int main (void) { state_t vec1, vec2, vec3; binding_t b; int i; srand(time(NULL)); fprintf(stdout, "--- Debut\n"); /* Creation du vecteur */ vec1 = create_state(); vec2 = create_state(); vec3 = create_state(); /* Remplissage */ for (i=0; i<15; i++) { b.id = i; b.place = (int) rand() % 40; add_binding(&vec1, b); add_binding(&vec3, b); } /* Remplissage */ for (i=0; i<15; i++) { b.id = i; b.place = (int) rand() % 40; add_binding(&vec2, b); } print_state(vec1); print_state(vec2); /* Suppression */ for (i=0; i<10; i++) { int r = (int) rand() % 15; fprintf(stdout,"Suppression du %d\n",r); erase_binding(&vec1, find_binding(vec1,r)); erase_binding(&vec3, find_binding(vec3,r)); } /* Suppression */ for (i=0; i<10; i++) { int r = (int) rand() % 15; fprintf(stdout,"Suppression du %d\n",r); erase_binding(&vec2, find_binding(vec2,r)); } print_state(vec1); print_state(vec2); /* Comparaison */ if (compare_states(&vec1, &vec2)) { fprintf(stdout, "VEC1 = VEC2\n"); } else { fprintf(stdout, "VEC1 != VEC2\n"); } if (compare_states(&vec1, &vec3)) { fprintf(stdout, "VEC1 = VEC3\n"); } else { fprintf(stdout, "VEC1 != VEC3\n"); } return 1; }
void read_counts(Tree &T, Counts &data, std::string fname, long nalpha) { int i; unsigned int j; long id; State sta, sta2; std::string str; std::vector<long> d; // The number of letters is fixed to 4 in read_fasta. if (nalpha != 4) { std::cout << "Reading counts only implemented for 4 letters." << std::endl; } // reads in the alignment. The data is in _orbits and _couts. read_alignment(fname); // Now we fill in the Counts structure. data.nalpha = 4; data.nspecies = g_numSpecies; data.nstates = 1; // calculate the power: for (i=0; i < data.nspecies; i++) { data.nstates = data.nstates*data.nalpha; } // Creates a state of a given dimension create_state(sta, data.nspecies, data.nalpha); create_state(sta2, data.nspecies, data.nalpha); // Matches the species in the fasta with the ones in the tree. if (!match_species(T, g_nameSpecies, g_numSpecies, d)) { throw std::length_error( "Could not match species in tree with species in fasta." ); } // Stores the counts in the Counts structure. data.c.resize(data.nstates); data.N = 0; for (j=0; j < _orbitals.size(); j++) { str = transform_adn_chain_val_to_string(_orbitals[j]); string2state(str, sta); permute_state(d, sta, sta2); id = state2index(sta2); data.c[id] = (double) _counts[j]; data.N = data.N + data.c[id]; } // Stores the species names data.species.resize(data.nspecies); for (i=0; i < T.nleaves; i++) { data.species[i] = T.names[i]; } }
// Prints out the data in the Counts void print_counts(Counts &data, std::ostream &s) { unsigned int i; State sta; std::string str; create_state(sta, data.nspecies, data.nalpha); s << "species: "; for (i=0; i < data.species.size(); i++) { s << data.species[i] << " "; } s << std::endl; s << "nalpha: " << data.nalpha << std::endl; s << "nspecies: " << data.nspecies << std::endl; s << "nstates: " << data.nstates << std::endl; s << "total: " << data.N << std::endl; s << "counts: " << std::endl; for (i=0; i < data.c.size(); i++) { if (data.c[i] > 0) { index2state(i, sta); state2string(sta, str); s << " " << str << ": " << data.c[i] << std::endl; } } s << std::endl; }
lua_state(lua_State* state = nullptr) :_state(state), _release(state == nullptr) { if (nullptr == _state) { create_state(); } }
