コード例 #1
0
ファイル: GameLayer.cpp プロジェクト: ituaijagbone/SkyDefense
// on "init" you need to initialize your instance
bool GameLayer::init() {
    //////////////////////////////
    // 1. super init first
    if ( !CCLayer::init() ) {
        return false;
    }
    
    //get screen size
	_screenSize = CCDirector::sharedDirector()->getWinSize();
	
    _running = false;
    
    //create game screen elements
    createGameScreen();
    
    //create object pools
    createPools();
    //create CCActions
    createActions();
    
    //create array to store all falling objects (will use it in collision check)
    _fallingObjects = CCArray::createWithCapacity(40);
    _fallingObjects->retain();
    
    
	//listen for touches
    this->setTouchEnabled(true);
    
    //create main loop
    this->schedule(schedule_selector(GameLayer::update));
    
    SimpleAudioEngine::sharedEngine()->playBackgroundMusic("background.mp3", true);
    return true;
}
コード例 #2
0
ファイル: title_screen.cpp プロジェクト: elemel/mortified
    bool handleEvent(SDL_Event const *event)
    {
        if (event->type == SDL_KEYDOWN) {
            switch (event->key.keysym.sym) {
            case SDLK_e:
                application_->addScreen(createEditorScreen(application_));
                return true;

            case SDLK_g:
            case SDLK_SPACE:
                application_->addScreen(createGameScreen(application_, true));
                return true;

            case SDLK_q:
                application_->removeScreen(this);
                return true;
            }
        }
        return false;
    }
コード例 #3
0
void GameLayer::initGame () {
	
    _screenSize = CCDirector::sharedDirector()->getWinSize();
	_moonStartPoint = ccp(60, _screenSize.height - 60);

    _manager = GameManager::sharedGameManager();
    _manager->reset();
    
    _starsCollected = false;
    _sunRise = false;
    _running = false;
    
    
	createGameScreen();
	
	reset();
    _running = true;
    
    setTouchEnabled(true);
    scheduleUpdate();
    
    SimpleAudioEngine::sharedEngine()->stopBackgroundMusic();
    SimpleAudioEngine::sharedEngine()->playBackgroundMusic("bg.mp3", true);
}