コード例 #1
0
void PersistentState::mouseDoubleClickEvent(QMouseEvent *e) {
	_persistentCursor = editor()->cursorForPosition(e->pos());
	_persistentCursor.select(QTextCursor::WordUnderCursor);
	editor()->setTextCursor(_lastCursor);
	editor()->updateView(true);
	emit copyAvailable(true);
}
コード例 #2
0
void PersistentState::mouseReleaseEvent(QMouseEvent *e) {
	if (!_persistentCursorState.isNull()) {
		_lastCursor = editor()->textCursor();
		editor()->setTextCursor(_persistentCursorState);
		_persistentCursorState = QTextCursor();
	}
	else  {
		if (_persistentCursor.hasSelection())
			emit copyAvailable(true);
		else
			emit copyAvailable(false);
	}

    if (_dragStartTimer.isActive())
        _dragStartTimer.stop();
}
コード例 #3
0
ファイル: Editor.cpp プロジェクト: pedrolinhares/Text-Editor
Editor::~Editor() {
    emit copyAvailable (false);
    emit undoAvailable (false);
    emit redoAvailable (false);
    if (numUntitleDocuments > 0)
        numUntitleDocuments--;
}
コード例 #4
0
ファイル: celldocument.cpp プロジェクト: cbhust/OMNotebook
/*!
 * \author Anders Fernström
 * \date 2006-04-18
 *
 * \brief Help function for selection handling
 */
void CellDocument::addSelectedCell( Cell* cell )
{
    if( cell )
    {
        cell->setSelected( true );
        selectedCells_.push_back( cell );
        emit copyAvailable(true);
    }
}
コード例 #5
0
ファイル: helpviewer.cpp プロジェクト: Mr-Kumar-Abhishek/qt
void HelpViewer::actionChanged()
{
    QAction *a = qobject_cast<QAction *>(sender());
    if (a == pageAction(QWebPage::Copy))
        emit copyAvailable(a->isEnabled());
    else if (a == pageAction(QWebPage::Back))
        emit backwardAvailable(a->isEnabled());
    else if (a == pageAction(QWebPage::Forward))
        emit forwardAvailable(a->isEnabled());
}
コード例 #6
0
ファイル: celldocument.cpp プロジェクト: cbhust/OMNotebook
void CellDocument::clearSelection()
{
    vector<Cell*>::iterator i = selectedCells_.begin();

    for(; i!= selectedCells_.end(); ++i)
        (*i)->setSelected(false);

    selectedCells_.clear();
    emit copyAvailable(false);
}
コード例 #7
0
ファイル: stack.cpp プロジェクト: vjandrea/focuswriter
void Stack::setCurrentDocument(int index)
{
	m_current_document = m_documents[index];
	m_contents->setCurrentWidget(m_current_document);
	m_scenes->setDocument(m_current_document);

	emit copyAvailable(!m_current_document->text()->textCursor().selectedText().isEmpty());
	emit redoAvailable(m_current_document->text()->document()->isRedoAvailable());
	emit undoAvailable(m_current_document->text()->document()->isUndoAvailable());
	emit updateFormatActions();
}
コード例 #8
0
void PersistentState::editorSelectionChange() {
	QTextCursor cursor = editor()->textCursor();
	if (cursor.hasSelection()) {
		if (cursor.anchor() == _persistentCursor.position())
			_persistentCursor.setPosition(cursor.position(), QTextCursor::KeepAnchor);
		else
			_persistentCursor = cursor;
			
