コード例 #1
0
ファイル: gemsdlwindow.cpp プロジェクト: avilleret/Gem
/////////////////////////////////////////////////////////
// createMess
//
/////////////////////////////////////////////////////////
bool gemsdlwindow :: create(void)
{
  if(m_surface) {
    error("window already made!");
    return false;
  }

  if ( SDL_InitSubSystem( SDL_INIT_VIDEO ) < 0 ) {
    error("could not (re)initialize SDL window infrastructure");
    return false;
  }

  /* Fetch the video info */
  const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo( );

  m_videoFlags  = SDL_OPENGL;          /* Enable OpenGL in SDL */
  if(2==m_buffer) {
    m_videoFlags |= SDL_GL_DOUBLEBUFFER; /* Enable double buffering */

    /* Sets up OpenGL double buffering */
    SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
  } else {
    /* Sets up OpenGL double buffering */
    SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 0 );
  }
  m_videoFlags |= SDL_HWPALETTE;       /* Store the palette in hardware */
  m_videoFlags |= SDL_RESIZABLE;       /* Enable window resizing */


  if(videoInfo) {
    /* This checks to see if surfaces can be stored in memory */
    if ( videoInfo->hw_available )
      m_videoFlags |= SDL_HWSURFACE;
    else
      m_videoFlags |= SDL_SWSURFACE;

    /* This checks if hardware blits can be done */
    if ( videoInfo->blit_hw )
      m_videoFlags |= SDL_HWACCEL;
  }

  /* get a SDL surface */
  m_surface = SDL_SetVideoMode( m_width, m_height,
                                m_bpp,
                                m_videoFlags );

  if(!m_surface)
    return false;


  if(!createGemWindow()) {
    destroyMess();
    return false;
  }
  titleMess(m_title);
  fullscreenMess(m_fullscreen);

  dispatch();
  return true;
}
コード例 #2
0
ファイル: Manager.cpp プロジェクト: kmatheussen/libpd
/////////////////////////////////////////////////////////
// createConstWindow
//
/////////////////////////////////////////////////////////
int GemMan::createConstWindow(char* disp)
{
  // can we only have one context?
  if (s_singleContext) 
    return(GemMan::createWindow(disp));		

  WindowHints myHints;
  myHints.title = const_cast<char*>(GemMan::m_title.c_str());
  myHints.border = 1;
  myHints.buffer = 1;
  myHints.x_offset = 0;
  myHints.y_offset = 0;
  myHints.width = GemMan::m_width;
  myHints.height = GemMan::m_height;

  initWin_sharedContext(constInfo, myHints);

  myHints.actuallyDisplay = 0;
  myHints.fullscreen = 0;
  myHints.display = disp;
  myHints.fsaa = GemMan::fsaa;

  if (!createGemWindow(constInfo, myHints) )
    {
      error("GEM: Error creating const context");
      constInfo.have_constContext=0;
      gfxInfo.have_constContext=0;
      return(0);
    } else{
    constInfo.have_constContext=1;
    gfxInfo.have_constContext=1;
  }

  return(1);
}
コード例 #3
0
ファイル: gemglfw2window.cpp プロジェクト: avilleret/Gem
/////////////////////////////////////////////////////////
// createMess
//
/////////////////////////////////////////////////////////
bool gemglfw2window :: create(void)
{
  int mode = GLFW_WINDOW;
  if(0!=s_window) {
    error("window already made!");
    return false;
  }

  if(m_fullscreen)
    mode=GLFW_FULLSCREEN;

  glfwOpenWindowHint(GLFW_FSAA_SAMPLES, m_fsaa);


  if(m_profile_major) {
    glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, m_profile_major); // We want OpenGL 3.3
    glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, m_profile_minor);
    glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); //We don't want the old OpenGL
  }

  if (!glfwOpenWindow(m_width, m_height,
                      8, 8, 8, 8,  /* RGBA bits */
                      24, 8,       /* depth/stencil bits */
                      mode)) {
    error("glfw couldn't create window");
    return false;
  }



  // FIXXME: single/double buffering

  if(!createGemWindow()) {
    destroyMess();
    return false;
  }
  s_window=this;

  titleMess(m_title);
  offsetMess(m_xoffset, m_yoffset);
  cursorMess(m_cursor);

  glfwSetWindowSizeCallback   (windowsizeCb);
  glfwSetWindowCloseCallback  (windowcloseCb);
  glfwSetWindowRefreshCallback(windowrefreshCb);
  glfwSetKeyCallback          (keyCb);
  glfwSetCharCallback         (charCb);
  glfwSetMouseButtonCallback  (mousebuttonCb);
  glfwSetMousePosCallback     (mouseposCb);
  glfwSetMouseWheelCallback   (mousewheelCb);
  dispatch();
  return (0!=s_window);
}
コード例 #4
0
ファイル: gemglutwindow.cpp プロジェクト: Jackovic/Gem
/////////////////////////////////////////////////////////
// createMess
//
/////////////////////////////////////////////////////////
bool gemglutwindow :: create(void)
{
  if(m_window) {
    error("window already made!");
    return false;
  }


