コード例 #1
0
ファイル: standby_state.cpp プロジェクト: Ravnox/aseprite
bool StandbyState::onMouseDown(Editor* editor, MouseMessage* msg)
{
  if (editor->hasCapture())
    return true;

  UIContext* context = UIContext::instance();
  tools::Ink* clickedInk = editor->getCurrentEditorInk();
  Site site;
  editor->getSite(&site);
  app::Document* document = static_cast<app::Document*>(site.document());
  Layer* layer = site.layer();

  // When an editor is clicked the current view is changed.
  context->setActiveView(editor->getDocumentView());

  // Start scroll loop
  if (checkForScroll(editor, msg) || checkForZoom(editor, msg))
    return true;

  // Move cel X,Y coordinates
  if (clickedInk->isCelMovement()) {
    // Handle "Auto Select Layer"
    if (editor->isAutoSelectLayer()) {
      gfx::Point cursor = editor->screenToEditor(msg->position());

      ColorPicker picker;
      picker.pickColor(site, cursor, ColorPicker::FromComposition);

      if (layer != picker.layer()) {
        layer = picker.layer();
        if (layer) {
          editor->setLayer(layer);
          editor->flashCurrentLayer();
        }
      }
    }

    if ((layer) &&
        (layer->type() == ObjectType::LayerImage)) {
      // TODO we should be able to move the `Background' with tiled mode
      if (layer->isBackground()) {
        StatusBar::instance()->showTip(1000,
          "The background layer cannot be moved");
      }
      else if (!layer->isVisible()) {
        StatusBar::instance()->showTip(1000,
          "Layer '%s' is hidden", layer->name().c_str());
      }
      else if (!layer->isMovable() || !layer->isEditable()) {
        StatusBar::instance()->showTip(1000,
          "Layer '%s' is locked", layer->name().c_str());
      }
      else {
        // Change to MovingCelState
        editor->setState(EditorStatePtr(new MovingCelState(editor, msg)));
      }
    }

    return true;
  }

  // Call the eyedropper command
  if (clickedInk->isEyedropper()) {
    callEyedropper(editor);
    return true;
  }

  if (clickedInk->isSelection()) {
    // Transform selected pixels
    if (document->isMaskVisible() && m_decorator->getTransformHandles(editor)) {
      TransformHandles* transfHandles = m_decorator->getTransformHandles(editor);

      // Get the handle covered by the mouse.
      HandleType handle = transfHandles->getHandleAtPoint(editor,
        msg->position(),
        document->getTransformation());

      if (handle != NoHandle) {
        int x, y, opacity;
        Image* image = site.image(&x, &y, &opacity);
        if (layer && image) {
          if (!layer->isEditable()) {
            StatusBar::instance()->showTip(1000,
              "Layer '%s' is locked", layer->name().c_str());
            return true;
          }

          // Change to MovingPixelsState
          transformSelection(editor, msg, handle);
        }
        return true;
      }
    }

    // Move selected pixels
    if (layer && editor->isInsideSelection() && msg->left()) {
      if (!layer->isEditable()) {
        StatusBar::instance()->showTip(1000,
          "Layer '%s' is locked", layer->name().c_str());
        return true;
      }

      // Change to MovingPixelsState
      transformSelection(editor, msg, MoveHandle);
      return true;
    }
  }

  // Start the Tool-Loop
  if (layer) {
    tools::ToolLoop* toolLoop = create_tool_loop(editor, context);
    if (toolLoop) {
      EditorStatePtr newState(new DrawingState(toolLoop));
      editor->setState(newState);

      static_cast<DrawingState*>(newState.get())
        ->initToolLoop(editor, msg);
    }
    return true;
  }

  return true;
}
コード例 #2
0
ファイル: standby_state.cpp プロジェクト: Skiles/aseprite
bool StandbyState::onMouseDown(Editor* editor, Message* msg)
{
  if (editor->hasCapture())
    return true;

  UIContext* context = UIContext::instance();
  tools::Tool* current_tool = editor->getCurrentEditorTool();
  Sprite* sprite = editor->getSprite();

  // Each time an editor is clicked the current editor and the active
  // document are set.
  set_current_editor(editor);
  context->setActiveDocument(editor->getDocument());

  // Start scroll loop
  if (msg->mouse.middle ||
      current_tool->getInk(msg->mouse.right ? 1: 0)->isScrollMovement()) {
    editor->setState(EditorStatePtr(new ScrollingState()));
    editor->captureMouse();
    return true;
  }

  // Move frames position
  if (current_tool->getInk(msg->mouse.right ? 1: 0)->isCelMovement()) {
    if ((sprite->getCurrentLayer()) &&
	(sprite->getCurrentLayer()->getType() == GFXOBJ_LAYER_IMAGE)) {
      // TODO you can move the `Background' with tiled mode
      if (sprite->getCurrentLayer()->is_background()) {
	Alert::show(PACKAGE
		    "<<You can't move the `Background' layer."
		    "||&Close");
      }
      else if (!sprite->getCurrentLayer()->is_moveable()) {
	Alert::show(PACKAGE "<<The layer movement is locked.||&Close");
      }
      else {
	bool click2 = get_config_bool("Options", "MoveClick2", FALSE);

