コード例 #1
0
void ImageNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
	/// Image output
	OutputSocket *outputImage = this->getOutputSocket(0);
	bNode *editorNode = this->getbNode();
	Image *image = (Image *)editorNode->id;
	ImageUser *imageuser = (ImageUser *)editorNode->storage;
	int framenumber = context->getFramenumber();
	int numberOfOutputs = this->getNumberOfOutputSockets();
	BKE_image_user_frame_calc(imageuser, context->getFramenumber(), 0);

	/* force a load, we assume iuser index will be set OK anyway */
	if (image && image->type == IMA_TYPE_MULTILAYER) {
		bool is_multilayer_ok = false;
		ImBuf *ibuf = BKE_image_acquire_ibuf(image, imageuser, NULL);
		if (image->rr) {
			RenderLayer *rl = (RenderLayer *)BLI_findlink(&image->rr->layers, imageuser->layer);
			if (rl) {
				OutputSocket *socket;
				int index;

				is_multilayer_ok = true;

				for (index = 0; index < numberOfOutputs; index++) {
					NodeOperation *operation = NULL;
					socket = this->getOutputSocket(index);
					if (socket->isConnected() || index == 0) {
						bNodeSocket *bnodeSocket = socket->getbNodeSocket();
						NodeImageLayer *storage = (NodeImageLayer *)bnodeSocket->storage;
						int passindex = storage->pass_index;
						
						RenderPass *rpass = (RenderPass *)BLI_findlink(&rl->passes, passindex);
						if (rpass) {
							imageuser->pass = passindex;
							switch (rpass->channels) {
								case 1:
									operation = doMultilayerCheck(graph, rl, image, imageuser, framenumber, index, passindex, COM_DT_VALUE);
									break;
								/* using image operations for both 3 and 4 channels (RGB and RGBA respectively) */
								/* XXX any way to detect actual vector images? */
								case 3:
									operation = doMultilayerCheck(graph, rl, image, imageuser, framenumber, index, passindex, COM_DT_VECTOR);
									break;
								case 4:
									operation = doMultilayerCheck(graph, rl, image, imageuser, framenumber, index, passindex, COM_DT_COLOR);
									break;
								default:
									/* dummy operation is added below */
									break;
							}

							if (index == 0 && operation) {
								addPreviewOperation(graph, context, operation->getOutputSocket());
							}
						}
					}

					/* incase we can't load the layer */
					if (operation == NULL) {
						convertToOperations_invalid_index(graph, index);
					}
				}
			}
		}
		BKE_image_release_ibuf(image, ibuf, NULL);

		/* without this, multilayer that fail to load will crash blender [#32490] */
		if (is_multilayer_ok == false) {
			convertToOperations_invalid(graph, context);
		}
	}
	else {
		if (numberOfOutputs >  0) {
			ImageOperation *operation = new ImageOperation();
			if (outputImage->isConnected()) {
				outputImage->relinkConnections(operation->getOutputSocket());
			}
			operation->setImage(image);
			operation->setImageUser(imageuser);
			operation->setFramenumber(framenumber);
			graph->addOperation(operation);
			addPreviewOperation(graph, context, operation->getOutputSocket());
		}
		
		if (numberOfOutputs > 1) {
			OutputSocket *alphaImage = this->getOutputSocket(1);
			if (alphaImage->isConnected()) {
				ImageAlphaOperation *alphaOperation = new ImageAlphaOperation();
				alphaOperation->setImage(image);
				alphaOperation->setImageUser(imageuser);
				alphaOperation->setFramenumber(framenumber);
				alphaImage->relinkConnections(alphaOperation->getOutputSocket());
				graph->addOperation(alphaOperation);
			}
		}
		if (numberOfOutputs > 2) {
			OutputSocket *depthImage = this->getOutputSocket(2);
			if (depthImage->isConnected()) {
				ImageDepthOperation *depthOperation = new ImageDepthOperation();
				depthOperation->setImage(image);
				depthOperation->setImageUser(imageuser);
				depthOperation->setFramenumber(framenumber);
				depthImage->relinkConnections(depthOperation->getOutputSocket());
				graph->addOperation(depthOperation);
			}
		}
		if (numberOfOutputs > 3) {
			/* happens when unlinking image datablock from multilayer node */
			for (int i = 3; i < numberOfOutputs; i++) {
				OutputSocket *output = this->getOutputSocket(i);
				NodeOperation *operation = NULL;
				switch (output->getDataType()) {
					case COM_DT_VALUE:
					{
						SetValueOperation *valueoperation = new SetValueOperation();
						valueoperation->setValue(0.0f);
						operation = valueoperation;
						break;
					}
					case COM_DT_VECTOR:
					{
						SetVectorOperation *vectoroperation = new SetVectorOperation();
						vectoroperation->setX(0.0f);
						vectoroperation->setY(0.0f);
						vectoroperation->setW(0.0f);
						operation = vectoroperation;
						break;
					}
					case COM_DT_COLOR:
					{
						SetColorOperation *coloroperation = new SetColorOperation();
						coloroperation->setChannel1(0.0f);
						coloroperation->setChannel2(0.0f);
						coloroperation->setChannel3(0.0f);
						coloroperation->setChannel4(0.0f);
						operation = coloroperation;
						break;
					}
				}