#ifdef FREEGLUT
  // display list sharing (with FreeGLUT)
  if(s_windowmap.size()>0) {
    std::map<int,gemglutwindow*>::iterator it = s_windowmap.begin();
    gemglutwindow*other=NULL;
    other=it->second;
    if(other && other->makeCurrent()) {
      glutSetOption(GLUT_RENDERING_CONTEXT, GLUT_USE_CURRENT_CONTEXT );
    }
  }
#endif

  unsigned int mode=GLUT_RGB | GLUT_DEPTH;
  if(2==m_buffer)
    mode|=GLUT_DOUBLE;
  else
    mode|=GLUT_SINGLE;

  glutInitDisplayMode(mode);

  m_window=glutCreateWindow(m_title.c_str());
  s_windowmap[m_window]=this;

  glutDisplayFunc   (&gemglutwindow::displayCb);
  glutVisibilityFunc(&gemglutwindow::visibleCb);

  glutCloseFunc     (&gemglutwindow::closeCb);
#ifdef FREEGLUT
  glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS);
#endif

  glutKeyboardFunc(&gemglutwindow::keyboardCb);
  glutSpecialFunc(&gemglutwindow::specialCb);
  glutReshapeFunc(&gemglutwindow::reshapeCb);
  glutMouseFunc(&gemglutwindow::mouseCb);
  glutMotionFunc(&gemglutwindow::motionCb);
  glutPassiveMotionFunc(&gemglutwindow::passivemotionCb);
  glutEntryFunc(&gemglutwindow::entryCb);
  glutKeyboardUpFunc(&gemglutwindow::keyboardupCb);
  glutSpecialUpFunc(&gemglutwindow::specialupCb);
  glutJoystickFunc(&gemglutwindow::joystickCb, 20);

  glutMenuStateFunc(&gemglutwindow::menustateCb);
  glutMenuStatusFunc(&gemglutwindow::menustatusCb);

  glutWindowStatusFunc(&gemglutwindow::windowstatusCb);

  //  glutNameFunc(&gemglutwindow::nameCb);

  if(!createGemWindow()) {
    destroyMess();
    return false;
  }
  titleMess(m_title);
  fullscreenMess(m_fullscreen);

  dispatch();
  return true;
}
コード例 #5
0
ファイル: gemglxwindow.cpp プロジェクト: umlaeute/Gem
/////////////////////////////////////////////////////////
// createMess
//
/////////////////////////////////////////////////////////
bool gemglxwindow :: create(void)
{
  bool success=true;
  /*
   * hmm, this crashes when enabled
   * when disabled, we don't get textures on two screens
   */
  //~#warning context-sharing disabled
  bool context_sharing=false;
  if(!m_context
      && context_sharing) { /* gemglxwindow::PIMPL::s_shared.count(m_display)>0 */

    gemglxwindow::PIMPL*sharedPimpl=&gemglxwindow::PIMPL::s_shared[m_display];
    if(!sharedPimpl->glxcontext) {
      try {
        int x=0, y=0;
        unsigned int w=1, h=1;
        success=sharedPimpl->create(m_display, 2, false, false, x, y, w, h,
                                    m_transparent);
      } catch (GemException&ex) {
        error("creation of shared glxcontext failed: %s", ex.what());
        verbose(0, "continuing at your own risk!");
      }
      if(!sharedPimpl->gemcontext) {
        try {
          sharedPimpl->gemcontext = createContext();
        } catch (GemException&ex) {
          sharedPimpl->gemcontext = NULL;
          error("creation of shared gem::context failed: %s", ex.what());
        }
      }
    }

    m_context=sharedPimpl->gemcontext;
  } else { // no context sharing
    /* creation of gem::Context is deferred until *after* window creation */
  }

  int modeNum=4;
#ifdef HAVE_LIBXXF86VM
  XF86VidModeModeInfo **modes;
#endif
  char svalue[3];
  snprintf(svalue, 3, "%d", m_fsaa);
  svalue[2]=0;
  if (m_fsaa!=0) {
    setenv("__GL_FSAA_MODE", svalue, 1);  // this works only for NVIDIA-cards
  }


  try {
    success=m_pimpl->create(m_display, m_buffer, m_fullscreen, m_border,
                            m_xoffset, m_yoffset, m_width, m_height, m_transparent);
  } catch (GemException&x) {
    x.report();
    success=false;
  }
  if(!success) {
    return false;
  }

