コード例 #1
0
BufferQueue::BufferQueue(  bool allowSynchronousMode, int bufferCount ) :
    mDefaultWidth(1),
    mDefaultHeight(1),
    mPixelFormat(PIXEL_FORMAT_RGBA_8888),
    mMinUndequeuedBuffers(bufferCount),
    mMinAsyncBufferSlots(bufferCount + 1),
    mMinSyncBufferSlots(bufferCount),
    mBufferCount(mMinAsyncBufferSlots),
    mClientBufferCount(0),
    mServerBufferCount(mMinAsyncBufferSlots),
    mSynchronousMode(false),
    mAllowSynchronousMode(allowSynchronousMode),
    mConnectedApi(NO_CONNECTED_API),
    mAbandoned(false),
    mFrameCounter(0),
    mBufferHasBeenQueued(false),
    mDefaultBufferFormat(0),
    mConsumerUsageBits(0),
    mTransformHint(0)
{
    // Choose a name using the PID and a process-unique ID.
    mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());

    ST_LOGV("BufferQueue");
    sp<ISurfaceComposer> composer(ComposerService::getComposerService());
    mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
    if (mGraphicBufferAlloc == 0) {
        ST_LOGE("createGraphicBufferAlloc() failed in BufferQueue()");
    }
}
コード例 #2
0
BufferQueue::BufferQueue(bool allowSynchronousMode,
        const sp<IGraphicBufferAlloc>& allocator) :
    mDefaultWidth(1),
    mDefaultHeight(1),
    mMaxAcquiredBufferCount(1),
    mDefaultMaxBufferCount(2),
    mOverrideMaxBufferCount(0),
    mSynchronousMode(false),
    mAllowSynchronousMode(allowSynchronousMode),
    mConnectedApi(NO_CONNECTED_API),
    mAbandoned(false),
    mFrameCounter(0),
    mBufferHasBeenQueued(false),
    mDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888),
    mConsumerUsageBits(0),
    mTransformHint(0)
{
    // Choose a name using the PID and a process-unique ID.
    mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());

    ST_LOGV("BufferQueue");
    if (allocator == NULL) {
        sp<ISurfaceComposer> composer(ComposerService::getComposerService());
        mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
        if (mGraphicBufferAlloc == 0) {
            ST_LOGE("createGraphicBufferAlloc() failed in BufferQueue()");
        }
    } else {
        mGraphicBufferAlloc = allocator;
    }
}
コード例 #3
0
SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
        GLenum texTarget, bool useFenceSync, const sp<BufferQueue> &bufferQueue) :
    mCurrentTransform(0),
    mCurrentTimestamp(0),
    mFilteringEnabled(true),
    mTexName(tex),
#ifdef USE_FENCE_SYNC
    mUseFenceSync(useFenceSync),
#else
    mUseFenceSync(false),
#endif
    mTexTarget(texTarget),
    mEglDisplay(EGL_NO_DISPLAY),
    mEglContext(EGL_NO_CONTEXT),
    mAbandoned(false),
    mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
    mAttached(true)
{
    // Choose a name using the PID and a process-unique ID.
    mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
    ST_LOGV("SurfaceTexture");
    if (bufferQueue == 0) {
        ST_LOGV("Creating a new BufferQueue");
        mBufferQueue = new BufferQueue(allowSynchronousMode);
    }
    else {
        mBufferQueue = bufferQueue;
    }

    memcpy(mCurrentTransformMatrix, mtxIdentity,
            sizeof(mCurrentTransformMatrix));

    // Note that we can't create an sp<...>(this) in a ctor that will not keep a
    // reference once the ctor ends, as that would cause the refcount of 'this'
    // dropping to 0 at the end of the ctor.  Since all we need is a wp<...>
    // that's what we create.
    wp<BufferQueue::ConsumerListener> listener;
    sp<BufferQueue::ConsumerListener> proxy;
    listener = static_cast<BufferQueue::ConsumerListener*>(this);
    proxy = new BufferQueue::ProxyConsumerListener(listener);

    status_t err = mBufferQueue->consumerConnect(proxy);
    if (err != NO_ERROR) {
        ST_LOGE("SurfaceTexture: error connecting to BufferQueue: %s (%d)",
                strerror(-err), err);
    } else {
        mBufferQueue->setConsumerName(mName);
        mBufferQueue->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
    }
}
コード例 #4
0
static void SurfaceTexture_init(JNIEnv* env, jobject thiz, jboolean isDetached,
        jint texName, jboolean singleBufferMode, jobject weakThiz)
{
    sp<IGraphicBufferProducer> producer;
    sp<IGraphicBufferConsumer> consumer;
    BufferQueue::createBufferQueue(&producer, &consumer);

    if (singleBufferMode) {
        consumer->disableAsyncBuffer();
        consumer->setDefaultMaxBufferCount(1);
    }

    sp<GLConsumer> surfaceTexture;
    if (isDetached) {
        surfaceTexture = new GLConsumer(consumer, GL_TEXTURE_EXTERNAL_OES,
                true, true);
    } else {
        surfaceTexture = new GLConsumer(consumer, texName,
                GL_TEXTURE_EXTERNAL_OES, true, true);
    }

    if (surfaceTexture == 0) {
        jniThrowException(env, OutOfResourcesException,
                "Unable to create native SurfaceTexture");
        return;
    }
    surfaceTexture->setName(String8::format("SurfaceTexture-%d-%d-%d",
            (isDetached ? 0 : texName),
            getpid(),
            createProcessUniqueId()));

    SurfaceTexture_setSurfaceTexture(env, thiz, surfaceTexture);
    SurfaceTexture_setProducer(env, thiz, producer);

    jclass clazz = env->GetObjectClass(thiz);
    if (clazz == NULL) {
        jniThrowRuntimeException(env,
                "Can't find android/graphics/SurfaceTexture");
        return;
    }

    sp<JNISurfaceTextureContext> ctx(new JNISurfaceTextureContext(env, weakThiz,
            clazz));
    surfaceTexture->setFrameAvailableListener(ctx);
    SurfaceTexture_setFrameAvailableListener(env, thiz, ctx);
}
コード例 #5
0
GonkConsumerBase::GonkConsumerBase(const sp<GonkBufferQueue>& bufferQueue, bool controlledByApp) :
        mAbandoned(false),
        mConsumer(bufferQueue) {
    // Choose a name using the PID and a process-unique ID.
    mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());

    // Note that we can't create an sp<...>(this) in a ctor that will not keep a
    // reference once the ctor ends, as that would cause the refcount of 'this'
    // dropping to 0 at the end of the ctor.  Since all we need is a wp<...>
    // that's what we create.
    wp<ConsumerListener> listener = static_cast<ConsumerListener*>(this);
    sp<IConsumerListener> proxy = new GonkBufferQueue::ProxyConsumerListener(listener);

    status_t err = mConsumer->consumerConnect(proxy, controlledByApp);
    if (err != NO_ERROR) {
        ALOGE("GonkConsumerBase: error connecting to GonkBufferQueue: %s (%d)",
                strerror(-err), err);
    } else {
        mConsumer->setConsumerName(mName);
    }
}