コード例 #1
0
ファイル: vector_helper.c プロジェクト: bioparr/biosal
void core_vector_print_int(struct core_vector *self)
{
    int64_t i;
    int64_t size;

    size = core_vector_size(self);
    i = 0;

    /*
    printf("[");
    */

    while (i < size) {

            /*
        if (i > 0) {
            printf(", ");
        }
        */
        printf("%d: %d\n", (int)i, core_vector_at_as_int(self, i));
        i++;
    }
    /*
    printf("]");
    */
}
コード例 #2
0
ファイル: systolic.c プロジェクト: bioparr/biosal
void systolic_receive(struct thorium_actor *actor, struct thorium_message *message)
{
    int tag;
    int name;
    void *buffer;
    struct systolic *systolic1;
    int i;

    systolic1 = (struct systolic *)thorium_actor_concrete_actor(actor);
    tag = thorium_message_action(message);
    name = thorium_actor_name(actor);
    buffer = thorium_message_buffer(message);

    if (tag == ACTION_START) {

        core_vector_unpack(&systolic1->initial_data, buffer);

        printf("Hello world ! my name is actor:%d and I have %d acquaintances:",
                        name, (int)core_vector_size(&systolic1->initial_data));

        for (i = 0; i < core_vector_size(&systolic1->initial_data); i++) {
            printf(" actor:%d", core_vector_at_as_int(&systolic1->initial_data, i));
        }
        printf("\n");

        thorium_actor_send_to_self_empty(actor, ACTION_STOP);
    }
}
コード例 #3
0
ファイル: input_stream.c プロジェクト: huyba/biosal
void biosal_input_stream_spawn_reply(struct thorium_actor *self, struct thorium_message *message)
{
    int stream;
    struct biosal_input_stream *concrete_self;
    int i;
    int size;
    uint64_t start_offset;
    uint64_t end_offset;

    concrete_self = (struct biosal_input_stream *)thorium_actor_concrete_actor(self);

    thorium_message_unpack_int(message, 0, &stream);

    core_vector_push_back_int(&concrete_self->parallel_streams, stream);

#ifdef DEBUG_ISSUE_594
    printf("DEBUG biosal_input_stream_spawn_reply %d/%d\n",
            (int)core_vector_size(&concrete_self->parallel_streams),
            (int)core_vector_size(&concrete_self->start_offsets));
#endif

    if (core_vector_size(&concrete_self->parallel_streams) ==
                    core_vector_size(&concrete_self->start_offsets)) {

        /* Set offsets
         */

        thorium_actor_add_action(self, ACTION_INPUT_STREAM_SET_START_OFFSET_REPLY,
                            biosal_input_stream_set_offset_reply);
        thorium_actor_add_action(self, ACTION_INPUT_STREAM_SET_END_OFFSET_REPLY,
                            biosal_input_stream_set_offset_reply);

        concrete_self->finished_parallel_stream_count = 0;

        size = core_vector_size(&concrete_self->parallel_streams);

        for (i = 0; i < size; i++) {

            start_offset = core_vector_at_as_uint64_t(&concrete_self->start_offsets, i);
            end_offset = core_vector_at_as_uint64_t(&concrete_self->end_offsets, i);
            stream = core_vector_at_as_int(&concrete_self->parallel_streams, i);

#ifdef DEBUG_ISSUE_594
            printf("actor %d send ACTION_INPUT_STREAM_SET_START_OFFSET to %d\n",
                            name, stream);

            printf("actor %d send ACTION_INPUT_STREAM_SET_END_OFFSET to %d\n",
                            name, stream);
#endif

            thorium_actor_send_uint64_t(self, stream, ACTION_INPUT_STREAM_SET_START_OFFSET,
                            start_offset);
            thorium_actor_send_uint64_t(self, stream, ACTION_INPUT_STREAM_SET_END_OFFSET,
                            end_offset);
        }
    }
}
コード例 #4
0
ファイル: input_controller.c プロジェクト: huyba/biosal
void biosal_input_controller_verify_requests(struct thorium_actor *self, struct thorium_message *message)
{
    struct biosal_input_controller *concrete_actor;
    int i;
    int active;

    active = 0;
    concrete_actor = (struct biosal_input_controller *)thorium_actor_concrete_actor(self);

    for (i = 0; i < core_vector_size(&concrete_actor->consumer_active_requests); i++) {
        if (core_vector_at_as_int(&concrete_actor->consumer_active_requests, i) != 0) {
            active++;
        }
    }

    if (active == 0) {
    }
}
コード例 #5
0
ファイル: process.c プロジェクト: huyba/biosal
void process_send_ping(struct thorium_actor *self)
{
    struct process *concrete_self;
    int destination;
    int size;
    int index;
    int buffer_size;
    int range;
    uint64_t checksum;
    int count;
    char *buffer;
    int i;
    uint64_t *bucket;

    concrete_self = thorium_actor_concrete_actor(self);

    range = concrete_self->maximum_buffer_size - concrete_self->minimum_buffer_size;

    buffer_size = rand() % range;
    buffer_size += concrete_self->minimum_buffer_size;
    count = buffer_size + sizeof(checksum);

    buffer = thorium_actor_allocate(self, count);

    /*
     * Generate content;
     */
    for (i = 0; i < buffer_size; ++i) {
        buffer[i] = i % 256;
    }

    checksum = core_hash_data_uint64_t(buffer, buffer_size, SEED);
    bucket = (uint64_t *)(buffer + buffer_size);
    *bucket = checksum;

    size = core_vector_size(&concrete_self->actors);
    index = rand() % size;

    destination = core_vector_at_as_int(&concrete_self->actors, index);

    thorium_actor_send_buffer(self, destination, ACTION_PING, count, buffer);
    ++concrete_self->active_messages;
}
コード例 #6
0
ファイル: process.c プロジェクト: huyba/biosal
void process_ping_reply(struct thorium_actor *self, struct thorium_message *message)
{
    struct process *concrete_self;
    int destination;

    concrete_self = (struct process *)thorium_actor_concrete_actor(self);

    ++concrete_self->events;
    --concrete_self->active_messages;

    if (concrete_self->events % 1000 == 0) {
        printf("PROGRESS %d/%d\n", concrete_self->events, concrete_self->event_count);
    }

    if (concrete_self->events < concrete_self->event_count) {
        process_send_ping(self);
    } else {
        destination = core_vector_at_as_int(&concrete_self->actors, 0);

        thorium_actor_send_empty(self, destination, ACTION_NOTIFY);
    }
}
コード例 #7
0
ファイル: framr.c プロジェクト: levinas/biosal
void framr_hello_reply(actor_t *actor, message_t *message)
{
    message_t new_message;
    int name;
    int source;
    int boss;

    framr_t *self;
    struct core_vector *spawners;

    self = thorium_actor_concrete_actor(actor);

    name = thorium_actor_name(actor);
    source = thorium_message_source(message);
    spawners = &self->spawners;

    pm("Actor %d is satisfied with a reply from the neighbor %d.\n", name, source);

    boss = core_vector_at_as_int(spawners, 0);
    thorium_message_init(&new_message, ACTION_NOTIFY, 0, NULL);
    thorium_actor_send(actor, boss, &new_message);
    thorium_message_destroy(&new_message);
}
コード例 #8
0
ファイル: framr.c プロジェクト: levinas/biosal
void framr_start(actor_t *actor, message_t *message)
{
    int name;
    int rank;
    int size;
    int neighbor_rank;
    int neighbor_name;
    void * buffer;

    framr_t *self;
    struct core_vector *spawners;

    framr_process_args(actor);

    self = thorium_actor_concrete_actor(actor);

    name = thorium_actor_name(actor);
    buffer = thorium_message_buffer(message);
    spawners = &self->spawners;
    size = core_vector_size(spawners);

    pm("received ACTION_START\n");

    core_vector_unpack(spawners, buffer);
    size = core_vector_size(spawners);
    rank = core_vector_index_of(spawners, &name);
    neighbor_rank = (rank + 1) % size;
    neighbor_name = core_vector_at_as_int(spawners, neighbor_rank);

    pm("Spawner world size = %d\n", size);

    pm("Spawner %d about to send hello to neighbor %d\n", rank, neighbor_rank);
    thorium_actor_send_empty(actor, neighbor_name, ACTION_FRAMR_HELLO);
    /* thorium_message_init(&new_message, ACTION_FRAMR_HELLO, 0, NULL); */
    /* thorium_actor_send(actor, neighbor_name, &new_message); */
    /* thorium_message_destroy(&new_message); */
}
コード例 #9
0
ファイル: source.c プロジェクト: bioparr/biosal
static void source_send_ping(struct thorium_actor *self)
{
    int target;
    struct source *concrete_self;

    concrete_self = thorium_actor_concrete_actor(self);