		cursor.clearSelection();
		editor()->setTextCursor(cursor);
		editor()->update();
		emit copyAvailable(true);
	}
}
コード例 #9
0
bool MessageEditor::qt_emit( int _id, QUObject* _o )
{
    switch ( _id - staticMetaObject()->signalOffset() ) {
    case 0: translationChanged((const QString&)static_QUType_QString.get(_o+1)); break;
    case 1: finished((bool)static_QUType_bool.get(_o+1)); break;
    case 2: prevUnfinished(); break;
    case 3: nextUnfinished(); break;
    case 4: updateActions((bool)static_QUType_bool.get(_o+1)); break;
    case 5: undoAvailable((bool)static_QUType_bool.get(_o+1)); break;
    case 6: redoAvailable((bool)static_QUType_bool.get(_o+1)); break;
    case 7: cutAvailable((bool)static_QUType_bool.get(_o+1)); break;
    case 8: copyAvailable((bool)static_QUType_bool.get(_o+1)); break;
    case 9: pasteAvailable((bool)static_QUType_bool.get(_o+1)); break;
    case 10: focusSourceList(); break;
    case 11: focusPhraseList(); break;
    default:
	return QWidget::qt_emit(_id,_o);
    }
    return TRUE;
}
コード例 #10
0
ファイル: editor.cpp プロジェクト: dgu123/qshaderedit
void Editor::onCurrentChanged(int idx)
{
    if(idx < 0) return;

    emit cursorPositionChanged();

    QTextDocument * document = currentTextEdit()->document();
    QTextCursor cursor = currentTextEdit()->textCursor();

    // update cursor position.
    emit cursorPositionChanged();

    // update copy/undo/redo available.
    emit copyAvailable(cursor.position() != cursor.anchor());
    emit undoAvailable(document->isUndoAvailable());
    emit redoAvailable(document->isRedoAvailable());
    emit pasteAvailable(true);

    connect(currentTextEdit(), SIGNAL(copyAvailable(bool)), this, SLOT(onCopyAvailable(bool)));
    connect(currentTextEdit(), SIGNAL(undoAvailable(bool)), this, SLOT(onUndoAvailable(bool)));
    connect(currentTextEdit(), SIGNAL(redoAvailable(bool)), this, SLOT(onRedoAvailable(bool)));
}
コード例 #11
0
int _sourcecodeeditor::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
    _id = QFrame::qt_metacall(_c, _id, _a);
    if (_id < 0)
        return _id;
    if (_c == QMetaObject::InvokeMetaMethod) {
        switch (_id) {
        case 0: updateBrowser(); break;
        case 1: cursorPositionChanged(); break;
        case 2: activated((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 3: setFullscreen(); break;
        case 4: setNoFullscreen2(); break;
        case 5: setWindow_extend(); break;
        case 6: showEvents(); break;
        case 7: copyAvailable((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 8: redoAvailable((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 9: undoAvailable((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 10: textChanged(); break;
        case 11: selectionChanged(); break;
        }
        _id -= 12;
    }
    return _id;
}
コード例 #12
0
ファイル: editor.cpp プロジェクト: dgu123/qshaderedit
void Editor::onCopyAvailable(bool available)
{
    emit copyAvailable(available);
}
コード例 #13
0
ファイル: mdichild.cpp プロジェクト: CoyotteDundee/opentx
void MdiChild::viableModelSelected(bool viable)
{
  emit copyAvailable(viable);
}
コード例 #14
0
void WidgetStub::sendCopyAvailable(bool yes)
{
    emit copyAvailable(yes);
}
コード例 #15
0
ファイル: MainWindow.cpp プロジェクト: Smosia/YAD-Studio-mac
MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow),
    _has_unsaved_data(true),
    _current_file(""),
    _can_run(false),
    _is_running(false),
    _is_debug_input(false)
{
    ui->setupUi(this);

    initStyles();
    updateWindowTitle();
    redoAvailable(false);
    undoAvailable(false);
    copyAvailable(false);



    _window = this;

    ui->debugRun->setVisible(false);
    ui->runWidget->setVisible(false);

    registerFileType(tr("Yad.Markov.File"),
                     tr("Markov Algorithm File"),
                     ".yad",
                     1);

    updateDebugMenu();