/**************************************************************************** create handle ****************************************************************************/ BOOL create_dirent_hnd(PCONN_HND parent_hnd, PDENT_HND *hnd, vuser_key *key) { BOOL ret; DEBUG(5, ("creating policy handle\n")); ret = open_policy_hnd(key, parent_hnd, (PHANDLE*)hnd, 0); if (ret) ret = create_state(*hnd) != NULL; return ret; }
// Assigns memory and fills the struct StateList from the information in T. // After this, sl.l containes the states on leaves and sl.h the states on hidden // nodes. Both states are obtained from the index via the index2state function in state.h. StateList create_state_list(Tree &T) { long i, j; State sta; StateList sl; sl.nalpha = T.nalpha; // Initialize the number of hidden states sl.nhidden = T.nhidden; sl.nsthidden = 1; for (i=0; i < sl.nhidden; i++) { sl.nsthidden = sl.nsthidden * sl.nalpha; } // fill in the state list for the hidden nodes. sl.h.resize(sl.nsthidden); create_state(sta, sl.nhidden, sl.nalpha); for (i=0; i < sl.nsthidden; i++) { index2state(i, sta); sl.h[i].resize(sl.nhidden); for(j=0; j < sl.nhidden; j++) { sl.h[i][j] = sta.s[j]; } } // Initialize the number of leaf states sl.nleaves = T.nleaves; sl.nstleaves = 1; for (i=0; i < sl.nleaves; i++) { sl.nstleaves = sl.nstleaves * sl.nalpha; } // fill in the state list for the leaf nodes. sl.l.resize(sl.nstleaves); create_state(sta, sl.nleaves, sl.nalpha); for (i=0; i < sl.nstleaves; i++) { index2state(i, sta); sl.l[i].resize(sl.nleaves); for(j=0; j < sl.nleaves; j++) { sl.l[i][j] = sta.s[j]; } } return sl; }
void add_trace(TransitionSystem *model, char **activities) { char *activity = *activities++; State *state = create_state(activity); State *parent = model->pseudo_initial; add_child(parent, state); add_parent(state, parent); parent = state; while((activity = *activities++) != NULL) { state = create_state(activity); add_child(parent, state); add_parent(state, parent); parent = state; } parent->is_end = 1; add_child(parent, &PSEUDO_END); add_parent(&PSEUDO_END, parent); }
/* Looks up a previously stored state, or generates a new one. No assumptions are made about whether the board state is in reduced form already. Never fails. If the memory is full it allocates a new state regardless. If the state is found and returned it's OpenMP lock is first set. Thread-safe. RETURNS the state information */ tt_stats * tt_lookup_create( const board * b, bool is_black, u64 hash ){ u32 key = (u32)(hash % ((u64)number_of_buckets)); omp_lock_t * bucket_lock = is_black ? &b_table_lock : &w_table_lock; omp_set_lock(bucket_lock); tt_stats * ret = find_state(hash, b, is_black); if(ret == NULL) /* doesnt exist */ { if(states_in_use >= max_allocated_states) { /* It is possible in theory for a complex ko to produce a situation where freeing the game tree that is not reachable doesn't free any states. */ tt_log_status(); char * s = alloc(); board_to_string(s, b->p, b->last_played, b->last_eaten); flog_warn("tt", s); release(s); flog_warn("tt", "memory exceeded on root lookup"); } ret = create_state(hash); memcpy(ret->p, b->p, TOTAL_BOARD_SIZ); ret->last_eaten_passed = (b->last_played == PASS) ? PASS : b->last_eaten; omp_set_lock(&ret->lock); if(is_black) { ret->next = b_stats_table[key]; b_stats_table[key] = ret; } else { ret->next = w_stats_table[key]; w_stats_table[key] = ret; } omp_unset_lock(bucket_lock); } else /* update */ { omp_set_lock(&ret->lock); omp_unset_lock(bucket_lock); } return ret; }
