コード例 #1
0
GlyphOverflow visualOverflowForDecorations(const RenderStyle& lineStyle, const InlineTextBox* inlineTextBox)
{
    ASSERT(!inlineTextBox || inlineTextBox->lineStyle() == lineStyle);
    
    TextDecoration decoration = lineStyle.textDecorationsInEffect();
    if (decoration == TextDecorationNone)
        return GlyphOverflow();
    
    float strokeThickness = textDecorationStrokeThickness(lineStyle.fontSize());
    float controlPointDistance;
    float step;
    float wavyOffset;
        
    TextDecorationStyle decorationStyle = lineStyle.textDecorationStyle();
    float height = lineStyle.fontCascade().fontMetrics().floatHeight();
    GlyphOverflow overflowResult;
    
    if (decorationStyle == TextDecorationStyleWavy) {
        getWavyStrokeParameters(strokeThickness, controlPointDistance, step);
        wavyOffset = wavyOffsetFromDecoration();
        overflowResult.left = strokeThickness;
        overflowResult.right = strokeThickness;
    }

    // These metrics must match where underlines get drawn.
    if (decoration & TextDecorationUnderline) {
        // Compensate for the integral ceiling in GraphicsContext::computeLineBoundsAndAntialiasingModeForText()
        int underlineOffset = 1;
        underlineOffset += computeUnderlineOffset(lineStyle.textUnderlinePosition(), lineStyle.fontMetrics(), inlineTextBox, strokeThickness);
        if (decorationStyle == TextDecorationStyleWavy) {
            extendIntToFloat(overflowResult.bottom, underlineOffset + wavyOffset + controlPointDistance + strokeThickness - height);
            extendIntToFloat(overflowResult.top, -(underlineOffset + wavyOffset - controlPointDistance - strokeThickness));
        } else {
            extendIntToFloat(overflowResult.bottom, underlineOffset + strokeThickness - height);
            extendIntToFloat(overflowResult.top, -underlineOffset);
        }
    }
    if (decoration & TextDecorationOverline) {
        if (decorationStyle == TextDecorationStyleWavy) {
            extendIntToFloat(overflowResult.bottom, -wavyOffset + controlPointDistance + strokeThickness - height);
            extendIntToFloat(overflowResult.top, wavyOffset + controlPointDistance + strokeThickness);
        } else {
            extendIntToFloat(overflowResult.bottom, strokeThickness - height);
            // top is untouched
        }
    }
    if (decoration & TextDecorationLineThrough) {
        float baseline = lineStyle.fontMetrics().floatAscent();
        if (decorationStyle == TextDecorationStyleWavy) {
            extendIntToFloat(overflowResult.bottom, 2 * baseline / 3 + controlPointDistance + strokeThickness - height);
            extendIntToFloat(overflowResult.top, -(2 * baseline / 3 - controlPointDistance - strokeThickness));
        } else {
            extendIntToFloat(overflowResult.bottom, 2 * baseline / 3 + strokeThickness - height);
            extendIntToFloat(overflowResult.top, -(2 * baseline / 3));
        }
    }
    return overflowResult;
}
コード例 #2
0
void TextDecorationPainter::paintTextDecoration(const TextRun& textRun, const FloatPoint& textOrigin, const FloatPoint& boxOrigin)
{
#if !ENABLE(CSS3_TEXT_DECORATION_SKIP_INK)
    UNUSED_PARAM(textRun);
    UNUSED_PARAM(textOrigin);
#endif
    ASSERT(m_font);
    float textDecorationThickness = textDecorationStrokeThickness(m_lineStyle.fontSize());
    m_context.setStrokeThickness(textDecorationThickness);
    FloatPoint localOrigin = boxOrigin;

    auto paintDecoration = [&](TextDecoration decoration, TextDecorationStyle style, const Color& color, const FloatPoint& start, const FloatPoint& end, int offset) {
        m_context.setStrokeColor(color);

        auto strokeStyle = textDecorationStyleToStrokeStyle(style);

        if (style == TextDecorationStyleWavy)
            strokeWavyTextDecoration(m_context, start, end, textDecorationThickness);
        else if (decoration == TextDecorationUnderline || decoration == TextDecorationOverline) {
#if ENABLE(CSS3_TEXT_DECORATION_SKIP_INK)
            if ((m_lineStyle.textDecorationSkip() == TextDecorationSkipInk || m_lineStyle.textDecorationSkip() == TextDecorationSkipAuto) && m_isHorizontal) {
                if (!m_context.paintingDisabled())
                    drawSkipInkUnderline(m_context, *m_font, textRun, textOrigin, localOrigin, offset, m_width, m_isPrinting, style == TextDecorationStyleDouble, strokeStyle);
            } else
                // FIXME: Need to support text-decoration-skip: none.
#endif
                m_context.drawLineForText(start, m_width, m_isPrinting, style == TextDecorationStyleDouble, strokeStyle);
            
