void BitmapImage::checkForSolidColor() { if (m_checkedForSolidColor) return; m_checkedForSolidColor = true; m_isSolidColor = false; if (frameCount() != 1 ) return; const int width = currentFrameSize().width(); const int height = currentFrameSize().height(); if (width > 10 || height > 10) return; #if !USE(WXGC) // wxBitmap check: use PixelData class from wx/rawbmp.h wxBitmap* bitmap = frameAtIndex(0); typedef wxPixelData<wxBitmap, wxAlphaPixelFormat> PixelData; PixelData data(*bitmap); if (!data) return; PixelData::Iterator p(data); wxColour lastColor(p.Red(), p.Green(), p.Blue(), p.Alpha()); for (int y = 0; y < height; ++y) { PixelData::Iterator rowStart = p; for (int x = 0; x < width; ++x, ++p) { wxColour color(p.Red(), p.Green(), p.Blue(), p.Alpha()); if (color != lastColor) return; else lastColor = color; } p = rowStart; p.OffsetY(data, 1); } // every pixel was the same color m_isSolidColor = true; m_solidColor = lastColor; #endif }
void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& destRect, const FloatRect& srcRect, ColorSpace styleColorSpace, CompositeOperator compositeOp, BlendMode blendMode, ImageOrientationDescription description) { CGImageRef image; #if !PLATFORM(IOS) startAnimation(); image = frameAtIndex(m_currentFrame); #else startAnimation(DoNotCatchUp); CGRect transformedDestinationRect = CGRectApplyAffineTransform(destRect, CGContextGetCTM(ctxt->platformContext())); RetainPtr<CGImageRef> imagePossiblyCopied; // Never use subsampled images for drawing into PDF contexts. if (CGContextGetType(ctxt->platformContext()) == kCGContextTypePDF) imagePossiblyCopied = adoptCF(copyUnscaledFrameAtIndex(m_currentFrame)); else imagePossiblyCopied = frameAtIndex(m_currentFrame, std::min<float>(1.0f, std::max(transformedDestinationRect.size.width / srcRect.width(), transformedDestinationRect.size.height / srcRect.height()))); image = imagePossiblyCopied.get(); #endif if (!image) // If it's too early we won't have an image yet. return; if (mayFillWithSolidColor()) { fillWithSolidColor(ctxt, destRect, solidColor(), styleColorSpace, compositeOp); return; } float scale = 1; #if PLATFORM(IOS) scale = m_frames[m_currentFrame].m_scale; #endif FloatSize selfSize = currentFrameSize(); ImageOrientation orientation; if (description.respectImageOrientation() == RespectImageOrientation) orientation = frameOrientationAtIndex(m_currentFrame); ctxt->drawNativeImage(image, selfSize, styleColorSpace, destRect, srcRect, scale, compositeOp, blendMode, orientation); if (imageObserver()) imageObserver()->didDraw(this); }
void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& destRect, const FloatRect& srcRect, ColorSpace styleColorSpace, CompositeOperator compositeOp) { startAnimation(); RetainPtr<CGImageRef> image = frameAtIndex(m_currentFrame); if (!image) // If it's too early we won't have an image yet. return; if (mayFillWithSolidColor()) { fillWithSolidColor(ctxt, destRect, solidColor(), styleColorSpace, compositeOp); return; } FloatSize selfSize = currentFrameSize(); ctxt->drawNativeImage(image.get(), selfSize, styleColorSpace, destRect, srcRect, compositeOp); if (imageObserver()) imageObserver()->didDraw(this); }
void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& destRect, const FloatRect& srcRect, ColorSpace styleColorSpace, CompositeOperator compositeOp, BlendMode blendMode, RespectImageOrientationEnum shouldRespectImageOrientation) { startAnimation(); CGImageRef image = frameAtIndex(m_currentFrame); if (!image) // If it's too early we won't have an image yet. return; if (mayFillWithSolidColor()) { fillWithSolidColor(ctxt, destRect, solidColor(), styleColorSpace, compositeOp); return; } FloatSize selfSize = currentFrameSize(); ImageOrientation orientation = DefaultImageOrientation; if (shouldRespectImageOrientation == RespectImageOrientation) orientation = frameOrientationAtIndex(m_currentFrame); ctxt->drawNativeImage(image, selfSize, styleColorSpace, destRect, srcRect, compositeOp, blendMode, orientation); if (imageObserver()) imageObserver()->didDraw(this); }
