コード例 #1
0
ファイル: 1.cpp プロジェクト: kokhouser/OOP_adventure_project
string Player::getDescription(string command, string object){
		string roomDesc="";
		string checker = currentLocation()->listItem()->listAllDesc();
	if((command=="LOOK"||command=="OBSERVE")&&(object=="ROOM"||object==""))
		roomDesc = currentLocation()->shortDescript() + " " + currentLocation()->longDescript();
	else{
		roomDesc = currentLocation()->shortDescript();
	}
	roomDesc += "\n\n " + checker;
	return roomDesc;
}
コード例 #2
0
ファイル: Parser.cpp プロジェクト: acgessler/clang
  TokenInfo getNextToken() {
    consumeWhitespace();
    TokenInfo Result;
    Result.Range.Start = currentLocation();

    if (Code.empty()) {
      Result.Kind = TokenInfo::TK_Eof;
      Result.Text = "";
      return Result;
    }

    switch (Code[0]) {
    case ',':
      Result.Kind = TokenInfo::TK_Comma;
      Result.Text = Code.substr(0, 1);
      Code = Code.drop_front();
      break;
    case '(':
      Result.Kind = TokenInfo::TK_OpenParen;
      Result.Text = Code.substr(0, 1);
      Code = Code.drop_front();
      break;
    case ')':
      Result.Kind = TokenInfo::TK_CloseParen;
      Result.Text = Code.substr(0, 1);
      Code = Code.drop_front();
      break;

    case '"':
    case '\'':
      // Parse a string literal.
      consumeStringLiteral(&Result);
      break;

    default:
      if (isAlphanumeric(Code[0])) {
        // Parse an identifier
        size_t TokenLength = 1;
        while (TokenLength < Code.size() && isAlphanumeric(Code[TokenLength]))
          ++TokenLength;
        Result.Kind = TokenInfo::TK_Ident;
        Result.Text = Code.substr(0, TokenLength);
        Code = Code.drop_front(TokenLength);
      } else {
        Result.Kind = TokenInfo::TK_InvalidChar;
        Result.Text = Code.substr(0, 1);
        Code = Code.drop_front(1);
      }
      break;
    }

    Result.Range.End = currentLocation();
    return Result;
  }
コード例 #3
0
ファイル: Parser.cpp プロジェクト: acgessler/clang
  /// \brief Consume a string literal.
  ///
  /// \c Code must be positioned at the start of the literal (the opening
  /// quote). Consumed until it finds the same closing quote character.
  void consumeStringLiteral(TokenInfo *Result) {
    bool InEscape = false;
    const char Marker = Code[0];
    for (size_t Length = 1, Size = Code.size(); Length != Size; ++Length) {
      if (InEscape) {
        InEscape = false;
        continue;
      }
      if (Code[Length] == '\\') {
        InEscape = true;
        continue;
      }
      if (Code[Length] == Marker) {
        Result->Kind = TokenInfo::TK_Literal;
        Result->Text = Code.substr(0, Length + 1);
        Result->Value = Code.substr(1, Length - 1).str();
        Code = Code.drop_front(Length + 1);
        return;
      }
    }

    StringRef ErrorText = Code;
    Code = Code.drop_front(Code.size());
    SourceRange Range;
    Range.Start = Result->Range.Start;
    Range.End = currentLocation();
    Error->pushErrorFrame(Range, Error->ET_ParserStringError)
        << ErrorText;
    Result->Kind = TokenInfo::TK_Error;
  }
コード例 #4
0
ファイル: 1.cpp プロジェクト: kokhouser/OOP_adventure_project
void Player::performAction(string verb, string noun)
{
	Item* EnvBlock = currentLocation()->listItem()->findByCommand(verb, noun);
	if(EnvBlock!=NULL && EnvBlock->currentState()==true){
		cout << "The " << EnvBlock->name() << " is in the way!\n";  
	}
    else if (verb == "TAKE")
    {
        bool found = false;
		bool status = false;
        Node* walker = (currentLocation() -> listItem()) -> getHead();    
        for (int i = 0; i < ((currentLocation()) -> listItem()) -> getSize(); i++)
        {
            if (((walker -> data)->name()) == noun)
            {
                found = true;
                status = (walker -> data)->take(currentLocation()->listItem(),inventory());
                int newNum = currentLocation() -> numItem();
                newNum --;
                currentLocation() -> numItem(newNum);
            }
            walker = walker -> next;
        }
        walker = NULL;
        if (found){
			if (status)
				cout << "You have taken " << noun << "." << endl;
			else
				cout << "You cannot do that with that object\n";
        }
		else 
            cout << "There is no " << noun << " here." << endl;
    }
    
