static void resize_handler (CoglOnscreen *onscreen, int width, int height, void *user_data) { CoglFramebuffer *fb = user_data; cogl_framebuffer_set_viewport (fb, width / 4, height / 4, width / 2, height / 2); }
static void cogland_compositor_create_output (CoglandCompositor *compositor, int x, int y, int width_mm, int height_mm) { CoglandOutput *output = g_slice_new0 (CoglandOutput); CoglFramebuffer *fb; CoglError *error = NULL; CoglandMode *mode; output->x = x; output->y = y; output->width_mm = width_mm; output->height_mm = height_mm; output->wayland_output.interface = &wl_output_interface; wl_display_add_global (compositor->wayland_display, &wl_output_interface, output, bind_output); output->onscreen = cogl_onscreen_new (compositor->cogl_context, width_mm, height_mm); /* Eventually there will be an implicit allocate on first use so this * will become optional... */ fb = output->onscreen; if (!cogl_framebuffer_allocate (fb, &error)) g_error ("Failed to allocate framebuffer: %s\n", error->message); cogl_onscreen_add_dirty_callback (output->onscreen, dirty_cb, compositor, NULL /* destroy */); cogl_onscreen_show (output->onscreen); cogl_framebuffer_set_viewport (fb, -x, -y, compositor->virtual_width, compositor->virtual_height); mode = g_slice_new0 (CoglandMode); mode->flags = 0; mode->width = width_mm; mode->height = height_mm; mode->refresh = 60; output->modes = g_list_prepend (output->modes, mode); compositor->outputs = g_list_prepend (compositor->outputs, output); }
static void _rut_camera_flush_transforms (RutCamera *camera) { const CoglMatrix *projection; CoglFramebuffer *fb = camera->fb; CameraFlushState *state; /* While a camera is in a suspended state then we don't expect to * _flush() and use that camera before it is restored. */ g_return_if_fail (camera->suspended == FALSE); state = cogl_object_get_user_data (COGL_OBJECT (fb), &fb_camera_key); if (!state) { state = g_slice_new (CameraFlushState); cogl_object_set_user_data (COGL_OBJECT (fb), &fb_camera_key, state, free_camera_flush_state); } else if (state->current_camera == camera && camera->transform_age == state->transform_age) goto done; if (camera->in_frame) { g_warning ("Un-balanced rut_camera_flush/_end calls: " "repeat _flush() calls before _end()"); } cogl_framebuffer_set_viewport (fb, camera->viewport[0], camera->viewport[1], camera->viewport[2], camera->viewport[3]); projection = rut_camera_get_projection (camera); cogl_framebuffer_set_projection_matrix (fb, projection); cogl_framebuffer_set_modelview_matrix (fb, &camera->view); state->current_camera = camera; state->transform_age = camera->transform_age; done: camera->in_frame = TRUE; }
void cogl_set_viewport (int x, int y, int width, int height) { CoglFramebuffer *framebuffer; _COGL_GET_CONTEXT (ctx, NO_RETVAL); framebuffer = cogl_get_draw_framebuffer (); cogl_framebuffer_set_viewport (framebuffer, x, y, width, height); }
void rut_camera_resume (RutCamera *camera) { CameraFlushState *state; CoglFramebuffer *fb = camera->fb; g_return_if_fail (camera->in_frame == FALSE); g_return_if_fail (camera->suspended == TRUE); /* While a camera is in a suspended state we don't expect the camera * to be touched so its transforms shouldn't have changed... */ g_return_if_fail (camera->at_suspend_transform_age == camera->transform_age); state = cogl_object_get_user_data (COGL_OBJECT (fb), &fb_camera_key); /* We only expect to be restoring a camera that has been flushed * before */ g_return_if_fail (state != NULL); cogl_framebuffer_pop_matrix (fb); /* If the save turned out to be redundant then we have nothing * else to restore... */ if (state->current_camera == camera) goto done; cogl_framebuffer_set_viewport (fb, camera->viewport[0], camera->viewport[1], camera->viewport[2], camera->viewport[3]); cogl_framebuffer_set_projection_matrix (fb, &camera->projection); state->current_camera = camera; state->transform_age = camera->transform_age; done: camera->in_frame = TRUE; camera->suspended = FALSE; }
static void cogland_compositor_create_output (CoglandCompositor *compositor, int x, int y, int width, int height) { CoglandOutput *output = g_slice_new0 (CoglandOutput); CoglFramebuffer *fb; GError *error = NULL; output->wayland_output.interface = &wl_output_interface; wl_display_add_object (compositor->wayland_display, &output->wayland_output); wl_display_add_global (compositor->wayland_display, &output->wayland_output, cogland_output_post_geometry); output->onscreen = cogl_onscreen_new (compositor->cogl_context, width, height); /* Eventually there will be an implicit allocate on first use so this * will become optional... */ fb = COGL_FRAMEBUFFER (output->onscreen); if (!cogl_framebuffer_allocate (fb, &error)) g_error ("Failed to allocate framebuffer: %s\n", error->message); cogl_onscreen_show (output->onscreen); #if 0 cogl_framebuffer_set_viewport (fb, x, y, width, height); #else cogl_push_framebuffer (fb); cogl_set_viewport (-x, -y, compositor->virtual_width, compositor->virtual_height); cogl_pop_framebuffer (); #endif compositor->outputs = g_list_prepend (compositor->outputs, output); }
