コード例 #1
0
/**
 * @name	context_2d_new
 * @brief	create's and returns a new context
 * @param	canvas - (tealeaf_canvas *)
 * @param	url - (const char *) name of the canvas
 * @param	dest_tex - (int)
 * @retval	context_2d* - pointer to the created context
 */
context_2d *context_2d_new(tealeaf_canvas *canvas, const char *url, int dest_tex) {
	context_2d *ctx;

	if (!strcmp(url, "onscreen")) {
		ctx = context_2d_get_onscreen();
	} else {
		ctx = context_2d_init(canvas, url, dest_tex, false);
	}

	return ctx;
}
コード例 #2
0
/**
 * @name	tealeaf_canvas_init
 * @brief	initilizes the tealeaf canvas object
 * @param	framebuffer_name - (int) gl id of the onscreen framebuffer
 * @retval	NONE
 */
void tealeaf_canvas_init(int framebuffer_name) {
    LOG("{canvas} Initializing Canvas");

    int width = config_get_screen_width();
    int height = config_get_screen_height();
    GLuint offscreen_buffer_name;
    GLTRACE(glGenFramebuffers(1, &offscreen_buffer_name));
    canvas.offscreen_framebuffer = offscreen_buffer_name;
    canvas.view_framebuffer = framebuffer_name;
    canvas.onscreen_ctx = context_2d_init(&canvas, "onscreen", -1, true);
    canvas.onscreen_ctx->width = width;
    canvas.onscreen_ctx->height = height;
    canvas.active_ctx = 0;

    // TODO: should_resize is not respected on iOS

    tealeaf_canvas_context_2d_bind(canvas.onscreen_ctx);
}