    // drop function
    
    else if (verb == "DROP")
    {
        bool found = false;
		bool status = false;
        Node* walker = inventory() -> getHead();    
        for (int i = 0; i < inventory() -> getSize(); i++)
        {
            if (((walker -> data)->name()) == noun)
            {
                found = true;
                status = (walker -> data)->drop(currentLocation()->listItem(),inventory());
                int newNum = currentLocation() -> numItem();
                newNum++;
                currentLocation() -> numItem(newNum);
            }
            walker = walker -> next;
        }
        walker = NULL;
        if (found){
			if (status)
				cout << "You have dropped " << noun << "." << endl;
			else
				cout << "You cannot do that with that object\n";
        }
		else 
            cout << "You don't have" << noun << " here." << endl;
    }

    // observe function

    else if (verb == "OBSERVE" || verb == "READ" || verb == "LOOK")
    {
		if(verb=="LOOK"&&noun=="INVENTORY"){
			string currentInventory = inventory()->listAll();
			if(currentInventory=="")
				cout << "You have nothing in your inventory\n";
			else
				cout << "You have a " << currentInventory <<" in your inventory\n"; 
		}	
		else if(noun=="ROOM" || noun==""){
			cout << "You're in "<<getDescription(verb, noun) <<endl;
			string itemsInRoom=currentLocation()->listItem()->listAll();
			if (itemsInRoom != "")
				cout <<"There is a " << itemsInRoom <<" in this room." << endl;		}
		else{
			bool found = false;
			bool status = false;
			Node* walker = inventory() -> getHead();    
			for (int i = 0; i < inventory() -> getSize(); i++)
			{
				if (((walker -> data)->name()) == noun)
				{
					found = true;
					status = (walker -> data)->observe();
					break;
				}
				walker = walker -> next;
			}
			walker = NULL;
			if (found){
				if (status)
					cout << endl;
			}
			else 
				cout << "You don't have a " << noun << " with you." << endl; 
		}
	}
    //move function
    else if (verb == "MOVE" || verb == "GO")
    {
        bool moved=false;
        for (int i=0; i<currentLocation()->numNeighbour(); i++) {
            if (*(currentLocation()->moveCommand()+i)==noun) {
                currentLocation(*(currentLocation()->moveDest()+i));
                moved=true;
				break;
            }
        }
        
        if (moved==false) {
            cout<< "You can not move " << noun << endl;
        }
        else
        {
            cout <<"You have moved " << noun << endl << endl;
			cout << "You're in " << getDescription(verb, noun) <<endl;
			string itemsInRoom=currentLocation()->listItem()->listAll();
			if (itemsInRoom != "")
				cout <<"There is a " << itemsInRoom <<" in this room." << endl;
			
        }

    }
    
	else if(verb=="USE"){
		Item* wanted = inventory()->findByName(noun); //this is the item we are looking for
 		if(wanted==NULL)
			cout << "You have no " << noun <<" in your inventory\n";
		else if(wanted->currentState()){
			cout << "This item cannot be used in it's current state\n";
		}
		else if(wanted->target()!=""){
			string target="";	//completely different from above statement
			bool itWorked = wanted->use(inventory(), target);
			if(itWorked)
				cout << "You used " << noun << " on " << target<<".\n";
			else
				cout << "You cannot use " << noun << " here. \n";
		}
		else{
			string target = "";
			bool itWorked = wanted->use(currentLocation()->listItem(), target);
			if(itWorked)
				cout << "You used " << noun << " on " << target<<".\n";
			else
				cout << "You cannot use " << noun << " here. \n";
		}
	}
	
	else if(verb == "HELP"){
		cout << " You must enter in a two-word command, in the format\n \nverb noun\n\n";
		cout << "If you get stuck, try looking at the room or at some of the items in your inventory.\n\n";
		cout << "If you forget the items you have with you, look at your inventory to see them.\n\nGood Luck!\n";
	}
	
    else
    {
        cout << "I'm sorry, I don't understand that." << endl;
    }
}
コード例 #5
0
void MaintainingReader<TokenLookupClass, LookupKey>::validateElement(const LookupKey elementName) const
{
    Q_ASSERT(tokenType() == QXmlStreamReader::StartElement);

    if(m_elementDescriptions.contains(elementName))
    {
        const ElementDescription<TokenLookupClass, LookupKey> &desc = m_elementDescriptions.value(elementName);
        const int attCount = m_currentAttributes.count();

