コード例 #1
0
cpSpace* cpSpaceSerializer::load(cpSpace *space, const char* filename)
{
	if (!_doc.LoadFile(filename))
		return space;
	
	//Grab our space
	TiXmlElement *root = _doc.FirstChildElement("space");
	if (!root)
		return space;

    _space = space;

    //Initialize
    _bodyMap.clear();
    _shapeMap.clear();

    //A body id of zero is the space's static body
    _bodyMap[0] = space->staticBody;
	
	space->iterations = createValue<int>("iterations", root);
	space->gravity = createPoint("gravity", root);	
	space->damping = createValue<cpFloat>("damping", root);
	
	TiXmlElement *child = root->FirstChildElement("shape");
	
	//Read Shapes
	while (child)
	{
		//attempt a shape
		cpShape *shape = createShape(child);
		if (shape)
		{
			//This should not happen like this, need to reflect reality -rkb
            if (shape->body->m != INFINITY && !cpSpaceContainsBody(space, shape->body))
				cpSpaceAddBody(space, shape->body);

            cpSpaceAddShape(space, shape);
		}
		
		//Next!
		child = child->NextSiblingElement("shape");
	}
	
	//Read Constraints
	child = root->FirstChildElement("constraint");
	while (child)
	{
		//else attempt a constraint
		cpConstraint *constraint = createConstraint(child);
		if (constraint)
			cpSpaceAddConstraint(space, constraint);
		
		child = child->NextSiblingElement("constraint");
    }
	
	return space;
}
コード例 #2
0
void  HapticDevice::feedback(btDynamicsWorld &dynamic)
{
	for(unsigned int i=0;i<m_nbDevices;i++)
	{
		bool ground_collide = false;
		// free move
		if((m_hss[i].m_free.m_buttons & HD_DEVICE_BUTTON_1) != 0 )// (m_hss[i].m_free.m_buttons & HD_DEVICE_BUTTON_2))
		{
			m_hss[i].m_free.m_done = true;	
			//m_hss[i].m_free.m_force = hduVector3Dd(0,0,0);
		}		
		
		if(m_constraints[i] != NULL)
		{
			btRigidBody * myBody = &m_constraints[i]->getRigidBodyB();
		
			btTransform myTrans = myBody->getWorldTransform();			

			m_effRenderPos = myTrans.getOrigin();
			//Check collision  
			if(m_constraints[i]->getUserConstraintPtr() != NULL)
			{  
				//std::cout<< " se cas la " <<std::endl;
				m_hss[i].m_free.m_nbCollision = 1;
				//if((m_hss[i].m_free.m_buttons & HD_DEVICE_BUTTON_1) != 0 && (m_oldButtons[i] & HD_DEVICE_BUTTON_1) == 0)
				btCollisionObject * object = static_cast<btCollisionObject *>(m_constraints[i]->getUserConstraintPtr());
				
				if(object->getInternalType()== btCollisionObject::CO_RIGID_BODY)
				{
					btRigidBody * collideBody = static_cast<btRigidBody *>(object);	
					// collide with ground
					if(collideBody == m_ground)
					{
						m_hss[i].m_free.m_nbCollision = 2;
						ground_collide = true;
					}
					// collide with other object
					if(collideBody->getInvMass()!=0 && collideBody != m_ground)
					{
							if(m_itsConstraints[i] == NULL )
							{

								// catch it if colide with it
								if((m_hss[i].m_free.m_buttons & HD_DEVICE_BUTTON_1) == 0 )
								{						
											//create constraint
											btTransform bodyTrans = collideBody->getWorldTransform();
											m_itsConstraints[i]   = createConstraint(*myBody,*collideBody);
											dynamic.addConstraint(m_itsConstraints[i],true);
											m_newConstraint(m_ptr,collideBody,i);
											m_caught = collideBody;
											m_coll = true;	
											m_devine = false;
											showTarget(collideBody);
											deactivateMove();
								}
							}else
								// realise it when button 1 pressed
								if(m_freeT || (m_hss[i].m_free.m_buttons & HD_DEVICE_BUTTON_1) != 0)
								{
						
										//remove constraint
										dynamic.removeConstraint(m_itsConstraints[i]);
										delete m_itsConstraints[i];
										m_itsConstraints[i]=NULL;
										m_deleteConstraint(m_ptr,collideBody,i);
										//m_hss[i].setThrown(NULL);								
										m_hss[i].m_free.m_done = true;
										showTarget(collideBody);
										m_variator = 0;
										m_coll = false;										
										deactivateMove();
								}
							