TransitionSystem* create_emtpty_model(void) { TransitionSystem *model = malloc(sizeof(TransitionSystem)); model->pseudo_initial = create_state("__START__"); model->states_size = 1; model->transitions = NULL; model->transition_size = 0; model->transitions_bdd = 0; model->labels = NULL; model->activities_size = 0; return model; }
/* Looks up a previously stored state, or generates a new one. No assumptions are made about whether the board state is in reduced form already. If the limit on states has been met the function returns NULL. If the state is found and returned it's OpenMP lock is first set. Thread-safe. RETURNS the state information or NULL */ tt_stats * tt_lookup_null( const cfg_board * cb, bool is_black, u64 hash ){ u32 key = (u32)(hash % ((u64)number_of_buckets)); omp_lock_t * bucket_lock = is_black ? &b_table_lock : &w_table_lock; omp_set_lock(bucket_lock); tt_stats * ret = find_state2(hash, cb, is_black); if(ret == NULL) /* doesnt exist */ { if(states_in_use >= max_allocated_states) { omp_unset_lock(bucket_lock); return NULL; } ret = create_state(hash); memcpy(ret->p, cb->p, TOTAL_BOARD_SIZ); ret->last_eaten_passed = (cb->last_played == PASS) ? PASS : cb->last_eaten; omp_set_lock(&ret->lock); if(is_black) { ret->next = b_stats_table[key]; b_stats_table[key] = ret; } else { ret->next = w_stats_table[key]; w_stats_table[key] = ret; } omp_unset_lock(bucket_lock); } else /* update */ { omp_set_lock(&ret->lock); omp_unset_lock(bucket_lock); } return ret; }
void animation_state::create_move() { bool allocate = (server_animation_state == nullptr), change = (!allocate) && (&g_ctx.m_local->GetRefEHandle() != entity_handle), reset = (!allocate && !change) && (g_ctx.m_local->m_flSpawnTime() != spawn_time); if (change) g_csgo.m_memalloc()->Free(server_animation_state); if (reset) { reset_state(server_animation_state); spawn_time = g_ctx.m_local->m_flSpawnTime(); } if (allocate || change) { auto state = (c_baseplayeranimationstate *)g_csgo.m_memalloc()->Alloc(sizeof(c_baseplayeranimationstate)); if (state != nullptr) create_state(state, g_ctx.m_local); entity_handle = const_cast<CBaseHandle *>(&g_ctx.m_local->GetRefEHandle()); spawn_time = g_ctx.m_local->m_flSpawnTime(); server_animation_state = state; } float server_time = util::server_time(); if (!g_csgo.m_clientstate()->m_nChokedCommands) { float pose_parameters[24]; AnimationLayer anim_layers[13]; memcpy(pose_parameters, g_ctx.m_local->m_flPoseParameter(), sizeof(float) * 24); memcpy(anim_layers, g_ctx.m_local->get_animlayers(), sizeof(AnimationLayer) * 13); update_state(server_animation_state, g_ctx.get_command()->m_viewangles); // this is what causes the legs to be f****d, but i know you guys are retarded enough not to realise OR CARE about it, so im leaving this comment here as a reminder that when im gonna leak this source everyone will realise how stupid you guys are and how you cant solve the most basic shit without breaking even mroe shit. hf crying under your bed you dumb """cheat developers""", i feel bad for whoever bought this cheat, especially the ones that paid $130 for it. talking about money, i dont want to get deep into this because its currently sunday morning 4 am, but either way, dusk/ecralion has told me that he will pay me at the end of the week (2 day late btw, and he hasnt even apologised / brung it up to me), which he for obvious reasons didnt do. one guy purchased the cheat and dusk never even bothered to add him to the users role on our discord (that he deleted lol), i assume because he didnt want me knowing a guy purchased the cheat, and didnt want to pay me. after i asked him