void GLAPIENTRY _mesa_CreateProgramPipelines(GLsizei n, GLuint *pipelines) { GET_CURRENT_CONTEXT(ctx); create_program_pipelines(ctx, n, pipelines, true); }
void GLAPIENTRY _mesa_CreateProgramPipelines(GLsizei n, GLuint *pipelines) { GET_CURRENT_CONTEXT(ctx); if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glCreateProgramPipelines(%d, %p)\n", n, pipelines); create_program_pipelines(ctx, n, pipelines, true); }