    CORE_DEBUGGER_ASSERT(!core_vector_empty(&concrete_self->targets));

    if (concrete_self->target == -1)
        concrete_self->target = thorium_actor_get_random_number(self) % core_vector_size(&concrete_self->targets);

    target = concrete_self->target;
    ++concrete_self->target;
    concrete_self->target %= core_vector_size(&concrete_self->targets);

    target = core_vector_at_as_int(&concrete_self->targets, target);

    /*
    printf("%d sends ACTION_PING to %d\n", thorium_actor_name(self), target);
    */

    thorium_actor_send_empty(self, target, ACTION_PING);
}
コード例 #10
0
ファイル: table.c プロジェクト: bioparr/biosal
void table_receive(struct thorium_actor *actor, struct thorium_message *message)
{
    int tag;
    int source;
    int name;
    int remote;
    struct thorium_message spawn_message;
    int script;
    int new_actor;
    void *buffer;
    struct table *table1;

    table1 = (struct table *)thorium_actor_concrete_actor(actor);
    source = thorium_message_source(message);
    tag = thorium_message_action(message);
    name = thorium_actor_name(actor);
    buffer = thorium_message_buffer(message);

    if (tag == ACTION_START) {
        printf("Actor %i receives ACTION_START from actor %i\n",
               name,  source);

        core_vector_init(&table1->spawners, 0);
        core_vector_unpack(&table1->spawners, buffer);

        remote = core_vector_index_of(&table1->spawners, &name) + 1;
        remote %= core_vector_size(&table1->spawners);

        script = SCRIPT_TABLE;
        thorium_message_init(&spawn_message, ACTION_SPAWN, sizeof(script), &script);
        thorium_actor_send(actor, *(int *)core_vector_at(&table1->spawners, remote), &spawn_message);

        /*
        printf("sending notification\n");
        thorium_message_init(message, ACTION_TABLE_NOTIFY, 0, NULL);
        thorium_actor_send(actor, 0, message);
        */
    } else if (tag == ACTION_SPAWN_REPLY) {

        new_actor= *(int *)buffer;

        printf("Actor %i receives ACTION_SPAWN_REPLY from actor %i,"
               " new actor is %d\n",
               name,  source, new_actor);

        thorium_message_init(message, ACTION_TABLE_DIE2, 0, NULL);
        thorium_actor_send(actor, new_actor, message);

        thorium_message_init(message, ACTION_TABLE_NOTIFY, 0, NULL);
        thorium_actor_send(actor, core_vector_at_as_int(&table1->spawners, 0), message);

    } else if (tag == ACTION_TABLE_DIE2) {

        printf("Actor %i receives ACTION_TABLE_DIE2 from actor %i\n",
               name,  source);

        if (name < core_vector_size(&table1->spawners)) {
            return;
        }

        thorium_message_init(message, ACTION_STOP, 0, NULL);
        thorium_actor_send(actor, name, message);

    } else if (tag == ACTION_TABLE_DIE) {

        printf("Actor %i receives ACTION_TABLE_DIE from actor %i\n",
               name,  source);

        thorium_message_init(message, ACTION_STOP, 0, NULL);
        thorium_actor_send(actor, name, message);

    } else if (tag == ACTION_TABLE_NOTIFY) {

        printf("Actor %i receives ACTION_TABLE_NOTIFY from actor %i\n",
               name,  source);

        table1->done++;

        if (table1->done == core_vector_size(&table1->spawners)) {
            printf("actor %d kills %d to %d\n",
                   name, 0, (int)core_vector_size(&table1->spawners) - 1);
            thorium_message_init(message, ACTION_TABLE_DIE, 0, NULL);
            thorium_actor_send_range(actor, &table1->spawners, message);
        }
    }
}
コード例 #11
0
ファイル: input_controller.c プロジェクト: huyba/biosal
void biosal_input_controller_create_stores(struct thorium_actor *actor, struct thorium_message *message)
{
    int tag;
    int source;
    void *buffer;
    int count;
    int i;
    struct biosal_input_controller *concrete_actor;
    int value;
    int spawner;
    uint64_t total;
    int block_size;
    int blocks;
    uint64_t entries;
    char *local_file;
    int name;

    concrete_actor = (struct biosal_input_controller *)thorium_actor_concrete_actor(actor);

    thorium_message_get_all(message, &tag, &count, &buffer, &source);
/*
    printf("DEBUG biosal_input_controller_create_stores\n");
    */

    for (i = 0; i < core_vector_size(&concrete_actor->stores_per_spawner); i++) {
        value = core_vector_at_as_int(&concrete_actor->stores_per_spawner, i);

        if (value == -1) {

                /*
            printf("DEBUG need more information about spawner at %i\n",
                            i);
                            */

            spawner = core_vector_at_as_int(&concrete_actor->spawners, i);

            thorium_actor_send_empty(actor, spawner, ACTION_GET_NODE_NAME);
            return;
        }
    }

    concrete_actor->state = BIOSAL_INPUT_CONTROLLER_STATE_SPAWN_STORES;

    /* at this point, we know the worker count of every node corresponding
     * to each spawner
     */

    for (i = 0; i < core_vector_size(&concrete_actor->stores_per_spawner); i++) {
            /*
        printf("DEBUG polling spawner %i/%d\n", i,
                        core_vector_size(&concrete_actor->stores_per_spawner));
*/
        value = core_vector_at_as_int(&concrete_actor->stores_per_spawner, i);

        if (value != 0) {

            spawner = core_vector_at_as_int(&concrete_actor->spawners, i);
/*
            printf("DEBUG spawner %d is %d\n", i, spawner);
*/
            thorium_actor_send_int(actor, spawner, ACTION_SPAWN, SCRIPT_SEQUENCE_STORE);

            return;
        }
/*
        printf("DEBUG spawner %i spawned all its stores\n", i);
        */
    }

    printf("DEBUG controller %d: consumers are ready (%d)\n",
                    thorium_actor_name(actor),
                    (int)core_vector_size(&concrete_actor->consumers));

    for (i = 0; i < core_vector_size(&concrete_actor->consumers); i++) {
        value = core_vector_at_as_int(&concrete_actor->consumers, i);

        printf("DEBUG controller %d: consumer %i is %d\n",
                        thorium_actor_name(actor), i, value);
    }

    printf("DEBUG controller %d: streams are\n",
                    thorium_actor_name(actor));

    total = 0;
    block_size = concrete_actor->block_size;

    for (i = 0; i < core_vector_size(&concrete_actor->files); i++) {
        entries = *(uint64_t*)core_vector_at(&concrete_actor->counts, i);
        local_file = core_vector_at_as_char_pointer(&concrete_actor->files, i);
        name = *(int *)core_vector_at(&concrete_actor->counting_streams, i);

        printf("stream %d, %d/%d %s %" PRIu64 "\n",
                        name, i,
                        (int)core_vector_size(&concrete_actor->files),
                        local_file,
                        entries);
        total += entries;
    }

    blocks = total / block_size;

    if (total % block_size != 0) {
        blocks++;
    }

    core_timer_stop(&concrete_actor->counting_timer);
    core_timer_start(&concrete_actor->distribution_timer);

    core_timer_print_with_description(&concrete_actor->counting_timer,
                    "Load input / Count input data");

    printf("DEBUG controller %d: Partition Total: %" PRIu64 ", block_size: %d, blocks: %d\n",
                    thorium_actor_name(actor),
                    total, block_size, blocks);

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_10355
    printf("DEBUG send ACTION_INPUT_CONTROLLER_CREATE_STORES to self %d\n",
                            thorium_actor_name(actor));
#endif

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG
    printf("DEBUG biosal_input_controller_create_stores send ACTION_INPUT_CONTROLLER_CREATE_PARTITION\n");
#endif

    /* no sequences at all !
     */
    if (total == 0) {
        printf("Error, total is 0, can not distribute\n");
        thorium_actor_send_to_supervisor_empty(actor, ACTION_INPUT_DISTRIBUTE_REPLY);
        return;
    } else {
        thorium_actor_send_to_self_empty(actor, ACTION_INPUT_CONTROLLER_CREATE_PARTITION);
    }