if he bought the cheat, then he made him a user on the server. im really sorry for victims that fell for this terrible cheat, i'd do something if i got the money(refund or something), but unfortuantely i didnt get any money because the greedy dickheads kept it for themselves and used me to make 'their' cheat better. this is directed at "ecralion" on uc, and jeffrey which idk his uc name, but yeah, i am signing out as the 12 year old child aka alpha/"524245534435344", which is smarter than 15 year old dusk/ecralion. i dont give the slightest f**k if my rep gets ruined by this, but im not going to be forced to work on a cheat, promise to get paid, and get lied to. peace out. memcpy(g_ctx.m_local->m_flPoseParameter(), pose_parameters, sizeof(float) * 24); memcpy(g_ctx.m_local->get_animlayers(), anim_layers, sizeof(AnimationLayer) * 13); } }
/**************************************************************************** set fileection info ****************************************************************************/ BOOL set_file_info(PFILE_HND hnd, files_struct *fsp) { struct file_state *state; state = (struct file_state*)get_policy_state_info(hnd); DEBUG(3, ("Setting policy file info: %d %s\n", fsp->fd, smbstrA(fsp->fsp_name))); if (state == NULL) { state = create_state(hnd); } if (state == NULL) { return False; } get_file_index(hnd, &fsp->fnum); state->fsp = fsp; return True; }
// Gets the counts from the input alignment. void get_counts(Alignment &align, Counts &data) { unsigned int len; long i, j, a; State st; len = align.seq[0].size(); for(i=0; i < align.nspecies; i++) { if (len > align.seq[i].size()) { len = align.seq[i].size(); } } data.nspecies = align.nspecies; data.nalpha = align.nalpha; data.N = (double) len; data.nstates = 1; data.species.resize(data.nspecies); for (i=0; i < align.nspecies; i++) { data.species[i] = align.name[i]; data.nstates = data.nstates * data.nalpha; } // assigns memory for the counts data.c.resize(data.nstates); for(a=0; a < data.nstates; a++) { data.c[a] = 0; } //ounting ... create_state(st, align.nspecies, align.nalpha); for(i=0; i < len; i++) { for(j=0; j < align.nspecies; j++) { st.s[j] = align.seq[j][i]; } a = state2index(st); data.c[a] = data.c[a] + 1; } }
int _channel_coder_create(cc_id_t id, channel_state_t **ppcs, int is_encoder) { channel_state_t *pcs; int (*create_state)(u_char**, uint32_t *len); pcs = (channel_state_t*)xmalloc(sizeof(channel_state_t)); if (pcs == NULL) { return FALSE; } *ppcs = pcs; pcs->coder = (uint16_t)CC_ID_TO_IDX(id); assert(pcs->coder < CC_NUM_CODERS); pcs->units_per_packet = 2; pcs->is_encoder = is_encoder; if (is_encoder) { create_state = table[pcs->coder].enc_create_state; debug_msg("Created encoder: \"%s\"\n", table[pcs->coder].details.name); } else { create_state = table[pcs->coder].dec_create_state; debug_msg("Created decoder: \"%s\"\n", table[pcs->coder].details.name); } if (create_state) { create_state(&pcs->state, &pcs->state_len); } else { pcs->state = NULL; pcs->state_len = 0; } return TRUE; }