	// TODO replace "interactive_move_layer" with a new EditorState
	interactive_move_layer(click2 ? Editor::MODE_CLICKANDCLICK:
					Editor::MODE_CLICKANDRELEASE,
			       TRUE, NULL);
      }
    }
  }
  // Move selected pixels
  else if (editor->isInsideSelection() &&
	   current_tool->getInk(0)->isSelection() &&
	   msg->mouse.left) {
    int x, y, opacity;
    Image* image = sprite->getCurrentImage(&x, &y, &opacity);
    if (image) {
      if (!sprite->getCurrentLayer()->is_writable()) {
	Alert::show(PACKAGE "<<The layer is locked.||&Close");
	return true;
      }

      // Change to MovingPixelsState
      editor->setState(EditorStatePtr(new MovingPixelsState(editor, msg, image, x, y, opacity)));
    }
  }
  // Call the eyedropper command
  else if (current_tool->getInk(msg->mouse.right ? 1: 0)->isEyedropper()) {
    Command* eyedropper_cmd = 
      CommandsModule::instance()->getCommandByName(CommandId::Eyedropper);

    Params params;
    params.set("target", msg->mouse.right ? "background": "foreground");

    UIContext::instance()->executeCommand(eyedropper_cmd, &params);
    return true;
  }
  // Start the Tool-Loop
  else if (sprite->getCurrentLayer()) {
    tools::ToolLoop* toolLoop = create_tool_loop(editor, context, msg);
    if (toolLoop)
      editor->setState(EditorStatePtr(new DrawingState(toolLoop, editor, msg)));
  }

  return true;
}
コード例 #3
0
ファイル: standby_state.cpp プロジェクト: tommo/aseprite
bool StandbyState::onMouseDown(Editor* editor, MouseMessage* msg)
{
  if (editor->hasCapture())
    return true;

  UIContext* context = UIContext::instance();
  tools::Ink* clickedInk = editor->getCurrentEditorInk();
  Site site;
  editor->getSite(&site);
  app::Document* document = static_cast<app::Document*>(site.document());
  Layer* layer = site.layer();

  // When an editor is clicked the current view is changed.
  context->setActiveView(editor->getDocumentView());

  // Start scroll loop
  if (checkForScroll(editor, msg) || checkForZoom(editor, msg))
    return true;

  // Move cel X,Y coordinates
  if (clickedInk->isCelMovement()) {
    // Handle "Auto Select Layer"
    if (editor->isAutoSelectLayer()) {
      gfx::Point cursor = editor->screenToEditor(msg->position());

      ColorPicker picker;
      picker.pickColor(site, cursor, ColorPicker::FromComposition);

      DocumentRange range = App::instance()->getMainWindow()->getTimeline()->range();

      // Change layer only when the layer is diffrent from current one, and
      // the range we selected is not with multiple cels.
      bool layerChanged = (layer != picker.layer());
      bool rangeEnabled = range.enabled();
      bool rangeSingleCel = ((range.type() == DocumentRange::kCels) &&
                             (range.layers() == 1) && (range.frames() == 1));

      if (layerChanged && (!rangeEnabled || rangeSingleCel)) {
        layer = picker.layer();
        if (layer) {
          editor->setLayer(layer);
          editor->flashCurrentLayer();
        }
      }
    }

    if ((layer) &&
        (layer->type() == ObjectType::LayerImage)) {
      // TODO we should be able to move the `Background' with tiled mode
      if (layer->isBackground()) {
        StatusBar::instance()->showTip(1000,
          "The background layer cannot be moved");
      }
      else if (!layer->isVisible()) {
        StatusBar::instance()->showTip(1000,
          "Layer '%s' is hidden", layer->name().c_str());
      }
      else if (!layer->isMovable() || !layer->isEditable()) {
        StatusBar::instance()->showTip(1000,
          "Layer '%s' is locked", layer->name().c_str());
      }
      else if (!layer->cel(editor->frame())) {
        StatusBar::instance()->showTip(1000,
          "Cel is empty, nothing to move");
      }
      else {
        // Change to MovingCelState
        editor->setState(EditorStatePtr(new MovingCelState(editor, msg)));
      }
    }

    return true;
  }

  // Call the eyedropper command
  if (clickedInk->isEyedropper()) {
    editor->captureMouse();
    callEyedropper(editor);
    return true;
  }

  if (clickedInk->isSelection()) {
    // Transform selected pixels
    if (editor->isActive() &&
        document->isMaskVisible() &&
        m_decorator->getTransformHandles(editor)) {
      TransformHandles* transfHandles = m_decorator->getTransformHandles(editor);

