コード例 #1
0
ファイル: thumbs.c プロジェクト: danielmarg/blender-main
static int get_thumb_dir(char *dir, ThumbSize size)
{
#ifdef WIN32
	wchar_t dir_16[MAX_PATH];
	/* yes, applications shouldn't store data there, but so does GIMP :)*/
	SHGetSpecialFolderPathW(0, dir_16, CSIDL_PROFILE, 0);
	conv_utf_16_to_8(dir_16, dir, FILE_MAX);


#else
	const char *home = getenv("HOME");
	if (!home) return 0;
	BLI_strncpy(dir, home, FILE_MAX);
#endif
	switch (size) {
		case THB_NORMAL:
			strcat(dir, "/.thumbnails/normal/");
			break;
		case THB_LARGE:
			strcat(dir, "/.thumbnails/large/");
			break;
		case THB_FAIL:
			strcat(dir, "/.thumbnails/fail/blender/");
			break;
		default:
			return 0; /* unknown size */
	}
	return 1;
}
コード例 #2
0
static char *BLI_alloc_utf_8_from_16(wchar_t *in16, size_t add)
{
	size_t bsize = count_utf_8_from_16(in16);
	char *out8 = NULL;
	if (!bsize) return NULL;
	out8 = (char *)MEM_mallocN(sizeof(char) * (bsize + add), "UTF-8 String");
	conv_utf_16_to_8(in16, out8, bsize);
	return out8;
}
コード例 #3
0
static size_t updateUtf8Buf(ImeComposition &info)
{
	size_t len = count_utf_8_from_16(info.ime_string.c_str());
	info.utf8_buf.resize(len);
	conv_utf_16_to_8(info.ime_string.c_str(), &info.utf8_buf[0], len);
	convert_utf16_to_utf8_len(info.ime_string, info.cursor_position);
	convert_utf16_to_utf8_len(info.ime_string, info.target_start);
	convert_utf16_to_utf8_len(info.ime_string, info.target_end);
	return len - 1;
}
コード例 #4
0
const GHOST_TUns8* GHOST_SystemPathsWin32::getBinaryDir() const
{
	static char fullname[MAX_PATH*3] = {0};
	wchar_t  fullname_16[MAX_PATH*3];

	if(GetModuleFileNameW(0, fullname_16, MAX_PATH)) {
		conv_utf_16_to_8(fullname_16,fullname,MAX_PATH*3);
		return (GHOST_TUns8*)fullname;
	}

	return NULL;
}
コード例 #5
0
GHOST_EventKey *GHOST_SystemWin32::processKeyEvent(GHOST_IWindow *window, RAWINPUT const& raw)
{
	int keyDown = 0;
	char vk;
	GHOST_SystemWin32 *system = (GHOST_SystemWin32 *)getSystem();
	GHOST_TKey key = system->hardKey(window, raw, &keyDown, &vk);
	GHOST_EventKey *event;

	if (key != GHOST_kKeyUnknown) {
		char utf8_char[6] = {0};
		char ascii = 0;

		wchar_t utf16[3] = {0};
		BYTE state[256] = {0};
		int r;
		GetKeyboardState((PBYTE)state);

		// don't call ToUnicodeEx on dead keys as it clears the buffer and so won't allow diacritical composition.
		if (MapVirtualKeyW(vk,2) != 0) {
			// todo: ToUnicodeEx can respond with up to 4 utf16 chars (only 2 here). Could be up to 24 utf8 bytes.
			if ((r = ToUnicodeEx(vk, raw.data.keyboard.MakeCode, state, utf16, 2, 0, system->m_keylayout))) {
				if ((r > 0 && r < 3)) {
					utf16[r] = 0;
					conv_utf_16_to_8(utf16, utf8_char, 6);
				}
				else if (r == -1) {
					utf8_char[0] = '\0';
				}
			}
		}

		if (!keyDown) {
			utf8_char[0] = '\0';
			ascii = '\0';
		}
		else {
			ascii = utf8_char[0] & 0x80 ? '?' : utf8_char[0];
		}

		event = new GHOST_EventKey(system->getMilliSeconds(), keyDown ? GHOST_kEventKeyDown : GHOST_kEventKeyUp, window, key, ascii, utf8_char);
		
#ifdef GHOST_DEBUG
		std::cout << ascii << std::endl;
#endif
	}
	else {
		event = 0;
	}
	return event;
}
コード例 #6
0
const GHOST_TUns8* GHOST_SystemPathsWin32::getUserDir() const
{
	static char knownpath[MAX_PATH*3] = {0};
	wchar_t  knownpath_16[MAX_PATH];

	HRESULT hResult = SHGetFolderPathW(NULL, CSIDL_APPDATA, NULL, SHGFP_TYPE_CURRENT, knownpath_16);

	if (hResult == S_OK)
	{
		conv_utf_16_to_8(knownpath_16,knownpath,MAX_PATH*3);
		return (GHOST_TUns8*)knownpath;
	}

	return NULL;
}
コード例 #7
0
const GHOST_TUns8* GHOST_SystemPathsWin32::getSystemDir() const
{
	static char knownpath[MAX_PATH*3] = {0}; /* 1 utf-16 might translante into 3 utf-8. 2 utf-16 translates into 4 utf-8*/
	wchar_t knownpath_16[MAX_PATH];

