コード例 #1
0
ファイル: cpCollision.c プロジェクト: Jornason/LearnCocos2D
// Recursive implementatino of the GJK loop.
static inline struct ClosestPoints
GJKRecurse(const struct SupportContext *ctx, const struct MinkowskiPoint v0, const struct MinkowskiPoint v1, const int iteration)
{
    if(iteration > MAX_GJK_ITERATIONS) {
        cpAssertWarn(iteration < WARN_GJK_ITERATIONS, "High GJK iterations: %d", iteration);
        return ClosestPointsNew(v0, v1);
    }

    cpVect delta = cpvsub(v1.ab, v0.ab);
    // TODO: should this be an area2x check?
    if(cpvcross(delta, cpvadd(v0.ab, v1.ab)) > 0.0f) {
        // Origin is behind axis. Flip and try again.
        return GJKRecurse(ctx, v1, v0, iteration);
    } else {
        cpFloat t = ClosestT(v0.ab, v1.ab);
        cpVect n = (-1.0f < t && t < 1.0f ? cpvperp(delta) : cpvneg(LerpT(v0.ab, v1.ab, t)));
        struct MinkowskiPoint p = Support(ctx, n);

#if DRAW_GJK
        ChipmunkDebugDrawSegment(v0.ab, v1.ab, RGBAColor(1, 1, 1, 1));
        cpVect c = cpvlerp(v0.ab, v1.ab, 0.5);
        ChipmunkDebugDrawSegment(c, cpvadd(c, cpvmult(cpvnormalize(n), 5.0)), RGBAColor(1, 0, 0, 1));

        ChipmunkDebugDrawDot(5.0, p.ab, LAColor(1, 1));
#endif

        if(
            cpvcross(cpvsub(v1.ab, p.ab), cpvadd(v1.ab, p.ab)) > 0.0f &&
            cpvcross(cpvsub(v0.ab, p.ab), cpvadd(v0.ab, p.ab)) < 0.0f
        ) {
            // The triangle v0, p, v1 contains the origin. Use EPA to find the MSA.
            cpAssertWarn(iteration < WARN_GJK_ITERATIONS, "High GJK->EPA iterations: %d", iteration);
            return EPA(ctx, v0, p, v1);
        } else {
            if(cpvdot(p.ab, n) <= cpfmax(cpvdot(v0.ab, n), cpvdot(v1.ab, n))) {
                // The edge v0, v1 that we already have is the closest to (0, 0) since p was not closer.
                cpAssertWarn(iteration < WARN_GJK_ITERATIONS, "High GJK iterations: %d", iteration);
                return ClosestPointsNew(v0, v1);
            } else {
                // p was closer to the origin than our existing edge.
                // Need to figure out which existing point to drop.
                if(ClosestDist(v0.ab, p.ab) < ClosestDist(p.ab, v1.ab)) {
                    return GJKRecurse(ctx, v0, p, iteration + 1);
                } else {
                    return GJKRecurse(ctx, p, v1, iteration + 1);
                }
            }
        }
    }
}
コード例 #2
0
void
cpSpaceHashRenderDebug(cpSpatialIndex *index)
{
	if(index->klass != &klass){
		cpAssertWarn(cpFalse, "Ignoring cpSpaceHashRenderDebug() call to non-spatial hash spatial index.");
		return;
	}
	
	cpSpaceHash *hash = (cpSpaceHash *)index;
	cpBB bb = cpBBNew(-320, -240, 320, 240);
	
	cpFloat dim = hash->celldim;
	int n = hash->numcells;
	
	int l = (int)floor(bb.l/dim);
	int r = (int)floor(bb.r/dim);
	int b = (int)floor(bb.b/dim);
	int t = (int)floor(bb.t/dim);
	
	for(int i=l; i<=r; i++){
		for(int j=b; j<=t; j++){
			int cell_count = 0;
			
			int index = hash_func(i,j,n);
			for(cpSpaceHashBin *bin = hash->table[index]; bin; bin = bin->next)
				cell_count++;
			