      // Get the handle covered by the mouse.
      HandleType handle = transfHandles->getHandleAtPoint(editor,
        msg->position(),
        document->getTransformation());

      if (handle != NoHandle) {
        int x, y, opacity;
        Image* image = site.image(&x, &y, &opacity);
        if (layer && image) {
          if (!layer->isEditable()) {
            StatusBar::instance()->showTip(1000,
              "Layer '%s' is locked", layer->name().c_str());
            return true;
          }

          // Change to MovingPixelsState
          transformSelection(editor, msg, handle);
        }
        return true;
      }
    }

    // Move selected pixels
    if (layer && editor->isInsideSelection() && msg->left()) {
      if (!layer->isEditable()) {
        StatusBar::instance()->showTip(1000,
          "Layer '%s' is locked", layer->name().c_str());
        return true;
      }

      // Change to MovingPixelsState
      transformSelection(editor, msg, MoveHandle);
      return true;
    }
  }

  // Move symmetry
  gfx::Rect box1, box2;
  if (m_decorator->getSymmetryHandles(editor, box1, box2) &&
      (box1.contains(msg->position()) ||
       box2.contains(msg->position()))) {
    auto& symmetry = Preferences::instance().document(editor->document()).symmetry;
    auto mode = symmetry.mode();
    bool horz = (mode == app::gen::SymmetryMode::HORIZONTAL);
    auto& axis = (horz ? symmetry.xAxis:
                         symmetry.yAxis);
    editor->setState(
      EditorStatePtr(new MovingSymmetryState(editor, msg,
                                             mode, axis)));
    return true;
  }

  // Start the Tool-Loop
  if (layer) {
    tools::ToolLoop* toolLoop = create_tool_loop(editor, context);
    if (toolLoop) {
      EditorStatePtr newState(new DrawingState(toolLoop));
      editor->setState(newState);

      static_cast<DrawingState*>(newState.get())
        ->initToolLoop(editor, msg);
    }
    return true;
  }

  return true;
}
コード例 #4
0
ファイル: standby_state.cpp プロジェクト: Mailaender/aseprite
bool StandbyState::onMouseDown(Editor* editor, MouseMessage* msg)
{
  if (editor->hasCapture())
    return true;

  UIContext* context = UIContext::instance();
  tools::Tool* currentTool = editor->getCurrentEditorTool();
  tools::Ink* clickedInk = editor->getCurrentEditorInk();
  DocumentLocation location;
  editor->getDocumentLocation(&location);
  Document* document = location.document();
  Layer* layer = location.layer();

  // When an editor is clicked the current view is changed.
  context->setActiveView(editor->getDocumentView());

  // Start scroll loop
  if (checkForScroll(editor, msg) || checkForZoom(editor, msg))
    return true;

  // Move cel X,Y coordinates
  if (clickedInk->isCelMovement()) {
    if ((layer) &&
        (layer->type() == OBJECT_LAYER_IMAGE)) {
      // TODO you can move the `Background' with tiled mode
      if (layer->isBackground()) {
        Alert::show(PACKAGE
                    "<<You can't move the `Background' layer."
                    "||&Close");
      }
      else if (!layer->isMoveable()) {
        Alert::show(PACKAGE "<<The layer movement is locked.||&Close");
      }
      else {
        // Change to MovingCelState
        editor->setState(EditorStatePtr(new MovingCelState(editor, msg)));
      }
    }
    return true;
  }

  // Transform selected pixels
  if (document->isMaskVisible() &&
      m_decorator->getTransformHandles(editor)) {
    TransformHandles* transfHandles = m_decorator->getTransformHandles(editor);

    // Get the handle covered by the mouse.
    HandleType handle = transfHandles->getHandleAtPoint(editor,
                                                        msg->position(),
                                                        document->getTransformation());

    if (handle != NoHandle) {
      int x, y, opacity;
      Image* image = location.image(&x, &y, &opacity);
      if (image) {
        if (!layer->isWritable()) {
          Alert::show(PACKAGE "<<The layer is locked.||&Close");
          return true;
        }

        // Change to MovingPixelsState
        transformSelection(editor, msg, handle);
      }
      return true;
    }
  }

  // Move selected pixels
  if (editor->isInsideSelection() &&
      currentTool->getInk(0)->isSelection() &&
      msg->left()) {
    if (!layer->isWritable()) {
      Alert::show(PACKAGE "<<The layer is locked.||&Close");
      return true;
    }

    // Change to MovingPixelsState
    transformSelection(editor, msg, MoveHandle);
    return true;
  }

  // Call the eyedropper command
  if (clickedInk->isEyedropper()) {
    onMouseMove(editor, msg);
    return true;
  }

  // Start the Tool-Loop
  if (layer) {
    tools::ToolLoop* toolLoop = create_tool_loop(editor, context);
    if (toolLoop)
      editor->setState(EditorStatePtr(new DrawingState(toolLoop, editor, msg)));
    return true;
  }

  return true;
}