/** * Need to delete local textures and textures on servers. * XXX \todo this function should probably go elsewhere. * \param n * \param textures */ void TILESORTSPU_APIENTRY tilesortspu_DeleteTextures(GLsizei n, const GLuint *textures) { GET_THREAD(thread); tilesortspuFlush(thread); crStateDeleteTextures(n, textures); if (tilesort_spu.swap) crPackDeleteTexturesSWAP(n, textures); else crPackDeleteTextures(n, textures); tilesortspuBroadcastGeom(0); tilesortspuShipBuffers(); }
void PACKSPU_APIENTRY packspu_DeleteTextures(GLsizei n, const GLuint * textures) { crStateDeleteTextures(n, textures); crPackDeleteTextures(n, textures); }