コード例 #1
0
static void prepare_stars()
{ 
	for(int i = 0; i < MAX_STARS; i++)
	{
		stars[i] = create_star();
	} 
}
コード例 #2
0
ファイル: image_transforms.cpp プロジェクト: UIKit0/agg
  //------------------------------------------------------------------------
  virtual void on_mouse_button_down(int x, int y, unsigned flags) {
    if (flags & agg::mouse_left) {
      if (sqrt((x - m_image_cx) * (x - m_image_cx) +
               (y - m_image_cy) * (y - m_image_cy)) < 5.0) {
        m_dx = x - m_image_cx;
        m_dy = y - m_image_cy;
        m_flag = 1;
      } else {
        agg::rasterizer_scanline_aa<> ras;
        agg::trans_affine polygon_mtx;

        polygon_mtx *=
            agg::trans_affine_translation(-m_polygon_cx, -m_polygon_cy);
        polygon_mtx *= agg::trans_affine_rotation(m_polygon_angle.value() *
                                                  agg::pi / 180.0);
        polygon_mtx *= agg::trans_affine_scaling(m_polygon_scale.value(),
                                                 m_polygon_scale.value());
        polygon_mtx *=
            agg::trans_affine_translation(m_polygon_cx, m_polygon_cy);

        agg::path_storage ps;
        create_star(ps);

        agg::conv_transform<agg::path_storage> tr(ps, polygon_mtx);
        ras.add_path(tr);
        if (ras.hit_test(x, y)) {
          m_dx = x - m_polygon_cx;
          m_dy = y - m_polygon_cy;
          m_flag = 2;
        }
      }
    }
  }
コード例 #3
0
static void prepare_stars()
{
    mVisibleStars = 0;

    for (int i = 0; i < MAX_STARS; i++)
    {
        stars[i] = create_star();
    }
}
コード例 #4
0
void MainWindow::on_pushButton_3_clicked()
{
    setButtonState(false,false);
    int lvl = selected_lvl();
    space * wp = (space*)getRoot();
    if(lvl == 0)
    {
        star * p_star = create_star();
        update_star(p_star,ui->lineEdit_star_name->text(),
                    ui->lineEdit_star_class->text(),
                    ui->lineEdit_star_mass->text().toFloat());

        add_star_sort(wp,p_star);

    }else if(lvl == 1){
        int index_s = selected_index(0);
        star * p_star = (star*)wp->sublvl[index_s];
        planet * p_planet = create_planet();
        update_planet(p_planet,ui->lineEdit_planet_name->text(),
                      ui->lineEdit_dist_to_star->text().toFloat(),
                      ui->lineEdit_planet_mass->text().toFloat());

        add_planet_sort(p_star,p_planet);

    }else if(lvl == 2){
        int index_s = selected_index(1);
        star * p_star = (star*)wp->sublvl[index_s];
        int index_p = selected_index(0);
        planet * p_planet = (planet*)p_star->sublvl[index_p];
        satellite * p_sat = create_satellite();
        update_satellite(p_sat,ui->lineEdit_sat_name->text(),
                         ui->lineEdit_sat_dist->text().toFloat(),
                         ui->checkBox->isChecked());

        add_satellite_sort(p_planet,p_sat);
    }else{
        setButtonState(true,true);
    }
    show_tree();
}
コード例 #5
0
ファイル: pattern_fill.cpp プロジェクト: Bashakov/agg
    //------------------------------------------------------------------------
    virtual void on_mouse_button_down(int x, int y, unsigned flags)
    {
        if(flags & agg::mouse_left)
        {
            agg::trans_affine polygon_mtx;

            polygon_mtx *= agg::trans_affine_translation(-m_polygon_cx, -m_polygon_cy);
            polygon_mtx *= agg::trans_affine_rotation(m_polygon_angle.value() * agg::pi / 180.0);
            polygon_mtx *= agg::trans_affine_scaling(m_polygon_scale.value(), m_polygon_scale.value());
            polygon_mtx *= agg::trans_affine_translation(m_polygon_cx, m_polygon_cy);

            double r = initial_width() / 3.0 - 8.0;
            create_star(m_polygon_cx, m_polygon_cy, r, r / 1.45, 14);