				if (operation) {
					output->relinkConnections(operation->getOutputSocket());
					graph->addOperation(operation);
				}
			}
		}
	}
}
コード例 #2
0
ファイル: COM_ImageNode.cpp プロジェクト: diosney/blender
void ImageNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
	/// Image output
	OutputSocket *outputImage = this->getOutputSocket(0);
	bNode *editorNode = this->getbNode();
	Image *image = (Image *)editorNode->id;
	ImageUser *imageuser = (ImageUser *)editorNode->storage;
	int framenumber = context->getFramenumber();
	int numberOfOutputs = this->getNumberOfOutputSockets();
	bool outputStraightAlpha = (editorNode->custom1 & CMP_NODE_IMAGE_USE_STRAIGHT_OUTPUT) != 0;
	BKE_image_user_frame_calc(imageuser, context->getFramenumber(), 0);

	/* force a load, we assume iuser index will be set OK anyway */
	if (image && image->type == IMA_TYPE_MULTILAYER) {
		bool is_multilayer_ok = false;
		ImBuf *ibuf = BKE_image_acquire_ibuf(image, imageuser, NULL);
		if (image->rr) {
			RenderLayer *rl = (RenderLayer *)BLI_findlink(&image->rr->layers, imageuser->layer);
			if (rl) {
				OutputSocket *socket;
				int index;

				is_multilayer_ok = true;

				for (index = 0; index < numberOfOutputs; index++) {
					NodeOperation *operation = NULL;
					socket = this->getOutputSocket(index);
					if (socket->isConnected() || index == 0) {
						bNodeSocket *bnodeSocket = socket->getbNodeSocket();
						/* Passes in the file can differ from passes stored in sockets (#36755).
						 * Look up the correct file pass using the socket identifier instead.
						 */
						#if 0
						NodeImageLayer *storage = (NodeImageLayer *)bnodeSocket->storage;*/
						int passindex = storage->pass_index;*/
						RenderPass *rpass = (RenderPass *)BLI_findlink(&rl->passes, passindex);
						#endif
						int passindex;
						RenderPass *rpass;
						for (rpass = (RenderPass *)rl->passes.first, passindex = 0; rpass; rpass = rpass->next, ++passindex)
							if (STREQ(rpass->name, bnodeSocket->identifier))
								break;
						if (rpass) {
							imageuser->pass = passindex;
							switch (rpass->channels) {
								case 1:
									operation = doMultilayerCheck(graph, rl, image, imageuser, framenumber, index, passindex, COM_DT_VALUE);
									break;
								/* using image operations for both 3 and 4 channels (RGB and RGBA respectively) */
								/* XXX any way to detect actual vector images? */
								case 3:
									operation = doMultilayerCheck(graph, rl, image, imageuser, framenumber, index, passindex, COM_DT_VECTOR);
									break;
								case 4:
									operation = doMultilayerCheck(graph, rl, image, imageuser, framenumber, index, passindex, COM_DT_COLOR);
									break;
								default:
									/* dummy operation is added below */
									break;
							}

							if (index == 0 && operation) {
								addPreviewOperation(graph, context, operation->getOutputSocket());
							}
						}
					}

					/* incase we can't load the layer */
					if (operation == NULL) {
						convertToOperations_invalid_index(graph, index);
					}
				}
			}