void savegame(const string& filename) { #ifdef NOSAVE return; #endif bool dummy_b; int dummy; FILE *h; int l; h=LCSOpenFile(filename.c_str(), "wb", LCSIO_PRE_HOME); if(h!=NULL) { int lversion=version; fwrite(&lversion,sizeof(int),1,h); fwrite(seed,sizeof(unsigned long),RNG_SIZE,h); fwrite(&mode,sizeof(short),1,h); fwrite(&wincondition,sizeof(short),1,h); fwrite(&fieldskillrate,sizeof(short),1,h); fwrite(&day,sizeof(int),1,h); fwrite(&month,sizeof(int),1,h); fwrite(&year,sizeof(int),1,h); fwrite(&execterm,sizeof(short),1,h); fwrite(&presparty,sizeof(short),1,h); fwrite(&amendnum,sizeof(int),1,h); fwrite(&multipleCityMode,sizeof(bool),1,h); fwrite(&termlimits,sizeof(bool),1,h); fwrite(&deagle,sizeof(bool),1,h); fwrite(&m249,sizeof(bool),1,h); fwrite(¬ermlimit,sizeof(bool),1,h); fwrite(&nocourtpurge,sizeof(bool),1,h); fwrite(&stalinmode,sizeof(bool),1,h); fwrite(&stat_recruits,sizeof(int),1,h); fwrite(&stat_dead,sizeof(int),1,h); fwrite(&stat_kills,sizeof(int),1,h); fwrite(&stat_kidnappings,sizeof(int),1,h); fwrite(&stat_buys,sizeof(int),1,h); fwrite(&stat_burns,sizeof(int),1,h); fwrite(&endgamestate,sizeof(char),1,h); fwrite(&ccsexposure,sizeof(char),1,h); fwrite(&ccs_kills,sizeof(char),1,h); fwrite(&Vehicle::curcarid,sizeof(long),1,h); fwrite(&curcreatureid,sizeof(long),1,h); fwrite(&cursquadid,sizeof(long),1,h); fwrite(&police_heat,sizeof(int),1,h); fwrite(&offended_corps,sizeof(short),1,h); fwrite(&offended_cia,sizeof(short),1,h); fwrite(&offended_amradio,sizeof(short),1,h); fwrite(&offended_cablenews,sizeof(short),1,h); fwrite(&offended_firemen,sizeof(short),1,h); fwrite(attorneyseed,sizeof(unsigned long),RNG_SIZE,h); //fwrite(&selectedsiege,sizeof(long),1,h); fwrite(lcityname,sizeof(char),CITY_NAMELEN,h); fwrite(&newscherrybusted,sizeof(char),1,h); fwrite(slogan,sizeof(char),SLOGAN_LEN,h); fwrite(&ledger,sizeof(class Ledger),1,h); fwrite(&party_status,sizeof(short),1,h); fwrite(attitude,sizeof(short),VIEWNUM,h); fwrite(law,sizeof(short),LAWNUM,h); fwrite(house,sizeof(short),HOUSENUM,h); fwrite(senate,sizeof(short),SENATENUM,h); fwrite(court,sizeof(short),COURTNUM,h); fwrite(courtname,sizeof(char)*POLITICIAN_NAMELEN,9,h); fwrite(exec,sizeof(char),EXECNUM,h); fwrite(execname,sizeof(char)*POLITICIAN_NAMELEN,EXECNUM,h); fwrite(oldPresidentName,sizeof(char),POLITICIAN_NAMELEN,h); //LOCATIONS dummy=len(location); fwrite(&dummy,sizeof(int),1,h); for(l=0;l<len(location);l++) { consolidateloot(location[l]->loot); // consolidate loot before saving dummy=len(location[l]->loot); fwrite(&dummy,sizeof(int),1,h); for(int l2=0;l2<len(location[l]->loot);l2++) { std::string itemStr = location[l]->loot[l2]->showXml(); int itemSize = len(itemStr); fwrite(&itemSize,sizeof(int),1,h); fwrite(itemStr.c_str(),itemSize,1,h); } dummy=len(location[l]->changes); fwrite(&dummy,sizeof(int),1,h); for(int l2=0;l2<len(location[l]->changes);l2++) fwrite(&location[l]->changes[l2],sizeof(sitechangest),1,h); fwrite(location[l]->name,sizeof(char),LOCATION_NAMELEN,h); fwrite(location[l]->shortname,sizeof(char),LOCATION_SHORTNAMELEN,h); fwrite(&location[l]->type,sizeof(char),1,h); fwrite(&location[l]->city,sizeof(int),1,h); fwrite(&location[l]->area,sizeof(int),1,h); fwrite(&location[l]->parent,sizeof(int),1,h); fwrite(&location[l]->id,sizeof(int),1,h); fwrite(&location[l]->renting,sizeof(int),1,h); fwrite(&location[l]->newrental,sizeof(char),1,h); fwrite(&location[l]->needcar,sizeof(char),1,h); fwrite(&location[l]->closed,sizeof(int),1,h); fwrite(&location[l]->hidden,sizeof(bool),1,h); fwrite(&location[l]->mapped,sizeof(bool),1,h); fwrite(&location