void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& destRect, const FloatRect& srcRect, ColorSpace styleColorSpace, CompositeOperator compositeOp) { startAnimation(); RetainPtr<CGImageRef> image = frameAtIndex(m_currentFrame); if (!image) // If it's too early we won't have an image yet. return; if (mayFillWithSolidColor()) { fillWithSolidColor(ctxt, destRect, solidColor(), styleColorSpace, compositeOp); return; } float currHeight = CGImageGetHeight(image.get()); if (currHeight <= srcRect.y()) return; CGContextRef context = ctxt->platformContext(); ctxt->save(); bool shouldUseSubimage = false; // If the source rect is a subportion of the image, then we compute an inflated destination rect that will hold the entire image // and then set a clip to the portion that we want to display. FloatRect adjustedDestRect = destRect; FloatSize selfSize = currentFrameSize(); if (srcRect.size() != selfSize) { CGInterpolationQuality interpolationQuality = CGContextGetInterpolationQuality(context); // When the image is scaled using high-quality interpolation, we create a temporary CGImage // containing only the portion we want to display. We need to do this because high-quality // interpolation smoothes sharp edges, causing pixels from outside the source rect to bleed // into the destination rect. See <rdar://problem/6112909>. shouldUseSubimage = (interpolationQuality == kCGInterpolationHigh || interpolationQuality == kCGInterpolationDefault) && (srcRect.size() != destRect.size() || !ctxt->getCTM().isIdentityOrTranslationOrFlipped()); float xScale = srcRect.width() / destRect.width(); float yScale = srcRect.height() / destRect.height(); if (shouldUseSubimage) { FloatRect subimageRect = srcRect; float leftPadding = srcRect.x() - floorf(srcRect.x()); float topPadding = srcRect.y() - floorf(srcRect.y()); subimageRect.move(-leftPadding, -topPadding); adjustedDestRect.move(-leftPadding / xScale, -topPadding / yScale); subimageRect.setWidth(ceilf(subimageRect.width() + leftPadding)); adjustedDestRect.setWidth(subimageRect.width() / xScale); subimageRect.setHeight(ceilf(subimageRect.height() + topPadding)); adjustedDestRect.setHeight(subimageRect.height() / yScale); image.adoptCF(CGImageCreateWithImageInRect(image.get(), subimageRect)); if (currHeight < srcRect.bottom()) { ASSERT(CGImageGetHeight(image.get()) == currHeight - CGRectIntegral(srcRect).origin.y); adjustedDestRect.setHeight(CGImageGetHeight(image.get()) / yScale); } } else { adjustedDestRect.setLocation(FloatPoint(destRect.x() - srcRect.x() / xScale, destRect.y() - srcRect.y() / yScale)); adjustedDestRect.setSize(FloatSize(selfSize.width() / xScale, selfSize.height() / yScale)); } CGContextClipToRect(context, destRect); } // If the image is only partially loaded, then shrink the destination rect that we're drawing into accordingly. if (!shouldUseSubimage && currHeight < selfSize.height()) adjustedDestRect.setHeight(adjustedDestRect.height() * currHeight / selfSize.height()); ctxt->setCompositeOperation(compositeOp); // Flip the coords. CGContextScaleCTM(context, 1, -1); adjustedDestRect.setY(-adjustedDestRect.bottom()); // Adjust the color space. image = imageWithColorSpace(image.get(), styleColorSpace); // Draw the image. CGContextDrawImage(context, adjustedDestRect, image.get()); ctxt->restore(); if (imageObserver()) imageObserver()->didDraw(this); }
void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dst, const FloatRect& src, CompositeOperator op) { if (!m_source.initialized()) return; if (mayFillWithSolidColor()) { fillWithSolidColor(ctxt, dst, solidColor(), op); return; } #if USE(WXGC) wxGCDC* context = (wxGCDC*)ctxt->platformContext(); wxGraphicsContext* gc = context->GetGraphicsContext(); #else wxWindowDC* context = ctxt->platformContext(); #endif startAnimation(); wxBitmap* bitmap = frameAtIndex(m_currentFrame); if (!bitmap) // If it's too early we won't have an image yet. return; // If we're drawing a sub portion of the image or scaling