    /*
    thorium_actor_send_to_self_empty(actor, ACTION_STOP);
    */
}
コード例 #12
0
ファイル: input_controller.c プロジェクト: huyba/biosal
void biosal_input_controller_receive(struct thorium_actor *actor, struct thorium_message *message)
{
    int tag;
    int count;
    char *file;
    void *buffer;
    struct biosal_input_controller *controller;
    struct biosal_input_controller *concrete_actor;
    int destination;
    int script;
    int stream;
    char *local_file;
    int i;
    int name;
    int source;
    int destination_index;
    struct thorium_message new_message;
    int error;
    int stream_index;
    int64_t entries;
    int64_t *bucket;
    int *int_bucket;
    int spawner;
    int command_name;
    int stream_name;
    int consumer;
    int consumer_index;
    int *bucket_for_requests;
    char *new_buffer;
    int new_count;
    int file_index;
    struct core_vector mega_blocks;
    struct core_vector_iterator vector_iterator;
    struct biosal_mega_block *mega_block;
    struct core_vector *vector_bucket;
    struct core_vector block_counts;
    uint64_t block_entries;
    int mega_block_index;
    uint64_t offset;
    struct biosal_mega_block *block;
    int acquaintance_index;

    if (thorium_actor_take_action(actor, message)) {
        return;
    }

    thorium_message_get_all(message, &tag, &count, &buffer, &source);

    name = thorium_actor_name(actor);
    controller = (struct biosal_input_controller *)thorium_actor_concrete_actor(actor);
    concrete_actor = controller;

    if (tag == ACTION_START) {

        core_vector_init(&concrete_actor->spawners, 0);
        core_vector_unpack(&concrete_actor->spawners, buffer);

        core_vector_resize(&concrete_actor->stores_per_spawner,
                        core_vector_size(&concrete_actor->spawners));

        for (i = 0; i < core_vector_size(&concrete_actor->spawners); i++) {
            int_bucket = (int *)core_vector_at(&concrete_actor->stores_per_spawner, i);
            *int_bucket = 0;

            spawner = core_vector_at_as_int(&concrete_actor->spawners, i);

            core_queue_enqueue(&concrete_actor->unprepared_spawners, &spawner);
        }

        concrete_actor->state = BIOSAL_INPUT_CONTROLLER_STATE_PREPARE_SPAWNERS;

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_LEVEL
        printf("DEBUG preparing first spawner\n");
#endif

        thorium_actor_send_to_self_empty(actor, ACTION_INPUT_CONTROLLER_PREPARE_SPAWNERS);

        /*
        thorium_dispatcher_print(thorium_actor_dispatcher(actor));
        */

    } else if (tag == ACTION_ADD_FILE) {

        file = (char *)buffer;

        local_file = core_memory_allocate(strlen(file) + 1, MEMORY_CONTROLLER);
        strcpy(local_file, file);

        printf("controller %d ACTION_ADD_FILE %s\n",
                        thorium_actor_name(actor),
                        local_file);

        core_vector_push_back(&concrete_actor->files, &local_file);

        bucket = core_vector_at(&concrete_actor->files, core_vector_size(&concrete_actor->files) - 1);
        local_file = *(char **)bucket;

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_LEVEL_2
        printf("DEBUG11 ACTION_ADD_FILE %s %p bucket %p index %d\n",
                        local_file, local_file, (void *)bucket, core_vector_size(&concrete_actor->files) - 1);
#endif

        thorium_actor_send_reply_empty(actor, ACTION_ADD_FILE_REPLY);

    } else if (tag == ACTION_SPAWN_REPLY) {

        if (concrete_actor->state == BIOSAL_INPUT_CONTROLLER_STATE_SPAWN_STORES) {

            biosal_input_controller_add_store(actor, message);
            return;

        } else if (concrete_actor->state == BIOSAL_INPUT_CONTROLLER_STATE_PREPARE_SPAWNERS) {

            concrete_actor->ready_spawners++;
            thorium_message_unpack_int(message, 0, &name);
            thorium_actor_send_empty(actor, name, ACTION_ASK_TO_STOP);
            thorium_actor_send_to_self_empty(actor, ACTION_INPUT_CONTROLLER_PREPARE_SPAWNERS);

            if (concrete_actor->ready_spawners == (int)core_vector_size(&concrete_actor->spawners)) {

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG
                printf("DEBUG all spawners are prepared\n");
#endif
                thorium_actor_send_to_supervisor_empty(actor, ACTION_START_REPLY);
            }

            return;

        } else if (concrete_actor->state == BIOSAL_INPUT_CONTROLLER_STATE_SPAWN_PARTITIONER) {

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG
            printf("DEBUG received spawn reply, state is spawn_partitioner\n");
#endif

            thorium_message_unpack_int(message, 0, &concrete_actor->partitioner);

            /* configure the partitioner
             */
            destination = concrete_actor->partitioner;
            thorium_actor_send_int(actor, destination,
                            ACTION_SEQUENCE_PARTITIONER_SET_BLOCK_SIZE,
                            concrete_actor->block_size);
            thorium_actor_send_int(actor, destination,
                            ACTION_SEQUENCE_PARTITIONER_SET_ACTOR_COUNT,
                            core_vector_size(&concrete_actor->consumers));

            core_vector_init(&block_counts, sizeof(uint64_t));

            for (i = 0; i < core_vector_size(&concrete_actor->mega_block_vector); i++) {

                block = (struct biosal_mega_block *)core_vector_at(&concrete_actor->mega_block_vector, i);
                block_entries = biosal_mega_block_get_entries(block);

                core_vector_push_back_uint64_t(&block_counts, block_entries);
            }

            new_count = core_vector_pack_size(&block_counts);
            new_buffer = thorium_actor_allocate(actor, new_count);

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG
            printf("DEBUG packed counts, %d bytes\n", count);
#endif

            core_vector_pack(&block_counts, new_buffer);
            thorium_message_init(&new_message, ACTION_SEQUENCE_PARTITIONER_SET_ENTRY_VECTOR,
                            new_count, new_buffer);
            thorium_actor_send(actor, destination, &new_message);
            core_vector_destroy(&block_counts);

            return;

        } else if (concrete_actor->state == BIOSAL_INPUT_CONTROLLER_STATE_SPAWN_READING_STREAMS) {

            thorium_message_unpack_int(message, 0, &stream);

            stream_index = stream;

            mega_block_index = core_vector_size(&concrete_actor->reading_streams);

            core_vector_push_back_int(&concrete_actor->reading_streams, stream_index);
            core_vector_push_back_int(&concrete_actor->partition_commands, -1);
            core_vector_push_back_int(&concrete_actor->stream_consumers, -1);

            stream_index = core_vector_size(&concrete_actor->reading_streams) - 1;
            mega_block = (struct biosal_mega_block *)core_vector_at(&concrete_actor->mega_block_vector,
                            mega_block_index);

            offset = biosal_mega_block_get_offset(mega_block);

            core_map_add_value(&concrete_actor->assigned_blocks,
                            &stream_index, &mega_block_index);

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_READING_STREAMS
            printf("DEBUG setting offset to %" PRIu64 " for stream/%d\n",
                            offset, stream);
#endif

            thorium_actor_send_uint64_t(actor, stream, ACTION_INPUT_STREAM_SET_START_OFFSET, offset);

            return;
        }

        stream = *(int *)buffer;

        file_index = core_vector_size(&concrete_actor->counting_streams);
        local_file = *(char **)core_vector_at(&concrete_actor->files, file_index);

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_READING_STREAMS
        printf("DEBUG actor %d receives stream %d from spawner %d for file %s\n",
                        name, stream, source,
                        local_file);
#endif

        core_vector_push_back(&concrete_actor->counting_streams, &stream);

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_READING_STREAMS
        printf("asking stream/%d to open %s\n", stream, local_file);
#endif
        thorium_message_init(&new_message, ACTION_INPUT_OPEN, strlen(local_file) + 1, local_file);

#ifdef DEBUG_ISSUE_594
        thorium_message_print(&new_message);
        printf("SEND Buffer %s\n", local_file);
#endif

        thorium_actor_send(actor, stream, &new_message);
        thorium_message_destroy(&new_message);

        if (core_vector_size(&concrete_actor->counting_streams) != core_vector_size(&concrete_actor->files)) {

            thorium_actor_send_to_self_empty(actor, ACTION_INPUT_SPAWN);

        }

#ifdef DEBUG_ISSUE_594
        printf("EXIT Buffer %s\n", local_file);
#endif

    } else if (tag == ACTION_INPUT_OPEN_REPLY) {

        if (concrete_actor->state == BIOSAL_INPUT_CONTROLLER_STATE_SPAWN_READING_STREAMS) {

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_READING_STREAMS
            printf("DEBUG receives open.reply for reading stream/%d\n", source);
#endif
            concrete_actor->opened_streams++;

            if (concrete_actor->opened_streams == core_vector_size(&concrete_actor->mega_block_vector)) {
                thorium_actor_send_to_self_empty(actor, ACTION_INPUT_CONTROLLER_CREATE_STORES);
            }

            return;
        }

        concrete_actor->opened_streams++;

        stream = source;
        thorium_message_unpack_int(message, 0, &error);

        if (error == BIOSAL_INPUT_ERROR_NO_ERROR) {

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_LEVEL_2
            printf("DEBUG actor %d asks %d ACTION_INPUT_COUNT_IN_PARALLEL\n", name, stream);
#endif

            thorium_actor_send_vector(actor, stream, ACTION_INPUT_COUNT_IN_PARALLEL,
                            &concrete_actor->spawners);
        } else {