        } else {
            ASSERT(decoration == TextDecorationLineThrough);
            m_context.drawLineForText(start, m_width, m_isPrinting, style == TextDecorationStyleDouble, strokeStyle);
        }
    };

    bool linesAreOpaque = !m_isPrinting
        && (!(m_decoration & TextDecorationUnderline) || m_styles.underlineColor.isOpaque())
        && (!(m_decoration & TextDecorationOverline) || m_styles.overlineColor.isOpaque())
        && (!(m_decoration & TextDecorationLineThrough) || m_styles.linethroughColor.isOpaque());

    int extraOffset = 0;
    bool clipping = !linesAreOpaque && m_shadow && m_shadow->next();
    if (clipping) {
        FloatRect clipRect(localOrigin, FloatSize(m_width, m_baseline + 2));
        for (const ShadowData* shadow = m_shadow; shadow; shadow = shadow->next()) {
            int shadowExtent = shadow->paintingExtent();
            FloatRect shadowRect(localOrigin, FloatSize(m_width, m_baseline + 2));
            shadowRect.inflate(shadowExtent);
            int shadowX = m_isHorizontal ? shadow->x() : shadow->y();
            int shadowY = m_isHorizontal ? shadow->y() : -shadow->x();
            shadowRect.move(shadowX, shadowY);
            clipRect.unite(shadowRect);
            extraOffset = std::max(extraOffset, std::max(0, shadowY) + shadowExtent);
        }
        m_context.save();
        m_context.clip(clipRect);
        extraOffset += m_baseline + 2;
        localOrigin.move(0, extraOffset);
    }

    const ShadowData* shadow = m_shadow;
    do {
        if (shadow) {
            if (!shadow->next()) {
                // The last set of lines paints normally inside the clip.
                localOrigin.move(0, -extraOffset);
                extraOffset = 0;
            }
            int shadowX = m_isHorizontal ? shadow->x() : shadow->y();
            int shadowY = m_isHorizontal ? shadow->y() : -shadow->x();
            m_context.setShadow(FloatSize(shadowX, shadowY - extraOffset), shadow->radius(), shadow->color());
            shadow = shadow->next();
        }
        
        // These decorations should match the visual overflows computed in visualOverflowForDecorations()
        if (m_decoration & TextDecorationUnderline) {
            const int offset = computeUnderlineOffset(m_lineStyle.textUnderlinePosition(), m_lineStyle.fontMetrics(), m_inlineTextBox, textDecorationThickness);
            int wavyOffset = m_styles.underlineStyle == TextDecorationStyleWavy ? m_wavyOffset : 0;
            FloatPoint start = localOrigin + FloatSize(0, offset + wavyOffset);
            FloatPoint end = localOrigin + FloatSize(m_width, offset + wavyOffset);
            paintDecoration(TextDecorationUnderline, m_styles.underlineStyle, m_styles.underlineColor, start, end, offset);
        }
        if (m_decoration & TextDecorationOverline) {
            int wavyOffset = m_styles.overlineStyle == TextDecorationStyleWavy ? m_wavyOffset : 0;
            FloatPoint start = localOrigin - FloatSize(0, wavyOffset);
            FloatPoint end = localOrigin + FloatSize(m_width, -wavyOffset);
            paintDecoration(TextDecorationOverline, m_styles.overlineStyle, m_styles.overlineColor, start, end, 0);
        }
        if (m_decoration & TextDecorationLineThrough) {
            FloatPoint start = localOrigin + FloatSize(0, 2 * m_baseline / 3);
            FloatPoint end = localOrigin + FloatSize(m_width, 2 * m_baseline / 3);
            paintDecoration(TextDecorationLineThrough, m_styles.linethroughStyle, m_styles.linethroughColor, start, end, 0);
        }
    } while (shadow);

    if (clipping)
        m_context.restore();
    else if (m_shadow)
        m_context.clearShadow();
}