int main (int argc, char *argv[]) { GstBus *bus; GstElement *filter, *convert, *sink; GstCaps *caps; gboolean res; SprinkleState *state; gst_init (&argc, &argv); loop = g_main_loop_new (NULL, TRUE); pipeline = gst_pipeline_new ("pipeline"); /* add the fixed part to the pipeline. Remember that we need a capsfilter * after adder so that multiple sources are not racing to negotiate * a format */ adder = gst_element_factory_make ("adder", "adder"); filter = gst_element_factory_make ("capsfilter", "filter"); convert = gst_element_factory_make ("audioconvert", "convert"); sink = gst_element_factory_make ("autoaudiosink", "sink"); caps = gst_caps_new_simple ("audio/x-raw", "format", G_TYPE_STRING, "S16LE", "channels", G_TYPE_INT, 1, "rate", G_TYPE_INT, 44100, NULL); g_object_set (filter, "caps", caps, NULL); gst_caps_unref (caps); gst_bin_add_many (GST_BIN (pipeline), adder, filter, convert, sink, NULL); res = gst_element_link_many (adder, filter, convert, sink, NULL); g_assert (res); /* setup message handling */ bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline)); gst_bus_add_signal_watch_full (bus, G_PRIORITY_HIGH); g_signal_connect (bus, "message::error", (GCallback) message_received, pipeline); g_signal_connect (bus, "message::warning", (GCallback) message_received, pipeline); g_signal_connect (bus, "message::eos", (GCallback) eos_message_received, pipeline); /* we set the pipeline to PLAYING, the pipeline will not yet preroll because * there is no source providing data for it yet */ gst_element_set_state (pipeline, GST_STATE_PLAYING); /* and add the function that modifies the pipeline every 100ms */ state = create_state (); g_timeout_add (100, (GSourceFunc) do_sprinkle, state); /* go to main loop */ g_main_loop_run (loop); gst_element_set_state (pipeline, GST_STATE_NULL); free_state (state); gst_object_unref (bus); gst_object_unref (pipeline); return 0; }
//Input: A name (type: string) and all characteristics of an FSMD //Output: An FSMD with proper states and transitions void createFSMD( char* FSMDname, STMT_LIST *stmts ) { FSMD *M; TRANSITION_ST *trans; STMT *oneStmt; int i, j, k; int current_state, temp, numtrans; if(!(flagVar_List)) { M0 = (FSMD*) malloc (sizeof(FSMD)); M = M0; } else { M1 = (FSMD*) malloc (sizeof(FSMD)); M = M1; } strcpy(M->name, FSMDname); current_state = 0; for(i = 0; i < stmts->numStatements; i++) { oneStmt = stmts->statements[i]; temp = create_state( oneStmt->stateName, M, current_state ); numtrans = constval(oneStmt->numTransitions); M->states[temp].numtrans = numtrans; //value propagation code start M->states[temp].VAPFLAG = FALSE; M->states[temp].propVector.cond = NULL; for(j=0; j < SYMTABSIZE; j++) { M->states[temp].propVector.value[j] = NULL; //array start M->states[temp].propVector.subVector[j].countValues = 0; for(k = 0; k < MAX_ARRAY_VALUES; k++) { M->states[temp].propVector.subVector[j].arrayValue[k] = NULL; } //array end } //value propagation code end if( numtrans == 0 ) { M->states[temp].node_type = 1; // state with no outward transition. This is the last state of the fsmd. // it has a dummy transition from itself to the start state of the fmsd, // with condition = '-' and action = '-'. } else M->states[temp].node_type = 2; if( current_state == 0 ) { // This is the start state of the FSMD M->states[temp].node_type = 0; } if( temp == current_state ) { current_state++; strcpy(M->states[temp].state_id, oneStmt->stateName); } M->states[temp].translist = NULL; for(k = 0; k < numtrans; k++) { // This loop will read the transtions of each state trans = (TRANSITION_ST *) malloc (sizeof(TRANSITION_ST)); trans->next = M->states[temp].translist; M->states[temp].translist = trans; trans->condition = oneStmt->substmts->substmt[k]->condition; generateAssignments(oneStmt->substmts->substmt[k]->assignments, trans); trans->outtrans = create_state(oneStmt->substmts->substmt[k]->stateName, M, current_state); if(trans->outtrans == current_state) { current_state++; M->states[trans->outtrans].translist = NULL; M->states[trans->outtrans].numtrans = 0; M->states[trans->outtrans].node_type = 1; strcpy(M->states[trans->outtrans].state_id, oneStmt->substmts->substmt[k]->stateName); } } } M->numstates = current_state; }
