AnimationPlayer* AnimationTimeline::play(AnimationNode* child) { if (!m_document) return 0; AnimationPlayer* player = createAnimationPlayer(child); return player; }
AnimationPlayer* AnimationTimeline::play(AnimationNode* child) { if (!m_document) return 0; AnimationPlayer* player = createAnimationPlayer(child); m_document->compositorPendingAnimations().add(player); return player; }
AnimationPlayer* AnimationTimeline::play(AnimationNode* child) { if (!m_document) return 0; AnimationPlayer* player = createAnimationPlayer(child); player->setStartTimeInternal(effectiveTime()); m_document->compositorPendingAnimations().add(player); return player; }