コード例 #1
0
ファイル: game.c プロジェクト: johnlobo/Amsthrees
void drawTable() {
    u8* pvmem;

    pvmem = cpct_getScreenPtr(CPCT_VMEM_START, 2, 0);
    cpct_etm_drawTilemap2x4_f(MAP_WIDTH, MAP_HEIGHT, pvmem, tmx);

}
コード例 #2
0
ファイル: screens.c プロジェクト: CalivmaInnovation/FlyBoard
void gameOver() {
	cpct_etm_setTileset2x4(g_tile_tileset_4);
	cpct_etm_drawTilemap2x4_f(MAP_WIDTH_TILES, MAP_HEIGHT_TILES, SCR_VMEM, g_backgroundGameOver);

	waitNVSYNCs(3000);
	gameScene=MENUSCREEN;
}
コード例 #3
0
ファイル: screens.c プロジェクト: CalivmaInnovation/FlyBoard
void mainMenu() {
		u8 option=0;
		cpct_etm_setTileset2x4(g_tile_tileset_bg);
		cpct_etm_drawTilemap2x4_f(MAP_WIDTH_TILES, MAP_HEIGHT_TILES, SCR_VMEM, g_background);

		cpct_drawSprite (g_tile_titulo, getScreenPosition(5, 2), 32, 16);
		cpct_drawStringM0 ("PLAY GAME", getScreenPosition(5, 5), 15, 7);
		cpct_drawStringM0 ("CONTROLS", getScreenPosition(5, 7), 15, 7);
		cpct_drawStringM0 ("CREDITS", getScreenPosition(5, 9), 15, 7);

		initScroll();
		initPlayer();
		cpct_scanKeyboard_f ();
		do {
		    waitNVSYNCs(3);
			cpct_akp_musicPlay();

			Road();
			drawPlayer();
			if ( cpct_isKeyPressed (Key_CursorUp) && option != 0) {
				--option;
			}
			else if ( cpct_isKeyPressed (Key_CursorDown) && option != 2) {
				++option;
			}

			switch (option) {
				case 0:
					cpct_drawSprite(g_tile_sky_blue, getScreenPosition(3, 7), 4, 8);
					cpct_drawSprite(sprite_skate, getScreenPosition(3, 5), 4, 8);
					break;
				case 1:
					cpct_drawSprite(g_tile_sky_blue, getScreenPosition(3, 5), 4, 8);
					cpct_drawSprite(g_tile_sky_blue, getScreenPosition(3, 9), 4, 8);
					cpct_drawSprite(sprite_skate, getScreenPosition(3, 7), 4, 8);
					break;
				case 2:
					cpct_drawSprite(g_tile_sky_blue, getScreenPosition(3, 7), 4, 8);
					cpct_drawSprite(sprite_skate, getScreenPosition(3, 9), 4, 8);
					break;
			}
			cpct_scanKeyboard_f ();
//			waitNVSYNCs(5);
	} while (!cpct_isKeyPressed(Key_Return));

		switch (option) {
    		case 0:	playMenu();
				break;
    		case 1: 
				gameScene=CONTROLSSCREEN;
				break;
		    case 2: 
				gameScene=CREDITSSCEENE;
				break;
		}
}
コード例 #4
0
ファイル: screens.c プロジェクト: CalivmaInnovation/FlyBoard
void playMenu() {
		u8 option=0;

		cpct_etm_setTileset2x4(g_tile_tileset_bg);
		cpct_etm_drawTilemap2x4_f(MAP_WIDTH_TILES, MAP_HEIGHT_TILES, SCR_VMEM, g_background);

		cpct_drawSprite (g_tile_titulo, getScreenPosition(5, 2), 32, 16);
		cpct_drawStringM0 ("PLAY GAME", getScreenPosition(5, 5), 15, 7);
		cpct_drawStringM0 ("INFINITY MODE", getScreenPosition(6, 7), 15, 7);
		cpct_drawStringM0 ("LEVELS MODE", getScreenPosition(6, 9), 15, 7);

		initScroll();
		initPlayer();
		cpct_scanKeyboard_f ();
		do {
			waitNVSYNCs(3);
			cpct_akp_musicPlay();
			Road();
			drawPlayer();
			if ( cpct_isKeyPressed (Key_Esc)) {
				gameScene=MENUSCREEN;
				return;
			}
			else if ( cpct_isKeyPressed (Key_CursorUp) && option != 0) {
				--option;
			}
			else if ( cpct_isKeyPressed (Key_CursorDown) && option != 1) {
				++option;
			}

			switch (option) {
				case 0:
					cpct_drawSprite(g_tile_sky_blue, getScreenPosition(4, 9), 4, 8);
					cpct_drawSprite(sprite_skate, getScreenPosition(4, 7), 4, 8);
					break;
				case 1:
					cpct_drawSprite(g_tile_sky_blue, getScreenPosition(4, 7), 4, 8);
					cpct_drawSprite(sprite_skate, getScreenPosition(4, 9), 4, 8);
					break;
			}
			cpct_scanKeyboard_f ();
//			waitNVSYNCs(5);
	} while (!cpct_isKeyPressed(Key_Return));

		switch (option) {
			case 0:
				cpct_akp_stop();
				gameScene=PLAYGAMESCREEN;
				break;
			case 1:
				cpct_akp_stop();
				gameScene=NEXTLEVELSCREEN;
				break;
		}
}
コード例 #5
0
ファイル: main.c プロジェクト: AugustoRuiz/cpctelera
/////////////////////////////////////////////////////////////////////////
// Initialization routine
//    Disables firmware, initializes palette and video mode and
// draws the background
//
void initialization (){ 
   cpct_disableFirmware();          // Disable firmware to prevent it from interfering
   cpct_setPalette(g_palette, 7);   // Set palette using hardware colour values
   cpct_setBorder (g_palette[0]);   // Set border colour same as background (0)
   cpct_setVideoMode(0);            // Change to Mode 0 (160x200, 16 colours)

   // Set the internal tileset for drawing Tilemaps
   cpct_etm_setTileset2x4(g_tileset);

   // Draw the background tilemap
   cpct_etm_drawTilemap2x4_f(MAP_WIDTH_TILES, MAP_HEIGHT_TILES, 
                             CPCT_VMEM_START, g_background);  
}