[l]->upgradable,sizeof(bool),1,h); fwrite(&location[l]->highsecurity,sizeof(int),1,h); fwrite(&location[l]->siege,sizeof(siegest),1,h); fwrite(&location[l]->heat,sizeof(int),1,h); fwrite(&location[l]->heat_protection,sizeof(int),1,h); fwrite(&location[l]->compound_walls,sizeof(int),1,h); fwrite(&location[l]->compound_stores,sizeof(int),1,h); fwrite(&location[l]->front_business,sizeof(char),1,h); fwrite(location[l]->front_name,sizeof(char),LOCATION_NAMELEN,h); fwrite(location[l]->front_shortname,sizeof(char),LOCATION_SHORTNAMELEN,h); fwrite(&location[l]->haveflag,sizeof(bool),1,h); fwrite(location[l]->mapseed,sizeof(unsigned long),RNG_SIZE,h); } //VEHICLES dummy=len(vehicle); fwrite(&dummy,sizeof(int),1,h); for(l=0;l<len(vehicle);l++) { std::string vehicleStr = vehicle[l]->showXml(); int vehicleSize = len(vehicleStr); fwrite(&vehicleSize,sizeof(int),1,h); fwrite(vehicleStr.c_str(),vehicleSize,1,h); } //POOL dummy=len(pool); fwrite(&dummy,sizeof(int),1,h); for(int pl=0;pl<len(pool);pl++) { std::string creatureStr = pool[pl]->showXml(); int creatureSize = len(creatureStr); fwrite(&creatureSize,sizeof(int),1,h); fwrite(creatureStr.c_str(),creatureSize,1,h); //fwrite(pool[pl],sizeof(Creature),1,h); //write extra interrogation data if applicable if(pool[pl]->align==-1 && pool[pl]->alive) { interrogation* &intr = pool[pl]->activity.intr(); fwrite(intr->techniques,sizeof(bool[6]),1,h); fwrite(&intr->druguse,sizeof(int),1,h); //deep write rapport map int size = len(intr->rapport); fwrite(&size,sizeof(int),1,h); for(map<long,float_zero>::iterator i=intr->rapport.begin();i!=intr->rapport.end();i++) { fwrite(&i->first,sizeof(long),1,h); fwrite(&i->second,sizeof(float_zero),1,h); } } } //Unique Creatures { std::string uniquecreaturesStr = uniqueCreatures.showXml(); int uniquecreaturesSize = len(uniquecreaturesStr); fwrite(&uniquecreaturesSize,sizeof(int),1,h); fwrite(uniquecreaturesStr.c_str(),uniquecreaturesSize,1,h); //fwrite(&uniqueCreatures,sizeof(UniqueCreatures),1,h); } //SQUADS dummy=len(squad); fwrite(&dummy,sizeof(int),1,h); for(int sq=0;sq<len(squad);sq++) { fwrite(squad[sq]->name,sizeof(char),SQUAD_NAMELEN,h); fwrite(&squad[sq]->activity,sizeof(activityst),1,h); fwrite(&squad[sq]->id,sizeof(int),1,h); for(int pos=0;pos<6;pos++) { dummy_b=squad[sq]->squad[pos]; fwrite(&dummy_b,sizeof(bool),1,h); if(dummy_b) fwrite(&squad[sq]->squad[pos]->id,sizeof(int),1,h); } consolidateloot(squad[sq]->loot); // consolidate loot before saving dummy=len(squad[sq]->loot); fwrite(&dummy,sizeof(int),1,h); for(int l2=0;l2<len(squad[sq]->loot);l2++) { std::string itemStr = squad[sq]->loot[l2]->showXml(); int itemSize = len(itemStr); fwrite(&itemSize,sizeof(int),1,h); fwrite(itemStr.c_str(),itemSize,1,h); } } dummy_b=activesquad; fwrite(&dummy_b,sizeof(bool),1,h); if(dummy_b) fwrite(&activesquad->id,sizeof(int),1,h); //DATES dummy=len(date); fwrite(&dummy,sizeof(int),1,h); for(int dt=0;dt<len(date);dt++) { fwrite(&date[dt]->mac_id,sizeof(long),1,h); fwrite(&date[dt]->timeleft,sizeof(short),1,h); fwrite(&date[dt]->city,sizeof(int),1,h); dummy=len(date[dt]->date); fwrite(&dummy,sizeof(int),1,h); for(int dt2=0;dt2<len(date[dt]->date);dt2++) { std::string creatureStr = date[dt]->date[dt2]->showXml(); int creatureSize = len(creatureStr); fwrite(&creatureSize,sizeof(int),1,h); fwrite(creatureStr.c_str(),creatureSize,1,h); //fwrite(date[dt]->date[dt2],sizeof(Creature),1,h); } } //RECRUITS dummy=len(recruit); fwrite(&dummy,sizeof(int),1,h); for(int