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_LEVEL_2
            printf("DEBUG actor %d received error %d from %d\n", name, error, stream);
#endif
            concrete_actor->counted++;
        }

	/* if all streams failed, notice supervisor */
        if (concrete_actor->counted == core_vector_size(&concrete_actor->files)) {

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_LEVEL_2
#endif
            printf("DEBUG %d: Error all streams failed.\n",
                            thorium_actor_name(actor));
            thorium_actor_send_to_supervisor_empty(actor, ACTION_INPUT_DISTRIBUTE_REPLY);
        }

/*
        if (concrete_actor->opened_streams == core_vector_size(&concrete_actor->files)) {

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG
            printf("DEBUG controller %d sends ACTION_INPUT_DISTRIBUTE_REPLY to supervisor %d [%d/%d]\n",
                            name, thorium_actor_supervisor(actor),
                            concrete_actor->opened_streams, core_vector_size(&concrete_actor->files));
#endif

        }
*/

    } else if (tag == ACTION_INPUT_COUNT_PROGRESS) {

        stream_index = core_vector_index_of(&concrete_actor->counting_streams, &source);
        local_file = core_vector_at_as_char_pointer(&concrete_actor->files, stream_index);
        thorium_message_unpack_int64_t(message, 0, &entries);

        bucket = (int64_t *)core_vector_at(&concrete_actor->counts, stream_index);

        printf("controller/%d receives progress from stream/%d file %s %" PRIu64 " entries so far\n",
                        name, source, local_file, entries);
        *bucket = entries;

    } else if (tag == ACTION_INPUT_COUNT_IN_PARALLEL_REPLY) {

        stream_index = core_vector_index_of(&concrete_actor->counting_streams, &source);
        local_file = core_vector_at_as_char_pointer(&concrete_actor->files, stream_index);

        core_vector_init(&mega_blocks, 0);
        core_vector_unpack(&mega_blocks, buffer);

        printf("DEBUG receive mega blocks from %d\n", source);
        /*
         * Update the file index for every mega block.
         */
        core_vector_iterator_init(&vector_iterator, &mega_blocks);

        bucket = (int64_t*)core_vector_at(&concrete_actor->counts, stream_index);
        (*bucket) = 0;

        while (core_vector_iterator_has_next(&vector_iterator)) {
            core_vector_iterator_next(&vector_iterator, (void **)&mega_block);

            printf("SETTING setting file to %d for mega block\n", stream_index);
            biosal_mega_block_set_file(mega_block, stream_index);

            entries = biosal_mega_block_get_entries_from_start(mega_block);

            printf("Cataloging %d ENTRIES\n", (int)entries);

            (*bucket) = entries;

            biosal_mega_block_print(mega_block);
        }

        core_vector_iterator_destroy(&vector_iterator);

        vector_bucket = (struct core_vector *)core_map_add(&concrete_actor->mega_blocks, &stream_index);
        core_vector_init_copy(vector_bucket, &mega_blocks);

        core_vector_destroy(&mega_blocks);

        concrete_actor->counted++;

        printf("controller/%d received from stream/%d for file %s %" PRIu64 " entries (final) %d/%d\n",
                        name, source, local_file, entries,
                        concrete_actor->counted, (int)core_vector_size(&concrete_actor->files));

        thorium_actor_send_reply_empty(actor, ACTION_INPUT_CLOSE);

        /* continue work here, tell supervisor about it */
        if (concrete_actor->counted == core_vector_size(&concrete_actor->files)) {
            thorium_actor_send_to_self_empty(actor, ACTION_INPUT_CONTROLLER_SPAWN_READING_STREAMS);
        }


    } else if (tag == ACTION_INPUT_DISTRIBUTE) {

        core_timer_start(&concrete_actor->input_timer);
        core_timer_start(&concrete_actor->counting_timer);

        /* for each file, spawn a stream to count */

        /* no files, return immediately
         */
        if (core_vector_size(&concrete_actor->files) == 0) {

            printf("Error: no file to distribute...\n");
            thorium_actor_send_reply_empty(actor, ACTION_INPUT_DISTRIBUTE_REPLY);
            return;
        }

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_LEVEL_2
        printf("DEBUG actor %d receives ACTION_INPUT_DISTRIBUTE\n", name);
#endif

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_LEVEL_2
        printf("DEBUG send ACTION_INPUT_SPAWN to self\n");
#endif

        thorium_actor_send_to_self_empty(actor, ACTION_INPUT_SPAWN);

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_LEVEL_2
        printf("DEBUG resizing counts to %d\n", core_vector_size(&concrete_actor->files));
#endif

        core_vector_resize(&concrete_actor->counts, core_vector_size(&concrete_actor->files));

        for (i = 0; i < core_vector_size(&concrete_actor->counts); i++) {
            bucket = (int64_t*)core_vector_at(&concrete_actor->counts, i);
            *bucket = 0;
        }

    } else if (tag == ACTION_INPUT_SPAWN && source == name) {

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_LEVEL_2
        printf("DEBUG ACTION_INPUT_SPAWN\n");
#endif

        script = SCRIPT_INPUT_STREAM;

        concrete_actor->state = BIOSAL_INPUT_CONTROLLER_STATE_SPAWN_STREAMS;

        /* the next file name to send is the current number of streams */
        i = core_vector_size(&concrete_actor->counting_streams);

        destination_index = i % core_vector_size(&concrete_actor->spawners);
        destination = *(int *)core_vector_at(&concrete_actor->spawners, destination_index);

        thorium_message_init(message, ACTION_SPAWN, sizeof(script), &script);
        thorium_actor_send(actor, destination, message);

        bucket = core_vector_at(&concrete_actor->files, i);
        local_file = *(char **)core_vector_at(&concrete_actor->files, i);

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_LEVEL_2
        printf("DEBUG890 local_file %p bucket %p index %d\n", local_file, (void *)bucket,
                        i);
#endif

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG
        printf("DEBUG actor %d spawns a stream for file %d/%d via spawner %d\n",
                        name, i, core_vector_size(&concrete_actor->files), destination);
#endif

        /* also, spawn 4 stores on each node */

    } else if (tag == ACTION_ASK_TO_STOP && ( source == thorium_actor_supervisor(actor)
                            || source == thorium_actor_name(actor))) {

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_LEVEL_2
#endif

        /* stop streams
         */
        for (i = 0; i < core_vector_size(&concrete_actor->counting_streams); i++) {
            stream = *(int *)core_vector_at(&concrete_actor->counting_streams, i);

            thorium_actor_send_empty(actor, stream, ACTION_ASK_TO_STOP);
        }
        for (i = 0; i < core_vector_size(&concrete_actor->reading_streams); i++) {
            stream = *(int *)core_vector_at(&concrete_actor->reading_streams, i);

            thorium_actor_send_empty(actor, stream, ACTION_ASK_TO_STOP);
        }



#if 0
        /* stop data stores
         */
        for (i = 0; i < core_vector_size(&concrete_actor->consumers); i++) {
            store = core_vector_at_as_int(&concrete_actor->consumers, i);

            thorium_actor_send_empty(actor, store, ACTION_ASK_TO_STOP);
        }
#endif
        /* stop partitioner
         */

        if (concrete_actor->partitioner != THORIUM_ACTOR_NOBODY) {
            thorium_actor_send_empty(actor,
                                concrete_actor->partitioner,
                        ACTION_ASK_TO_STOP);

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG
            printf("DEBUG controller %d sends ACTION_ASK_TO_STOP_REPLY to %d\n",
                        thorium_actor_name(actor),
                        thorium_message_source(message));
#endif

        }

        thorium_actor_send_reply_empty(actor, ACTION_ASK_TO_STOP_REPLY);

        /* stop self
         */
        thorium_actor_send_to_self_empty(actor, ACTION_STOP);

        thorium_actor_ask_to_stop(actor, message);

        printf("DEBUG controller %d dies\n", name);
#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG
#endif

    } else if (tag == ACTION_INPUT_CONTROLLER_CREATE_PARTITION && source == name) {

        spawner = *(int *)core_vector_at(&concrete_actor->spawners,
                        core_vector_size(&concrete_actor->spawners) / 2);

        thorium_actor_send_int(actor, spawner, ACTION_SPAWN,
                        SCRIPT_SEQUENCE_PARTITIONER);
        concrete_actor->state = BIOSAL_INPUT_CONTROLLER_STATE_SPAWN_PARTITIONER;

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG
        printf("DEBUG input controller %d spawns a partitioner via spawner %d\n",
                        name,  spawner);
#endif

    } else if (tag == ACTION_SEQUENCE_PARTITIONER_COMMAND_IS_READY) {

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG
        printf("DEBUG controller receives ACTION_SEQUENCE_PARTITIONER_COMMAND_IS_READY, asks for command\n");
#endif

        thorium_actor_send_reply_empty(actor, ACTION_SEQUENCE_PARTITIONER_GET_COMMAND);

