void PACKSPU_APIENTRY packspu_BindTexture(GLenum target, GLuint texture) { crStateBindTexture(target, texture); crPackBindTexture(target, texture); }
void SERVER_DISPATCH_APIENTRY crServerDispatchBindTexture( GLenum target, GLuint texture ) { crStateBindTexture( target, texture ); cr_server.head_spu->dispatch_table.BindTexture(target, crStateGetTextureHWID(texture)); }