			GLfloat v = 1.0f - (GLfloat)cell_count/10.0f;
			glColor3f(v,v,v);
			glRectf(i*dim, j*dim, (i + 1)*dim, (j + 1)*dim);
		}
	}
}
コード例 #3
0
static inline struct ClosestPoints
GJKRecurse(const struct SupportContext *ctx, const struct MinkowskiPoint v0, const struct MinkowskiPoint v1, const int iteration)
{
	if(iteration > MAX_GJK_ITERATIONS){
		cpAssertWarn(iteration < WARN_GJK_ITERATIONS, "High GJK iterations: %d", iteration);
		return ClosestPointsNew(v0, v1);
	}
	
	cpVect delta = cpvsub(v1.ab, v0.ab);
	if(cpvcross(delta, cpvadd(v0.ab, v1.ab)) > 0.0f){
		// Origin is behind axis. Flip and try again.
		return GJKRecurse(ctx, v1, v0, iteration + 1);
	} else {
		cpFloat t = ClosestT(v0.ab, v1.ab);
		cpVect n = (-1.0f < t && t < 1.0f ? cpvperp(delta) : cpvneg(LerpT(v0.ab, v1.ab, t)));
		struct MinkowskiPoint p = Support(ctx, n);
		
#if DRAW_GJK
		ChipmunkDebugDrawSegment(v0.ab, v1.ab, RGBAColor(1, 1, 1, 1));
		cpVect c = cpvlerp(v0.ab, v1.ab, 0.5);
		ChipmunkDebugDrawSegment(c, cpvadd(c, cpvmult(cpvnormalize(n), 5.0)), RGBAColor(1, 0, 0, 1));
		
		ChipmunkDebugDrawDot(5.0, p.ab, LAColor(1, 1));
#endif
		
		if(
			cpvcross(cpvsub(v1.ab, p.ab), cpvadd(v1.ab, p.ab)) > 0.0f &&
			cpvcross(cpvsub(v0.ab, p.ab), cpvadd(v0.ab, p.ab)) < 0.0f
		){
			cpAssertWarn(iteration < WARN_GJK_ITERATIONS, "High GJK->EPA iterations: %d", iteration);
			// The triangle v0, p, v1 contains the origin. Use EPA to find the MSA.
			return EPA(ctx, v0, p, v1);
		} else {
			// The new point must be farther along the normal than the existing points.
			if(cpvdot(p.ab, n) <= cpfmax(cpvdot(v0.ab, n), cpvdot(v1.ab, n))){
				cpAssertWarn(iteration < WARN_GJK_ITERATIONS, "High GJK iterations: %d", iteration);
				return ClosestPointsNew(v0, v1);
			} else {
				if(ClosestDist(v0.ab, p.ab) < ClosestDist(p.ab, v1.ab)){
					return GJKRecurse(ctx, v0, p, iteration + 1);
				} else {
					return GJKRecurse(ctx, p, v1, iteration + 1);
				}
			}
		}
	}
}
コード例 #4
0
ファイル: cpCollision.c プロジェクト: cxuhua/cxengine
// Recursive implementation of the EPA loop.
// Each recursion adds a point to the convex hull until it's known that we have the closest point on the surface.
static struct ClosestPoints
EPARecurse(const struct SupportContext *ctx, const int count, const struct MinkowskiPoint *hull, const int iteration)
{
    int mini = 0;
    cpFloat minDist = INFINITY;

    // TODO: precalculate this when building the hull and save a step.
    // Find the closest segment hull[i] and hull[i + 1] to (0, 0)
    for(int j=0, i=count-1; j<count; i=j, j++) {
        cpFloat d = ClosestDist(hull[i].ab, hull[j].ab);
        if(d < minDist) {
            minDist = d;
            mini = i;
        }
    }

    struct MinkowskiPoint v0 = hull[mini];
    struct MinkowskiPoint v1 = hull[(mini + 1)%count];
    cpAssertSoft(!cpveql(v0.ab, v1.ab), "Internal Error: EPA vertexes are the same (%d and %d)", mini, (mini + 1)%count);

