/*teLevel *Initializes all data structures required for level */ void initLevel(int level) { createKeywordQueue(); switch(level) { case 0: readLevelSettingsFile(TUTORIAL_LEVEL); break; case 1: readLevelSettingsFile(HARD_LEVEL); break; case 2: readLevelSettingsFile(EASY_LEVEL); break; default: break; } createLevelPaths(); createTowerGroup(); createActionQueue(); createGame(); createLevelClocks(); createEnemyGroup(); createTowerPos(); initialQueueReader(); createProjectileList(); createExplosionList(); initialiseParser(); init_abilities(); destroyCommandList(); }
/*---------- Test Functions ----------*/ void setUpTesting() { createKeywordQueue(); readLevelSettingsFile(TESTLEVEL); createLevelPaths(); layTestPath(); createTowerGroup(); createActionQueue(); createGame(); createLevelClocks(); createEnemyGroup(); createTowerPos(); createProjectileList(); initialiseParser(); init_abilities(); }
/* *Initializes all data structures required for level */ void initLevel(int level) { createKeywordQueue(); switch(level) { case 0: readLevelSettingsFile("../data/tutorial.txt"); break; case 1: createLevel(); break; default: break; } createLevelPaths(); createTowerGroup(); createActionQueue(); createGame(); createLevelClocks(); createEnemyGroup(); createTowerPos(); initialQueueReader(); createProjectileList(); initialiseParser(); init_abilities(); }