bool SpritesLayer::init() { bool bRet = false; do { CC_BREAK_IF(!Layer::init()); createStaticSprites(); createDynamicSprites(); createCarrot(); bRet = true; } while (0); return bRet; }
// on "init" you need to initialize your instance bool GameScene::init() { if ( !Layer::init() ) { return false; } visibleSize = Director::getInstance()->getVisibleSize(); origin = Director::getInstance()->getVisibleOrigin(); gameState = 0; createSprites(); createDynamicSprites(); createScore(); createBumpAction(); createChooseButton(); createListeners(); scheduleUpdate(); return true; }