void CUDARayCastSDF::convertToCameraSpace(const DepthCameraData& cameraData) { convertDepthFloatToCameraSpaceFloat4(m_data.d_depth4, m_data.d_depth, m_params.m_intrinsicsInverse, m_params.m_width, m_params.m_height, cameraData); if(!m_params.m_useGradients) { computeNormals(m_data.d_normals, m_data.d_depth4, m_params.m_width, m_params.m_height); } }
HRESULT CUDARGBDSensor::process(ID3D11DeviceContext* context) { HRESULT hr = S_OK; if (m_RGBDAdapter->process(context) == S_FALSE) return S_FALSE; //////////////////////////////////////////////////////////////////////////////////// // Process Color //////////////////////////////////////////////////////////////////////////////////// //Start Timing if (GlobalAppState::get().s_timingsDetailledEnabled) { cutilSafeCall(cudaDeviceSynchronize()); m_timer.start(); } if (m_bFilterIntensityValues) gaussFilterFloat4Map(m_depthCameraData.d_colorData, m_RGBDAdapter->getColorMapResampledFloat4(), m_fBilateralFilterSigmaDIntensity, m_fBilateralFilterSigmaRIntensity, m_RGBDAdapter->getWidth(), m_RGBDAdapter->getHeight()); else copyFloat4Map(m_depthCameraData.d_colorData, m_RGBDAdapter->getColorMapResampledFloat4(), m_RGBDAdapter->getWidth(), m_RGBDAdapter->getHeight()); // Stop Timing if (GlobalAppState::get().s_timingsDetailledEnabled) { cutilSafeCall(cudaDeviceSynchronize()); m_timer.stop(); TimingLog::totalTimeFilterColor += m_timer.getElapsedTimeMS(); TimingLog::countTimeFilterColor++; } //////////////////////////////////////////////////////////////////////////////////// // Process Depth //////////////////////////////////////////////////////////////////////////////////// //Start Timing if (GlobalAppState::get().s_timingsDetailledEnabled) { cutilSafeCall(cudaDeviceSynchronize()); m_timer.start(); } if (m_bFilterDepthValues) gaussFilterFloatMap(d_depthMapFilteredFloat, m_RGBDAdapter->getDepthMapResampledFloat(), m_fBilateralFilterSigmaD, m_fBilateralFilterSigmaR, m_RGBDAdapter->getWidth(), m_RGBDAdapter->getHeight()); else copyFloatMap(d_depthMapFilteredFloat, m_RGBDAdapter->getDepthMapResampledFloat(), m_RGBDAdapter->getWidth(), m_RGBDAdapter->getHeight()); //TODO this call seems not needed as the depth map is overwriten later anyway later anyway... setInvalidFloatMap(m_depthCameraData.d_depthData, m_RGBDAdapter->getWidth(), m_RGBDAdapter->getHeight()); // Stop Timing if (GlobalAppState::get().s_timingsDetailledEnabled) { cutilSafeCall(cudaDeviceSynchronize()); m_timer.stop(); TimingLog::totalTimeFilterDepth += m_timer.getElapsedTimeMS(); TimingLog::countTimeFilterDepth++; } //////////////////////////////////////////////////////////////////////////////////// // Render to Color Space //////////////////////////////////////////////////////////////////////////////////// //Start Timing if (GlobalAppState::get().s_timingsDetailledEnabled) { cutilSafeCall(cudaDeviceSynchronize()); m_timer.start(); } if (GlobalAppState::get().s_bUseCameraCalibration) { mat4f depthExt = m_RGBDAdapter->getDepthExtrinsics(); g_CustomRenderTarget.Clear(context); g_CustomRenderTarget.Bind(context); g_RGBDRenderer.RenderDepthMap(context, d_depthMapFilteredFloat, m_depthCameraData.d_colorData, m_RGBDAdapter->getWidth(), m_RGBDAdapter->getHeight(), m_RGBDAdapter->getDepthIntrinsicsInv(), depthExt, m_RGBDAdapter->getColorIntrinsics(), g_CustomRenderTarget.getWidth(), g_CustomRenderTarget.getHeight(), GlobalAppState::get().s_remappingDepthDiscontinuityThresOffset, GlobalAppState::get().s_remappingDepthDiscontinuityThresLin); g_CustomRenderTarget.Unbind(context); g_CustomRenderTarget.copyToCuda(m_depthCameraData.d_depthData, 0); //Util::writeToImage(m_depthCameraData.d_depthData, getDepthWidth(), getDepthHeight(), "depth.png"); //Util::writeToImage(m_depthCameraData.d_colorData, getDepthWidth(), getDepthHeight(), "color.png"); } else { copyFloatMap(m_depthCameraData.d_depthData, d_depthMapFilteredFloat, m_RGBDAdapter->getWidth(), m_RGBDAdapter->getHeight()); } bool bErode = false; if (bErode) { unsigned int numIter = 20; numIter = 2 * ((numIter + 1) / 2); for (unsigned int i = 0; i < numIter; i++) { if (i % 2 == 0) { erodeDepthMap(d_depthErodeHelper, m_depthCameraData.d_depthData, 5, getDepthWidth(), getDepthHeight(), 0.05f, 0.3f); } else { erodeDepthMap(m_depthCameraData.d_depthData, d_depthErodeHelper, 5, getDepthWidth(), getDepthHeight(), 0.05f, 0.3f); } } } //TODO check whether the intensity is actually used convertColorToIntensityFloat(d_intensityMapFilteredFloat, m_depthCameraData.d_colorData, m_RGBDAdapter->getWidth(), m_RGBDAdapter->getHeight()); float4x4 M((m_RGBDAdapter->getColorIntrinsicsInv()).ptr()); m_depthCameraData.updateParams(getDepthCameraParams()); convertDepthFloatToCameraSpaceFloat4(d_cameraSpaceFloat4, m_depthCameraData.d_depthData, M, m_RGBDAdapter->getWidth(), m_RGBDAdapter->getHeight(), m_depthCameraData); // !!! todo computeNormals(d_normalMapFloat4, d_cameraSpaceFloat4, m_RGBDAdapter->getWidth(), m_RGBDAdapter->getHeight()); float4x4 Mintrinsics((m_RGBDAdapter->getColorIntrinsics()).ptr()); cudaMemcpyToArray(m_depthCameraData.d_depthArray, 0, 0, m_depthCameraData.d_depthData, sizeof(float)*m_depthCameraParams.m_imageHeight*m_depthCameraParams.m_imageWidth, cudaMemcpyDeviceToDevice); cudaMemcpyToArray(m_depthCameraData.d_colorArray, 0, 0, m_depthCameraData.d_colorData, sizeof(float4)*m_depthCameraParams.m_imageHeight*m_depthCameraParams.m_imageWidth, cudaMemcpyDeviceToDevice); // Stop Timing if (GlobalAppState::get().s_timingsDetailledEnabled) { cutilSafeCall(cudaDeviceSynchronize()); m_timer.stop(); TimingLog::totalTimeRemapDepth += m_timer.getElapsedTimeMS(); TimingLog::countTimeRemapDepth++; } return hr; }