  /* create a gem::context if we don't already have (a shared) one */
  if(!m_context) {
    try {
      m_context = createContext();
    } catch (GemException&x) {
      m_context = NULL;
      error("creation of gem::context failed: %s", x.what());
    }
  }


  XMapRaised(m_pimpl->dpy, m_pimpl->win);
  //  XMapWindow(m_pimpl->dpy, m_pimpl->win);
  XEvent report;
  XIfEvent(m_pimpl->dpy, &report, WaitForNotify, (char*)m_pimpl->win);
  if (glXIsDirect(m_pimpl->dpy, m_pimpl->glxcontext)) {
    post("Direct Rendering enabled!");
  }

  cursorMess(m_cursor);
  titleMess(m_title);
  return createGemWindow();
}
コード例 #6
0
ファイル: gemglutwindow.cpp プロジェクト: avilleret/Gem
/////////////////////////////////////////////////////////
// createMess
//
/////////////////////////////////////////////////////////
bool gemglutwindow :: create(void)
{
  if(m_window) {
    error("window already made!");
    return false;
  }


#ifdef FREEGLUT
  // display list sharing (with FreeGLUT)
  if(s_windowmap.size()>0) {
    std::map<int,gemglutwindow*>::iterator it = s_windowmap.begin();
    gemglutwindow*other=NULL;
    other=it->second;
    if(other && other->makeCurrent()) {
      glutSetOption(GLUT_RENDERING_CONTEXT, GLUT_USE_CURRENT_CONTEXT );
    }
  }
#endif

  unsigned int mode=GLUT_RGB | GLUT_DEPTH;
  if(2==m_buffer)
    mode|=GLUT_DOUBLE;
  else
    mode|=GLUT_SINGLE;

  glutInitDisplayMode(mode);

#ifdef FREEGLUT
  //  glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS);
  glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_CONTINUE_EXECUTION);
  glutSetOption(GLUT_INIT_WINDOW_X, m_xoffset);
  glutSetOption(GLUT_INIT_WINDOW_Y, m_yoffset);
  glutSetOption(GLUT_INIT_WINDOW_WIDTH, m_width);
  glutSetOption(GLUT_INIT_WINDOW_HEIGHT, m_height);
#endif

  m_window=glutCreateWindow(m_title.c_str());
  s_windowmap[m_window]=this;

  glutReshapeWindow(m_width, m_height);
  glutPositionWindow(m_xoffset, m_yoffset);

  glutCloseFunc     (&closeCb);

  glutKeyboardFunc(&keyboardCb);
  glutSpecialFunc(&specialCb);
  glutReshapeFunc(&reshapeCb);
  glutKeyboardUpFunc(&keyboardupCb);
  glutSpecialUpFunc(&specialupCb);
  glutJoystickFunc(&joystickCb, 20);

  glutMenuStateFunc(&menustateCb);
  glutMenuStatusFunc(&menustatusCb);

  glutWindowStatusFunc(&windowstatusCb);

#if (defined GLUT_HAS_MULTI) && (GLUT_HAS_MULTI > 0)
  glutMultiEntryFunc(multiEntryCb);
  glutMultiButtonFunc(multiButtonCb);
  glutMultiMotionFunc(multiMotionCb);
  glutMultiPassiveFunc(multiPassivemotionCb);
#else
  glutEntryFunc(&entryCb);
  glutMouseFunc(&mouseCb);
  glutMotionFunc(&motionCb);
  glutPassiveMotionFunc(&passivemotionCb);
#endif

  //  glutNameFunc(&nameCb);
  glutDisplayFunc   (&displayCb);
  glutVisibilityFunc(&visibleCb);


  if(!createGemWindow()) {
    destroyMess();
    return false;
  }
  titleMess(m_title);
  fullscreenMess(m_fullscreen);

  dispatch();
  return true;
}
コード例 #7
0
ファイル: gemw32window.cpp プロジェクト: ch-nry/Gem
/////////////////////////////////////////////////////////
// createGemWindow
//
/////////////////////////////////////////////////////////
bool gemw32window:: create(void)
{
  unsigned int w = m_width;
  unsigned int h = m_height;
  int x = m_xoffset;
  int y = m_yoffset;

  static bool firstTime = true;