rt=0;rt<len(recruit);rt++) { fwrite(&recruit[rt]->recruiter_id,sizeof(long),1,h); fwrite(&recruit[rt]->timeleft,sizeof(short),1,h); fwrite(&recruit[rt]->level,sizeof(char),1,h); fwrite(&recruit[rt]->eagerness1,sizeof(char),1,h); fwrite(&recruit[rt]->task,sizeof(char),1,h); std::string creatureStr = recruit[rt]->recruit->showXml(); int creatureSize = len(creatureStr); fwrite(&creatureSize,sizeof(int),1,h); fwrite(creatureStr.c_str(),creatureSize,1,h); //fwrite(recruit[rt]->recruit,sizeof(Creature),1,h); } //NEWS STORIES dummy=len(newsstory); fwrite(&dummy,sizeof(int),1,h); for(int ns=0;ns<len(newsstory);ns++) { fwrite(&newsstory[ns]->type,sizeof(short),1,h); fwrite(&newsstory[ns]->view,sizeof(short),1,h); fwrite(&newsstory[ns]->loc,sizeof(long),1,h); fwrite(&newsstory[ns]->priority,sizeof(long),1,h); fwrite(&newsstory[ns]->page,sizeof(long),1,h); fwrite(&newsstory[ns]->positive,sizeof(char),1,h); fwrite(&newsstory[ns]->siegetype,sizeof(short),1,h); dummy_b=newsstory[ns]->cr; fwrite(&dummy_b,sizeof(bool),1,h); if(dummy_b) fwrite(&newsstory[ns]->cr->id,sizeof(long),1,h); dummy=len(newsstory[ns]->crime); fwrite(&dummy,sizeof(int),1,h); for(int dt2=0;dt2<len(newsstory[ns]->crime);dt2++) fwrite(&newsstory[ns]->crime[dt2],sizeof(int),1,h); } // Liberal Media fwrite(public_interest,sizeof(public_interest),1,h); fwrite(background_liberal_influence,sizeof(background_liberal_influence),1,h); // Site mode options fwrite(&encounterwarnings,sizeof(bool),1,h); bool musicenabled=music.isEnabled(); fwrite(&musicenabled,sizeof(bool),1,h); LCSCloseFile(h); } }
/* monthly - lets the player choose a special edition for the guardian */ int choosespecialedition(char &clearformess) { //Temporary, maybe put special edition definition into an xml file. -XML static const string document_types[] = { // This list MUST be in alphabetical order for binary_search() to work right "LOOT_AMRADIOFILES", "LOOT_CABLENEWSFILES", "LOOT_CCS_BACKERLIST", "LOOT_CEOLOVELETTERS", "LOOT_CEOPHOTOS", "LOOT_CEOTAXPAPERS", "LOOT_CORPFILES", "LOOT_INTHQDISK", "LOOT_JUDGEFILES", "LOOT_POLICERECORDS", "LOOT_PRISONFILES", "LOOT_RESEARCHFILES", "LOOT_SECRETDOCUMENTS" }; static const vector<string> dox(document_types,document_types+len(document_types)); int page=0; //char havetype[LOOTNUM]; //for(int l=0;l<LOOTNUM;l++)havetype[l]=0; vector<bool> havetype(len(loottype),false); vector<int> loottypeindex; //FIND ALL LOOT TYPES for(int loc=0;loc<len(location);loc++) { if(location[loc]->renting==RENTING_NOCONTROL) continue; consolidateloot(location[loc]->loot); for(int l=0;l<len(location[loc]->loot);l++) { if(!location[loc]->loot[l]->is_loot()) continue; if(!binary_search(dox.begin(),dox.end(),location[loc]->loot[l]->get_itemtypename())) continue; if(!havetype[getloottype(location[loc]->loot[l]->get_itemtypename())]) { loottypeindex.push_back(getloottype(location[loc]->loot[l]->get_itemtypename())); havetype[getloottype(location[loc]->loot[l]->get_itemtypename())]=true; } } } for(int sq=0;sq<len(squad);sq++) { consolidateloot(squad[sq]->loot); for(int l=0;l<len(squad[sq]->loot);l++) { if(!squad[sq]->loot[l]->is_loot()) continue; if(!binary_search(dox.begin(),dox.end(),squad[sq]->loot[l]->get_itemtypename())) continue; if(!havetype[getloottype(squad[sq]->loot[l]->get_itemtypename())]) { loottypeindex.push_back(getloottype(squad[sq]->loot[l]->get_itemtypename())); havetype[getloottype(squad[sq]->loot[l]->get_itemtypename())]=true; } } } if(!len(loottypeindex)) return -1; clearformess=1; //PICK ONE while(true) { music.play(MUSIC_NEWSPAPER); erase(); set_color(COLOR_WHITE,COLOR_BLACK,0); move(0,0); addstr("Do you want to run a special edition?"); int x=1,y=10; char