    } else if (tag == ACTION_SEQUENCE_PARTITIONER_GET_COMMAND_REPLY) {

        biosal_input_controller_receive_command(actor, message);

    } else if (tag == ACTION_SEQUENCE_PARTITIONER_FINISHED) {

        thorium_actor_send_empty(actor,
                                concrete_actor->partitioner,
                        ACTION_ASK_TO_STOP);

        biosal_input_controller_verify_requests(actor, message);

    } else if (tag == ACTION_SEQUENCE_PARTITIONER_PROVIDE_STORE_ENTRY_COUNTS) {

        biosal_input_controller_receive_store_entry_counts(actor, message);

    } else if (tag == ACTION_RESERVE_REPLY) {

        concrete_actor->ready_consumers++;

        printf("DEBUG marker ACTION_RESERVE_REPLY %d/%d\n",
                        concrete_actor->ready_consumers,
                        (int)core_vector_size(&concrete_actor->consumers));

        if (concrete_actor->ready_consumers == core_vector_size(&concrete_actor->consumers)) {

            concrete_actor->ready_consumers = 0;
            printf("DEBUG all consumers are ready\n");
            thorium_actor_send_empty(actor,
                            concrete_actor->partitioner,
                            ACTION_SEQUENCE_PARTITIONER_PROVIDE_STORE_ENTRY_COUNTS_REPLY);
        }

    } else if (tag == ACTION_INPUT_PUSH_SEQUENCES_READY) {

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG
        printf("DEBUG biosal_input_controller_receive received ACTION_INPUT_PUSH_SEQUENCES_READY\n");
#endif

        stream_name = source;

        acquaintance_index = stream_name;
        stream_index = core_vector_index_of(&concrete_actor->reading_streams, &acquaintance_index);
        command_name = *(int *)core_vector_at(&concrete_actor->partition_commands,
                        stream_index);

        thorium_actor_send_int(actor,
                                concrete_actor->partitioner,
                        ACTION_SEQUENCE_PARTITIONER_GET_COMMAND_REPLY_REPLY,
                        command_name);

    } else if (tag == ACTION_INPUT_PUSH_SEQUENCES_REPLY) {

        stream_name = source;

        thorium_message_unpack_int(message, 0, &consumer);

        consumer_index = core_vector_index_of(&concrete_actor->consumers,
                        &consumer);

        bucket_for_requests = (int *)core_vector_at(&concrete_actor->consumer_active_requests, consumer_index);

        (*bucket_for_requests)--;

        biosal_input_controller_verify_requests(actor, message);

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_CONSUMERS
        printf("DEBUG consumer # %d has %d active requests\n",
                        consumer_index, *bucket_for_requests);
#endif


    } else if (tag == ACTION_SET_CONSUMERS) {

        core_vector_init(&concrete_actor->consumers, 0);
        core_vector_unpack(&concrete_actor->consumers, buffer);

        printf("controller %d receives %d consumers\n",
                        thorium_actor_name(actor),
                        (int)core_vector_size(&concrete_actor->consumers));

        for (i = 0; i < core_vector_size(&concrete_actor->consumers); i++) {
            core_vector_push_back_int(&concrete_actor->consumer_active_requests, 0);
        }

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG
        core_vector_print_int(&concrete_actor->consumers);
        printf("\n");
#endif
        thorium_actor_send_reply_empty(actor, ACTION_SET_CONSUMERS_REPLY);

    } else if (tag == ACTION_SET_BLOCK_SIZE) {

        thorium_message_unpack_int(message, 0, &concrete_actor->block_size);
        thorium_actor_send_reply_empty(actor, ACTION_SET_BLOCK_SIZE_REPLY);

    } else if (tag == ACTION_SEQUENCE_STORE_READY) {

        concrete_actor->filled_consumers++;

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG
        printf("DEBUG ACTION_SEQUENCE_STORE_READY %d/%d\n", concrete_actor->filled_consumers,
                        (int)core_vector_size(&concrete_actor->consumers));
#endif

        if (concrete_actor->filled_consumers == core_vector_size(&concrete_actor->consumers)) {
            concrete_actor->filled_consumers = 0;

            printf("DEBUG: all consumers are filled,  sending ACTION_INPUT_DISTRIBUTE_REPLY\n");

            core_timer_stop(&concrete_actor->input_timer);
            core_timer_stop(&concrete_actor->distribution_timer);

            core_timer_print_with_description(&concrete_actor->distribution_timer,
                            "Load input / Distribute input data");

            core_timer_print_with_description(&concrete_actor->input_timer,
                            "Load input");

            thorium_actor_send_to_supervisor_empty(actor, ACTION_INPUT_DISTRIBUTE_REPLY);
        }
    }
}
コード例 #13
0
ファイル: input_controller.c プロジェクト: huyba/biosal
void biosal_input_controller_spawn_streams(struct thorium_actor *actor, struct thorium_message *message)
{
    int spawner;
    struct biosal_input_controller *concrete_actor;
    struct core_vector_iterator iterator;
    int i;
    int j;
    int block_index;
    struct core_vector *vector;
    struct biosal_mega_block *block;

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_READING_STREAMS
    printf("DEBUG biosal_input_controller_spawn_streams\n");
#endif

    concrete_actor = (struct biosal_input_controller *)thorium_actor_concrete_actor(actor);
    concrete_actor->opened_streams = 0;
    concrete_actor->spawner = 0;

    /* gather mega blocks
     */

    block_index = 0;
    printf("DEBUG received MEGA BLOCKS\n");
    for (i = 0; i < core_vector_size(&concrete_actor->files); i++) {

        vector = (struct core_vector *)core_map_get(&concrete_actor->mega_blocks, &i);

        if (vector == NULL) {
            continue;
        }

        for (j = 0; j < core_vector_size(vector); j++) {
            block = (struct biosal_mega_block *)core_vector_at(vector, j);

            printf("BLOCK # %d ", block_index);
            block_index++;
            biosal_mega_block_print(block);

            core_vector_push_back(&concrete_actor->mega_block_vector, block);
        }
    }
    printf("DEBUG MEGA BLOCKS (total: %d)\n", block_index);

    core_vector_iterator_init(&iterator, &concrete_actor->mega_block_vector);

    while (core_vector_iterator_has_next(&iterator)) {
        core_vector_iterator_next(&iterator, NULL);
        spawner = core_vector_at_as_int(&concrete_actor->spawners, concrete_actor->spawner);

        concrete_actor->spawner++;
        concrete_actor->spawner %= core_vector_size(&concrete_actor->spawners);

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_READING_STREAMS
        printf("DEBUG asking %d to spawn script %d\n", spawner, SCRIPT_INPUT_STREAM);
#endif

        thorium_actor_send_int(actor, spawner, ACTION_SPAWN, SCRIPT_INPUT_STREAM);
    }

    core_vector_iterator_destroy(&iterator);

    concrete_actor->state = BIOSAL_INPUT_CONTROLLER_STATE_SPAWN_READING_STREAMS;
}
コード例 #14
0
ファイル: input_controller.c プロジェクト: huyba/biosal
void biosal_input_controller_receive_command(struct thorium_actor *actor, struct thorium_message *message)
{
    struct biosal_partition_command command;
    void *buffer;
    int stream_index;
    int store_index;
    int store_name;
    uint64_t store_first;
    uint64_t store_last;
    int command_name;
    int stream_name;
    int *bucket_for_command_name;
    int bytes;
    struct biosal_input_command input_command;
    void *new_buffer;
    struct thorium_message new_message;
    struct biosal_input_controller *concrete_actor;
    int *bucket;
    int *bucket_for_consumer;
    int consumer_index;

    concrete_actor = (struct biosal_input_controller *)thorium_actor_concrete_actor(actor);
    buffer = thorium_message_buffer(message);
    biosal_partition_command_unpack(&command, buffer);
    stream_index = biosal_partition_command_stream_index(&command);

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_COMMANDS
    printf("DEBUG biosal_input_controller_receive_command controller receives command for stream %d\n", stream_index);
    biosal_partition_command_print(&command);
#endif

    store_index = biosal_partition_command_store_index(&command);
    bucket_for_command_name = (int *)core_vector_at(&concrete_actor->partition_commands,
                    stream_index);
    bucket_for_consumer = (int *)core_vector_at(&concrete_actor->stream_consumers,
                    stream_index);

    stream_name = core_vector_at_as_int(&concrete_actor->reading_streams,
                    stream_index);

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_COMMANDS
    printf("DEBUG stream_index %d stream_name %d\n", stream_index, stream_name);
#endif

    store_name = *(int *)core_vector_at(&concrete_actor->consumers, store_index);
    store_first = biosal_partition_command_store_first(&command);
    store_last = biosal_partition_command_store_last(&command);

    biosal_input_command_init(&input_command, store_name, store_first, store_last);

    bytes = biosal_input_command_pack_size(&input_command,
                    &concrete_actor->codec);

