void SausageEntity::readCollidingEntity(CollidingSpriteEntity* entity) { if (!isDying && !isAgonising && collideWithEntity(entity)) { if (entity->getType() == ENTITY_PLAYER || entity->getType() == ENTITY_BOLT ) { PlayerEntity* playerEntity = dynamic_cast<PlayerEntity*>(entity); BoltEntity* boltEntity = dynamic_cast<BoltEntity*>(entity); if (playerEntity != NULL && !playerEntity->isDead()) dying(); else if (boltEntity != NULL && !boltEntity->getDying() && boltEntity->getAge() > 0.05f) collideWithBolt(boltEntity); } else // collision with other enemy ? { if (entity->getType() >= ENTITY_ENEMY && entity->getType() <= ENTITY_ENEMY_MAX) { if (this != entity) { EnemyEntity* enemyEntity = static_cast<EnemyEntity*>(entity); if (enemyEntity->canCollide()) collideWithEnemy(enemyEntity); } } } } }
void SnakeEntity::readCollidingEntity(CollidingSpriteEntity* entity) { if (!isDying && !isAgonising && collideWithEntity(entity)) { if (entity->getType() == ENTITY_PLAYER || entity->getType() == ENTITY_BOLT ) { PlayerEntity* playerEntity = dynamic_cast<PlayerEntity*>(entity); BoltEntity* boltEntity = dynamic_cast<BoltEntity*>(entity); if (playerEntity != NULL && !playerEntity->isDead()) { int meleeLevel = 0; if (snakeType == SnakeTypeBlood) { if (rand() % 3 == 0) { meleeType = ShotTypePoison; meleeDamages = 4; meleeLevel = 1; } else { meleeType = ShotTypeStandard; meleeDamages = 8; } } if (playerEntity->hurt(getHurtParams(meleeDamages, meleeType, meleeLevel, false, SourceTypeMelee, enemyType, false))) { float xs = (x + playerEntity->getX()) / 2; float ys = (y + playerEntity->getY()) / 2; SpriteEntity* star = new SpriteEntity(ImageManager::getInstance().getImage(IMAGE_HURT_IMPACT), xs, ys); star->setFading(true); star->setZ(y+ 100); star->setLifetime(0.7f); star->setType(ENTITY_EFFECT); star->setSpin(400.0f); } inflictsRecoilTo(playerEntity); } else if (boltEntity != NULL && !boltEntity->getDying() && boltEntity->getAge() > 0.05f) { collideWithBolt(boltEntity); } } else // collision with other enemy ? { if (entity->getType() >= ENTITY_ENEMY && entity->getType() <= ENTITY_ENEMY_MAX_COUNT) { if (this != entity) { EnemyEntity* enemyEntity = static_cast<EnemyEntity*>(entity); if (enemyEntity->canCollide()) collideWithEnemy(enemyEntity); } } } } }
void SpiderWebEntity::readCollidingEntity(CollidingSpriteEntity* entity) { if (!isDying && !isAgonising && collideWithEntity(entity)) { if (entity->getType() == ENTITY_PLAYER || entity->getType() == ENTITY_BOLT ) { PlayerEntity* playerEntity = dynamic_cast<PlayerEntity*>(entity); BoltEntity* boltEntity = dynamic_cast<BoltEntity*>(entity); if (!isFromPlayer && playerEntity != NULL && !playerEntity->isDead()) { if (!playerEntity->isSpecialStateActive(SpecialStateSlow)) { playerEntity->setSpecialState(SpecialStateSlow, true, 0.1f, 0.33f, 0.0f); // TODO hurt(getHurtParams(2, ShotTypeStandard, 0, false, SourceTypeMelee, EnemyTypeNone, false)); } } else if (!isFromPlayer && boltEntity != NULL && !boltEntity->getDying() && boltEntity->getAge() > 0.05f) { EnemyEntity::collideWithBolt(boltEntity); } } else // collision with other enemy ? { if (entity->getType() >= ENTITY_ENEMY && entity->getType() <= ENTITY_ENEMY_MAX) { if (this != entity) { EnemyEntity* enemyEntity = static_cast<EnemyEntity*>(entity); if (enemyEntity->canCollide()) collideWithEnemy(enemyEntity); } } } } }