str[200]; for(int l=page*18;l<len(loottypeindex)&&l<page*18+18;l++) { str[0]=l-page*18+'A'; str[1]='\x0'; strcat(str," - "); strcat(str,loottype[loottypeindex[l]]->get_name()); move(y,x); addstr(str); x+=26; if(x>53) x=1,y++; } //PAGE UP if(page>0) { move(17,1); addprevpagestr(); } //PAGE DOWN if((page+1)*18<len(loottype)) { move(17,53); addnextpagestr(); } move(24,1); addstr("Enter - Not in this month's Liberal Guardian"); int c=getkey(); if(c>='a'&&c<='r') { int slot=c-'a'+page*18; if(slot>=0&&slot<len(loottypeindex)) { //DELETE THE ITEM for(int loc=0;loc<len(location);loc++) { if(location[loc]->renting==RENTING_NOCONTROL) continue; for(int l=0;l<len(location[loc]->loot);l++) { if(!location[loc]->loot[l]->is_loot()) continue; if(getloottype(location[loc]->loot[l]->get_itemtypename())==loottypeindex[slot]) { location[loc]->loot[l]->decrease_number(1); if(location[loc]->loot[l]->empty()) delete_and_remove(location[loc]->loot,l); return loottypeindex[slot]; } } } for(int sq=0;sq<len(squad);sq++) { for(int l=0;l<len(squad[sq]->loot);l++) { if(!squad[sq]->loot[l]->is_loot()) continue; if(getloottype(squad[sq]->loot[l]->get_itemtypename())==loottypeindex[slot]) { squad[sq]->loot[l]->decrease_number(1); if(squad[sq]->loot[l]->empty()) delete_and_remove(squad[sq]->loot,l); return loottypeindex[slot]; } } } //WHOOPS! return loottypeindex[slot]; } } if(c=='x'||c==ENTER||c==ESC||c==SPACEBAR) return -1; //PAGE UP if((c==interface_pgup||c==KEY_UP||c==KEY_LEFT)&&page>0) page--; //PAGE DOWN if((c==interface_pgdn||c==KEY_DOWN||c==KEY_RIGHT)&&(page+1)*18<len(loottype)) page++; } return -1; }
/* loads the game from save.dat */ char load(const string& filename) { //LOAD FILE int loadversion; int l; bool dummy_b; int dummy; long dummy_l; FILE *h; h=LCSOpenFile(filename.c_str(), "rb", LCSIO_PRE_HOME); if(h!=NULL) { fread(&loadversion,sizeof(int),1,h); //NUKE INVALID SAVE GAMES if(loadversion<lowestloadversion) { LCSCloseFile(h); reset(); return 0; } fread(seed,sizeof(unsigned long),RNG_SIZE,h); fread(&mode,sizeof(short),1,h); fread(&wincondition,sizeof(short),1,h); fread(&fieldskillrate,sizeof(short),1,h); fread(&day,sizeof(int),1,h); fread(&month,sizeof(int),1,h); fread(&year,sizeof(int),1,h); fread(&execterm,sizeof(short),1,h); fread(&presparty,sizeof(short),1,h); fread(&amendnum,sizeof(int),1,h); fread(&multipleCityMode,sizeof(bool),1,h); fread(&termlimits,sizeof(bool),1,h); fread(&deagle,sizeof(bool),1,h); fread(&m249,sizeof(bool),1,h); fread(¬ermlimit,sizeof(bool),1,h); fread(&nocourtpurge,sizeof(bool),1,h); fread(&stalinmode,sizeof(bool),1,h); fread(&stat_recruits,sizeof(int),1,h); fread(&stat_dead,sizeof(int),1,h); fread(&stat_kills,sizeof(int),1,h); fread(&stat_kidnappings,sizeof(int),1,h); fread(&stat_buys,sizeof(int),1,h); fread(&stat_burns,sizeof(int),1,h); fread(&endgamestate,sizeof(char),1,h); fread(&ccsexposure,sizeof(char),1,h); fread(&ccs_kills,sizeof(char),1,h); fread(&Vehicle::curcarid,sizeof(long),1,h); fread(&curcreatureid,sizeof(long),1,h); fread(&cursquadid,sizeof(long),1,h); fread(&police_heat,sizeof(int),1,h); fread(&offended_corps,sizeof(short),1,h); fread(&offended_cia,sizeof(short),1,h); fread(&offended_amradio,sizeof(short),1,h); fread(&offended_cablenews,sizeof(short),1,h); fread(&offended_firemen,sizeof(short),1,h); fread(attorneyseed,sizeof(unsigned long),RNG_SIZE,h); //fread(&selectedsiege,sizeof(long),1,h); fread(lcityname,sizeof(char),CITY_NAMELEN,h); fread(&newscherrybusted,sizeof(char),1,h); fread(slogan,sizeof(char),SLOGAN_LEN,h); fread(&ledger,sizeof(class