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_COMMANDS
    printf("DEBUG input command\n");
    biosal_input_command_print(&input_command);

    printf("DEBUG biosal_input_controller_receive_command bytes %d\n",
                    bytes);
#endif

    new_buffer = thorium_actor_allocate(actor, bytes);
    biosal_input_command_pack(&input_command, new_buffer,
                    &concrete_actor->codec);

    thorium_message_init(&new_message, ACTION_INPUT_PUSH_SEQUENCES, bytes,
                    new_buffer);

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_COMMANDS
    printf("DEBUG biosal_input_controller_receive_command sending ACTION_INPUT_PUSH_SEQUENCES to %d (index %d)\n",
                    stream_name, stream_index);
    biosal_input_command_print(&input_command);

    printf("SENDING COMMAND TO stream/%d\n", stream_name);
#endif

    thorium_actor_send(actor, stream_name, &new_message);

    command_name = biosal_partition_command_name(&command);

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_COMMANDS
    printf("controller/%d processed input command %d %p\n", thorium_actor_name(actor), command_name,
                    (void *)bucket_for_command_name);
#endif

    *bucket_for_command_name = command_name;

    consumer_index = store_index;
    *bucket_for_consumer = consumer_index;

    bucket = (int *)core_vector_at(&concrete_actor->consumer_active_requests, consumer_index);

    (*bucket)++;

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_CONSUMERS
    printf("DEBUG consumer # %d has %d active requests\n",
                        consumer_index, *bucket);
#endif
}
コード例 #15
0
void biosal_assembly_arc_classifier_push_arc_block(struct thorium_actor *self, struct thorium_message *message)
{
    struct biosal_assembly_arc_classifier *concrete_self;
    int source;
    struct biosal_assembly_arc_block input_block;
    struct biosal_assembly_arc_block *output_block;
    struct core_vector output_blocks;
    struct core_memory_pool *ephemeral_memory;
    int consumer_count;
    struct core_vector *input_arcs;
    struct core_vector *output_arcs;
    int size;
    int i;
    struct biosal_assembly_arc *arc;
    void *buffer;
    int count;
    struct biosal_dna_kmer *kmer;
    int consumer_index;
    int arc_count;
    int consumer;
    struct thorium_message new_message;
    int new_count;
    void *new_buffer;
    int *bucket;
    int maximum_pending_requests;
    int maximum_buffer_length;
    int reservation;

    count = thorium_message_count(message);
    buffer = thorium_message_buffer(message);

    if (count == 0) {
        printf("Error, count is 0 (classifier_push_arc_block)\n");
        return;
    }

    concrete_self = (struct biosal_assembly_arc_classifier *)thorium_actor_concrete_actor(self);
    source = thorium_message_source(message);
    consumer_count = core_vector_size(&concrete_self->consumers);
    ephemeral_memory = thorium_actor_get_ephemeral_memory(self);

    CORE_DEBUGGER_LEAK_DETECTION_BEGIN(ephemeral_memory, classify_arcs);

    core_vector_init(&output_blocks, sizeof(struct biosal_assembly_arc_block));
    core_vector_set_memory_pool(&output_blocks, ephemeral_memory);

    biosal_assembly_arc_block_init(&input_block, ephemeral_memory, concrete_self->kmer_length,
                    &concrete_self->codec);

#ifdef BIOSAL_ASSEMBLY_ARC_CLASSIFIER_DEBUG
    printf("UNPACKING\n");
#endif

    biosal_assembly_arc_block_unpack(&input_block, buffer, concrete_self->kmer_length,
                    &concrete_self->codec, ephemeral_memory);

#ifdef BIOSAL_ASSEMBLY_ARC_CLASSIFIER_DEBUG
    printf("OK\n");
#endif

    input_arcs = biosal_assembly_arc_block_get_arcs(&input_block);

    /*
     * Configure the ephemeral memory reservation.
     */
    arc_count = core_vector_size(input_arcs);
    reservation = (arc_count / consumer_count) * 2;

    core_vector_resize(&output_blocks, consumer_count);

    CORE_DEBUGGER_ASSERT(!core_memory_pool_has_double_free(ephemeral_memory));

    /*
     * Initialize output blocks.
     * There is one for each destination.
     */
    for (i = 0; i < consumer_count; i++) {

        output_block = core_vector_at(&output_blocks, i);

        biosal_assembly_arc_block_init(output_block, ephemeral_memory, concrete_self->kmer_length,
                        &concrete_self->codec);

        biosal_assembly_arc_block_reserve(output_block, reservation);
    }

    size = core_vector_size(input_arcs);

    /*
     * Classify every arc in the input block
     * and put them in output blocks.
     */

#ifdef BIOSAL_ASSEMBLY_ARC_CLASSIFIER_DEBUG
    printf("ClassifyArcs arc_count= %d\n", size);

#endif

    CORE_DEBUGGER_ASSERT(!core_memory_pool_has_double_free(ephemeral_memory));

    for (i = 0; i < size; i++) {

        arc = core_vector_at(input_arcs, i);

        kmer = biosal_assembly_arc_source(arc);

        consumer_index = biosal_dna_kmer_store_index(kmer, consumer_count,
                        concrete_self->kmer_length, &concrete_self->codec,
                        ephemeral_memory);

        output_block = core_vector_at(&output_blocks, consumer_index);

        /*
         * Make a copy of the arc and copy it.
         * It will be freed
         */

        biosal_assembly_arc_block_add_arc_copy(output_block, arc,
                        concrete_self->kmer_length, &concrete_self->codec,
                        ephemeral_memory);
    }

    /*
     * Input arcs are not needed anymore.
     */
    biosal_assembly_arc_block_destroy(&input_block, ephemeral_memory);

    CORE_DEBUGGER_ASSERT(!core_memory_pool_has_double_free(ephemeral_memory));

    /*
     * Finally, send these output blocks to consumers.
     */

    maximum_pending_requests = 0;
    maximum_buffer_length = 0;

    /*
     * Figure out the maximum buffer length tor
     * messages.
     */
    for (i = 0; i < consumer_count; i++) {

        output_block = core_vector_at(&output_blocks, i);
        new_count = biosal_assembly_arc_block_pack_size(output_block, concrete_self->kmer_length,
                    &concrete_self->codec);

        if (new_count > maximum_buffer_length) {
            maximum_buffer_length = new_count;
        }
    }

#if 0
    printf("POOL_BALANCE %d\n",
                    core_memory_pool_profile_balance_count(ephemeral_memory));
#endif

    for (i = 0; i < consumer_count; i++) {

        output_block = core_vector_at(&output_blocks, i);
        output_arcs = biosal_assembly_arc_block_get_arcs(output_block);
        arc_count = core_vector_size(output_arcs);

        /*
         * Don't send an empty message.
         */
        if (arc_count > 0) {

            /*
             * Allocation is not required because new_count <= maximum_buffer_length
             */
            new_count = biosal_assembly_arc_block_pack_size(output_block, concrete_self->kmer_length,
                    &concrete_self->codec);

            new_buffer = thorium_actor_allocate(self, maximum_buffer_length);

            CORE_DEBUGGER_ASSERT(new_count <= maximum_buffer_length);

            biosal_assembly_arc_block_pack(output_block, new_buffer, concrete_self->kmer_length,
                    &concrete_self->codec);

            thorium_message_init(&new_message, ACTION_ASSEMBLY_PUSH_ARC_BLOCK,
                    new_count, new_buffer);

            consumer = core_vector_at_as_int(&concrete_self->consumers, i);

            /*
             * Send the message.
             */
            thorium_actor_send(self, consumer, &new_message);
            thorium_message_destroy(&new_message);

            /* update event counters for control.
             */
            bucket = core_vector_at(&concrete_self->pending_requests, i);
            ++(*bucket);
            ++concrete_self->active_requests;

            if (*bucket > maximum_pending_requests) {
                maximum_pending_requests = *bucket;
            }

            if (*bucket > concrete_self->maximum_pending_request_count) {
                ++concrete_self->consumer_count_above_threshold;
            }
        }

        CORE_DEBUGGER_ASSERT(!core_memory_pool_has_double_free(ephemeral_memory));

#if 0
        printf("i = %d\n", i);
#endif

        /*
         * Destroy output block.
         */
        biosal_assembly_arc_block_destroy(output_block,
                    ephemeral_memory);

        CORE_DEBUGGER_LEAK_CHECK_DOUBLE_FREE(ephemeral_memory);
        CORE_DEBUGGER_ASSERT(!core_memory_pool_has_double_free(ephemeral_memory));
    }

    core_vector_destroy(&output_blocks);

    CORE_DEBUGGER_ASSERT(!core_memory_pool_has_double_free(ephemeral_memory));

    CORE_DEBUGGER_LEAK_CHECK_DOUBLE_FREE(ephemeral_memory);