					}
					
				}
				

			}
			else
			{
				m_hss[i].m_free.m_nbCollision = 0;
				//if((m_hss[i].m_free.m_buttons & HD_DEVICE_BUTTON_1) != 0 && (m_oldButtons[i] & HD_DEVICE_BUTTON_1) == 0)
				if(m_freeT || (m_hss[i].m_free.m_buttons & HD_DEVICE_BUTTON_1) != 0)
				{
					if(m_itsConstraints[i] != NULL )
					{
						//remove constraint
						m_deleteConstraint(m_ptr,&m_itsConstraints[i]->getRigidBodyB(),i);
						dynamic.removeConstraint(m_itsConstraints[i]);
						delete m_itsConstraints[i];
						m_itsConstraints[i]=NULL;
						m_hss[i].m_free.m_done = true;
						if(m_caught != NULL)
							showTarget(m_caught);	
						m_coll = false;						
						deactivateMove();
					}						
					
				}
				
			}

			if(m_itsConstraints[i]!=NULL )
				m_hss[i].m_free.m_nbCollision = 1;			
			else
				// launch an other target
				if((m_hss[i].m_free.m_buttons & HD_DEVICE_BUTTON_2) != 0 && (m_oldButtons[i] & HD_DEVICE_BUTTON_2) == 0)
				{				
				//m_canLaunch = true;				
				}				

			m_oldButtons[i]=m_hss[i].m_free.m_buttons;

			//put back cursor world position into device referencial                         <<<<< ------------------------------
			btTransform offset(btMatrix3x3::getIdentity(),btVector3(0,0,-0.5));
			m_effectors[i].setOrigin(myTrans.getOrigin());
			m_effectors[i].mult(m_effectors[i],offset);
			btVector3 pos = m_cameraViews[i]->inverse()(myTrans.getOrigin());
			pos*=SCALE_WORLD_TO_DEVICE;
			m_hss[i].m_free.m_realPosition.set(pos.getX(),pos.getY(),pos.getZ()+OFFSET_TO_CAMERA); 			

			}
			
			btTransform camInv = m_cameraViews[i]->inverse();
			// compute feed back for ground
			if(ground_collide)
			{
				m_hss[i].m_free.m_force = groundForce(true,&(m_hss[i].m_free.m_position),&camInv);
			}else
				m_hss[i].m_free.m_force = hduVector3Dd(0,0,0);

			// detecte the direction
			HDdouble deplacement = betweenTwoPoints(m_hss[i].m_free.m_atThrowPos,m_hss[i].m_free.m_position);
			HDdouble distanceMax = Distance_max;
			
			hduVector3Dd move = m_hss[i].m_free.m_oldPosition - m_hss[i].m_free.m_position;
		
			
			HDdouble selectedDistance = 0;
			
			if(  m_devine && m_thrownRigids != NULL && m_thrownRigids->size()>0 && deplacement > distanceMax && m_sible == 0 /* && !m_targetChoosen */){
			
				HDdouble distance = Quick_Distance_max;
				//unsigned int targ = 0;
				for(unsigned int j = 0; j<m_thrownRigids->size(); j++){
					
					HDdouble d = distanceToTrajectory(m_hss[i].m_free.m_position,j,&camInv);
									
						if((d)<distance){
							if(m_Thrown != (*m_thrownRigids)[j]){
								m_hss[i].m_free.m_currentThrown = (*m_thrownRigids)[j];
								distance = d;
								m_Thrown = (*m_thrownRigids)[j];		
								m_impactPos = m_possibleImpact[j];
								m_targetChoosen = true;
								if(m_Feedback){																
									activateMove();
								}
								selectedDistance = d;	
								m_index = j;
								m_sible = Nbr_frame_wait;
							
							}
						}
					
				}
				if(m_targetChoosen){
					//showTarget(m_Thrown);
					addPrevious(m_Thrown);
				}
				else
					m_sible = 0;
				//m_time = Time;
			}
			if(m_canLaunch){
				//m_time = Time;
				m_hss[i].m_free.m_done = true;				
				m_variator = 0.001;	
				m_sible = 0;
				m_devine = true;
				deactivateMove();
				cleanHistory();
				m_hss[i].m_free.m_atThrowPos = m_hss[i].m_free.m_position;
			}
			m_hss[i].m_free.m_oldPosition = m_hss[i].m_free.m_position ;
			if(m_hss[i].m_free.m_currentThrown != NULL && m_posSet && m_Feedback ){
												
					hduVector3Dd impact = invertTransform(m_impactPos, &camInv);
					hduVector3Dd pos(m_hss[i].m_free.m_position); 

					btVector3 balltest = ((*m_thrownRigids)[0])->getWorldTransform().getOrigin();
					hduVector3Dd test = invertTransform(&balltest, &camInv);

					m_velocity = m_hss[i].m_free.m_velocity.magnitude();

					if(pos[2]-5 >= test[2]){
						if(!m_hss[i].m_free.m_done){	
					
							//hduVector3Dd helpForce = ForceToImpact(&pos,&impact);	
							
							hduVector3Dd helpForce = magneticForce(&pos, &impact, &camInv);								

