コード例 #1
0
ファイル: droprules.c プロジェクト: thunderk/stormwar
/******************************************************************************
 *############################################################################*
 *#                             Public functions                             #*
 *############################################################################*
 ******************************************************************************/
DropRules
DropRules_new(Var v)
{
    DropRules ret;
    VarValidator valid;
    
    shellPrint(LEVEL_ERRORSTACK, "For drop rules.");
    
    ret = MALLOC(sizeof(pv_DropRules));
    
    valid = VarValidator_new();
    VarValidator_declareIntVar(valid, "needground", 0);
    VarValidator_declareIntVar(valid, "denyground", 0);
    VarValidator_declareIntVar(valid, "groundconnex", 0);
    VarValidator_declareArrayVar(valid, "ground_entities");
    VarValidator_declareArrayVar(valid, "allowed_entities");
    VarValidator_validate(valid, v);
    VarValidator_del(valid);
    
    ret->needground = ((Var_getValueInt(Var_getArrayElemByCName(v, "needground")) == 0) ? FALSE : TRUE);
    ret->denyground = ((Var_getValueInt(Var_getArrayElemByCName(v, "denyground")) == 0) ? FALSE : TRUE);
    ret->groundconnexity = ((Var_getValueInt(Var_getArrayElemByCName(v, "groundconnex")) == 0) ? FALSE : TRUE);
    ret->ground_entities = createEntityList(Var_getArrayElemByCName(v, "ground_entities"));
    ret->allowed_entities = createEntityList(Var_getArrayElemByCName(v, "allowed_entities"));
    
    shellPopErrorStack();
    
    return ret;
}
コード例 #2
0
ActivatorAnimation::ActivatorAnimation(const MWWorld::Ptr &ptr)
  : Animation(ptr)
{
    MWWorld::LiveCellRef<ESM::Activator> *ref = mPtr.get<ESM::Activator>();

    assert (ref->mBase != NULL);
    if(!ref->mBase->mModel.empty())
    {
        std::string mesh = "meshes\\" + ref->mBase->mModel;

        createEntityList(mPtr.getRefData().getBaseNode(), mesh);
        for(size_t i = 0;i < mEntityList.mEntities.size();i++)
        {
            Ogre::Entity *ent = mEntityList.mEntities[i];

            for(unsigned int j=0; j < ent->getNumSubEntities(); ++j)
            {
                Ogre::SubEntity* subEnt = ent->getSubEntity(j);
                subEnt->setRenderQueueGroup(subEnt->getMaterial()->isTransparent() ? RQG_Alpha : RQG_Main);
            }

            ent->setVisibilityFlags(RV_Misc);
        }
        setAnimationSource(mesh);
    }
}
コード例 #3
0
ファイル: activatoranimation.cpp プロジェクト: wix0/openmw
ActivatorAnimation::ActivatorAnimation(const MWWorld::Ptr &ptr)
  : Animation(ptr)
{
    MWWorld::LiveCellRef<ESM::Activator> *ref = mPtr.get<ESM::Activator>();

    assert (ref->mBase != NULL);
    if(!ref->mBase->mModel.empty())
    {
        std::string mesh = "meshes\\" + ref->mBase->mModel;

        createEntityList(mPtr.getRefData().getBaseNode(), mesh);
        for(size_t i = 0;i < mEntityList.mEntities.size();i++)
        {
            Ogre::Entity *ent = mEntityList.mEntities[i];

            bool transparent = false;
            for (unsigned int j=0;j < ent->getNumSubEntities() && !transparent; ++j)
            {
                Ogre::MaterialPtr mat = ent->getSubEntity(j)->getMaterial();
                Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator();
                while (techIt.hasMoreElements() && !transparent)
                {
                    Ogre::Technique* tech = techIt.getNext();
                    Ogre::Technique::PassIterator passIt = tech->getPassIterator();
                    while (passIt.hasMoreElements() && !transparent)
                    {
                        Ogre::Pass* pass = passIt.getNext();

                        if (pass->getDepthWriteEnabled() == false)
                            transparent = true;
                    }
                }
            }
            ent->setVisibilityFlags(RV_Misc);
            ent->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main);
        }
        setAnimationSource(mesh);
    }
}
コード例 #4
0
ファイル: npcanimation.cpp プロジェクト: Horrowind/openmw
NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWorld::InventoryStore& inv, int visibilityFlags, bool headOnly)
  : Animation(ptr),
    mStateID(-1),
    mTimeToChange(0),
    mVisibilityFlags(visibilityFlags),
    mRobe(inv.end()),
    mHelmet(inv.end()),
    mShirt(inv.end()),
    mCuirass(inv.end()),
    mGreaves(inv.end()),
    mPauldronL(inv.end()),
    mPauldronR(inv.end()),
    mBoots(inv.end()),
    mPants(inv.end()),
    mGloveL(inv.end()),
    mGloveR(inv.end()),
    mSkirtIter(inv.end()),
    mHeadOnly(headOnly)
{
    mNpc = mPtr.get<ESM::NPC>()->mBase;

    for(size_t i = 0;i < sPartListSize;i++)
    {
        mPartslots[i] = -1;  //each slot is empty
        mPartPriorities[i] = 0;
    }

    const MWWorld::ESMStore &store =
        MWBase::Environment::get().getWorld()->getStore();
    const ESM::Race *race = store.get<ESM::Race>().find(mNpc->mRace);

    float scale = race->mData.mHeight.mMale;
    if(!mNpc->isMale())
        scale = race->mData.mHeight.mFemale;
    node->scale(Ogre::Vector3(scale));

    mHeadModel = "meshes\\" + store.get<ESM::BodyPart>().find(mNpc->mHead)->mModel;
    mHairModel = "meshes\\" + store.get<ESM::BodyPart>().find(mNpc->mHair)->mModel;

    mBodyPrefix = "b_n_" + mNpc->mRace;
    Misc::StringUtils::toLower(mBodyPrefix);

    bool isBeast = (race->mData.mFlags & ESM::Race::Beast) != 0;
    std::string smodel = (!isBeast ? "meshes\\base_anim.nif" : "meshes\\base_animkna.nif");

    createEntityList(node, smodel);
    for(size_t i = 0;i < mEntityList.mEntities.size();i++)
    {
        Ogre::Entity *base = mEntityList.mEntities[i];

        base->getUserObjectBindings().setUserAny(Ogre::Any(-1));
        if (mVisibilityFlags != 0)
            base->setVisibilityFlags(mVisibilityFlags);

        for(unsigned int j=0; j < base->getNumSubEntities(); ++j)
        {
            Ogre::SubEntity* subEnt = base->getSubEntity(j);
            subEnt->setRenderQueueGroup(subEnt->getMaterial()->isTransparent() ? RQG_Alpha : RQG_Main);
        }
    }

    std::vector<std::string> skelnames(1, smodel);
    if(!mNpc->isMale() && !isBeast)
        skelnames.push_back("meshes\\base_anim_female.nif");
    else if(mBodyPrefix.find("argonian") != std::string::npos)
        skelnames.push_back("meshes\\argonian_swimkna.nif");
    if(mNpc->mModel.length() > 0)
        skelnames.push_back("meshes\\"+Misc::StringUtils::lowerCase(mNpc->mModel));
    setAnimationSources(skelnames);

    updateParts(true);
}