    /*
     * Check if a response must be sent now.
     */

    ++concrete_self->received_blocks;
    concrete_self->source = source;

    /*
     * Only send a direct reply if there is enough memory.
     *
     * As long as maximum_pending_requests is lower than maximum_pending_request_count,
     * there is still space for at least one additional request.
     */
    if (maximum_pending_requests < concrete_self->maximum_pending_request_count
            && core_memory_has_enough_bytes()) {

        thorium_actor_send_empty(self, concrete_self->source,
                    ACTION_ASSEMBLY_PUSH_ARC_BLOCK_REPLY);
    } else {

        concrete_self->producer_is_waiting = 1;
    }

    CORE_DEBUGGER_LEAK_DETECTION_END(ephemeral_memory, classify_arcs);
}
コード例 #16
0
ファイル: balancer.c プロジェクト: bioparr/biosal
void thorium_balancer_balance(struct thorium_balancer *self)
{
    /*
     * The 95th percentile is useful:
     * \see http://en.wikipedia.org/wiki/Burstable_billing
     * \see http://www.init7.net/en/backbone/95-percent-rule
     */
    int load_percentile_50;
    struct core_timer timer;

    int i;
    struct core_vector loads;
    struct core_vector loads_unsorted;
    struct core_vector burdened_workers;
    struct core_vector stalled_workers;
    struct thorium_worker *worker;
    struct thorium_node *node;

    /*struct core_set *set;*/
    struct core_pair pair;
    struct core_vector_iterator vector_iterator;
    int old_worker;
    int actor_name;
    int messages;
    int maximum;
    int with_maximum;
    struct core_map *set;
    struct core_map_iterator set_iterator;
    int stalled_index;
    int stalled_count;
    int new_worker_index;
    struct core_vector migrations;
    struct thorium_migration migration;
    struct thorium_migration *migration_to_do;
    struct thorium_actor *actor;
    int candidates;

    int load_value;
    int remaining_load;
    int projected_load;

    struct core_vector actors_to_migrate;
    int total;
    int with_messages;
    int stalled_percentile;
    int burdened_percentile;

    int old_total;
    int old_load;
    int new_load;
    int predicted_new_load;
    struct core_pair *pair_pointer;
    struct thorium_worker *new_worker;
    /*int new_total;*/
    int actor_load;

    int test_stalled_index;
    int tests;
    int found_match;
    int spawned_actors;
    int killed_actors;
    int perfect;

#ifdef THORIUM_SCHEDULER_ENABLE_SYMMETRIC_SCHEDULING
    struct core_map symmetric_actor_scripts;
    int script;
#endif

    node = thorium_worker_pool_get_node(self->pool);

    spawned_actors = thorium_node_get_counter(node, CORE_COUNTER_SPAWNED_ACTORS);

    /* There is nothing to balance...
     */
    if (spawned_actors == 0) {
        return;
    }

    killed_actors = thorium_node_get_counter(node, CORE_COUNTER_KILLED_ACTORS);

    /*
     * The system can probably not be balanced to get in
     * a better shape anyway.
     */
    if (spawned_actors == self->last_spawned_actors
                    && killed_actors == self->last_killed_actors
                    && self->last_migrations == 0) {

        printf("SCHEDULER: balance can not be improved because nothing changed.\n");
        return;
    }

    /* Check if we have perfection
     */

    perfect = 1;
    for (i = 0; i < thorium_worker_pool_worker_count(self->pool); i++) {
        worker = thorium_worker_pool_get_worker(self->pool, i);

        load_value = thorium_worker_get_epoch_load(worker) * 100;

        if (load_value != 100) {
            perfect = 0;
            break;
        }
    }

    if (perfect) {
        printf("SCHEDULER: perfect balance can not be improved.\n");
        return;
    }

    /* update counters
     */
    self->last_spawned_actors = spawned_actors;
    self->last_killed_actors = killed_actors;

    /* Otherwise, try to balance things
     */
    core_timer_init(&timer);

    core_timer_start(&timer);

#ifdef THORIUM_SCHEDULER_ENABLE_SYMMETRIC_SCHEDULING
    core_map_init(&symmetric_actor_scripts, sizeof(int), sizeof(int));

    thorium_balancer_detect_symmetric_scripts(self, &symmetric_actor_scripts);
#endif

#ifdef THORIUM_WORKER_ENABLE_LOCK
    /* Lock all workers first
     */
    for (i = 0; i < thorium_worker_pool_worker_count(self->pool); i++) {
        worker = thorium_worker_pool_get_worker(self->pool, i);

        thorium_worker_lock(worker);
    }
#endif

    core_vector_init(&migrations, sizeof(struct thorium_migration));

#ifdef THORIUM_SCHEDULER_ENABLE_VERBOSITY
    printf("BALANCING\n");
#endif

    core_vector_init(&loads, sizeof(int));
    core_vector_init(&loads_unsorted, sizeof(int));
    core_vector_init(&burdened_workers, sizeof(struct core_pair));
    core_vector_init(&stalled_workers, sizeof(struct core_pair));

    core_vector_init(&actors_to_migrate, sizeof(struct core_pair));

    for (i = 0; i < thorium_worker_pool_worker_count(self->pool); i++) {
        worker = thorium_worker_pool_get_worker(self->pool, i);
        load_value = thorium_worker_get_scheduling_epoch_load(worker) * SCHEDULER_PRECISION;

#if 0
        printf("DEBUG LOAD %d %d\n", i, load_value);
#endif

        core_vector_push_back(&loads, &load_value);
        core_vector_push_back(&loads_unsorted, &load_value);
    }

    core_vector_sort_int(&loads);

    stalled_percentile = core_statistics_get_percentile_int(&loads, SCHEDULER_WINDOW);
    /*load_percentile_25 = core_statistics_get_percentile_int(&loads, 25);*/
    load_percentile_50 = core_statistics_get_percentile_int(&loads, 50);
    /*load_percentile_75 = core_statistics_get_percentile_int(&loads, 75);*/
    burdened_percentile = core_statistics_get_percentile_int(&loads, 100 - SCHEDULER_WINDOW);

#ifdef THORIUM_SCHEDULER_ENABLE_VERBOSITY
    printf("Percentiles for epoch loads: ");
    core_statistics_print_percentiles_int(&loads);
#endif

    for (i = 0; i < thorium_worker_pool_worker_count(self->pool); i++) {
        worker = thorium_worker_pool_get_worker(self->pool, i);
        load_value = core_vector_at_as_int(&loads_unsorted, i);

        set = thorium_worker_get_actors(worker);

        if (stalled_percentile == burdened_percentile) {

#ifdef THORIUM_SCHEDULER_ENABLE_VERBOSITY
            printf("scheduling_class:%s ",
                            THORIUM_CLASS_NORMAL_STRING);
#endif

        } else if (load_value <= stalled_percentile) {

#ifdef THORIUM_SCHEDULER_ENABLE_VERBOSITY
            printf("scheduling_class:%s ",
                            THORIUM_CLASS_STALLED_STRING);
#endif

            core_pair_init(&pair, load_value, i);
            core_vector_push_back(&stalled_workers, &pair);

        } else if (load_value >= burdened_percentile) {

#ifdef THORIUM_SCHEDULER_ENABLE_VERBOSITY
            printf("scheduling_class:%s ",
                            THORIUM_CLASS_BURDENED_STRING);
#endif

            core_pair_init(&pair, load_value, i);
            core_vector_push_back(&burdened_workers, &pair);
        } else {
#ifdef THORIUM_SCHEDULER_ENABLE_VERBOSITY
            printf("scheduling_class:%s ",
                            THORIUM_CLASS_NORMAL_STRING);
#endif
        }

#ifdef THORIUM_SCHEDULER_ENABLE_VERBOSITY
        thorium_worker_print_actors(worker, self);
#endif

    }

    core_vector_sort_int_reverse(&burdened_workers);
    core_vector_sort_int(&stalled_workers);

    stalled_count = core_vector_size(&stalled_workers);

#ifdef THORIUM_SCHEDULER_ENABLE_VERBOSITY
    printf("MIGRATIONS (stalled: %d, burdened: %d)\n", (int)core_vector_size(&stalled_workers),
                    (int)core_vector_size(&burdened_workers));
#endif

    stalled_index = 0;
    core_vector_iterator_init(&vector_iterator, &burdened_workers);

    while (stalled_count > 0
                    && core_vector_iterator_get_next_value(&vector_iterator, &pair)) {

        old_worker = core_pair_get_second(&pair);

        worker = thorium_worker_pool_get_worker(self->pool, old_worker);
        set = thorium_worker_get_actors(worker);

