コード例 #1
0
ファイル: module2300.cpp プロジェクト: thialfihar/scummvm
void Module2300::createScene(int sceneNum, int which) {
	debug(1, "Module2300::createScene(%d, %d)", sceneNum, which);
	_sceneNum = sceneNum;
	switch (_sceneNum) {
	case 0:
		_vm->gameState().sceneNum = 0;
		createNavigationScene(0x004B67B8, which);
		break;
	case 1:
		_vm->gameState().sceneNum = 1;
		createNavigationScene(0x004B67E8, which);
		if (_isWallBroken) {
			_soundVolume = 15;
			_vm->_soundMan->setSoundVolume(0x90F0D1C3, 15);
		}
		break;
	case 2:
		_vm->gameState().sceneNum = 2;
		createNavigationScene(0x004B6878, which);
		break;
	case 3:
		_vm->gameState().sceneNum = 3;
		if (getGlobalVar(V_WALL_BROKEN))
			createNavigationScene(0x004B68F0, which);
		else {
			_vm->_soundMan->setSoundVolume(0x90F0D1C3, _soundVolume);
			createNavigationScene(0x004B68A8, which);
			if (_isWallBroken) {
				_soundVolume = 87;
				_vm->_soundMan->setSoundVolume(0x90F0D1C3, 87);
			}
		}
		break;
	case 4:
		_vm->gameState().sceneNum = 4;
		_vm->_soundMan->setTwoSoundsPlayFlag(true);
		createSmackerScene(0x20080A0B, true, true, false);
		break;
	case 9999:
		createDemoScene();
		break;
	}
	SetUpdateHandler(&Module2300::updateScene);
	_childObject->handleUpdate();
}
コード例 #2
0
ファイル: osgmanipulator.cpp プロジェクト: yueying/osg
int main( int argc, char **argv )
{

    // use an ArgumentParser object to manage the program arguments.
    osg::ArgumentParser arguments(&argc,argv);

    // set up the usage document, in case we need to print out how to use this program.
    arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
    arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
    arguments.getApplicationUsage()->addCommandLineOption("--image <filename>","Load an image and render it on a quad");
    arguments.getApplicationUsage()->addCommandLineOption("--dem <filename>","Load an image/DEM and render it on a HeightField");
    arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display command line parameters");
    arguments.getApplicationUsage()->addCommandLineOption("--help-env","Display environmental variables available");
    arguments.getApplicationUsage()->addCommandLineOption("--help-keys","Display keyboard & mouse bindings available");
    arguments.getApplicationUsage()->addCommandLineOption("--help-all","Display all command line, env vars and keyboard & mouse bindings.");

    arguments.getApplicationUsage()->addCommandLineOption("--dragger <draggername>","Use the specified dragger for manipulation [TabPlaneDragger, TabPlaneTrackballDragger, TrackballDragger, Translate1DDragger, Translate2DDragger, TranslateAxisDragger, TabBoxDragger, TranslatePlaneDragger, Scale1DDragger, Scale2DDragger, RotateCylinderDragger, RotateSphereDragger]");
    arguments.getApplicationUsage()->addCommandLineOption("--fixedDraggerSize","Fix the size of the dragger geometry in the screen space");

    bool fixedSizeInScreen = false;
    while (arguments.read("--fixedDraggerSize")) { fixedSizeInScreen = true; }


    // construct the viewer.
    osgViewer::Viewer viewer(arguments);

    // add the window size toggle handler
    viewer.addEventHandler(new osgViewer::WindowSizeHandler);

    // get details on keyboard and mouse bindings used by the viewer.
    viewer.getUsage(*arguments.getApplicationUsage());


    if (arguments.read("--test-NodeMask"))
    {
        const osg::ref_ptr<osg::Group> group = new osg::Group();
        group->setNodeMask(0);

        const osg::ref_ptr<osgManipulator::AntiSquish> antiSquish = new osgManipulator::AntiSquish();

        group->addChild(antiSquish.get());

        const osg::ref_ptr<osg::Node> node = new osg::Node();
        node->setInitialBound(osg::BoundingSphere(osg::Vec3(0.0, 0.0, 0.0), 1.0));

        antiSquish->addChild(node.get());

        group->getBound();

        return 1;
    }



    // if user request help write it out to cout.
    bool helpAll = arguments.read("--help-all");
    unsigned int helpType = ((helpAll || arguments.read("-h") || arguments.read("--help"))? osg::ApplicationUsage::COMMAND_LINE_OPTION : 0 ) |
                            ((helpAll ||  arguments.read("--help-env"))? osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE : 0 ) |
                            ((helpAll ||  arguments.read("--help-keys"))? osg::ApplicationUsage::KEYBOARD_MOUSE_BINDING : 0 );
    if (helpType)
    {
        arguments.getApplicationUsage()->write(std::cout, helpType);
        return 1;
    }