    // Check if there is a point on the minkowski difference beyond this edge.
    struct MinkowskiPoint p = Support(ctx, cpvperp(cpvsub(v1.ab, v0.ab)));

#if DRAW_EPA
    cpVect verts[count];
    for(int i=0; i<count; i++) verts[i] = hull[i].ab;

    ChipmunkDebugDrawPolygon(count, verts, 0.0, RGBAColor(1, 1, 0, 1), RGBAColor(1, 1, 0, 0.25));
    ChipmunkDebugDrawSegment(v0.ab, v1.ab, RGBAColor(1, 0, 0, 1));

    ChipmunkDebugDrawDot(5, p.ab, LAColor(1, 1));
#endif

    if(CheckArea(cpvsub(v1.ab, v0.ab), cpvadd(cpvsub(p.ab, v0.ab), cpvsub(p.ab, v1.ab))) && iteration < MAX_EPA_ITERATIONS) {
        // Rebuild the convex hull by inserting p.
        struct MinkowskiPoint *hull2 = (struct MinkowskiPoint *)alloca((count + 1)*sizeof(struct MinkowskiPoint));
        int count2 = 1;
        hull2[0] = p;

        for(int i=0; i<count; i++) {
            int index = (mini + 1 + i)%count;

            cpVect h0 = hull2[count2 - 1].ab;
            cpVect h1 = hull[index].ab;
            cpVect h2 = (i + 1 < count ? hull[(index + 1)%count] : p).ab;

            if(CheckArea(cpvsub(h2, h0), cpvadd(cpvsub(h1, h0), cpvsub(h1, h2)))) {
                hull2[count2] = hull[index];
                count2++;
            }
        }

        return EPARecurse(ctx, count2, hull2, iteration + 1);
    } else {
        // Could not find a new point to insert, so we have found the closest edge of the minkowski difference.
        cpAssertWarn(iteration < WARN_EPA_ITERATIONS, "High EPA iterations: %d", iteration);
        return ClosestPointsNew(v0, v1);
    }
}
コード例 #5
0
ファイル: cpSpace.c プロジェクト: rickystone/TwilightGolf
void
cpSpaceRemoveBody(cpSpace *space, cpBody *body)
{
	cpAssertWarn(cpArrayContains(space->bodies, body),
		"Cannot remove a body that was never added to the space. (Removed twice maybe?)");
	cpAssertSpaceUnlocked(space);
	
	cpArrayDeleteObj(space->bodies, body);
}
コード例 #6
0
static struct ClosestPoints
EPARecurse(const struct SupportContext *ctx, const int count, const struct MinkowskiPoint *hull, const int iteration)
{
	int mini = 0;
	cpFloat minDist = INFINITY;
	
	// TODO: precalculate this when building the hull and save a step.
	for(int j=0, i=count-1; j<count; i=j, j++){
		cpFloat d = ClosestDist(hull[i].ab, hull[j].ab);
		if(d < minDist){
			minDist = d;
			mini = i;
		}
	}
	
	struct MinkowskiPoint v0 = hull[mini];
	struct MinkowskiPoint v1 = hull[(mini + 1)%count];
	cpAssertSoft(!cpveql(v0.ab, v1.ab), "Internal Error: EPA vertexes are the same (%d and %d)", mini, (mini + 1)%count);
	
	struct MinkowskiPoint p = Support(ctx, cpvperp(cpvsub(v1.ab, v0.ab)));
	
#if DRAW_EPA
	cpVect verts[count];
	for(int i=0; i<count; i++) verts[i] = hull[i].ab;
	
	ChipmunkDebugDrawPolygon(count, verts, 0.0, RGBAColor(1, 1, 0, 1), RGBAColor(1, 1, 0, 0.25));
	ChipmunkDebugDrawSegment(v0.ab, v1.ab, RGBAColor(1, 0, 0, 1));
	