	HRESULT hResult = SHGetFolderPathW(NULL, CSIDL_COMMON_APPDATA, NULL, SHGFP_TYPE_CURRENT, knownpath_16);

	if (hResult == S_OK)
	{
		conv_utf_16_to_8(knownpath_16,knownpath,MAX_PATH*3);
		return (GHOST_TUns8*)knownpath;
	}

	return NULL;
}
コード例 #8
0
ファイル: thumbs.c プロジェクト: mcgrathd/blender
static bool get_thumb_dir(char *dir, ThumbSize size)
{
	char *s = dir;
	const char *subdir;
#ifdef WIN32
	wchar_t dir_16[MAX_PATH];
	/* yes, applications shouldn't store data there, but so does GIMP :)*/
	SHGetSpecialFolderPathW(0, dir_16, CSIDL_PROFILE, 0);
	conv_utf_16_to_8(dir_16, dir, FILE_MAX);
	s += strlen(dir);
#else
#if defined(USE_FREEDESKTOP)
	const char *home_cache = getenv("XDG_CACHE_HOME");
	const char *home = home_cache ? home_cache : getenv("HOME");
#else
	const char *home = getenv("HOME");
#endif
	if (!home) return 0;
	s += BLI_strncpy_rlen(s, home, FILE_MAX);

#ifdef USE_FREEDESKTOP
	if (!home_cache) {
		s += BLI_strncpy_rlen(s, "/.cache", FILE_MAX - (s - dir));
	}
#endif
#endif
	switch (size) {
		case THB_NORMAL:
			subdir = "/" THUMBNAILS "/normal/";
			break;
		case THB_LARGE:
			subdir = "/" THUMBNAILS "/large/";
			break;
		case THB_FAIL:
			subdir = "/" THUMBNAILS "/fail/blender/";
			break;
		default:
			return 0; /* unknown size */
	}

	s += BLI_strncpy_rlen(s, subdir, FILE_MAX - (s - dir));
	(void)s;

	return 1;
}
コード例 #9
0
int uput_getenv(const char *varname, char * value, size_t buffsize)
{
    int r = 0;
    wchar_t * str;
    if(!buffsize) return r;

    UTF16_ENCODE(varname);
    if(varname_16) {
        str = _wgetenv(varname_16);
        conv_utf_16_to_8(str, value, buffsize);
        r = 1;
    }
    UTF16_UN_ENCODE(varname);

    if (!r) value[0] = 0;

    return r;
}
コード例 #10
0
ファイル: path_util.c プロジェクト: danielmarg/blender-main
/**
 * Checks if name is a fully qualified filename to an executable.
 * If not it searches $PATH for the file. On Windows it also
 * adds the correct extension (.com .exe etc) from
 * $PATHEXT if necessary. Also on Windows it translates
 * the name to its 8.3 version to prevent problems with
 * spaces and stuff. Final result is returned in fullname.
 *
 * \param fullname The full path and full name of the executable
 * (must be FILE_MAX minimum)
 * \param name The name of the executable (usually argv[0]) to be checked
 */
static void bli_where_am_i(char *fullname, const size_t maxlen, const char *name)
{
	char filename[FILE_MAX];
	const char *path = NULL, *temp;

#ifdef _WIN32
	const char *separator = ";";
#else
	const char *separator = ":";
#endif

	
#ifdef WITH_BINRELOC
	/* linux uses binreloc since argv[0] is not reliable, call br_init( NULL ) first */
	path = br_find_exe(NULL);
	if (path) {
		BLI_strncpy(fullname, path, maxlen);
		free((void *)path);
		return;
	}
#endif

#ifdef _WIN32
	wchar_t *fullname_16 = MEM_mallocN(maxlen * sizeof(wchar_t), "ProgramPath");
	if (GetModuleFileNameW(0, fullname_16, maxlen)) {
		conv_utf_16_to_8(fullname_16, fullname, maxlen);
		if (!BLI_exists(fullname)) {
			printf("path can't be found: \"%.*s\"\n", maxlen, fullname);
			MessageBox(NULL, "path contains invalid characters or is too long (see console)", "Error", MB_OK);
		}
		MEM_freeN(fullname_16);
		return;
	}

	MEM_freeN(fullname_16);
#endif

	/* unix and non linux */
	if (name && name[0]) {

		BLI_strncpy(fullname, name, maxlen);
		if (name[0] == '.') {
			char wdir[FILE_MAX] = "";
			BLI_current_working_dir(wdir, sizeof(wdir));     /* backup cwd to restore after */

			// not needed but avoids annoying /./ in name
			if (name[1] == SEP)
				BLI_join_dirfile(fullname, maxlen, wdir, name + 2);
			else
				BLI_join_dirfile(fullname, maxlen, wdir, name);

			add_win32_extension(fullname); /* XXX, doesnt respect length */
		}
		else if (BLI_last_slash(name)) {
			// full path
			BLI_strncpy(fullname, name, maxlen);
			add_win32_extension(fullname);
		}
		else {
			// search for binary in $PATH
			path = getenv("PATH");
			if (path) {
				do {
					temp = strstr(path, separator);
					if (temp) {
						strncpy(filename, path, temp - path);
						filename[temp - path] = 0;
						path = temp + 1;
					}
					else {
						strncpy(filename, path, sizeof(filename));
					}
					BLI_join_dirfile(fullname, maxlen, fullname, name);
					if (add_win32_extension(filename)) {
						BLI_strncpy(fullname, filename, maxlen);
						break;
					}
				} while (temp);
			}
		}
#if defined(DEBUG)
		if (strcmp(name, fullname)) {
			printf("guessing '%s' == '%s'\n", name, fullname);
		}
#endif
	}
}