void DepthStencilStateMgr::init() { depth_stencil_states_[ "default" ] = create_state( get_default_desc() ); }
int main(int argc, char **argv) { struct state *ss; struct child *cx; fd_set fsr, fsw; char *cmd; int i, j, c, mfd, fd, verbose, result, status; sigset_t mask_current, mask_previous; struct sigaction action_current, action_previous; pid_t pid; ss = create_state(STDOUT_FILENO); if(ss == NULL){ return 4; } #if 0 char *app, *parm, *cmd, *copy, *ptr, *servers; int verbose, result, status, base, info, reply, timeout, pos, flags, show; int xmit, code; unsigned int len; info = 1; reply = 1; i = j = 1; app = argv[0]; base = (-1); timeout = 5; pos = (-1); k = NULL; show = 1; parm = NULL; #endif verbose = 1; i = j = 1; while (i < argc) { if (argv[i][0] == '-') { c = argv[i][j]; switch (c) { case 'h' : usage(argv[0]); return 0; case 'v' : verbose++; j++; break; case 'q' : verbose = 0; j++; break; case '-' : j++; break; case '\0': j = 1; i++; break; default: sync_message_katcl(ss->s_up, KATCP_LEVEL_ERROR, KCPCON_NAME, "unknown option -%c", argv[i][j]); return 2; } } else { #ifdef DEBUG fprintf(stderr, "about to start <%s>\n", argv[i]); #endif if(string_launch_child(ss, argv[i]) < 0){ sync_message_katcl(ss->s_up, KATCP_LEVEL_ERROR, KCPCON_NAME, "unable to start <%s>", argv[i]); return 4; } i++; } } sigprocmask(SIG_SETMASK, NULL, &mask_current); sigaddset(&mask_current, SIGCHLD); action_current.sa_handler = &handle_child; action_current.sa_flags = SA_NOCLDSTOP; sigfillset(&(action_current.sa_mask)); sigaction(SIGCHLD, &action_current, &action_previous); sigprocmask(SIG_SETMASK, &mask_current, &mask_previous); sigemptyset(&mask_current); #if 0 sigaddset(&mask_current, SIGTERM); #endif for(ss->s_finished = 0; ss->s_finished < ss->s_count;){ mfd = 0; FD_ZERO(&fsr); FD_ZERO(&fsw); if(flushing_katcl(ss->s_up)){ mfd = fileno_katcl(ss->s_up); FD_SET(mfd, &fsw); } for(i = 0; i < ss->s_count; i++){ cx = ss->s_vector[i]; if(cx->c_line){ fd = fileno_katcl(cx->c_line); if(fd > mfd){ mfd = fd; } FD_SET(fd, &fsr); } } result = pselect(mfd + 1, &fsr, &fsw, NULL, NULL, &mask_current); #ifdef DEBUG fprintf(stderr, "select returns %d\n", result); #endif switch(result){ case -1 : switch(errno){ case EAGAIN : case EINTR : continue; /* WARNING */ default : sync_message_katcl(ss->s_up, KATCP_LEVEL_ERROR, KCPCON_NAME, "select failed: %s", strerror(errno)); return 4; } break; case 0 : sync_message_katcl(ss->s_up, KATCP_LEVEL_ERROR, KCPCON_NAME, "requests timed out despite having no timeout"); /* could terminate cleanly here, but ... */ return 4; } fd = fileno_katcl(ss->s_up); if(FD_ISSET(fd, &fsw)){ result = write_katcl(ss->s_up); } for(i = 0; i < ss->s_count; i++){ cx = ss->s_vector[i]; if(cx->c_line){ fd = fileno_katcl(cx->c_line); if(FD_ISSET(fd, &fsr)){ /* get things */ result = read_katcl(cx->c_line); if(result){ if(result < 0){ sync_message_katcl(ss->s_up, KATCP_LEVEL_ERROR, KCPCON_NAME, "read failed: %s", strerror(error_katcl(cx->c_line))); } else { if(cx->c_pid > 0){ log_message_katcl(ss->s_up, KATCP_LEVEL_DEBUG, KCPCON_NAME, "subordinate job %u ended", cx->c_pid); } } destroy_katcl(cx->c_line, 1); cx->c_line = NULL; ss->s_finished++; continue; /* WARNING */ } } while(have_katcl(cx->c_line) > 0){ /* compute */ cmd = arg_string_katcl(cx->c_line, 0); if(cmd){ #ifdef DEBUG fprintf(stderr, "reading message <%s ...