            agg::conv_transform<agg::path_storage> tr(m_ps, polygon_mtx);
            m_ras.add_path(tr);
            if(m_ras.hit_test(x, y))
            {
                m_dx = x - m_polygon_cx;
                m_dy = y - m_polygon_cy;
                m_flag = 1;
            }
        }
    }
コード例 #6
0
ファイル: pattern_fill.cpp プロジェクト: Bashakov/agg
    //------------------------------------------------------------------------
    void generate_pattern()
    {
        unsigned size = unsigned(m_pattern_size.value());

        create_star(m_pattern_size.value() / 2.0, 
                    m_pattern_size.value() / 2.0, 
                    m_pattern_size.value() / 2.5, 
                    m_pattern_size.value() / 6.0, 
                    6,
                    m_pattern_angle.value());

        agg::conv_smooth_poly1_curve<agg::path_storage> smooth(m_ps);
        agg::conv_stroke<agg::conv_smooth_poly1_curve<agg::path_storage> > stroke(smooth);

        smooth.smooth_value(1.0);
        smooth.approximation_scale(4.0);
        stroke.width(m_pattern_size.value() / 15.0);

        delete [] m_pattern;
        m_pattern = new agg::int8u[size * size * pixfmt::pix_width];
        m_pattern_rbuf.attach(m_pattern, size, size, size * pixfmt::pix_width);

        pixfmt pixf(m_pattern_rbuf);
        agg::renderer_base<pixfmt> rb(pixf);
        agg::renderer_scanline_aa_solid<agg::renderer_base<pixfmt> > rs(rb);

        rb.clear(agg::rgba_pre(0.4, 0.0, 0.1, m_pattern_alpha.value())); // Pattern background color

        m_ras.add_path(smooth);
        rs.color(agg::srgba8(110,130,50));
        agg::render_scanlines(m_ras, m_sl, rs);

        m_ras.add_path(stroke);
        rs.color(agg::srgba8(0,50,80));
        agg::render_scanlines(m_ras, m_sl, rs);
    }
コード例 #7
0
ファイル: SkiaSDLExample.cpp プロジェクト: HalCanary/skia-hc
int SDL_main(int argc, char** argv) {
#else
int main(int argc, char** argv) {
#endif
    uint32_t windowFlags = 0;

    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);

    SDL_GLContext glContext = nullptr;
#if defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_IOS)
    // For Android/iOS we need to set up for OpenGL ES and we make the window hi res & full screen
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
    windowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE |
                  SDL_WINDOW_BORDERLESS | SDL_WINDOW_FULLSCREEN_DESKTOP |
                  SDL_WINDOW_ALLOW_HIGHDPI;
#else
    // For all other clients we use the core profile and operate in a window
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);

    windowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
#endif
    static const int kStencilBits = 8;  // Skia needs 8 stencil bits
    SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
    SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
    SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, kStencilBits);

    SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);

    // If you want multisampling, uncomment the below lines and set a sample count
    static const int kMsaaSampleCount = 0; //4;
    // SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
    // SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, kMsaaSampleCount);

    /*
     * In a real application you might want to initialize more subsystems
     */
    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) {
        handle_error();
        return 1;
    }

    // Setup window
    // This code will create a window with the same resolution as the user's desktop.
    SDL_DisplayMode dm;
    if (SDL_GetDesktopDisplayMode(0, &dm) != 0) {
        handle_error();
        return 1;
    }

    SDL_Window* window = SDL_CreateWindow("SDL Window", SDL_WINDOWPOS_CENTERED,
                                          SDL_WINDOWPOS_CENTERED, dm.w, dm.h, windowFlags);

    if (!window) {
        handle_error();
        return 1;
    }

    // To go fullscreen
    // SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);

    // try and setup a GL context
    glContext = SDL_GL_CreateContext(window);
    if (!glContext) {
        handle_error();
        return 1;
    }

    int success =  SDL_GL_MakeCurrent(window, glContext);
    if (success != 0) {
        handle_error();
        return success;
    }

    uint32_t windowFormat = SDL_GetWindowPixelFormat(window);
    int contextType;
    SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &contextType);


    int dw, dh;
    SDL_GL_GetDrawableSize(window, &dw, &dh);

    glViewport(0, 0, dw, dh);
    glClearColor(1, 1, 1, 1);
    glClearStencil(0);
    glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);

    // setup GrContext
    auto interface = GrGLMakeNativeInterface();