Ledger),1,h); fread(&party_status,sizeof(short),1,h); fread(attitude,sizeof(short),VIEWNUM,h); fread(law,sizeof(short),LAWNUM,h); fread(house,sizeof(short),HOUSENUM,h); fread(senate,sizeof(short),SENATENUM,h); fread(court,sizeof(short),COURTNUM,h); fread(courtname,sizeof(char)*POLITICIAN_NAMELEN,COURTNUM,h); fread(exec,sizeof(char),EXECNUM,h); fread(execname,sizeof(char)*POLITICIAN_NAMELEN,EXECNUM,h); fread(oldPresidentName,sizeof(char),POLITICIAN_NAMELEN,h); //LOCATIONS fread(&dummy,sizeof(int),1,h); location.resize(dummy); for(l=0;l<len(location);l++) { location[l]=new Location; fread(&dummy,sizeof(int),1,h); location[l]->loot.resize(dummy); for(int l2=0;l2<len(location[l]->loot);l2++) { int itemLen; fread(&itemLen, sizeof(int), 1, h); vector<char> vec = vector<char>(itemLen + 1); fread(&vec[0], itemLen, 1, h); vec[itemLen] = '\0'; Item* it = create_item(&vec[0]); if(it!=NULL) location[l]->loot[l2] = it; } //Remove items of unknown type. for(int l2=len(location[l]->loot)-1; l2>=0; l2--) { bool del = false; if(location[l]->loot[l2]->is_loot()) del = (getloottype(location[l]->loot[l2]->get_itemtypename()) == -1); else if(location[l]->loot[l2]->is_clip()) del = (getcliptype(location[l]->loot[l2]->get_itemtypename()) == -1); else if(location[l]->loot[l2]->is_weapon()) del = (getweapontype(location[l]->loot[l2]->get_itemtypename()) == -1); else if(location[l]->loot[l2]->is_armor()) del = (getarmortype(location[l]->loot[l2]->get_itemtypename()) == -1); if(del) { addstr("Item type "); addstr(location[l]->loot[l2]->get_itemtypename()); addstr(" does not exist. Deleting item."); delete_and_remove(location[l]->loot,l2); } } consolidateloot(location[l]->loot); // consolidate loot after loading fread(&dummy,sizeof(int),1,h); location[l]->changes.resize(dummy); for(int l2=0;l2<len(location[l]->changes);l2++) fread(&location[l]->changes[l2],sizeof(sitechangest),1,h); fread(location[l]->name,sizeof(char),LOCATION_NAMELEN,h); fread(location[l]->shortname,sizeof(char),LOCATION_SHORTNAMELEN,h); fread(&location[l]->type,sizeof(char),1,h); fread(&location[l]->city,sizeof(int),1,h); fread(&location[l]->area,sizeof(int),1,h); fread(&location[l]->parent,sizeof(int),1,h); fread(&location[l]->id,sizeof(int),1,h); fread(&location[l]->renting,sizeof(int),1,h); fread(&location[l]->newrental,sizeof(char),1,h); fread(&location[l]->needcar,sizeof(char),1,h); fread(&location[l]->closed,sizeof(int),1,h); fread(&location[l]->hidden,sizeof(bool),1,h); fread(&location[l]->mapped,sizeof(bool),1,h); fread(&location[l]->upgradable,sizeof(bool),1,h); fread(&location[l]->highsecurity,sizeof(int),1,h); fread(&location[l]->siege,sizeof(siegest),1,h); fread(&location[l]->heat,sizeof(int),1,h); fread(&location[l]->heat_protection,sizeof(int),1,h); fread(&location[l]->compound_walls,sizeof(int),1,h); fread(&location[l]->compound_stores,sizeof(int),1,h); fread(&location[l]->front_business,sizeof(char),1,h); fread(location[l]->front_name,sizeof(char),LOCATION_NAMELEN,h); fread(location[l]->front_shortname,sizeof(char),LOCATION_SHORTNAMELEN,h); fread(&location[l]->haveflag,sizeof(bool),1,h); fread(location[l]->mapseed,sizeof(unsigned long),RNG_SIZE,h); } //VEHICLES fread(&dummy,sizeof(int),1,h); vehicle.resize(dummy); for(l=0;l<len(vehicle);l++) { int vehicleLen; fread (&vehicleLen, sizeof(int), 1, h); vector<char> vec = vector<char> (vehicleLen + 1); fread (&vec[0], vehicleLen, 1, h); vec[vehicleLen] = '\0'; vehicle[l] = new Vehicle (&vec[0]); } //POOL fread(&dummy,sizeof(int),1,h); pool.resize(dummy); for(int pl=0;pl<len(pool);pl++) { int creatureLen; fread (&creatureLen, sizeof(int), 