	ChipmunkDebugDrawDot(5, p.ab, LAColor(1, 1));
#endif
	
	cpFloat area2x = cpvcross(cpvsub(v1.ab, v0.ab), cpvadd(cpvsub(p.ab, v0.ab), cpvsub(p.ab, v1.ab)));
	if(area2x > 0.0f && iteration < MAX_EPA_ITERATIONS){
		int count2 = 1;
		struct MinkowskiPoint *hull2 = (struct MinkowskiPoint *)alloca((count + 1)*sizeof(struct MinkowskiPoint));
		hull2[0] = p;
		
		for(int i=0; i<count; i++){
			int index = (mini + 1 + i)%count;
			
			cpVect h0 = hull2[count2 - 1].ab;
			cpVect h1 = hull[index].ab;
			cpVect h2 = (i + 1 < count ? hull[(index + 1)%count] : p).ab;
			
			// TODO: Should this be changed to an area2x check?
			if(cpvcross(cpvsub(h2, h0), cpvsub(h1, h0)) > 0.0f){
				hull2[count2] = hull[index];
				count2++;
			}
		}
		
		return EPARecurse(ctx, count2, hull2, iteration + 1);
	} else {
		cpAssertWarn(iteration < WARN_EPA_ITERATIONS, "High EPA iterations: %d", iteration);
		return ClosestPointsNew(v0, v1);
	}
}
コード例 #7
0
ファイル: cpSpace.c プロジェクト: rickystone/TwilightGolf
void
cpSpaceRemoveConstraint(cpSpace *space, cpConstraint *constraint)
{
	cpAssertWarn(cpArrayContains(space->constraints, constraint),
		"Cannot remove a constraint that was never added to the space. (Removed twice maybe?)");
//	cpAssertSpaceUnlocked(space); Should be safe as long as its not from a constraint callback.
	
	cpArrayDeleteObj(space->constraints, constraint);
}
コード例 #8
0
ファイル: cpBBTree.c プロジェクト: 0xiaohui00/Cocos2dx-Wechat
void
cpBBTreeRenderDebug(cpSpatialIndex *index){
	if(index->klass != &klass){
		cpAssertWarn(cpFalse, "Ignoring cpBBTreeRenderDebug() call to non-tree spatial index.");
		return;
	}
	
	cpBBTree *tree = (cpBBTree *)index;
	if(tree->root) NodeRender(tree->root, 0);
}
コード例 #9
0
ファイル: cpBBTree.c プロジェクト: 0xiaohui00/Cocos2dx-Wechat
void
cpBBTreeSetVelocityFunc(cpSpatialIndex *index, cpBBTreeVelocityFunc func)
{
	if(index->klass != Klass()){
		cpAssertWarn(cpFalse, "Ignoring cpBBTreeSetVelocityFunc() call to non-tree spatial index.");
		return;
	}
	
	((cpBBTree *)index)->velocityFunc = func;
}
コード例 #10
0
ファイル: cpSpace.c プロジェクト: harad/Last-Escape
void
cpSpaceRemoveBody(cpSpace *space, cpBody *body)
{
	cpAssertWarn(body->space == space,
		"Cannot remove a body that was not added to the space. (Removed twice maybe?)");
	cpAssertSpaceUnlocked(space);
	
	cpBodyActivate(body);
	cpArrayDeleteObj(space->bodies, body);
	body->space = NULL;
}
コード例 #11
0
ファイル: cpSpace.c プロジェクト: rickystone/TwilightGolf
void
cpSpaceRemoveStaticShape(cpSpace *space, cpShape *shape)
{
	cpAssertWarn(cpHashSetFind(space->staticShapes->handleSet, shape->hashid, shape),
		"Cannot remove a static shape that was never added to the space. (Removed twice maybe?)");
	cpAssertSpaceUnlocked(space);
	
	removalContext context = {space, shape};
	cpHashSetFilter(space->contactSet, (cpHashSetFilterFunc)contactSetFilterRemovedShape, &context);
	cpSpaceHashRemove(space->staticShapes, shape, shape->hashid);
}
コード例 #12
0
ファイル: cpSpace.c プロジェクト: rickystone/TwilightGolf
cpBody *
cpSpaceAddBody(cpSpace *space, cpBody *body)
{
	cpAssertWarn(body->m != INFINITY, "Did you really mean to add an infinite mass body to the space?");
	cpAssert(!cpArrayContains(space->bodies, body), "Cannot add the same body more than once.");
//	cpAssertSpaceUnlocked(space); This should be safe as long as it's not from an integration callback
	