    // setup contexts
    sk_sp<GrContext> grContext(GrContext::MakeGL(interface));
    SkASSERT(grContext);

    // Wrap the frame buffer object attached to the screen in a Skia render target so Skia can
    // render to it
    GrGLint buffer;
    GR_GL_GetIntegerv(interface.get(), GR_GL_FRAMEBUFFER_BINDING, &buffer);
    GrGLFramebufferInfo info;
    info.fFBOID = (GrGLuint) buffer;
    SkColorType colorType;

    //SkDebugf("%s", SDL_GetPixelFormatName(windowFormat));
    // TODO: the windowFormat is never any of these?
    if (SDL_PIXELFORMAT_RGBA8888 == windowFormat) {
        info.fFormat = GR_GL_RGBA8;
        colorType = kRGBA_8888_SkColorType;
    } else {
        colorType = kBGRA_8888_SkColorType;
        if (SDL_GL_CONTEXT_PROFILE_ES == contextType) {
            info.fFormat = GR_GL_BGRA8;
        } else {
            // We assume the internal format is RGBA8 on desktop GL
            info.fFormat = GR_GL_RGBA8;
        }
    }

    GrBackendRenderTarget target(dw, dh, kMsaaSampleCount, kStencilBits, info);

    // setup SkSurface
    // To use distance field text, use commented out SkSurfaceProps instead
    // SkSurfaceProps props(SkSurfaceProps::kUseDeviceIndependentFonts_Flag,
    //                      SkSurfaceProps::kLegacyFontHost_InitType);
    SkSurfaceProps props(SkSurfaceProps::kLegacyFontHost_InitType);

    sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget(grContext.get(), target,
                                                                    kBottomLeft_GrSurfaceOrigin,
                                                                    colorType, nullptr, &props));

    SkCanvas* canvas = surface->getCanvas();
    canvas->scale((float)dw/dm.w, (float)dh/dm.h);

    ApplicationState state;

    const char* helpMessage = "Click and drag to create rects.  Press esc to quit.";

    SkPaint paint;

    // create a surface for CPU rasterization
    sk_sp<SkSurface> cpuSurface(SkSurface::MakeRaster(canvas->imageInfo()));

    SkCanvas* offscreen = cpuSurface->getCanvas();
    offscreen->save();
    offscreen->translate(50.0f, 50.0f);
    offscreen->drawPath(create_star(), paint);
    offscreen->restore();

    sk_sp<SkImage> image = cpuSurface->makeImageSnapshot();

    int rotation = 0;
    SkFont font;
    while (!state.fQuit) { // Our application loop
        SkRandom rand;
        canvas->clear(SK_ColorWHITE);
        handle_events(&state, canvas);

        paint.setColor(SK_ColorBLACK);
        canvas->drawString(helpMessage, 100.0f, 100.0f, font, paint);
        for (int i = 0; i < state.fRects.count(); i++) {
            paint.setColor(rand.nextU() | 0x44808080);
            canvas->drawRect(state.fRects[i], paint);
        }

        // draw offscreen canvas
        canvas->save();
        canvas->translate(dm.w / 2.0, dm.h / 2.0);
        canvas->rotate(rotation++);
        canvas->drawImage(image, -50.0f, -50.0f);
        canvas->restore();

        canvas->flush();
        SDL_GL_SwapWindow(window);
    }

    if (glContext) {
        SDL_GL_DeleteContext(glContext);
    }

    //Destroy window
    SDL_DestroyWindow(window);

    //Quit SDL subsystems
    SDL_Quit();
    return 0;
}
コード例 #8
0
ファイル: pattern_fill.cpp プロジェクト: Bashakov/agg
    //------------------------------------------------------------------------
    virtual void on_draw()
    {
        double width = rbuf_window().width();
        double height = rbuf_window().height();
    
        typedef agg::renderer_base<pixfmt>     renderer_base;
        typedef agg::renderer_base<pixfmt_pre> renderer_base_pre;
       
        pixfmt     pixf(rbuf_window());
        pixfmt_pre pixf_pre(rbuf_window());

        renderer_base     rb(pixf);
        renderer_base_pre rb_pre(pixf_pre);

        rb.clear(agg::rgba(1.0, 1.0, 1.0));

        agg::trans_affine polygon_mtx;

