /* connect the release event */ g_signal_connect (backBtn, "button-release-event", G_CALLBACK (on_back_release_cb), web_view); fwdBtn = clutter_texture_new_from_file(fwdBtnPath, &error); if (fwdBtn == NULL) { fprintf(stderr, "Can't load file: %s. Aborting...\n", fwdBtnPath); exit(1); } clutter_actor_set_reactive(fwdBtn, TRUE); /* connect the release event */ g_signal_connect (fwdBtn, "button-release-event", G_CALLBACK (on_fwd_release_cb), web_view); clutter_actor_set_position(fwdBtn, clutter_actor_get_width(backBtn), 0); clutter_container_add(CLUTTER_CONTAINER(backFwdBtns), backBtn, fwdBtn, NULL); clutter_box_pack(CLUTTER_BOX(toolbarContainer), backFwdBtns, NULL, NULL); uriGroup = clutter_group_new(); uriBgr = clutter_rectangle_new_with_color(&whiteColor); clutter_rectangle_set_border_color(CLUTTER_RECTANGLE(uriBgr), &blackColor); clutter_rectangle_set_border_width(CLUTTER_RECTANGLE(uriBgr), 1); clutter_actor_set_size(uriBgr, 400, 25); uriText = clutter_text_new_full("Helvetica 11px", "http://www.google.com", &blackColor); clutter_text_set_editable(CLUTTER_TEXT(uriText), TRUE); clutter_text_set_single_line_mode(CLUTTER_TEXT(uriText), TRUE); clutter_actor_set_position(uriText, 5, 7); clutter_actor_set_size(uriText, 390, 17); clutter_actor_set_reactive(uriText, TRUE); g_signal_connect(uriText, "activate", G_CALLBACK(on_uri_activate_cb), web_view); clutter_container_add(CLUTTER_CONTAINER(uriGroup), uriBgr, uriText, NULL); clutter_box_pack(CLUTTER_BOX(toolbarContainer), uriGroup, NULL, NULL); clutter_box_pack(CLUTTER_BOX(toolbarBinContainer), toolbarContainer, NULL, NULL); clutter_box_pack(CLUTTER_BOX(mainLayoutContainer), toolbarBinContainer, "y-align", CLUTTER_BOX_ALIGNMENT_START, NULL); clutter_box_layout_set_expand(CLUTTER_BOX_LAYOUT(mainLayout), toolbarBinContainer, TRUE); clutter_box_layout_set_fill(CLUTTER_BOX_LAYOUT(mainLayout), toolbarBinContainer, TRUE, FALSE); statusBar = clutter_rectangle_new_with_color(&grayColor); clutter_actor_set_height(statusBar, statusBarHeight); clutter_box_pack(CLUTTER_BOX(mainLayoutContainer), statusBar, "y-align", CLUTTER_BOX_ALIGNMENT_END, NULL); clutter_box_layout_set_expand(CLUTTER_BOX_LAYOUT(mainLayout), statusBar, TRUE); clutter_box_layout_set_fill(CLUTTER_BOX_LAYOUT(mainLayout), statusBar, TRUE, FALSE); clutter_box_pack_after(CLUTTER_BOX(mainLayoutContainer), CLUTTER_ACTOR(web_view), toolbarBinContainer, "y-align", CLUTTER_BOX_ALIGNMENT_START, NULL); clutter_box_layout_set_expand(CLUTTER_BOX_LAYOUT(mainLayout), CLUTTER_ACTOR(web_view), TRUE); clutter_box_layout_set_fill(CLUTTER_BOX_LAYOUT(mainLayout), CLUTTER_ACTOR(web_view), TRUE, TRUE); clutter_container_add(CLUTTER_CONTAINER(stage), mainLayoutContainer, NULL); g_signal_connect(web_view, "webkit-load-finished", G_CALLBACK(load_finished_cb), web_view); g_signal_connect(web_view, "notify::progress", G_CALLBACK (notify_progress_cb), web_view); /* g_signal_connect(stage, "delete-event", G_CALLBACK(delete_cb), web_view);*/ g_signal_connect(web_view, "notify::uri", G_CALLBACK(notify_uri_cb), uriText); gchar *uri = (gchar*) (argc > 1 ? argv[1] : "http://www.google.com/"); gchar *fileURL = filenameToURL(uri); webkit_web_view_load_uri(web_view, fileURL ? fileURL : uri); printf("%s\n", fileURL ? fileURL : uri); g_free(fileURL); g_timeout_add_full(G_PRIORITY_DEFAULT, 3000, timeout_cb, web_view, 0); clutter_threads_enter (); clutter_main(); clutter_threads_leave (); return EXIT_SUCCESS; }