	cpArrayPush(space->bodies, body);
	
	return body;
}
コード例 #13
0
ファイル: cpSpace.c プロジェクト: wdmchaft/h5_drive
void
cpSpaceRemoveBody(cpSpace *space, cpBody *body)
{
	cpAssertWarn(cpSpaceContainsBody(space, body),
		"Cannot remove a body that was not added to the space. (Removed twice maybe?)");
	cpAssertSpaceUnlocked(space);
	
	cpBodyActivate(body);
//	cpSpaceFilterArbiters(space, body, NULL);
	cpArrayDeleteObj(space->bodies, body);
	body->space = NULL;
}
コード例 #14
0
ファイル: cpSpace.c プロジェクト: harad/Last-Escape
cpBody *
cpSpaceAddBody(cpSpace *space, cpBody *body)
{
	cpAssertWarn(!cpBodyIsStatic(body), "Static bodies cannot be added to a space as they are not meant to be simulated.");
	cpAssert(!body->space, "Cannot add a body to a more than one space or to the same space twice.");
//	cpAssertSpaceUnlocked(space); This should be safe as long as it's not from an integration callback
	
	cpArrayPush(space->bodies, body);
	body->space = space;
	
	return body;
}
コード例 #15
0
void
cpSpaceHashResize(cpSpaceHash *hash, cpFloat celldim, int numcells)
{
	if(hash->spatialIndex.klass != Klass()){
		cpAssertWarn(cpFalse, "Ignoring cpSpaceHashResize() call to non-cpSpaceHash spatial index.");
		return;
	}
	
	clearTable(hash);
	
	hash->celldim = celldim;
	cpSpaceHashAllocTable(hash, next_prime(numcells));
}
コード例 #16
0
ファイル: cpSpaceStep.c プロジェクト: 50Cubes/ClusterFear
void
cpSpaceAddPostStepCallback(cpSpace *space, cpPostStepFunc func, void *obj, void *data)
{
	cpAssertWarn(space->locked,
		"Adding a post-step callback when the space is not locked is unnecessary. "
		"Post-step callbacks will not called until the end of the next call to cpSpaceStep() or the next query.");
	
	if(!space->postStepCallbacks){
		space->postStepCallbacks = cpHashSetNew(0, (cpHashSetEqlFunc)postStepFuncSetEql);
	}
	
	cpPostStepCallback callback = {func, obj, data};
	cpHashSetInsert(space->postStepCallbacks, (cpHashValue)(size_t)obj, &callback, NULL, (cpHashSetTransFunc)postStepFuncSetTrans);
}
コード例 #17
0
ファイル: cpSpace.c プロジェクト: wdmchaft/h5_drive
void
cpSpaceRemoveConstraint(cpSpace *space, cpConstraint *constraint)
{
	cpAssertWarn(cpSpaceContainsConstraint(space, constraint),
		"Cannot remove a constraint that was not added to the space. (Removed twice maybe?)");
	cpAssertSpaceUnlocked(space);
	
	cpBodyActivate(constraint->a);
	cpBodyActivate(constraint->b);
	cpArrayDeleteObj(space->constraints, constraint);
	
	cpBodyRemoveConstraint(constraint->a, constraint);
	cpBodyRemoveConstraint(constraint->b, constraint);
	constraint->space = NULL;
}
コード例 #18
0
cpPinJoint *
cpPinJointInit(cpPinJoint *joint, cpBody *a, cpBody *b, cpVect anchr1, cpVect anchr2)
{
    cpConstraintInit((cpConstraint *)joint, &klass, a, b);
    
    joint->anchr1 = anchr1;
    joint->anchr2 = anchr2;
    