>\n", cmd); #endif switch(cmd[0]){ case KATCP_INFORM : #if 0 if(!strcmp(KATCP_VERSION_CONNECT_INFORM, cmd)){ } if(!strcmp(KATCP_VERSION_INFORM, cmd)){ } if(!strcmp(KATCP_BUILD_STATE_INFORM, cmd)){ } #endif relay_katcl(cx->c_line, ss->s_up); break; } } } } } /* the position of this logic is rather intricate */ if(got_child_signal){ got_child_signal = 0; while((pid = waitpid(WAIT_ANY, &status, WNOHANG)) > 0){ for(i = 0; i < ss->s_count; i++){ cx = ss->s_vector[i]; if(cx->c_pid == pid){ if (WIFEXITED(status)) { result = WEXITSTATUS(status); log_message_katcl(ss->s_up, KATCP_LEVEL_DEBUG, KCPCON_NAME, "subordinate job[%u] %u exited with code %d", i, cx->c_pid, result); cx->c_status = (result > 4) ? 4 : result; } else if (WIFSIGNALED(status)) { result = WTERMSIG(status); log_message_katcl(ss->s_up, KATCP_LEVEL_WARN, KCPCON_NAME, "subordinate job[%u] %u killed by signal %d", i, cx->c_pid, result); cx->c_status = 4; } else { log_message_katcl(ss->s_up, KATCP_LEVEL_WARN, KCPCON_NAME, "subordinate job[%u] %u return unexpected status %d", i, cx->c_pid, status); cx->c_status = 4; } if(cx->c_status > ss->s_code){ ss->s_code = cx->c_status; } cx->c_pid = (-1); } } } } } /* force drain */ while(write_katcl(ss->s_up) == 0); result = ss->s_code; destroy_state(ss); /* WARNING: pointlessly fussy */ sigaction(SIGCHLD, &action_previous, NULL); sigprocmask(SIG_BLOCK, &mask_previous, NULL); return result; }
void State_Manager::update(double delta) { //check if active state requested for change unsigned int next_state_id = m_all_states[0]->get_next_state_id(); if(next_state_id == game_state::null_state) { //no change, update the active state m_all_states[0]->update(delta); } else { //change in state required unsigned int current_state_id = m_all_states[0]->get_state_id(); //menu state if(current_state_id == game_state::menu) { if(next_state_id == game_state::play) { clear_states(); create_state(game_state::play); } else if(next_state_id == game_state::quit) { clear_states(); } } //play state else if(current_state_id == game_state::play) { if(next_state_id == game_state::pause_state) { create_state(game_state::pause_state); } else if(next_state_id == game_state::game_over) { create_state(game_state::game_over); } else if(next_state_id == game_state::level_win) { create_state(game_state::level_win); } } //pause state else if(current_state_id == game_state::pause_state) { if(next_state_id == game_state::play) { remove_state(); m_all_states[0]->reset_next_state_id(); } else if(next_state_id == game_state::menu) { clear_states(); create_state(game_state::menu); } } //level win state else if(current_state_id == game_state::level_win) { if(next_state_id == game_state::play) { clear_states(); create_state(game_state::play); } else if(next_state_id == game_state::menu) { clear_states(); create_state(game_state::menu); } } //game over state else if(current_state_id == game_state::game_over) { if(next_state_id == game_state::play) { clear_states(); create_state(game_state::play); } else if(next_state_id == game_state::menu) { clear_states(); create_state(game_state::menu); } } else std::cout << "Undefined state requested\n"; } }
static inline void push_state(int id, int parent_id, double cost, double new_utility, queue state_queue) { state_ptr new_state = create_state(id, parent_id, cost, new_utility); insert_into_queue(new_state, state_queue); }