int main (int argc, char *argv[]) { ClutterActor *stage; ClutterLayoutManager *layout; ClutterActor *box; ClutterActor *rect; ClutterActor *text; ClutterState *transitions; if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) return 1; stage = clutter_stage_new (); clutter_stage_set_title (CLUTTER_STAGE (stage), "btn"); clutter_actor_set_background_color (stage, &stage_color); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_FILL, CLUTTER_BIN_ALIGNMENT_FILL); box = clutter_actor_new (); clutter_actor_set_layout_manager (box, layout); clutter_actor_set_position (box, 25, 25); clutter_actor_set_reactive (box, TRUE); clutter_actor_set_size (box, 100, 30); /* background for the button */ rect = clutter_rectangle_new_with_color (&yellow); clutter_actor_add_child (box, rect); /* text for the button */ text = clutter_text_new_full ("Sans 10pt", "Hover me", &white); /* * NB don't set the height, so the actor assumes the height of the text; * then when added to the bin layout, it gets centred on it; * also if you don't set the width, the layout goes gets really wide; * the 10pt text fits inside the 30px height of the rectangle */ clutter_actor_set_width (text, 100); clutter_bin_layout_add (CLUTTER_BIN_LAYOUT (layout), text, CLUTTER_BIN_ALIGNMENT_CENTER, CLUTTER_BIN_ALIGNMENT_CENTER); /* animations */ transitions = clutter_state_new (); clutter_state_set (transitions, NULL, "fade-out", box, "opacity", CLUTTER_LINEAR, 180, NULL); /* * NB you can't use an easing mode where alpha > 1.0 if you're * animating to a value of 255, as the value you're animating * to will possibly go > 255 */ clutter_state_set (transitions, NULL, "fade-in", box, "opacity", CLUTTER_LINEAR, 255, NULL); clutter_state_set_duration (transitions, NULL, NULL, 50); clutter_state_warp_to_state (transitions, "fade-out"); g_signal_connect (box, "enter-event", G_CALLBACK (_pointer_enter_cb), transitions); g_signal_connect (box, "leave-event", G_CALLBACK (_pointer_leave_cb), transitions); /* bind the stage size to the box size + 50px in each axis */ clutter_actor_add_constraint (stage, clutter_bind_constraint_new (box, CLUTTER_BIND_HEIGHT, 50.0)); clutter_actor_add_constraint (stage, clutter_bind_constraint_new (box, CLUTTER_BIND_WIDTH, 50.0)); clutter_actor_add_child (stage, box); clutter_actor_show (stage); clutter_main (); g_object_unref (transitions); return 0; }
int main (int argc, char *argv[]) { ClutterActor *stage; ClutterColor stage_color = { 0x34, 0x39, 0x39, 0xff }; ClutterColor white = { 0x72, 0x9f, 0xcf, 0xff }; gint i = 0; Item *item; App *app; gdouble ang = 0.0; ClutterBehaviour *behave; clutter_init (&argc, &argv); stage = clutter_stage_get_default (); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); clutter_actor_set_size (stage, 800, 600); app = g_new0(App, 1); app->off = 0.0; app->timeline = clutter_timeline_new (300); app->alpha_sine_inc = clutter_alpha_new_full (app->timeline, CLUTTER_EASE_OUT_SINE); app->alpha_ramp = clutter_alpha_new_with_func (app->timeline, label_opacity_alpha_func, NULL, NULL); for (i=0; i<N_ITEMS; i++) { item = g_new0 (Item, 1); item->actor = clutter_texture_new_from_file (ItemDetails[i].img, NULL); if (!item->actor) g_error ("Unable to load '%s'", ItemDetails[i].img); clutter_group_add (CLUTTER_GROUP(stage), item->actor); item->ellipse_behave = clutter_behaviour_ellipse_new (app->alpha_sine_inc, CSW()/4, /* center x */ CSH() - (CSH()/3), /* center y */ CSW()/2, /* width */ CSH() - (CSH()/4), /* height */ CLUTTER_ROTATE_CW, ang, ang + STEP); item->opacity_behave = clutter_behaviour_opacity_new (app->alpha_sine_inc, 0x66, 0x66); item->scale_behave = clutter_behaviour_scale_new (app->alpha_sine_inc, 0.6, 0.6, 0.6, 0.6); clutter_behaviour_apply (item->ellipse_behave, item->actor); clutter_behaviour_apply (item->opacity_behave, item->actor); clutter_behaviour_apply (item->scale_behave, item->actor); app->items = g_slist_append (app->items, item); ang += STEP; } app->label = clutter_text_new_full ("Bitstream Vera Sans 60px", "", &white); clutter_actor_set_position (app->label, CSW()/2 - 30, CSH()/3 - 40); clutter_group_add (CLUTTER_GROUP(stage), app->label); behave = clutter_behaviour_opacity_new (app->alpha_ramp, 0xff, 0); clutter_behaviour_apply (behave, app->label); g_signal_connect (app->timeline, "new-frame", G_CALLBACK(on_timeline_new_frame), app); g_signal_connect (stage, "event", G_CALLBACK (on_input), app); introduce_items (app); clutter_actor_show_all (stage); clutter_main(); return 0; }
static void load_controls (UserInterface * ui) { // Check icon files exist gchar *vid_panel_png; gchar *icon_files[6]; gchar *duration_str; gint c; ClutterColor control_color1 = { 0x12, 0x12, 0x12, 0xff }; ClutterColor control_color2 = { 0xcc, 0xcc, 0xcc, 0xff }; ClutterLayoutManager *controls_layout; ClutterLayoutManager *main_box_layout; ClutterLayoutManager *info_box_layout; ClutterLayoutManager *bottom_box_layout; ClutterLayoutManager *volume_box_layout; ClutterLayoutManager *seek_box_layout; ClutterLayoutManager *vol_int_box_layout; ClutterActor *seek_box; ClutterActor *bottom_box; ClutterActor *vol_int_box; GError *error = NULL; vid_panel_png = g_strdup_printf ("%s%s", SNAPPY_DATA_DIR, "/vid-panel.png"); ui->play_png = g_strdup_printf ("%s%s", SNAPPY_DATA_DIR, "/media-actions-start.png"); ui->pause_png = g_strdup_printf ("%s%s", SNAPPY_DATA_DIR, "/media-actions-pause.png"); ui->volume_low_png = g_strdup_printf ("%s%s", SNAPPY_DATA_DIR, "/audio-volume-low.png"); ui->volume_high_png = g_strdup_printf ("%s%s", SNAPPY_DATA_DIR, "/audio-volume-high.png"); ui->segment_png = g_strdup_printf ("%s%s", SNAPPY_DATA_DIR, "/media-actions-segment-point.png"); icon_files[0] = vid_panel_png; icon_files[1] = ui->play_png; icon_files[2] = ui->pause_png; icon_files[3] = ui->volume_low_png; icon_files[4] = ui->volume_high_png; icon_files[5] = ui->segment_png; for (c = 0; c < 6; c++) { if (!g_file_test (icon_files[c], G_FILE_TEST_EXISTS)) { g_print ("Icon file doesn't exist, are you sure you have " " installed snappy correctly?\nThis file needed is: %s\n", icon_files[c]); } } // Controls layout management controls_layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_FIXED, CLUTTER_BIN_ALIGNMENT_FIXED); ui->control_box = clutter_box_new (controls_layout); // Controls background ui->control_bg = clutter_texture_new_from_file (vid_panel_png, &error); if (!ui->control_bg && error) g_debug ("Clutter error: %s\n", error->message); if (error) { g_error_free (error); error = NULL; } g_free (vid_panel_png); clutter_container_add_actor (CLUTTER_CONTAINER (ui->control_box), ui->control_bg); // Controls play toggle main_box_layout = clutter_box_layout_new (); clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (main_box_layout), FALSE); ui->main_box = clutter_box_new (main_box_layout); ui->control_play_toggle = clutter_texture_new_from_file (ui->pause_png, &error); if (!ui->control_play_toggle && error) g_debug ("Clutter error: %s\n", error->message); if (error) { g_error_free (error); error = NULL; } clutter_box_layout_pack (CLUTTER_BOX_LAYOUT (main_box_layout), ui->control_play_toggle, FALSE, /* expand */ FALSE, /* x-fill */ FALSE, /* y-fill */ CLUTTER_BOX_ALIGNMENT_START, /* x-align */ CLUTTER_BOX_ALIGNMENT_CENTER); /* y-align */ clutter_container_add_actor (CLUTTER_CONTAINER (ui->control_box), ui->main_box); g_assert (ui->control_bg && ui->control_play_toggle); // Controls title info_box_layout = clutter_box_layout_new (); clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (info_box_layout), TRUE); ui->info_box = clutter_box_new (info_box_layout); ui->control_title = clutter_text_new_full ("Sans 32px", cut_long_filename (ui->filename, ui->title_length), &control_color1); clutter_text_set_max_length (CLUTTER_TEXT (ui->control_title), ui->title_length); clutter_box_layout_pack (CLUTTER_BOX_LAYOUT (info_box_layout), ui->control_title, TRUE, /* expand */ FALSE, /* x-fill */ FALSE, /* y-fill */ CLUTTER_BOX_ALIGNMENT_CENTER, /* x-align */ CLUTTER_BOX_ALIGNMENT_START); /* y-align */ // Controls seek seek_box_layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_FIXED, CLUTTER_BIN_ALIGNMENT_FIXED); seek_box = clutter_box_new (seek_box_layout); // In point ui->in_point = clutter_texture_new_from_file (ui->segment_png, &error); if (!ui->in_point && error) g_debug ("Clutter error: %s\n", error->message); if (error) { g_error_free (error); error = NULL; } clutter_container_add_actor (CLUTTER_CONTAINER (seek_box), ui->in_point); // background box rectangle shows as the border ui->control_seek1 = clutter_rectangle_new_with_color (&control_color1); clutter_container_add_actor (CLUTTER_CONTAINER (seek_box), ui->control_seek1); // smaller background rectangle inside seek1 to create a border ui->control_seek2 = clutter_rectangle_new_with_color (&control_color2); clutter_container_add_actor (CLUTTER_CONTAINER (seek_box), ui->control_seek2); // progress rectangle ui->control_seekbar = clutter_rectangle_new_with_color (&control_color1); clutter_container_add_actor (CLUTTER_CONTAINER (seek_box), ui->control_seekbar); clutter_box_layout_pack (CLUTTER_BOX_LAYOUT (info_box_layout), seek_box, TRUE, /* expand */ FALSE, /* x-fill */ FALSE, /* y-fill */ CLUTTER_BOX_ALIGNMENT_CENTER, /* x-align */ CLUTTER_BOX_ALIGNMENT_CENTER); /* y-align */ // Out point ui->out_point = clutter_texture_new_from_file (ui->segment_png, &error); if (!ui->out_point && error) g_debug ("Clutter error: %s\n", error->message); if (error) { g_error_free (error); error = NULL; } clutter_container_add_actor (CLUTTER_CONTAINER (seek_box), ui->out_point); // Controls bottom box bottom_box_layout = clutter_box_layout_new (); clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (bottom_box_layout), FALSE); bottom_box = clutter_box_new (bottom_box_layout); // Controls volume box volume_box_layout = clutter_box_layout_new (); clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (volume_box_layout), FALSE); clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (volume_box_layout), 0); ui->volume_box = clutter_box_new (volume_box_layout); clutter_box_pack (CLUTTER_BOX (bottom_box), ui->volume_box, "x-align", CLUTTER_BOX_ALIGNMENT_START, "expand", TRUE, NULL); // Controls volume low ui->volume_low = clutter_texture_new_from_file (ui->volume_low_png, &error); if (!ui->volume_low && error) g_debug ("Clutter error: %s\n", error->message); if (error) { g_error_free (error); error = NULL; } clutter_box_pack (CLUTTER_BOX (ui->volume_box), ui->volume_low, "x-align", CLUTTER_BOX_ALIGNMENT_START, NULL); // Controls volume intensity vol_int_box_layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_FIXED, CLUTTER_BIN_ALIGNMENT_FIXED); vol_int_box = clutter_box_new (vol_int_box_layout); ui->vol_int_bg = clutter_rectangle_new_with_color (&control_color1); clutter_container_add_actor (CLUTTER_CONTAINER (vol_int_box), ui->vol_int_bg); ui->vol_int = clutter_rectangle_new_with_color (&control_color1); clutter_container_add_actor (CLUTTER_CONTAINER (vol_int_box), ui->vol_int); clutter_box_pack (CLUTTER_BOX (ui->volume_box), vol_int_box, "x-fill", FALSE, "y-fill", FALSE, "y-align", CLUTTER_BOX_ALIGNMENT_CENTER, NULL); // Controls volume high ui->volume_high = clutter_texture_new_from_file (ui->volume_high_png, &error); if (!ui->volume_high && error) g_debug ("Clutter error: %s\n", error->message); if (error) { g_error_free (error); error = NULL; } clutter_box_pack (CLUTTER_BOX (ui->volume_box), ui->volume_high, "x-align", CLUTTER_BOX_ALIGNMENT_END, NULL); // Controls position text duration_str = g_strdup_printf (" 0:00:00/%s", ui->duration_str); ui->control_pos = clutter_text_new_full ("Sans 22px", duration_str, &control_color1); clutter_box_pack (CLUTTER_BOX (bottom_box), ui->control_pos, "x-align", CLUTTER_BOX_ALIGNMENT_END, "expand", TRUE, NULL); clutter_box_layout_pack (CLUTTER_BOX_LAYOUT (info_box_layout), bottom_box, TRUE, /* expand */ FALSE, /* x-fill */ FALSE, /* y-fill */ CLUTTER_BOX_ALIGNMENT_CENTER, /* x-align */ CLUTTER_BOX_ALIGNMENT_END); /* y-align */ clutter_box_layout_pack (CLUTTER_BOX_LAYOUT (main_box_layout), ui->info_box, FALSE, /* expand */ TRUE, /* x-fill */ FALSE, /* y-fill */ CLUTTER_BOX_ALIGNMENT_END, /* x-align */ CLUTTER_BOX_ALIGNMENT_CENTER); /* y-align */ clutter_actor_lower_bottom (ui->control_bg); size_change (CLUTTER_STAGE (ui->stage), ui); }
EaseWelcomeActor* ease_welcome_actor_construct (GType object_type, EaseTheme* t) { #line 152 "ease-welcome-actor.c" EaseWelcomeActor * self; ClutterRectangle* _tmp0_; ClutterColor _tmp1_; ClutterColor _tmp2_; ClutterRectangle* _tmp3_; ClutterColor _tmp4_ = {0}; ClutterColor _tmp5_; ClutterColor _tmp6_; ClutterText* _tmp7_; ClutterCairoTexture* _tmp8_; #line 94 "ease-welcome-actor.vala" g_return_val_if_fail (t != NULL, NULL); #line 165 "ease-welcome-actor.c" self = g_object_newv (object_type, 0, NULL); #line 96 "ease-welcome-actor.vala" ease_welcome_actor_set_theme (self, t); #line 97 "ease-welcome-actor.vala" clutter_actor_set_reactive ((ClutterActor*) self, TRUE); #line 100 "ease-welcome-actor.vala" self->priv->rect = (_tmp0_ = g_object_ref_sink ((ClutterRectangle*) clutter_rectangle_new ()), _g_object_unref0 (self->priv->rect), _tmp0_); #line 101 "ease-welcome-actor.vala" clutter_rectangle_set_color (self->priv->rect, (_tmp1_ = EASE_WELCOME_ACTOR_RECT_BG, &_tmp1_)); #line 102 "ease-welcome-actor.vala" clutter_rectangle_set_border_color (self->priv->rect, (_tmp2_ = EASE_WELCOME_ACTOR_RECT_B_C, &_tmp2_)); #line 103 "ease-welcome-actor.vala" clutter_rectangle_set_border_width (self->priv->rect, (guint) EASE_WELCOME_ACTOR_RECT_B_W); #line 104 "ease-welcome-actor.vala" clutter_actor_set_x ((ClutterActor*) self->priv->rect, (float) (-EASE_WELCOME_ACTOR_RECT_B_W)); #line 105 "ease-welcome-actor.vala" clutter_actor_set_y ((ClutterActor*) self->priv->rect, (float) (-EASE_WELCOME_ACTOR_RECT_B_W)); #line 106 "ease-welcome-actor.vala" clutter_container_add_actor ((ClutterContainer*) self, (ClutterActor*) self->priv->rect); #line 109 "ease-welcome-actor.vala" self->priv->hilight_rect = (_tmp3_ = g_object_ref_sink ((ClutterRectangle*) clutter_rectangle_new ()), _g_object_unref0 (self->priv->hilight_rect), _tmp3_); #line 110 "ease-welcome-actor.vala" clutter_rectangle_set_color (self->priv->hilight_rect, (_tmp5_ = (_tmp4_.red = (guchar) 0, _tmp4_.green = (guchar) 0, _tmp4_.blue = (guchar) 0, _tmp4_.alpha = (guchar) 255, _tmp4_), &_tmp5_)); #line 111 "ease-welcome-actor.vala" clutter_actor_set_opacity ((ClutterActor*) self->priv->hilight_rect, (guint) 0); #line 112 "ease-welcome-actor.vala" clutter_rectangle_set_border_color (self->priv->hilight_rect, (_tmp6_ = EASE_WELCOME_ACTOR_HLRECT_C, &_tmp6_)); #line 113 "ease-welcome-actor.vala" clutter_rectangle_set_border_width (self->priv->hilight_rect, (guint) EASE_WELCOME_ACTOR_HLRECT_W); #line 114 "ease-welcome-actor.vala" clutter_actor_set_x ((ClutterActor*) self->priv->hilight_rect, (float) (-EASE_WELCOME_ACTOR_HLRECT_W)); #line 115 "ease-welcome-actor.vala" clutter_actor_set_y ((ClutterActor*) self->priv->hilight_rect, (float) (-EASE_WELCOME_ACTOR_HLRECT_W)); #line 116 "ease-welcome-actor.vala" clutter_container_add_actor ((ClutterContainer*) self, (ClutterActor*) self->priv->hilight_rect); #line 119 "ease-welcome-actor.vala" self->priv->text = (_tmp7_ = g_object_ref_sink ((ClutterText*) clutter_text_new_full (EASE_WELCOME_ACTOR_FONT_NAME, self->priv->_theme->title, &EASE_WELCOME_ACTOR_TEXT_COLOR)), _g_object_unref0 (self->priv->text), _tmp7_); #line 120 "ease-welcome-actor.vala" clutter_actor_set_height ((ClutterActor*) self->priv->text, EASE_WELCOME_ACTOR_TEXT_HEIGHT); #line 121 "ease-welcome-actor.vala" clutter_text_set_line_alignment (self->priv->text, PANGO_ALIGN_RIGHT); #line 122 "ease-welcome-actor.vala" clutter_container_add_actor ((ClutterContainer*) self, (ClutterActor*) self->priv->text); #line 125 "ease-welcome-actor.vala" self->priv->slide_actor = (_tmp8_ = g_object_ref_sink ((ClutterCairoTexture*) clutter_cairo_texture_new ((guint) 1024, (guint) 768)), _g_object_unref0 (self->priv->slide_actor), _tmp8_); #line 126 "ease-welcome-actor.vala" clutter_container_add_actor ((ClutterContainer*) self, (ClutterActor*) self->priv->slide_actor); #line 129 "ease-welcome-actor.vala" clutter_actor_set_opacity ((ClutterActor*) self, (guint) 0); #line 130 "ease-welcome-actor.vala" clutter_actor_animate ((ClutterActor*) self, (gulong) EASE_WELCOME_ACTOR_FADE_EASE, (guint) EASE_WELCOME_ACTOR_FADE_INIT_TIME, "opacity", 255, NULL); #line 133 "ease-welcome-actor.vala" g_signal_connect_object ((ClutterActor*) self, "button-press-event", (GCallback) __lambda55__clutter_actor_button_press_event, self, 0); #line 219 "ease-welcome-actor.c" return self; }
/* Update the clutter display with track information */ static gboolean update_display(ClutterActor *stage) { static ClutterColor actor_color = { 0xff, 0xff, 0xff, 0xff }; static ClutterActor *artist_text; static ClutterActor *album_text; static ClutterActor *title_text; static ClutterActor *time_text; char time_info[22]; char time_data[80]; if (mozart_get_player_state() != GST_STATE_PLAYING) return TRUE; if (!artist_text) { artist_text = clutter_text_new_full("Sans 14", "", &actor_color); clutter_actor_set_position(artist_text, 10, 0); clutter_container_add_actor(CLUTTER_CONTAINER(stage), artist_text); clutter_actor_show(artist_text); } if (!album_text) { album_text = clutter_text_new_full("Sans 14", "", &actor_color); clutter_actor_set_position(album_text, 20, 22); clutter_container_add_actor(CLUTTER_CONTAINER(stage), album_text); clutter_actor_show(album_text); } if (!title_text) { title_text = clutter_text_new_full("Sans 14", "", &actor_color); clutter_actor_set_position(title_text, 30, 44); clutter_container_add_actor(CLUTTER_CONTAINER(stage), title_text); clutter_actor_show(title_text); } if (!time_text) { time_text = clutter_text_new_full("Sans 14", "", &actor_color); clutter_actor_set_position(time_text, 10, 100); clutter_container_add_actor(CLUTTER_CONTAINER(stage), time_text); clutter_actor_show(time_text); } if (mozart_tags_updated()) { clutter_text_set_text(CLUTTER_TEXT(artist_text), mozart_get_tag_artist()); clutter_text_set_text(CLUTTER_TEXT(album_text), mozart_get_tag_album()); clutter_text_set_text(CLUTTER_TEXT(title_text), mozart_get_tag_title()); mozart_set_got_tags(); } sprintf(time_data, "%s [%6.2f%%] [%2d / %d]", get_position(time_info), mozart_get_stream_progress(), mozart_get_playlist_position(), mozart_get_playlist_size()); clutter_text_set_text(CLUTTER_TEXT(time_text), time_data); return TRUE; }