        polygon_mtx *= agg::trans_affine_translation(-m_polygon_cx, -m_polygon_cy);
        polygon_mtx *= agg::trans_affine_rotation(m_polygon_angle.value() * agg::pi / 180.0);
        polygon_mtx *= agg::trans_affine_scaling(m_polygon_scale.value());
        polygon_mtx *= agg::trans_affine_translation(m_polygon_cx, m_polygon_cy);

        double r = initial_width() / 3.0 - 8.0;
        create_star(m_polygon_cx, m_polygon_cy, r, r / 1.45, 14);

        agg::conv_transform<agg::path_storage> tr(m_ps, polygon_mtx);

        typedef agg::wrap_mode_reflect_auto_pow2 wrap_x_type;
        typedef agg::wrap_mode_reflect_auto_pow2 wrap_y_type;
        typedef agg::image_accessor_wrap<pixfmt, 
                                         wrap_x_type,
                                         wrap_y_type> img_source_type;
        typedef agg::span_pattern_rgba<img_source_type> span_gen_type;

        unsigned offset_x = 0;
        unsigned offset_y = 0;

        if(m_tie_pattern.status())
        {
            offset_x = unsigned(width-m_polygon_cx);
            offset_y = unsigned(height-m_polygon_cy);
        }

        agg::span_allocator<color_type> sa;
        pixfmt          img_pixf(m_pattern_rbuf);
        img_source_type img_src(img_pixf);
        span_gen_type sg(img_src, offset_x, offset_y);

        // Alpha is meaningful for RGB only because RGBA has its own
        sg.alpha(span_gen_type::value_type(m_pattern_alpha.value() * 255.0)); 

        m_ras.add_path(tr);
        agg::render_scanlines_aa(m_ras, m_sl, rb_pre, sa, sg);

        agg::render_ctrl(m_ras, m_sl, rb, m_polygon_angle);
        agg::render_ctrl(m_ras, m_sl, rb, m_polygon_scale);
        agg::render_ctrl(m_ras, m_sl, rb, m_pattern_angle);
        agg::render_ctrl(m_ras, m_sl, rb, m_pattern_size);
        agg::render_ctrl(m_ras, m_sl, rb, m_pattern_alpha);
        agg::render_ctrl(m_ras, m_sl, rb, m_rotate_polygon);
        agg::render_ctrl(m_ras, m_sl, rb, m_rotate_pattern);
        agg::render_ctrl(m_ras, m_sl, rb, m_tie_pattern);
    }
コード例 #9
0
ファイル: image_transforms.cpp プロジェクト: UIKit0/agg
  //------------------------------------------------------------------------
  virtual void on_draw() {
    typedef agg::renderer_base<pixfmt> renderer_base;
    typedef agg::renderer_scanline_aa_solid<renderer_base> renderer_solid;

    pixfmt pixf(rbuf_window());
    pixfmt pixf_img(rbuf_img(0));
    renderer_base rb(pixf);
    renderer_solid rs(rb);

    rb.clear(agg::rgba(1.0, 1.0, 1.0));

    agg::trans_affine image_mtx;
    agg::trans_affine polygon_mtx;

    polygon_mtx *= agg::trans_affine_translation(-m_polygon_cx, -m_polygon_cy);
    polygon_mtx *=
        agg::trans_affine_rotation(m_polygon_angle.value() * agg::pi / 180.0);
    polygon_mtx *= agg::trans_affine_scaling(m_polygon_scale.value());
    polygon_mtx *= agg::trans_affine_translation(m_polygon_cx, m_polygon_cy);

    switch (m_example.cur_item()) {
      default:
      case 0:
        // --------------(Example 0, Identity matrix)
        break;

      case 1:
        // --------------(Example 1)
        image_mtx *=
            agg::trans_affine_translation(-m_image_center_x, -m_image_center_y);
        image_mtx *= agg::trans_affine_rotation(m_polygon_angle.value() *
                                                agg::pi / 180.0);
        image_mtx *= agg::trans_affine_scaling(m_polygon_scale.value());
        image_mtx *= agg::trans_affine_translation(m_polygon_cx, m_polygon_cy);
        image_mtx.invert();
        break;