    //Connect MainWindow menu
    connect(ui->actionExit, SIGNAL(triggered()), this, SLOT(close()));
    connect(ui->actionUndo, SIGNAL(triggered()), this, SIGNAL(undo()));
    connect(ui->actionRedo, SIGNAL(triggered()), this, SIGNAL(redo()));
    connect(ui->actionSelect_All, SIGNAL(triggered()), this, SIGNAL(selectAll()));
    connect(ui->actionCopy, SIGNAL(triggered()), this, SIGNAL(copy()));
    connect(ui->actionPaste, SIGNAL(triggered()), this, SIGNAL(paste()));
    connect(ui->actionCut, SIGNAL(triggered()), this, SIGNAL(cut()));
    connect(ui->actionDelete, SIGNAL(triggered()), this, SIGNAL(deleteSelection()));
    connect(ui->actionNew, SIGNAL(triggered()), this, SIGNAL(newFile()));
    connect(ui->actionOpen, SIGNAL(triggered()), this, SIGNAL(open()));
    connect(ui->actionSave, SIGNAL(triggered()), this, SIGNAL(save()));
    connect(ui->actionSave_As, SIGNAL(triggered()), this, SIGNAL(saveAs()));
    connect(ui->actionTutorial, SIGNAL(triggered()), this, SLOT(tutorial()));
    connect(ui->actionAbout, SIGNAL(triggered()), this, SLOT(about()));

    //Connect InputWidget and HistoryManager
    HistoryManager* history_manager = HistoryManager::getInstance();

    connect(ui->input, SIGNAL(addToHistory(QString)),
            history_manager, SLOT(addToHistory(QString)));
    connect(history_manager, SIGNAL(wordSelected(QString)),
            ui->input, SLOT(setInput(QString)));

    //Connect HistoryWidget and HistoryManager
    connect(ui->history, SIGNAL(inputWordSelected(QString)),
            history_manager, SIGNAL(wordSelected(QString)));
    connect(ui->history, SIGNAL(removeFromHistory(QString)),
            history_manager, SLOT(removeFromHistory(QString)));
    connect(history_manager, SIGNAL(historyChanged(QVector<QString>)),
            ui->history, SLOT(historyChanged(QVector<QString>)));

    //Connect MainWindows and FileManager
    FileManager* file_manager = FileManager::getInstance();
    connect(this, SIGNAL(newFile()), file_manager, SLOT(newFile()));
    connect(this, SIGNAL(open()), file_manager, SLOT(open()));
    connect(this, SIGNAL(save()), file_manager, SLOT(save()));
    connect(this, SIGNAL(saveAs()), file_manager, SLOT(saveAs()));
    connect(file_manager, SIGNAL(hasUnsavedData(bool)),
            this, SLOT(hasUnsavedData(bool)));
    connect(file_manager, SIGNAL(fileNameChanged(QString)),
            this, SLOT(fileNameChanged(QString)));

    //Connect MainWindows and EditorWindowWidget
    connect(this, SIGNAL(undo()), ui->editorWindow, SLOT(undo()));
    connect(this, SIGNAL(redo()), ui->editorWindow, SLOT(redo()));
    connect(this, SIGNAL(selectAll()), ui->editorWindow, SLOT(selectAll()));
    connect(this, SIGNAL(copy()), ui->editorWindow, SLOT(copy()));
    connect(this, SIGNAL(paste()), ui->editorWindow, SLOT(paste()));
    connect(this, SIGNAL(cut()), ui->editorWindow, SLOT(cut()));
    connect(this, SIGNAL(deleteSelection()),
            ui->editorWindow, SLOT(deleteSelection()));

    connect(ui->editorWindow, SIGNAL(redoAvailable(bool)),
            this, SLOT(redoAvailable(bool)));
    connect(ui->editorWindow, SIGNAL(undoAvailable(bool)),
            this, SLOT(undoAvailable(bool)));
    connect(ui->editorWindow, SIGNAL(copyAvailable(bool)),
            this, SLOT(copyAvailable(bool)));