  // Register the frame class
  HINSTANCE hInstance = GetModuleHandle(NULL);
  if (!hInstance)  {
    error("GEM: Unable to get module instance");
    return false;
  }
  if (firstTime)  {
    WNDCLASS wndclass;
    wndclass.style         = 0;
    wndclass.lpfnWndProc   = (WNDPROC)Window::MainWndProc;
    wndclass.cbClsExtra    = 0;
    wndclass.cbWndExtra    = 0;
    wndclass.hInstance     = hInstance;
    wndclass.hCursor       = LoadCursor(NULL, IDC_CROSS);
    wndclass.hIcon         = LoadIcon(NULL, IDI_WINLOGO);
    wndclass.hbrBackground = NULL;
    wndclass.lpszMenuName  = NULL;
    wndclass.lpszClassName = "GEM";

    if (!RegisterClass(&wndclass) )  {
      error("GEM: Unable to register window class");
      return false;
    }
    firstTime = false;
  }

  if (NULL==Window::sharedContext) {
    static Window*s_sharedWindow=NULL;
    try {
        unsigned int w0=0, h0=0;
        int x0=0, y0=0;
        s_sharedWindow=new Window(NULL, hInstance, 2, false, false, "GEM",
                     x0, y0,
                     w0, h0);
        Window::sharedContext=s_sharedWindow->context;
  } catch (GemException&) {
      Window::sharedContext=NULL;
  }
  }
  m_win=NULL;
  try {
    m_win=new Window(this, hInstance, m_buffer, m_fullscreen>0, m_border, m_title,
                     x, y, w, h);
  } catch (GemException&x) {
    error("%s", x.what());
    return false;
  }
  // show and update main window
  if (m_fullscreen){
    ShowWindow(m_win->win,SW_SHOW);				// Show The Window
    SetForegroundWindow(m_win->win);				// Slightly Higher Priority
    SetFocus(m_win->win);
  } else  {
    ShowWindow(m_win->win, SW_SHOWNORMAL);
  }

  UpdateWindow(m_win->win);
  dimension(w, h);
  position(x, y);
  return createGemWindow();
}
コード例 #8
0
ファイル: Manager.cpp プロジェクト: kmatheussen/libpd
/////////////////////////////////////////////////////////
// createWindow
//
/////////////////////////////////////////////////////////
int GemMan :: createWindow(char* disp)
{
  if ( m_windowState ) return(s_singleContext);
  debug_post("GemMan: create window");

  WindowHints myHints;
  myHints.border = m_border;
  myHints.buffer = m_buffer;
  myHints.width = m_width;
  myHints.height = m_height;
  myHints.fullscreen = m_fullscreen;
  myHints.secondscreen = m_secondscreen;
  myHints.x_offset = m_xoffset;
  myHints.y_offset = m_yoffset;
  myHints.shared = constInfo.context;
  myHints.actuallyDisplay = 1;
  myHints.display = disp;
  myHints.title = const_cast<char*>(GemMan::m_title.c_str());
  myHints.fsaa = fsaa;
  
  if (disp) post("GEM: creating gem-window on display %s",disp);
  if (!createGemWindow(gfxInfo, myHints) )
    {
      error("GEM: Unable to create window");
      return(0);
    }
  /*
    Check for the presence of a couple of useful OpenGL extensions
    we can use to speed up the movie rendering.
    
    GL_EXT_texture_rectangle allows for non-power-of-two sized
    textures.  Texture coordinates for these textures run from
    0..width, 0..height instead of 0..1, 0..1 as for normal
    power-of-two textures.  GL_EXT_texture_rectangle is available
    on the NVidia GeForce2MX and above, or the ATI Radeon and above.
  */

  glewInitialized=false;
  GLenum err = glewInit();

  if (GLEW_OK != err) {
    if(GLEW_ERROR_GLX_VERSION_11_ONLY == err) {
      error("GEM: failed to init GLEW (glx): continuing anyhow - please report any problems to the gem-dev mailinglist!");
    } else if (GLEW_ERROR_GL_VERSION_10_ONLY) {
      error("GEM: failed to init GLEW: your system only supports openGL-1.0");
      return(0);
    } else {
      error("GEM: failed to init GLEW");
      return(0);
    }
  }
  glewInitialized=true;
  logpost(NULL, 4,"GEM: GLEW version %s",glewGetString(GLEW_VERSION));

  checkOpenGLExtensions();

  /* check the stack-sizes */
  glGetIntegerv(GL_MAX_MODELVIEW_STACK_DEPTH, maxStackDepth+STACKMODELVIEW);
  if(GLEW_ARB_imaging) {
    glGetIntegerv(GL_MAX_COLOR_MATRIX_STACK_DEPTH, maxStackDepth+STACKCOLOR);
  }
  glGetIntegerv(GL_MAX_TEXTURE_STACK_DEPTH, maxStackDepth+STACKTEXTURE);
  glGetIntegerv(GL_MAX_PROJECTION_STACK_DEPTH, maxStackDepth+STACKPROJECTION);

  m_w=myHints.real_w;
  m_h=myHints.real_h;

  m_windowState = 1;
  cursorOnOff(m_cursor);
  topmostOnOff(m_topmost);
  m_windowNumber++;
  windowInit();
  clock_delay(s_windowClock, s_windowDelTime);

  s_windowRun = 1;

  return(1);
}