1, h); vector<char> vec = vector<char> (creatureLen + 1); fread (&vec[0], creatureLen, 1, h); vec[creatureLen] = '\0'; pool[pl] = new Creature(&vec[0]); //pool[pl]=new Creature; //fread(pool[pl],sizeof(Creature),1,h); //read extra interrogation data if applicable if(pool[pl]->align==-1 && pool[pl]->alive) { interrogation* &intr = pool[pl]->activity.intr(); intr = new interrogation; fread(intr->techniques,sizeof(bool[6]),1,h); fread(&intr->druguse,sizeof(int),1,h); intr->rapport.clear(); int size; fread(&size,sizeof(int),1,h); for(int i=0;i<size;i++) { long id; float_zero value; fread(&id,sizeof(long),1,h); fread(&value,sizeof(float_zero),1,h); intr->rapport[id]=value; } } /* //read equipment vector<Item*> dump; //Used to catch invalid pointers from creature so they aren't deleted. pool[pl]->drop_weapon(&dump); pool[pl]->strip(&dump); pool[pl]->clips = deque<Clip*>(); pool[pl]->extra_throwing_weapons = deque<Weapon*>(); int itemLen; fread(&itemLen, sizeof(int), 1, h); if(itemLen != 0) { vector<char> vec = vector<char>(itemLen + 1); fread(&vec[0], itemLen, 1, h); vec[itemLen] = '\0'; Weapon w(&vec[0]); if(getweapontype(w.get_itemtypename())!=-1) //Check it is a valid weapon type. pool[pl]->give_weapon(w,&dump); } //pool[pl]->clips.clear(); fread(&dummy,sizeof(int),1,h); for(int nc=0; nc<dummy; nc++) { fread(&itemLen, sizeof(itemLen), 1, h); vector<char> vec = vector<char>(itemLen + 1); fread(&vec[0], itemLen, 1, h); vec[itemLen] = '\0'; Clip c(&vec[0]); if(getcliptype(c.get_itemtypename())!=-1) //Check it is a valid clip type. pool[pl]->take_clips(c,len(c)); } //pool[pl]->extra_throwing_weapons.clear(); fread(&dummy,sizeof(int),1,h); for(int ne=0; ne<dummy; ne++) { fread(&itemLen, sizeof(itemLen), 1, h); vector<char> vec = vector<char>(itemLen + 1); fread(&vec[0], itemLen, 1, h); vec[itemLen] = '\0'; Weapon w(&vec[0]); if(getweapontype(w.get_itemtypename())!=-1) //Check it is a valid weapon type. pool[pl]->give_weapon(w,NULL); } fread(&itemLen, sizeof(itemLen), 1, h); if(itemLen != 0) { vector<char> vec = vector<char>(itemLen + 1); fread(&vec[0], itemLen, 1, h); vec[itemLen] = '\0'; Armor a(&vec[0]); if(getarmortype(a.get_itemtypename())!=-1) //Check it is a valid armor type. pool[pl]->give_armor(a,&dump); }*/ } //Unique Creatures { int uniquecreaturesLen; fread (&uniquecreaturesLen, sizeof(int), 1, h); vector<char> vec = vector<char> (uniquecreaturesLen + 1); fread (&vec[0], uniquecreaturesLen, 1, h); vec[uniquecreaturesLen] = '\0'; uniqueCreatures = UniqueCreatures(&vec[0]); //fread(&uniqueCreatures,sizeof(UniqueCreatures),1,h); } //SQUADS fread(&dummy,sizeof(int),1,h); squad.resize(dummy); for(int sq=0;sq<len(squad);sq++) { squad[sq]=new squadst; fread(squad[sq]->name,sizeof(char),SQUAD_NAMELEN,h); fread(&squad[sq]->activity,sizeof(activityst),1,h); fread(&squad[sq]->id,sizeof(int),1,h); for(int pos=0;pos<6;pos++) { //REBUILD SQUAD FROM POOL squad[sq]->squad[pos]=NULL; fread(&dummy_b,sizeof(bool),1,h); if(dummy_b) { int dummy_i; fread(&dummy_i,sizeof(int),1,h); for(int pl=0;pl<len(pool);pl++) if(pool[pl]->id==dummy_i) squad[sq]->squad[pos]=pool[pl]; } } fread(&dummy,sizeof(int),1,h); squad[sq]->loot.resize(dummy); for(int l2=0;l2<len(squad[sq]->loot);l2++) { int itemLen; fread(&itemLen, sizeof(int), 1, h); vector<char> vec = vector<char>(itemLen + 1); fread(&vec[0], itemLen, 1, h); vec[itemLen] = '\0'; Item* it = create_item(&vec[0]); //if(it!