							//hduVector3Dd helpForce = atomeForce(&pos, &impact, &camInv);	
						
							if(!helpForce.isZero(EPSILON)){						 	    
							
								hduVector3Dd force = 1.0 * helpForce;												

								m_hss[i].m_free.m_force = force;
								m_Force = force;	

							}else 
								{
								//m_hss[i].m_free.m_force = m_Force;							
								}
				
						}
					}
				
			}			
			hdScheduleSynchronous(sScheduleIn, &m_hss, HD_DEFAULT_SCHEDULER_PRIORITY);
						
			m_selectedDistance = selectedDistance;
			if(m_sible > 0)
				m_sible--;
	}
		
	
}
コード例 #3
0
ファイル: RandomCSP.cpp プロジェクト: domingosneto2/solver
//---------------------------------------------------------------------------
CSPProblem *RandomCSPFactory::create( int n, int m, double p1, double p2, bool forceSatisfiable )
{
	int i, j;

	CSPInterpretation interpretation;

	if ( forceSatisfiable )
	{
		interpretation.setNumVariables( n );

		for ( i = 0; i < n; i++ )
		{
			interpretation.setVariableValue( i, (int)Random::s_generateUniformVariable( 0, m ) );
		}
	}

	// Create the problem object
	CSPProblem *problem = CSPProblem::create();

	problem->setNumVars( n );

	BasicCSPDomainList *domainList = BasicCSPDomainList::create();
	domainList->setNumDomains( n );

	CSPVariableDomain *domain = CSPVariableDomain::create( m );
	for ( i = 0; i < m; i++ )
	{
		domain->addValue( i, BasicCSPVariableValue::create( i ) );
	}

	for ( j = 0; j < n; j++ )
	{
		domainList->setDomain( j, domain->clone() );
	}

	domain->release();
	domain = NULL;

	problem->setDomainList( domainList );

	BasicCSPConstraintList *constraintList = BasicCSPConstraintList::create();

	for ( i = 0; i < n; i++ )
	{
		for ( j = i + 1; j < n; j++ )
		{
			double random = Random::s_generateUnitUniformVariable();
			if ( random < p1 )
			{
				constraintList->addConstraint( createConstraint( problem, i, j, m, p2, interpretation, forceSatisfiable ) );
			}
		}
	}

	problem->setConstraintList( constraintList );

	// test the problem against the interpretation
	if ( forceSatisfiable )
	{
		if ( problem->isSatisfied( interpretation ) == false )
		{
			return NULL;
		}
	}

	return problem;

}
コード例 #4
0
ファイル: straightener.cpp プロジェクト: Spin0za/inkscape
    void generateConstraints(vector<Node*>& nodes, vector<Edge*>& edges,vector<SimpleConstraint*>& cs,Dim dim) {
        unsigned nevents=2*nodes.size()+2*edges.size();
        events=new Event*[nevents];
        unsigned ctr=0;
        if(dim==HORIZONTAL) {
            //cout << "Scanning top to bottom..." << endl;
            for(unsigned i=0;i<nodes.size();i++) {
                Node *v=nodes[i];
                v->scanpos=v->x;
                events[ctr++]=new Event(Open,v,v->ymin+0.01);
                events[ctr++]=new Event(Close,v,v->ymax-0.01);
            }
            for(unsigned i=0;i<edges.size();i++) {
                Edge *e=edges[i];
                events[ctr++]=new Event(Open,e,e->ymin-1);
                events[ctr++]=new Event(Close,e,e->ymax+1);
            }
        } else {
            //cout << "Scanning left to right..." << endl;
            for(unsigned i=0;i<nodes.size();i++) {
                Node *v=nodes[i];
                v->scanpos=v->y;
                events[ctr++]=new Event(Open,v,v->xmin+0.01);
                events[ctr++]=new Event(Close,v,v->xmax-0.01);
            }
            for(unsigned i=0;i<edges.size();i++) {
                Edge *e=edges[i];
                events[ctr++]=new Event(Open,e,e->xmin-1);
                events[ctr++]=new Event(Close,e,e->xmax+1);
            }
        }
        qsort((Event*)events, (size_t)nevents, sizeof(Event*), compare_events );