    //Connect InputWidget and MarkovRunManager
    MarkovRunManager* run_manager = MarkovRunManager::getInstance();

    connect(ui->input, SIGNAL(run(QString)),
            run_manager, SLOT(runWithoutDebug(QString)));
    connect(ui->input, SIGNAL(runWithDebug(QString)),
            run_manager, SLOT(runWithDebug(QString)));
    connect(run_manager, SIGNAL(runWithoutDebugStarted(QString)),
            ui->input, SLOT(runStarted()));
    connect(ui->input, SIGNAL(runWithDebugStepByStep(QString)),
            run_manager, SLOT(runWithDebugStepByStep(QString)));
    connect(run_manager, SIGNAL(debugStarted(QString)),
            ui->input, SLOT(runStarted()));
    connect(run_manager, SIGNAL(runWithoutDebugFinishFail(QString,RunError,int)),
            ui->input, SLOT(runFinished()));
    connect(run_manager, SIGNAL(runWithoutDebugFinishSuccess(QString,QString,int)),
            ui->input, SLOT(runFinished()));
    connect(run_manager, SIGNAL(debugFinishFail(QString,RunError,int)),
            ui->input, SLOT(runFinished()));
    connect(run_manager, SIGNAL(debugFinishSuccess(QString,QString,int)),
            ui->input, SLOT(runFinished()));
    connect(run_manager, SIGNAL(canRunSourceCode(bool)),
            ui->input, SLOT(canRunAlgorithm(bool)));

    //Connect SourceCodeManager and EditorWindowWidget
    SourceCodeManager* source_manager = SourceCodeManager::getInstance();
    connect(source_manager, SIGNAL(newSourceCodeWasLoaded(QString)),
            ui->editorWindow, SLOT(newSourceCode(QString)));
    connect(ui->editorWindow, SIGNAL(sourceCodeChanged(QString)),
            source_manager, SLOT(setSourceCode(QString)));

    //Connect InputWidget and FileManager
    connect(ui->input, SIGNAL(save()), file_manager, SLOT(save()));

    //Connect MarkovRunManager and EditorWindowWidget
    connect(ui->editorWindow, SIGNAL(canRun(bool)),
            run_manager, SLOT(setCanRunSourceCode(bool)));
    connect(ui->editorWindow, SIGNAL(markovAlgorithmChanged(MarkovAlgorithm)),
            run_manager, SLOT(setAlgorithm(MarkovAlgorithm)));

    //Connect SourceCodeManager and FileManager
    connect(file_manager, SIGNAL(newSourceCodeLoaded(QString)),
            source_manager, SLOT(setNewSourceCodeFromFile(QString)));
    connect(source_manager, SIGNAL(sourceCodeChanged(QString)),
            file_manager, SLOT(sourceCodeChanged()));

    //Connect FileManager and HistoryManager
    connect(file_manager, SIGNAL(newHistoryLoaded(QVector<QString>)),
            this, SLOT(newHistoryLoaded(QVector<QString>)));
    connect(history_manager, SIGNAL(historyChanged(QVector<QString>)),
            file_manager, SLOT(historyChanged()));

    //Connect RunWidget and MarkovRunManager
    connect(run_manager, SIGNAL(runWithoutDebugStarted(QString)),
            ui->runWidget, SLOT(runStarted(QString)));
    connect(run_manager, SIGNAL(runStepsMade(int)),
            ui->runWidget, SLOT(runStepsMade(int)));
    connect(run_manager, SIGNAL(runWithoutDebugFinishFail(QString,RunError,int)),
            ui->runWidget, SLOT(runFailed(QString,RunError,int)));
    connect(run_manager, SIGNAL(runWithoutDebugFinishSuccess(QString,QString,int)),
            ui->runWidget, SLOT(runSuccess(QString,QString,int)));
    connect(run_manager, SIGNAL(debugStarted(QString)),
            ui->runWidget, SLOT(hide()));