=NULL) //Assume save file is correct? -XML squad[sq]->loot[l2] = it; /*else squad[sq]->loot.erase(loot.begin()+l2--);*/ } //Remove items of unknown type. for(int l2=len(squad[sq]->loot)-1; l2>=0; l2--) { bool del = false; if(squad[sq]->loot[l2]->is_loot()) del = (getloottype(squad[sq]->loot[l2]->get_itemtypename()) == -1); else if(squad[sq]->loot[l2]->is_clip()) del = (getcliptype(squad[sq]->loot[l2]->get_itemtypename()) == -1); else if(squad[sq]->loot[l2]->is_weapon()) del = (getweapontype(squad[sq]->loot[l2]->get_itemtypename()) == -1); else if(squad[sq]->loot[l2]->is_armor()) del = (getarmortype(squad[sq]->loot[l2]->get_itemtypename()) == -1); if(del) { addstr("Item type "); addstr(squad[sq]->loot[l2]->get_itemtypename()); addstr(" does not exist. Deleting item."); delete_and_remove(squad[sq]->loot,l2); } } consolidateloot(squad[sq]->loot); // consolidate loot after loading } activesquad=NULL; fread(&dummy_b,sizeof(bool),1,h); if(dummy_b) { int dummy_i; fread(&dummy_i,sizeof(int),1,h); for(int sq=0;sq<len(squad);sq++) if(squad[sq]->id==dummy_i) { activesquad=squad[sq]; break; } } //DATES fread(&dummy,sizeof(int),1,h); date.resize(dummy); for(int dt=0;dt<len(date);dt++) { date[dt]=new datest; fread(&date[dt]->mac_id,sizeof(long),1,h); fread(&date[dt]->timeleft,sizeof(short),1,h); fread(&date[dt]->city,sizeof(int),1,h); fread(&dummy,sizeof(int),1,h); date[dt]->date.resize(dummy); for(int dt2=0;dt2<len(date[dt]->date);dt2++) { int creatureLen; fread (&creatureLen, sizeof(int), 1, h); vector<char> vec = vector<char> (creatureLen + 1); fread (&vec[0], creatureLen, 1, h); vec[creatureLen] = '\0'; date[dt]->date[dt2] = new Creature(&vec[0]); //date[dt]->date[dt2]=new Creature; //fread(date[dt]->date[dt2],sizeof(Creature),1,h); } } //RECRUITS fread(&dummy,sizeof(int),1,h); recruit.resize(dummy); for(int rt=0;rt<len(recruit);rt++) { recruit[rt]=new recruitst; fread(&recruit[rt]->recruiter_id,sizeof(long),1,h); fread(&recruit[rt]->timeleft,sizeof(short),1,h); fread(&recruit[rt]->level,sizeof(char),1,h); fread(&recruit[rt]->eagerness1,sizeof(char),1,h); fread(&recruit[rt]->task,sizeof(char),1,h); int creatureLen; fread (&creatureLen, sizeof(int), 1, h); vector<char> vec = vector<char> (creatureLen + 1); fread (&vec[0], creatureLen, 1, h); vec[creatureLen] = '\0'; recruit[rt]->recruit = new Creature(&vec[0]); //recruit[rt]->recruit = new Creature; //fread(recruit[rt]->recruit,sizeof(Creature),1,h); } //NEWS STORIES fread(&dummy,sizeof(int),1,h); newsstory.resize(dummy); for(int ns=0;ns<len(newsstory);ns++) { newsstory[ns]=new newsstoryst; fread(&newsstory[ns]->type,sizeof(short),1,h); fread(&newsstory[ns]->view,sizeof(short),1,h); fread(&newsstory[ns]->loc,sizeof(long),1,h); fread(&newsstory[ns]->priority,sizeof(long),1,h); fread(&newsstory[ns]->page,sizeof(long),1,h); fread(&newsstory[ns]->positive,sizeof(char),1,h); fread(&newsstory[ns]->siegetype,sizeof(short),1,h); newsstory[ns]->cr=NULL; fread(&dummy_b,sizeof(bool),1,h); if(dummy_b) { fread(&dummy_l,sizeof(long),1,h); for(int pl=0;pl<len(pool);pl++) if(pool[pl]->id==dummy_l) { newsstory[ns]->cr=pool[pl]; break; } } fread(&dummy,sizeof(int),1,h); newsstory[ns]->crime.resize(dummy); for(int dt2=0;dt2<len(newsstory[ns]->crime);dt2++) fread(&newsstory[ns]->crime[dt2],sizeof(int),1,h); } // Liberal Media fread(public_interest,sizeof(public_interest),1,h); fread(background_liberal_influence,sizeof(background_liberal_influence),1,h); // Site mode options fread(&encounterwarnings,sizeof(bool),1,h); bool musicenabled; fread(&musicenabled,sizeof(bool),1,h); music.enableIf(musicenabled); LCSCloseFile(h); // Check that vehicles are of existing types. for(int v=0;v<len(vehicle);v++) { if(getvehicletype(vehicle[v]->vtypeidname())==-1) { //Remove vehicle of non-existing type. addstr("Vehicle type "+vehicle[v]->vtypeidname()+" does not exist. Deleting vehicle."); delete_and_remove(vehicle,v--); } } return 1; } gamelog.log("Could not load"); return 0; }