static void make_ui (ClutterActor *stage) { ClutterActor *button = NULL; clutter_stage_set_title (CLUTTER_STAGE (stage), "Cally - AtkEditable Test"); clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_White); clutter_actor_set_size (stage, WIDTH, HEIGHT); /* text */ text_actor = clutter_text_new_full ("Sans Bold 32px", "Lorem ipsum dolor sit amet", CLUTTER_COLOR_Red); clutter_container_add_actor (CLUTTER_CONTAINER (stage), text_actor); /* text_editable */ text_editable_actor = clutter_text_new_full ("Sans Bold 32px", "consectetur adipisicing elit", CLUTTER_COLOR_Red); clutter_actor_set_position (text_editable_actor, 0, 100); clutter_text_set_editable (CLUTTER_TEXT (text_editable_actor), TRUE); clutter_text_set_selectable (CLUTTER_TEXT (text_editable_actor), TRUE); clutter_text_set_selection_color (CLUTTER_TEXT (text_editable_actor), CLUTTER_COLOR_Green); clutter_text_set_activatable (CLUTTER_TEXT (text_editable_actor), TRUE); clutter_text_set_line_wrap (CLUTTER_TEXT (text_editable_actor), TRUE); clutter_actor_grab_key_focus (text_editable_actor); clutter_actor_set_reactive (text_editable_actor, TRUE); clutter_container_add_actor (CLUTTER_CONTAINER (stage), text_editable_actor); g_signal_connect (text_editable_actor, "activate", G_CALLBACK (activate_cb), NULL); /* test buttons */ button = _create_button ("Set"); clutter_actor_set_position (button, 100, 200); g_signal_connect_after (button, "button-press-event", G_CALLBACK (set_text_press_cb), NULL); clutter_container_add_actor (CLUTTER_CONTAINER (stage), button); button = _create_button ("Delete"); clutter_actor_set_position (button, 100, 250); g_signal_connect_after (button, "button-press-event", G_CALLBACK (delete_text_press_cb), NULL); clutter_container_add_actor (CLUTTER_CONTAINER (stage), button); button = _create_button ("Insert"); clutter_actor_set_position (button, 100, 300); g_signal_connect_after (button, "button-press-event", G_CALLBACK (insert_text_press_cb), NULL); clutter_container_add_actor (CLUTTER_CONTAINER (stage), button); button = _create_button ("Activate/Deactivate"); clutter_actor_set_position (button, 100, 350); g_signal_connect_after (button, "button-press-event", G_CALLBACK (activate_deactivate_press_cb), NULL); clutter_container_add_actor (CLUTTER_CONTAINER (stage), button); button = _create_button ("Cursor position"); clutter_actor_set_position (button, 100, 450); g_signal_connect_after (button, "button-press-event", G_CALLBACK (print_cursor_position_press_cb), NULL); clutter_container_add_actor (CLUTTER_CONTAINER (stage), button); }
void make_ui (App *app) { gint i, xpad, ypad, x ,y, xinit, xdpy, ydpy; ClutterActor *button_texture, *a; ClutterColor text_color = { 0xff, 0xff, 0xff, 0xff }, rect_color = { 0, 0, 0, 0x99 }, black_color = { 0, 0, 0, 0xff }; button_texture = clutter_texture_new_from_file ("button.png", NULL); xpad = (CSW-(3*clutter_actor_get_width(button_texture)))/4; x = xinit = xpad; ypad = xpad/2; y = (CSH - (4 * (ypad + clutter_actor_get_height(button_texture)))); /* * screen_dialpad (group) * +----dpy (group) * +---- (texture:display.png) * +----dpy_entry (text) * +----buttons[0:11]->actor (group) * +---- (texture:button.png) * +---- (text) */ app->screen_dialpad = clutter_group_new(); clutter_actor_set_size (app->screen_dialpad, CSW, CSH); clutter_actor_set_anchor_point_from_gravity (app->screen_dialpad, CLUTTER_GRAVITY_CENTER); clutter_actor_set_position (app->screen_dialpad, CSW/2, CSH/2); app->dpy = clutter_group_new(); a = clutter_texture_new_from_file ("display.png", NULL); clutter_group_add (CLUTTER_GROUP(app->dpy), a); app->dpyx = xdpy = x; app->dpyy = ydpy = (y - clutter_actor_get_height(app->dpy))/2; clutter_actor_set_position (app->dpy, xdpy, ydpy); clutter_group_add(CLUTTER_GROUP(app->screen_dialpad), app->dpy); app->dpy_entry = clutter_text_new_full ("Sans Bold 32px", "", &text_color); clutter_text_set_editable (CLUTTER_TEXT(app->dpy_entry), TRUE); clutter_actor_set_position (app->dpy_entry, 8, 8); clutter_actor_set_size (app->dpy_entry, clutter_actor_get_width (app->dpy) - 16, 32); clutter_group_add (CLUTTER_GROUP(app->dpy), app->dpy_entry); for (i=0; i<12; i++) { gchar buf[8]; gchar label[8]; app->buttons[i] = g_new0(Button, 1); app->buttons[i]->actor = clutter_group_new (); g_snprintf (label, 8, "%d", i+1); clutter_actor_set_name (app->buttons[i]->actor, label); clutter_actor_set_reactive (app->buttons[i]->actor, TRUE); clutter_actor_set_anchor_point_from_gravity (app->buttons[i]->actor, CLUTTER_GRAVITY_CENTER); if ( i == 0 ) a = button_texture; else a = clutter_clone_new(button_texture); clutter_group_add(CLUTTER_GROUP(app->buttons[i]->actor), a); switch (i) { case 9: g_snprintf(buf, 8, "#"); break; case 10: g_snprintf(buf, 8, "0"); break; case 11: g_snprintf(buf, 8, "*"); break; default: g_snprintf(buf, 8, "%i", i+1); break; } a = clutter_text_new_full("Sans Bold 32px", buf, &text_color); clutter_actor_set_position (a, (clutter_actor_get_width (button_texture) - clutter_actor_get_width (a))/2, (clutter_actor_get_height (button_texture) - clutter_actor_get_height (a))/2); clutter_group_add (CLUTTER_GROUP (app->buttons[i]->actor), a); clutter_group_add (CLUTTER_GROUP (app->screen_dialpad), app->buttons[i]->actor); /* need to remember positions for anim - sucky */ app->buttons[i]->sx = x + clutter_actor_get_width (app->buttons[i]->actor)/2; app->buttons[i]->sy = y + clutter_actor_get_height (app->buttons[i]->actor)/2; clutter_actor_set_position (app->buttons[i]->actor, app->buttons[i]->sx, app->buttons[i]->sy); /* Really we should use a Clutter*Box here.. */ if (i % 3 == 2) { x = xinit; y += (ypad + clutter_actor_get_height (button_texture)); } else x += (xpad + clutter_actor_get_width(button_texture)); app->buttons[i]->face = g_strdup (buf); } /* * screen_dial * +---- (rectangle:black) * +---- (texture:call-background.png) * +---- (rectangle:semi transparent) * +----dial_label (text:"Calling...") */ app->screen_dial = clutter_group_new(); clutter_actor_set_anchor_point_from_gravity (app->screen_dial, CLUTTER_GRAVITY_CENTER); clutter_actor_set_position (app->screen_dial, CSW/2, CSH/2); a = clutter_rectangle_new_with_color (&black_color); clutter_actor_set_size (a, CSW, CSH); clutter_group_add (CLUTTER_GROUP(app->screen_dial), a); a = clutter_texture_new_from_file ("call-background.png", NULL); clutter_group_add (CLUTTER_GROUP(app->screen_dial), a); a = clutter_rectangle_new_with_color (&rect_color); clutter_actor_set_size (a, CSW, CSH/6); clutter_actor_set_position (a, 0, (CSH - (CSH/6))/2); clutter_group_add (CLUTTER_GROUP(app->screen_dial), a); app->dial_label = clutter_text_new_full ("Sans Bold 32px", "Calling...", &text_color); clutter_actor_set_position (app->dial_label, 10, (CSH - (CSH/6))/2 + 10); clutter_group_add (CLUTTER_GROUP (app->screen_dial), app->dial_label); }