then create // a pattern transformation on the image and draw the transformed pattern. // Test using example site at http://www.meyerweb.com/eric/css/edge/complexspiral/demo.html // FIXME: NYI ctxt->save(); // Set the compositing operation. ctxt->setCompositeOperation(op); #if USE(WXGC) float scaleX = src.width() / dst.width(); float scaleY = src.height() / dst.height(); FloatRect adjustedDestRect = dst; FloatSize selfSize = currentFrameSize(); if (src.size() != selfSize) { adjustedDestRect.setLocation(FloatPoint(dst.x() - src.x() / scaleX, dst.y() - src.y() / scaleY)); adjustedDestRect.setSize(FloatSize(selfSize.width() / scaleX, selfSize.height() / scaleY)); } // If the image is only partially loaded, then shrink the destination rect that we're drawing into accordingly. int currHeight = bitmap->GetHeight(); if (currHeight < selfSize.height()) adjustedDestRect.setHeight(adjustedDestRect.height() * currHeight / selfSize.height()); gc->DrawBitmap(*bitmap, adjustedDestRect.x(), adjustedDestRect.y(), adjustedDestRect.width(), adjustedDestRect.height()); #else IntRect srcIntRect(src); IntRect dstIntRect(dst); bool rescaling = false; if ((dstIntRect.width() != srcIntRect.width()) || (dstIntRect.height() != srcIntRect.height())) { rescaling = true; wxImage img = bitmap->ConvertToImage(); img.Rescale(dstIntRect.width(), dstIntRect.height()); bitmap = new wxBitmap(img); } wxMemoryDC mydc; ASSERT(bitmap->GetRefData()); mydc.SelectObject(*bitmap); context->Blit((wxCoord)dstIntRect.x(),(wxCoord)dstIntRect.y(), (wxCoord)dstIntRect.width(), (wxCoord)dstIntRect.height(), &mydc, (wxCoord)srcIntRect.x(), (wxCoord)srcIntRect.y(), wxCOPY, true); mydc.SelectObject(wxNullBitmap); // NB: delete is causing crashes during page load, but not during the deletion // itself. It occurs later on when a valid bitmap created in frameAtIndex // suddenly becomes invalid after returning. It's possible these errors deal // with reentrancy and threding problems. //delete bitmap; if (rescaling) { delete bitmap; bitmap = NULL; } #endif ctxt->restore(); }
void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dst, const FloatRect& src, ColorSpace styleColorSpace, CompositeOperator op) { if (!m_source.initialized()) return; if (mayFillWithSolidColor()) { fillWithSolidColor(ctxt, dst, solidColor(), styleColorSpace, op); return; } #if USE(WXGC) wxGCDC* context = (wxGCDC*)ctxt->platformContext(); wxGraphicsContext* gc = context->GetGraphicsContext(); wxGraphicsBitmap* bitmap = frameAtIndex(m_currentFrame); #else wxDC* context = ctxt->platformContext(); wxBitmap* bitmap = frameAtIndex(m_currentFrame); #endif startAnimation(); if (!bitmap) // If it's too early we won't have an image yet. return; // If we're drawing a sub portion of the image or scaling then create // a pattern transformation on the image and draw the transformed pattern. // Test using example site at http://www.meyerweb.com/eric/css/edge/complexspiral/demo.html // FIXME: NYI ctxt->save(); // Set the compositing operation. ctxt->setCompositeOperation(op); #if USE(WXGC) float scaleX = src.width() / dst.width(); float scaleY = src.height() / dst.height(); FloatRect adjustedDestRect = dst; FloatSize selfSize = currentFrameSize(); if (src.size() != selfSize) { adjustedDestRect.setLocation(FloatPoint(dst.x() - src.x() / scaleX, dst.y() - src.y() / scaleY)); adjustedDestRect.setSize(FloatSize(selfSize.width() / scaleX, selfSize.height() / scaleY)); } gc->Clip(dst.x(), dst.y(), dst.width(), dst.height()); #if wxCHECK_VERSION(2,9,0) gc->DrawBitmap(*bitmap, adjustedDestRect.x(), adjustedDestRect.y(), adjustedDestRect.width(), adjustedDestRect.height()); #else gc->DrawGraphicsBitmap(*bitmap, adjustedDestRect.x(), adjustedDestRect.y(), adjustedDestRect.width(), adjustedDestRect.height()); #endif #else // USE(WXGC) bitmap = getCachedResizedBitmap(bitmap, dst.size(), src); context->DrawBitmap(*bitmap, dst.x(), dst.y(), true); #endif ctxt->restore(); if (ImageObserver* observer = imageObserver()) observer->didDraw(this); }