    //Connect DebugRunWidget and MarkovRunManager
    connect(ui->debugRun, SIGNAL(nextStepClicked()),
            run_manager, SLOT(debugNextStep()));
    connect(ui->debugRun, SIGNAL(continueClicked()),
            run_manager, SLOT(debugContinue()));
    connect(ui->debugRun, SIGNAL(stopClicked()),
            run_manager, SLOT(debugStop()));

    connect(run_manager, SIGNAL(debugStarted(QString)),
            ui->debugRun, SLOT(debugStarted(QString)));
    connect(run_manager, SIGNAL(debugFinishSuccess(QString,QString,int)),
            ui->debugRun, SLOT(debugSuccess(QString,QString,int)));
    connect(run_manager, SIGNAL(debugFinishFail(QString,RunError,int)),
            ui->debugRun, SLOT(debugFailed(QString,RunError,int)));
    connect(run_manager, SIGNAL(debugStepFinished(int,QString,QString,MarkovRule)),
            ui->debugRun, SLOT(debugStepFinished(int,QString,QString,MarkovRule)));
    connect(run_manager, SIGNAL(debugBreakPointReached(int)),
            ui->debugRun, SLOT(breakPointReached(int)));
    connect(run_manager, SIGNAL(runWithoutDebugStarted(QString)),
            ui->debugRun, SLOT(hide()));
    connect(run_manager, SIGNAL(debugFinishFail(QString,RunError,int)),
            ui->runWidget, SLOT(hide()));
    connect(run_manager, SIGNAL(runWithoutDebugFinishFail(QString,RunError,int)),
            ui->debugRun, SLOT(hide()));

    //Connect DebugRunWidget and EditorWindowWidget
    connect(ui->debugRun, SIGNAL(removeBreakPoint()),
            ui->editorWindow, SLOT(removeLineHighlight()));
    connect(ui->debugRun, SIGNAL(showBreakPoint(int)),
            ui->editorWindow, SLOT(showLineHighlight(int)));

    //Connect MarkovRunManager and EditorWindowWidget
    connect(ui->editorWindow, SIGNAL(breakPointAdded(int)),
            run_manager, SLOT(addBreakPoint(int)));
    connect(ui->editorWindow, SIGNAL(breakPointRemoved(int)),
            run_manager, SLOT(removeBreakPoint(int)));

    //Connect top menu
    connect(run_manager, SIGNAL(runWithoutDebugStarted(QString)),
            this, SLOT(runStarted()));
    connect(run_manager, SIGNAL(debugStarted(QString)),
            this, SLOT(runStarted()));
    connect(run_manager, SIGNAL(runWithoutDebugFinishFail(QString,RunError,int)),
            this, SLOT(runFinished()));
    connect(run_manager, SIGNAL(runWithoutDebugFinishSuccess(QString,QString,int)),
            this, SLOT(runFinished()));
    connect(run_manager, SIGNAL(debugFinishFail(QString,RunError,int)),
            this, SLOT(runFinished()));
    connect(run_manager, SIGNAL(debugFinishSuccess(QString,QString,int)),
            this, SLOT(runFinished()));
    connect(run_manager, SIGNAL(canRunSourceCode(bool)),
            this, SLOT(canRunAlgorithm(bool)));
    connect(run_manager, SIGNAL(debugBreakPointReached(int)),
            this, SLOT(debugInputStarted()));
    connect(run_manager, SIGNAL(debugStepFinished(int,QString,QString,MarkovRule)),
            this, SLOT(debugInputFinished()));

    connect(ui->actionRun, SIGNAL(triggered()),
            ui->input, SLOT(runCliked()));
    connect(ui->actionDebug, SIGNAL(triggered()),
            ui->input, SLOT(runWithDebugClicked()));
    connect(ui->actionNext_Step, SIGNAL(triggered()),
            run_manager, SLOT(debugNextStep()));
    connect(ui->actionContinue, SIGNAL(triggered()),
            run_manager, SLOT(debugContinue()));
    connect(ui->actionStop_Debug, SIGNAL(triggered()),
            run_manager, SLOT(debugStop()));
    connect(ui->actionDebug_Step_By_Step, SIGNAL(triggered()),
            ui->input, SLOT(runWithDebugStepByStepClicked()));

    //Read file to open from command line
    QStringList arguments = QCoreApplication::arguments();
    if(arguments.size() >= 2)
    {
        QString file_name = arguments.at(1);
        FileManager::getInstance()->openFile(file_name);
    }
    else
    {
        source_manager->setNewSourceCodeFromFile(tr("//Alphabet\nT = {a, b}\n\n//Rules\nab -> a\na ->. b"));
    }

}