int main (int argc, char **argv) { CoglContext *ctx; CoglOnscreen *onscreen; CoglFramebuffer *fb; GError *error = NULL; Data data; PangoRectangle hello_label_size; float fovy, aspect, z_near, z_2d, z_far; CoglDepthState depth_state; CoglBool has_swap_notify; ctx = cogl_context_new (NULL, &error); if (!ctx) { fprintf (stderr, "Failed to create context: %s\n", error->message); return 1; } onscreen = cogl_onscreen_new (ctx, 640, 480); fb = COGL_FRAMEBUFFER (onscreen); data.fb = fb; data.framebuffer_width = cogl_framebuffer_get_width (fb); data.framebuffer_height = cogl_framebuffer_get_height (fb); data.timer = g_timer_new (); cogl_onscreen_show (onscreen); cogl_framebuffer_set_viewport (fb, 0, 0, data.framebuffer_width, data.framebuffer_height); fovy = 60; /* y-axis field of view */ aspect = (float)data.framebuffer_width/(float)data.framebuffer_height; z_near = 0.1; /* distance to near clipping plane */ z_2d = 1000; /* position to 2d plane */ z_far = 2000; /* distance to far clipping plane */ cogl_framebuffer_perspective (fb, fovy, aspect, z_near, z_far); /* Since the pango renderer emits geometry in pixel/device coordinates * and the anti aliasing is implemented with the assumption that the * geometry *really* does end up pixel aligned, we setup a modelview * matrix so that for geometry in the plane z = 0 we exactly map x * coordinates in the range [0,stage_width] and y coordinates in the * range [0,stage_height] to the framebuffer extents with (0,0) being * the top left. * * This is roughly what Clutter does for a ClutterStage, but this * demonstrates how it is done manually using Cogl. */ cogl_matrix_init_identity (&data.view); cogl_matrix_view_2d_in_perspective (&data.view, fovy, aspect, z_near, z_2d, data.framebuffer_width, data.framebuffer_height); cogl_framebuffer_set_modelview_matrix (fb, &data.view); /* Initialize some convenient constants */ cogl_matrix_init_identity (&identity); cogl_color_set_from_4ub (&white, 0xff, 0xff, 0xff, 0xff); /* rectangle indices allow the GPU to interpret a list of quads (the * faces of our cube) as a list of triangles. * * Since this is a very common thing to do * cogl_get_rectangle_indices() is a convenience function for * accessing internal index buffers that can be shared. */ data.indices = cogl_get_rectangle_indices (ctx, 6 /* n_rectangles */); data.prim = cogl_primitive_new_p3t2 (ctx, COGL_VERTICES_MODE_TRIANGLES, G_N_ELEMENTS (vertices), vertices); /* Each face will have 6 indices so we have 6 * 6 indices in total... */ cogl_primitive_set_indices (data.prim, data.indices, 6 * 6); /* Load a jpeg crate texture from a file */ printf ("crate.jpg (CC by-nc-nd http://bit.ly/9kP45T) ShadowRunner27 http://bit.ly/m1YXLh\n"); data.texture = cogl_texture_new_from_file (COGL_EXAMPLES_DATA "crate.jpg", COGL_TEXTURE_NO_SLICING, COGL_PIXEL_FORMAT_ANY, &error); if (!data.texture) g_error ("Failed to load texture: %s", error->message); /* a CoglPipeline conceptually describes all the state for vertex * processing, fragment processing and blending geometry. When * drawing the geometry for the crate this pipeline says to sample a * single texture during fragment processing... */ data.crate_pipeline = cogl_pipeline_new (ctx); cogl_pipeline_set_layer_texture (data.crate_pipeline, 0, data.texture); /* Since the box is made of multiple triangles that will overlap * when drawn and we don't control the order they are drawn in, we * enable depth testing to make sure that triangles that shouldn't * be visible get culled by the GPU. */ cogl_depth_state_init (&depth_state); cogl_depth_state_set_test_enabled (&depth_state, TRUE); cogl_pipeline_set_depth_state (data.crate_pipeline, &depth_state, NULL); /* Setup a Pango font map and context */ data.pango_font_map = COGL_PANGO_FONT_MAP (cogl_pango_font_map_new (ctx)); cogl_pango_font_map_set_use_mipmapping (data.pango_font_map, TRUE); data.pango_context = pango_font_map_create_context (PANGO_FONT_MAP (data.pango_font_map)); data.pango_font_desc = pango_font_description_new (); pango_font_description_set_family (data.pango_font_desc, "Sans"); pango_font_description_set_size (data.pango_font_desc, 30 * PANGO_SCALE); /* Setup the "Hello Cogl" text */ data.hello_label = pango_layout_new (data.pango_context); pango_layout_set_font_description (data.hello_label, data.pango_font_desc); pango_layout_set_text (data.hello_label, "Hello Cogl", -1); pango_layout_get_extents (data.hello_label, NULL, &hello_label_size); data.hello_label_width = PANGO_PIXELS (hello_label_size.width); data.hello_label_height = PANGO_PIXELS (hello_label_size.height); data.swap_ready = TRUE; has_swap_notify = cogl_has_feature (ctx, COGL_FEATURE_ID_SWAP_BUFFERS_EVENT); if (has_swap_notify) cogl_onscreen_add_swap_buffers_callback (COGL_ONSCREEN (fb), swap_notify_cb, &data); while (1) { CoglPollFD *poll_fds; int n_poll_fds; int64_t timeout; if (data.swap_ready) { paint (&data); cogl_onscreen_swap_buffers (COGL_ONSCREEN (fb)); } cogl_poll_get_info (ctx, &poll_fds, &n_poll_fds, &timeout); if (!has_swap_notify) { /* If the winsys doesn't support swap event notification then we'll just redraw constantly */ data.swap_ready = TRUE; timeout = 0; } g_poll ((GPollFD *) poll_fds, n_poll_fds, timeout == -1 ? -1 : timeout / 1000); cogl_poll_dispatch (ctx, poll_fds, n_poll_fds); } return 0; }