        NodeSet openNodes;
        vector<Edge*> openEdges;
        for(unsigned i=0;i<nevents;i++) {
            Event *e=events[i];
            Node *v=e->v;
            if(v!=NULL) {
                v->open = true;
                //printf("NEvent@%f,nid=%d,(%f,%f),w=%f,h=%f,openn=%d,opene=%d\n",e->pos,v->id,v->x,v->y,v->width,v->height,(int)openNodes.size(),(int)openEdges.size());
                Node *l=NULL, *r=NULL;
                if(!openNodes.empty()) {
                    // it points to the first node to the right of v
                    NodeSet::iterator it=openNodes.lower_bound(v);
                    // step left to find the first node to the left of v
                    if(it--!=openNodes.begin()) {
                        l=*it;
                        //printf("l=%d\n",l->id);
                    }
                    it=openNodes.upper_bound(v);
                    if(it!=openNodes.end()) {
                        r=*it;
                    }
                }
                vector<Node*> L;
                sortNeighbours(v,l,r,e->pos,openEdges,L,nodes,dim);
                //printf("L=[");
                for(unsigned i=0;i<L.size();i++) {
                    //printf("%d ",L[i]->id);
                }
                //printf("]\n");
                
                // Case A: create constraints between adjacent edges skipping edges joined
                // to l,v or r.
                Node* lastNode=NULL;
                for(vector<Node*>::iterator i=L.begin();i!=L.end();i++) {
                    if((*i)->dummy) {
                        // node is on an edge
                        Edge *edge=(*i)->edge;
                        if(!edge->isEnd(v->id)
                                &&((l!=NULL&&!edge->isEnd(l->id))||l==NULL)
                                &&((r!=NULL&&!edge->isEnd(r->id))||r==NULL)) {
                            if(lastNode!=NULL) {
                                //printf("  Rule A: Constraint: v%d +g <= v%d\n",lastNode->id,(*i)->id);
                                cs.push_back(createConstraint(lastNode,*i,dim));
                            }
                            lastNode=*i;
                        }
                    } else {
                        // is an actual node
                        lastNode=NULL;
                    }
                }
                // Case B: create constraints for all the edges connected to the right of
                // their own end, also in the scan line
                vector<Node*> skipList;
                lastNode=NULL;
                for(vector<Node*>::iterator i=L.begin();i!=L.end();i++) {
                    if((*i)->dummy) {
                        // node is on an edge
                        if(lastNode!=NULL) {
                            if((*i)->edge->isEnd(lastNode->id)) {
                                skipList.push_back(*i);
                            } else {
                                for(vector<Node*>::iterator j=skipList.begin();
                                        j!=skipList.end();j++) {
                                    //printf("  Rule B: Constraint: v%d +g <= v%d\n",(*j)->id,(*i)->id);
                                    cs.push_back(createConstraint(*j,*i,dim));
                                }
                                skipList.clear();
                            }
                        }
                    } else {
                        // is an actual node
                        skipList.clear();
                        skipList.push_back(*i);
                        lastNode=*i;
                    }
                }
                skipList.clear();
                // Case C: reverse of B
                lastNode=NULL;
                for(vector<Node*>::reverse_iterator i=L.rbegin();i!=L.rend();i++) {
                    if((*i)->dummy) {
                        // node is on an edge
                        if(lastNode!=NULL) {
                            if((*i)->edge->isEnd(lastNode->id)) {
                                skipList.push_back(*i);
                            } else {
                                for(vector<Node*>::iterator j=skipList.begin();
                                        j!=skipList.end();j++) {
                                    //printf("  Rule C: Constraint: v%d +g <= v%d\n",(*i)->id,(*j)->id);
                                    cs.push_back(createConstraint(*i,*j,dim));
                                }
                                skipList.clear();
                            }
                        }
                    } else {
                        // is an actual node
                        skipList.clear();
                        skipList.push_back(*i);
                        lastNode=*i;
                    }
                }
                if(e->type==Close) {
                    if(l!=NULL) cs.push_back(createConstraint(l,v,dim));
                    if(r!=NULL) cs.push_back(createConstraint(v,r,dim));
                }
            }
            if(e->type==Open) {
                if(v!=NULL) {
                    openNodes.insert(v);
                } else {
                    //printf("EdgeOpen@%f,eid=%d,(u,v)=(%d,%d)\n", e->pos,e->e->id,e->e->startNode,e->e->endNode);
                    e->e->openInd=openEdges.size();
                    openEdges.push_back(e->e);
                }
            } else {
                // Close
                if(v!=NULL) {
                    openNodes.erase(v);
                    v->open=false;
                } else {
                    //printf("EdgeClose@%f,eid=%d,(u,v)=(%d,%d)\n", e->pos,e->e->id,e->e->startNode,e->e->endNode);
                    unsigned i=e->e->openInd;
                    openEdges[i]=openEdges[openEdges.size()-1];
                    openEdges[i]->openInd=i;
                    openEdges.resize(openEdges.size()-1);
                }
            }
            delete e;
        }
        delete [] events;
    }