    // report any errors if they have occurred when parsing the program arguments.
    if (arguments.errors())
    {
        arguments.writeErrorMessages(std::cout);
        return 1;
    }

    std::string dragger_name = "TabBoxDragger";
    arguments.read("--dragger", dragger_name);

    osg::Timer_t start_tick = osg::Timer::instance()->tick();

    // read the scene from the list of file specified command line args.
    osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles(arguments);

    // if no model has been successfully loaded report failure.
    bool tragger2Scene(true);
    if (!loadedModel)
    {
        //std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
        //return 1;
        loadedModel = createDemoScene(fixedSizeInScreen);
        tragger2Scene=false;
    }

    // any option left unread are converted into errors to write out later.
    arguments.reportRemainingOptionsAsUnrecognized();

    // report any errors if they have occurred when parsing the program arguments.
    if (arguments.errors())
    {
        arguments.writeErrorMessages(std::cout);
    }

    osg::Timer_t end_tick = osg::Timer::instance()->tick();

    std::cout << "Time to load = "<<osg::Timer::instance()->delta_s(start_tick,end_tick)<<std::endl;


    // optimize the scene graph, remove redundant nodes and state etc.
    osgUtil::Optimizer optimizer;
    optimizer.optimize(loadedModel);


    // pass the loaded scene graph to the viewer.
    if ( tragger2Scene ) {
        viewer.setSceneData(addDraggerToScene(loadedModel.get(), dragger_name, fixedSizeInScreen));
    } else {
        viewer.setSceneData(loadedModel);
    }


    return viewer.run();
}
コード例 #3
0
ファイル: module2600.cpp プロジェクト: alcherk/scummvm
void Module2600::createScene(int sceneNum, int which) {
	debug("Module2600::createScene(%d, %d)", sceneNum, which);
	_sceneNum = sceneNum;
	switch (_sceneNum) {
	case 0:
		_vm->gameState().sceneNum = 0;
		createNavigationScene(0x004B8608, which);
		break;
	case 1:
		_vm->gameState().sceneNum = 1;
		createNavigationScene(0x004B8638, which);
		break;
	case 2:
		_vm->gameState().sceneNum = 2;
		createNavigationScene(0x004B86C8, which);
		break;
	case 3:
		_vm->gameState().sceneNum = 3;
		if (getGlobalVar(V_CREATURE_ANGRY))
			createNavigationScene(0x004B8758, which);
		else
			createNavigationScene(0x004B86F8, which);
		break;
	case 4:
		_vm->gameState().sceneNum = 4;
		createNavigationScene(0x004B87B8, which);
		break;
	case 6:
		_vm->gameState().sceneNum = 6;
		createNavigationScene(0x004B8698, which);
		break;
	case 7:
		_vm->gameState().sceneNum = 7;
		_vm->_soundMan->deleteGroup(0x40271018);
		createSmackerScene(0x30090001, true, true, false);
		break;
	case 8:
		_vm->gameState().sceneNum = 8;
		_childObject = new Scene2609(_vm, this, which);
		break;
	case 1002:
		_vm->gameState().sceneNum = 2;
		if (getGlobalVar(V_FRUIT_COUNTING_INDEX) == 1)
			createSmackerScene(0x018C0404, true, true, false);
		else if (getGlobalVar(V_FRUIT_COUNTING_INDEX) == 2)
			createSmackerScene(0x018C0407, true, true, false);
		else
			createSmackerScene(0x818C0405, true, true, false);
		if (getGlobalVar(V_FRUIT_COUNTING_INDEX) >= 2)
			setGlobalVar(V_FRUIT_COUNTING_INDEX, 0);
		else
			incGlobalVar(V_FRUIT_COUNTING_INDEX, +1);
		break;
	case 1003:
		_vm->gameState().sceneNum = 3;
		createSmackerScene(0x001C0007, true, true, false);
		break;
	case 1006:
		_vm->gameState().sceneNum = 6;
		if (getGlobalVar(V_WATER_RUNNING))
			createSmackerScene(0x049A1181, true, true, false);
		else
			createSmackerScene(0x04981181, true, true, false);
		break;
	case 1008:
		_vm->gameState().sceneNum = 8;
		if (getGlobalVar(V_WATER_RUNNING))
			createSmackerScene(0x42B80941, true, true, false);
		else
			createSmackerScene(0x42980941, true, true, false);
		break;
	case 9999:
		createDemoScene();
		break;
	}
	SetUpdateHandler(&Module2600::updateScene);
	_childObject->handleUpdate();
}