    // STATIC_BODY_CHECK
    cpVect p1 = (a ? cpvadd(a->p, cpvrotate(anchr1, a->rot)) : anchr1);
    cpVect p2 = (b ? cpvadd(b->p, cpvrotate(anchr2, b->rot)) : anchr2);
    joint->dist = cpvlength(cpvsub(p2, p1));
    
    cpAssertWarn(joint->dist > 0.0, "You created a 0 length pin joint. A pivot joint will be much more stable.");

    joint->jnAcc = 0.0f;
    
    return joint;
}
コード例 #19
0
ファイル: cpSpaceStep.c プロジェクト: cxuhua/cxengine
cpBool
cpSpaceAddPostStepCallback(cpSpace *space, cpPostStepFunc func, void *key, void *data)
{
	cpAssertWarn(space->locked,
		"Adding a post-step callback when the space is not locked is unnecessary. "
		"Post-step callbacks will not called until the end of the next call to cpSpaceStep() or the next query.");
	
	if(!cpSpaceGetPostStepCallback(space, key)){
		cpPostStepCallback *callback = (cpPostStepCallback *)cpcalloc(1, sizeof(cpPostStepCallback));
		callback->func = (func ? func : PostStepDoNothing);
		callback->key = key;
		callback->data = data;
		
		cpArrayPush(space->postStepCallbacks, callback);
		return cpTrue;
	} else {
		return cpFalse;
	}
}
コード例 #20
0
cpPinJoint *
cpPinJointInit(cpPinJoint *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB)
{
	cpConstraintInit((cpConstraint *)joint, &klass, a, b);
	
	joint->anchorA = anchorA;
	joint->anchorB = anchorB;
	
	// STATIC_BODY_CHECK
	cpVect p1 = (a ? cpTransformPoint(a->transform, anchorA) : anchorA);
	cpVect p2 = (b ? cpTransformPoint(b->transform, anchorB) : anchorB);
	joint->dist = cpvlength(cpvsub(p2, p1));
	
	cpAssertWarn(joint->dist > 0.0, "You created a 0 length pin joint. A pivot joint will be much more stable.");

	joint->jnAcc = 0.0f;
	
	return joint;
}
コード例 #21
0
ファイル: cpSpace.c プロジェクト: harad/Last-Escape
void
cpSpaceRemoveShape(cpSpace *space, cpShape *shape)
{
	cpBody *body = shape->body;
	if(cpBodyIsStatic(body)){
		cpSpaceRemoveStaticShape(space, shape);
		return;
	}

	cpBodyActivate(body);
	
	cpAssertSpaceUnlocked(space);
	cpAssertWarn(cpHashSetFind(space->activeShapes->handleSet, shape->hashid, shape),
		"Cannot remove a shape that was not added to the space. (Removed twice maybe?)");
	
	cpBodyRemoveShape(body, shape);
	
	removalContext context = {space, shape};
	cpHashSetFilter(space->contactSet, (cpHashSetFilterFunc)contactSetFilterRemovedShape, &context);
	cpSpaceHashRemove(space->activeShapes, shape, shape->hashid);
}
コード例 #22
0
ファイル: cpBBTree.c プロジェクト: 0xiaohui00/Cocos2dx-Wechat
void
cpBBTreeOptimize(cpSpatialIndex *index)
{
	if(index->klass != &klass){
		cpAssertWarn(cpFalse, "Ignoring cpBBTreeOptimize() call to non-tree spatial index.");
		return;
	}
	
	cpBBTree *tree = (cpBBTree *)index;
	Node *root = tree->root;
	if(!root) return;
	
	int count = cpBBTreeCount(tree);
	Node **nodes = (Node **)cpcalloc(count, sizeof(Node *));
	Node **cursor = nodes;
	
	cpHashSetEach(tree->leaves, (cpHashSetIteratorFunc)fillNodeArray, &cursor);
	
	SubtreeRecycle(tree, root);
	tree->root = partitionNodes(tree, nodes, count);
	cpfree(nodes);
}
コード例 #23
0
void
cpInitChipmunk(void)
{
	cpAssertWarn(cpFalse, "cpInitChipmunk is deprecated and no longer required. It will be removed in the future.");
}