int Shop::fenceselect(squadst& customers) const { int ret=0; consolidateloot(location[customers.squad[0]->base]->loot); int page=0; vector<int> selected(location[customers.squad[0]->base]->loot.size(),0); do { erase(); set_color(COLOR_WHITE,COLOR_BLACK,0); move(0,0); addstr("What will you sell?"); if (ret > 0) { move(0,30); addstr("Estimated Liberal Amount: $"); addstr(tostring(ret).c_str()); } printparty(); int x = 1, y = 10; std::string outstr; std::string itemstr; for (int l = page * 18; l < (int)location[customers.squad[0]->base]->loot.size() && l < page * 18 + 18; l++) { if (selected[l]) set_color(COLOR_GREEN,COLOR_BLACK,1); else set_color(COLOR_WHITE,COLOR_BLACK,0); itemstr = location[customers.squad[0]->base]->loot[l]->equip_title(); if (location[customers.squad[0]->base]->loot[l]->get_number() > 1) { if(selected[l] > 0) { itemstr += " " + tostring(selected[l]) + "/"; } else itemstr += " x"; itemstr += tostring(location[customers.squad[0]->base]->loot[l]->get_number()); } outstr = static_cast<char>(l - page * 18 + 'A'); outstr += " - " + itemstr; move(y,x); addstr(outstr.c_str()); x += 26; if (x > 53) { x = 1; y++; } } //PAGE UP set_color(COLOR_WHITE,COLOR_BLACK,0); if (page > 0) { move(17,1); addprevpagestr(); } //PAGE DOWN if((page + 1) * 18 < (int)location[customers.squad[0]->base]->loot.size()) { move(17,53); addnextpagestr(); } set_color(COLOR_WHITE,COLOR_BLACK,0); move(23,1); addstr("Press a letter to select an item to sell."); move(24,1); addstr("Enter - Done"); refresh(); int c = getch(); translategetch(c); if (c >= 'a' && c <= 'r') { int slot = c - 'a' + page * 18; if(slot >= 0 && slot < (int)location[customers.squad[0]->base]->loot.size()) { if (selected[slot]) { ret -= location[customers.squad[0]->base]->loot[slot]->get_fencevalue() * selected[slot]; selected[slot] = 0; } else { if (!location[customers.squad[0]->base]->loot[slot]->is_good_for_sale()) { printparty(); move(8,15); set_color(COLOR_WHITE,COLOR_BLACK,1); addstr(" You can't sell damaged goods."); refresh(); getch(); } else { if (location[customers.squad[0]->base]->loot[slot]->get_number() > 1) { selected[slot] = 1; printparty(); move(8,15); set_color(COLOR_WHITE,COLOR_BLACK,1); addstr(" How many? "); refresh(); char str[100]; keypad(stdscr,FALSE); raw_output(FALSE); echo(); curs_set(1); mvgetstr(8,32,str); curs_set(0); noecho(); raw_output(TRUE); keypad(stdscr,TRUE); selected[slot] = atoi(str); if (selected[slot] < 0) selected[slot] = 0; else if (selected[slot] > location[customers.squad[0]->base]->loot[slot]->get_number()) selected[slot]=location[customers.squad[0]->base]->loot[slot]->get_number(); } else selected[slot]=1; ret += location[customers.squad[0]->base]->loot[slot]->get_fencevalue() * selected[slot]; } } } } if(c == 'x'||c==10||c==ESC) break; //PAGE UP if((c == interface_pgup || c == KEY_UP || c == KEY_LEFT) && page > 0) page--; //PAGE DOWN if((c == interface_pgdn || c == KEY_DOWN || c == KEY_RIGHT) && (page + 1) * 18 < (int)location[customers.squad[0]->base]->loot.size()) page++; } while (true); for(int l = location[customers.squad[0]->base]->loot.size() - 1; l >= 0; l--) { if(selected[l] > 0) { location[customers.squad[0]->base]->loot[l]->decrease_number(selected[l]); if(location[customers.squad[0]->base]->loot[l]->get_number() <= 0) delete_and_remove(location[customers.squad[0]->base]->loot,l); } } return ret; }