      case 2:
        // --------------(Example 2)
        image_mtx *=
            agg::trans_affine_translation(-m_image_center_x, -m_image_center_y);
        image_mtx *=
            agg::trans_affine_rotation(m_image_angle.value() * agg::pi / 180.0);
        image_mtx *= agg::trans_affine_scaling(m_image_scale.value());
        image_mtx *= agg::trans_affine_translation(m_image_cx, m_image_cy);
        image_mtx.invert();
        break;

      case 3:
        // --------------(Example 3)
        image_mtx *=
            agg::trans_affine_translation(-m_image_center_x, -m_image_center_y);
        image_mtx *=
            agg::trans_affine_rotation(m_image_angle.value() * agg::pi / 180.0);
        image_mtx *= agg::trans_affine_scaling(m_image_scale.value());
        image_mtx *= agg::trans_affine_translation(m_polygon_cx, m_polygon_cy);
        image_mtx.invert();
        break;

      case 4:
        // --------------(Example 4)
        image_mtx *= agg::trans_affine_translation(-m_image_cx, -m_image_cy);
        image_mtx *= agg::trans_affine_rotation(m_polygon_angle.value() *
                                                agg::pi / 180.0);
        image_mtx *= agg::trans_affine_scaling(m_polygon_scale.value());
        image_mtx *= agg::trans_affine_translation(m_polygon_cx, m_polygon_cy);
        image_mtx.invert();
        break;

      case 5:
        // --------------(Example 5)
        image_mtx *=
            agg::trans_affine_translation(-m_image_center_x, -m_image_center_y);
        image_mtx *=
            agg::trans_affine_rotation(m_image_angle.value() * agg::pi / 180.0);
        image_mtx *= agg::trans_affine_rotation(m_polygon_angle.value() *
                                                agg::pi / 180.0);
        image_mtx *= agg::trans_affine_scaling(m_image_scale.value());
        image_mtx *= agg::trans_affine_scaling(m_polygon_scale.value());
        image_mtx *= agg::trans_affine_translation(m_image_cx, m_image_cy);
        image_mtx.invert();
        break;

      case 6:
        // --------------(Example 6)
        image_mtx *= agg::trans_affine_translation(-m_image_cx, -m_image_cy);
        image_mtx *=
            agg::trans_affine_rotation(m_image_angle.value() * agg::pi / 180.0);
        image_mtx *= agg::trans_affine_scaling(m_image_scale.value());
        image_mtx *= agg::trans_affine_translation(m_image_cx, m_image_cy);
        image_mtx.invert();
        break;
    }

    typedef agg::span_interpolator_linear<> interpolator_type;
    interpolator_type interpolator(image_mtx);
    agg::span_allocator<color_type> sa;

    // "hardcoded" bilinear filter
    //------------------------------------------
    typedef agg::span_image_filter_rgba_bilinear_clip<pixfmt, interpolator_type>
        span_gen_type;
    span_gen_type sg(pixf_img, agg::rgba(1, 1, 1), interpolator);
    //------------------------------------------

    agg::rasterizer_scanline_aa<> ras;
    agg::scanline_u8 sl;
    agg::path_storage ps;
    create_star(ps);

    agg::conv_transform<agg::path_storage> tr(ps, polygon_mtx);

    ras.add_path(tr);
    agg::render_scanlines_aa(ras, sl, rb, sa, sg);

    agg::ellipse e1(m_image_cx, m_image_cy, 5, 5, 20);
    agg::ellipse e2(m_image_cx, m_image_cy, 2, 2, 20);
    agg::conv_stroke<agg::ellipse> c1(e1);

    rs.color(agg::rgba(0.7, 0.8, 0));
    ras.add_path(e1);
    agg::render_scanlines(ras, sl, rs);

    rs.color(agg::rgba(0, 0, 0));
    ras.add_path(c1);
    agg::render_scanlines(ras, sl, rs);

    ras.add_path(e2);
    agg::render_scanlines(ras, sl, rs);

    agg::render_ctrl(ras, sl, rb, m_polygon_angle);
    agg::render_ctrl(ras, sl, rb, m_polygon_scale);
    agg::render_ctrl(ras, sl, rb, m_image_angle);
    agg::render_ctrl(ras, sl, rb, m_image_scale);
    agg::render_ctrl(ras, sl, rb, m_rotate_polygon);
    agg::render_ctrl(ras, sl, rb, m_rotate_image);
    agg::render_ctrl(ras, sl, rb, m_example);
  }