        /*
        thorium_worker_print_actors(worker);
        printf("\n");
        */

        /*
         * Lock the worker and try to select actors for migration
         */
        core_map_iterator_init(&set_iterator, set);

        maximum = -1;
        with_maximum = 0;
        total = 0;
        with_messages = 0;

        while (core_map_iterator_get_next_key_and_value(&set_iterator, &actor_name, NULL)) {

            actor = thorium_node_get_actor_from_name(thorium_worker_pool_get_node(self->pool), actor_name);
            messages = thorium_balancer_get_actor_production(self, actor);

            if (maximum == -1 || messages > maximum) {
                maximum = messages;
                with_maximum = 1;
            } else if (messages == maximum) {
                with_maximum++;
            }

            if (messages > 0) {
                ++with_messages;
            }

            total += messages;
        }

        core_map_iterator_destroy(&set_iterator);

        core_map_iterator_init(&set_iterator, set);

        --with_maximum;

        candidates = 0;
        load_value = thorium_worker_get_scheduling_epoch_load(worker) * SCHEDULER_PRECISION;

        remaining_load = load_value;

#if 0
        printf("maximum %d with_maximum %d\n", maximum, with_maximum);
#endif

        while (core_map_iterator_get_next_key_and_value(&set_iterator, &actor_name, NULL)) {

            actor = thorium_node_get_actor_from_name(thorium_worker_pool_get_node(self->pool), actor_name);

            if (actor == NULL) {
                continue;
            }
            messages = thorium_balancer_get_actor_production(self, actor);

#ifdef THORIUM_SCHEDULER_ENABLE_SYMMETRIC_SCHEDULING
            script = thorium_actor_script(actor);


            /* symmetric actors are migrated elsewhere.
             */
            if (core_map_get_value(&symmetric_actor_scripts, &script, NULL)) {
                continue;
            }
#endif

            /* Simulate the remaining load
             */
            projected_load = remaining_load;
            projected_load -= ((0.0 + messages) / total) * load_value;

#ifdef THORIUM_SCHEDULER_DEBUG
            printf(" TESTING actor %d, production was %d, projected_load is %d (- %d * (1 - %d/%d)\n",
                            actor_name, messages, projected_load,
                            load_value, messages, total);
#endif

            /* An actor without any queued messages should not be migrated
             */
            if (messages > 0
                            && ((with_maximum > 0 && messages == maximum) || messages < maximum)
                /*
                 * Avoid removing too many actors because
                 * generating a stalled one is not desired
                 */
                    && (projected_load >= load_percentile_50

                /*
                 * The previous rule does not apply when there
                 * are 2 actors.
                 */
                   || with_messages == 2) ) {

                remaining_load = projected_load;

                candidates++;

                if (messages == maximum) {
                    --with_maximum;
                }


                core_pair_init(&pair, messages, actor_name);
                core_vector_push_back(&actors_to_migrate, &pair);

#ifdef THORIUM_SCHEDULER_DEBUG
                printf("early CANDIDATE for migration: actor %d, worker %d\n",
                                actor_name, old_worker);
#endif
            }
        }
        core_map_iterator_destroy(&set_iterator);

    }

    core_vector_iterator_destroy(&vector_iterator);

    /* Sort the candidates
     */

    /*
    core_vector_sort_int(&actors_to_migrate);

    printf("Percentiles for production: ");
    core_statistics_print_percentiles_int(&actors_to_migrate);
    */

    /* Sort them in reverse order.
     */
    core_vector_sort_int_reverse(&actors_to_migrate);

    core_vector_iterator_init(&vector_iterator, &actors_to_migrate);

    /* For each highly active actor,
     * try to match it with a stalled worker
     */
    while (core_vector_iterator_get_next_value(&vector_iterator, &pair)) {

        actor_name = core_pair_get_second(&pair);

        actor = thorium_node_get_actor_from_name(thorium_worker_pool_get_node(self->pool), actor_name);

        if (actor == NULL) {
           continue;
        }

        messages = thorium_balancer_get_actor_production(self, actor);
        old_worker = thorium_actor_assigned_worker(actor);

        worker = thorium_worker_pool_get_worker(self->pool, old_worker);

        /* old_total can not be 0 because otherwise the would not
         * be burdened.
         */
        old_total = thorium_worker_get_production(worker, self);
        with_messages = thorium_worker_get_producer_count(worker, self);
        old_load = thorium_worker_get_scheduling_epoch_load(worker) * SCHEDULER_PRECISION;
        actor_load = ((0.0 + messages) / old_total) * old_load;

        /* Try to find a stalled worker that can take it.
         */

        test_stalled_index = stalled_index;
        tests = 0;
        predicted_new_load = 0;

        found_match = 0;
        while (tests < stalled_count) {

            core_vector_get_value(&stalled_workers, test_stalled_index, &pair);
            new_worker_index = core_pair_get_second(&pair);

            new_worker = thorium_worker_pool_get_worker(self->pool, new_worker_index);
            new_load = thorium_worker_get_scheduling_epoch_load(new_worker) * SCHEDULER_PRECISION;
        /*new_total = thorium_worker_get_production(new_worker);*/

            predicted_new_load = new_load + actor_load;

            if (predicted_new_load > SCHEDULER_PRECISION /* && with_messages != 2 */) {
#ifdef THORIUM_SCHEDULER_DEBUG
                printf("Scheduler: skipping actor %d, predicted load is %d >= 100\n",
                           actor_name, predicted_new_load);
#endif

                ++tests;
                ++test_stalled_index;

                if (test_stalled_index == stalled_count) {
                    test_stalled_index = 0;
                }
                continue;
            }

            /* Otherwise, this stalled worker is fine...
             */
            stalled_index = test_stalled_index;
            found_match = 1;

            break;
        }

        /* This actor can not be migrated to any stalled worker.
         */
        if (!found_match) {
            continue;
        }

        /* Otherwise, update the load of the stalled one and go forward with the change.
         */

        pair_pointer = (struct core_pair *)core_vector_at(&stalled_workers, stalled_index);

        core_pair_set_first(pair_pointer, predicted_new_load);

        ++stalled_index;

        if (stalled_index == stalled_count) {
            stalled_index = 0;
        }


#if 0
        new_worker = thorium_worker_pool_get_worker(pool, new_worker_index);
        printf(" CANDIDATE: actor %d old worker %d (%d - %d = %d) new worker %d (%d + %d = %d)\n",
                        actor_name,
                        old_worker, value, messages, 2new_score,
                        new_worker_index, new_worker_old_score, messages, new_worker_new_score);
#endif

        thorium_migration_init(&migration, actor_name, old_worker, new_worker_index);
        core_vector_push_back(&migrations, &migration);
        thorium_migration_destroy(&migration);

    }

    core_vector_iterator_destroy(&vector_iterator);

    core_vector_destroy(&stalled_workers);
    core_vector_destroy(&burdened_workers);
    core_vector_destroy(&loads);
    core_vector_destroy(&loads_unsorted);
    core_vector_destroy(&actors_to_migrate);

    /* Update the last values
     */
    for (i = 0; i < thorium_worker_pool_worker_count(self->pool); i++) {

        worker = thorium_worker_pool_get_worker(self->pool, i);

        set = thorium_worker_get_actors(worker);

        core_map_iterator_init(&set_iterator, set);

        while (core_map_iterator_get_next_key_and_value(&set_iterator, &actor_name, NULL)) {
            actor = thorium_node_get_actor_from_name(thorium_worker_pool_get_node(self->pool), actor_name);
            thorium_balancer_update_actor_production(self, actor);
        }
        core_map_iterator_destroy(&set_iterator);

        thorium_worker_reset_scheduling_epoch(worker);
    }

#ifdef THORIUM_SCHEDULER_ENABLE_SYMMETRIC_SCHEDULING
    /* Generate migrations for symmetric actors.
     */

    thorium_balancer_generate_symmetric_migrations(self, &symmetric_actor_scripts, &migrations);
#endif

    /* Actually do the migrations
     */
    core_vector_iterator_init(&vector_iterator, &migrations);

    while (core_vector_iterator_next(&vector_iterator, (void **)&migration_to_do)) {

        thorium_balancer_migrate(self, migration_to_do);
    }

    core_vector_iterator_destroy(&vector_iterator);

    self->last_migrations = core_vector_size(&migrations);

    core_vector_destroy(&migrations);

#ifdef THORIUM_WORKER_ENABLE_LOCK
    /* Unlock all workers
     */
    for (i = 0; i < thorium_worker_pool_worker_count(self->pool); i++) {
        worker = thorium_worker_pool_get_worker(self->pool, i);

        thorium_worker_unlock(worker);
    }
#endif

#ifdef THORIUM_SCHEDULER_ENABLE_SYMMETRIC_SCHEDULING
    core_map_destroy(&symmetric_actor_scripts);
#endif

    core_timer_stop(&timer);

    printf("SCHEDULER: elapsed time for balancing: %d us, %d migrations performed\n",
                    (int)(core_timer_get_elapsed_nanoseconds(&timer) / 1000),
                    self->last_migrations);
}