コード例 #1
0
ファイル: GameScene.cpp プロジェクト: cuiwe000/2048Classic
bool GameScene::init(){
    if ( !Layer::init() )
    {
        return false;
    }
    auto touchLister = EventListenerTouchOneByOne::create();
    touchLister->onTouchBegan =CC_CALLBACK_2(GameScene::onTouchBegan, this);
    touchLister->onTouchEnded =CC_CALLBACK_2(GameScene::onTouchEnded, this);
    _eventDispatcher->addEventListenerWithSceneGraphPriority(touchLister,this);
    
    //加入游戏的背景颜色
    auto layerColorBG = cocos2d::LayerColor::create(cocos2d::Color4B(180,170,160,255));
    this->addChild(layerColorBG);
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    //创建卡片
    createCardSprite(visibleSize);
    
//    //创建2张自动生成卡片
    autoCreateCardNumber();
    autoCreateCardNumber();
    //加入“分数”label
    auto labelTTFCardNumberName = LabelTTF::create("SCORE","HiraKakuProN-W6",80);
    labelTTFCardNumberName->setPosition(Point(visibleSize.width/3,visibleSize.height-40));
    addChild(labelTTFCardNumberName);
    
    //加入具体的分数
    labelTTFCardNumber = LabelTTF::create("0","HiraKakuProN-w6",80);
    labelTTFCardNumber->setPosition(Point(visibleSize.width-400,visibleSize.height-50));
    addChild(labelTTFCardNumber);
    
    return true;
}
コード例 #2
0
ファイル: GameScene.cpp プロジェクト: hkb1990/PracticeHand
// on "init" you need to initialize your instance
bool GameScene::init()
{
    if ( !Layer::init() )
    {
        return false;
    }
    
    visibleSize = Director::getInstance()->getVisibleSize();
    
    //加入游戏背景
    //1
    auto layerColorBG = LayerColor::create(Color4B(180, 170, 160, 255));
    this->addChild(layerColorBG);
    
    
    //pause
    //2
    MenuItemFont::setFontName("Consolas");
    MenuItemFont::setFontSize(40);
    auto menuItemPause = MenuItemFont::create("PAUSE", CC_CALLBACK_1(GameScene::onPause, this));
    
    auto menu = Menu::create(menuItemPause, NULL);
    addChild(menu);
    menu->setPosition(Point(100, visibleSize.width +(visibleSize.height - visibleSize.width)/2));
    
    //创建分数
    //3
    auto cardNumberTitle = Label::createWithSystemFont("SCORE","Consolas",40);
    cardNumberTitle->setPosition(Point(visibleSize.width - 150, visibleSize.width + (visibleSize.height - visibleSize.width)/2 + 25));
    addChild(cardNumberTitle);
    
    score = 0;
    cardNumberTTF = Label::createWithSystemFont("0", "Consolas", 40);
    cardNumberTTF->setPosition(Point(visibleSize.width - 150, visibleSize.width + (visibleSize.height - visibleSize.width)/2 -25));
    addChild(cardNumberTTF);
    
    //设置触摸事件监听
    auto touchListener = EventListenerTouchOneByOne::create();
    touchListener->onTouchBegan = CC_CALLBACK_2(GameScene::onTouchBegan, this);
    touchListener->onTouchMoved = CC_CALLBACK_2(GameScene::onTouchMoved, this);
    touchListener->onTouchEnded = CC_CALLBACK_2(GameScene::onTouchEnded, this);
    _eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);

    createCardSprite(visibleSize);
    if (UserDefault::getInstance()->getBoolForKey("history")) {
        resumeStatus();
    }
    else
    {
        //初始时生成两个2
        createCardNumber(false);
        createCardNumber(false);
    }
    
    recognizer = new SimpleRecognizer();
    return true;
}
コード例 #3
0
bool GameScene::init() {
    
    if (!Layer::init()) {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    
    //游戏背景
    auto layerBg = LayerColor::create(Color4B(180, 170, 160, 255));
    this->addChild(layerBg);
    
    //暂停按钮
    MenuItemFont::setFontName("Consolas");
    MenuItemFont::setFontSize(20);
    auto menuItemPause = MenuItemFont::create("PAUSE", CC_CALLBACK_1(GameScene::onPause, this));
    
    auto menu = Menu::create(menuItemPause, NULL);
    addChild(menu);
    menu->setPosition(visibleSize.width - 50, visibleSize.height - 20);
    
    //分数
    auto cardNumberTitle = Label::createWithSystemFont("SCORE", "Consolas", 20);
    cardNumberTitle->setPosition(visibleSize.width - 50, visibleSize.height-100);
    addChild(cardNumberTitle);
    
    score = 0;
    cardNumberTTF = Label::createWithSystemFont("0", "Consolas", 20);
    cardNumberTTF->setPosition(visibleSize.width - 50, visibleSize.height - 150);
    addChild(cardNumberTTF);
    
    
    recognizer = new SimpleRecognizer();
    
    auto listener = EventListenerTouchOneByOne::create();

    listener->onTouchBegan = CC_CALLBACK_2(GameScene::onTouchBegan, this);
    listener->onTouchMoved = CC_CALLBACK_2(GameScene::onTouchMoved, this);
    listener->onTouchEnded = CC_CALLBACK_2(GameScene::onTouchEnded, this);
    
    _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
    
    //创建4*4 卡片
    createCardSprite(visibleSize);
    
    createCardNumber(true);
    createCardNumber(true);
    
    return true;
}
コード例 #4
0
bool GameScene::init()
{
	if ( !Layer::init() )
	{
		return false;
	}

	Size visibleSize = Director::getInstance()->getVisibleSize();
	Point origin = Director::getInstance()->getVisibleOrigin();

	//设置触摸事件监听
	auto touchListener = EventListenerTouchOneByOne::create();
	touchListener->onTouchBegan = CC_CALLBACK_2(GameScene::onTouchBegan, this);
	touchListener->onTouchEnded = CC_CALLBACK_2(GameScene::onTouchEnded, this);
	_eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);

	//加入游戏背景
	auto layerColorBG = LayerColor::create(Color4B(180, 170, 160, 255));
	this->addChild(layerColorBG);

	//创建分数
	auto cardNumberTitle = LabelTTF::create("SCORE","Consolas",80);
	cardNumberTitle->setPosition(Point(visibleSize.width/2 + 340, visibleSize.height/2 + 130));
	addChild(cardNumberTitle);

	score = 0;
	cardNumberTTF = LabelTTF::create("0", "Consolas", 70);
	cardNumberTTF->setPosition(Point(visibleSize.width/2 + 340, visibleSize.height/2 - 100));
	addChild(cardNumberTTF);

	//创建4X4卡片
	createCardSprite(visibleSize);

	//初始时生成两个2
	createCardNumber();
	createCardNumber();

	return true;
}