        QSet<typename TokenLookupClass::NodeName> encounteredXSLTAtts;

        for(int i = 0; i < attCount; ++i)
        {
            const QXmlStreamAttribute &attr = m_currentAttributes.at(i);
            if(attr.namespaceUri().isEmpty())
            {
                const typename TokenLookupClass::NodeName attrName(TokenLookupClass::toToken(attr.name()));
                encounteredXSLTAtts.insert(attrName);

                if(!desc.requiredAttributes.contains(attrName) &&
                        !desc.optionalAttributes.contains(attrName) &&
                        !m_standardAttributes.contains(attrName) &&
                        !isAnyAttributeAllowed())
                {
                    QString translationString;

                    QList<typename TokenLookupClass::NodeName> all(desc.requiredAttributes.toList() + desc.optionalAttributes.toList());
                    const int totalCount = all.count();
                    QStringList allowed;

                    for(int i = 0; i < totalCount; ++i)
                        allowed.append(formatKeyword(toString(all.at(i))));

                    /* Note, we can't run toString() on attrName, because we're in this branch,
                     * the token lookup doesn't have the string(!).*/
                    const QString stringedName(attr.name().toString());

                    if(totalCount == 0)
                    {
                        translationString = QtXmlPatterns::tr("Attribute %1 cannot appear on the element %2. Only the standard attributes can appear.")
                                            .arg(formatKeyword(stringedName),
                                                 formatKeyword(name()));
                    }
                    else if(totalCount == 1)
                    {
                        translationString = QtXmlPatterns::tr("Attribute %1 cannot appear on the element %2. Only %3 is allowed, and the standard attributes.")
                                            .arg(formatKeyword(stringedName),
                                                 formatKeyword(name()),
                                                 allowed.first());
                    }
                    else if(totalCount == 1)
                    {
                        /* Note, allowed has already had formatKeyword() applied. */
                        translationString = QtXmlPatterns::tr("Attribute %1 cannot appear on the element %2. Allowed is %3, %4, and the standard attributes.")
                                            .arg(formatKeyword(stringedName),
                                                 formatKeyword(name()),
                                                 allowed.first(),
                                                 allowed.last());
                    }
                    else
                    {
                        /* Note, allowed has already had formatKeyword() applied. */
                        translationString = QtXmlPatterns::tr("Attribute %1 cannot appear on the element %2. Allowed is %3, and the standard attributes.")
                                            .arg(formatKeyword(stringedName),
                                                 formatKeyword(name()),
                                                 allowed.join(QLatin1String(", ")));
                    }

                    m_context->error(translationString,
                                     ReportContext::XTSE0090,
                                     currentLocation());
                }
            }
            else if(attr.namespaceUri() == namespaceUri())
            {
                m_context->error(QtXmlPatterns::tr("XSL-T attributes on XSL-T elements must be in the null namespace, not in the XSL-T namespace which %1 is.")
                                 .arg(formatKeyword(attr.name())),
                                 ReportContext::XTSE0090,
                                 currentLocation());
            }
            /* Else, attributes in other namespaces are allowed, continue. */
        }

        const QSet<typename TokenLookupClass::NodeName> requiredButMissing(QSet<typename TokenLookupClass::NodeName>(desc.requiredAttributes).subtract(encounteredXSLTAtts));

        if(!requiredButMissing.isEmpty())
        {
            error(QtXmlPatterns::tr("The attribute %1 must appear on element %2.")
                  .arg(formatKeyword(toString(*requiredButMissing.constBegin())),
                       formatKeyword(name())),
                  ReportContext::XTSE0010);
        }
    }
    else
    {
        error(QtXmlPatterns::tr("The element with local name %1 does not exist in XSL-T.").arg(formatKeyword(name())),
              ReportContext::XTSE0010);
    }
}
コード例 #6
0
void MaintainingReader<TokenLookupClass, LookupKey>::warning(const QString &message) const
{
    m_context->warning(message, currentLocation());
}
コード例 #7
0
void MaintainingReader<TokenLookupClass, LookupKey>::error(const QString &message,
        const ReportContext::ErrorCode code) const
{
    m_context->error(message, code, currentLocation());
}
int main(int argc, char* argv[])
{
#ifdef DEBUG
  auto start = get_time::now();
#endif

  Map mapData;

  if(argc != 6)
  {
    std::cout <<
      "Modo de uso: " << std::endl << argv[0] << " [archivo ubicaciones data 3D]" <<
      " [archivo ubicaciones a consultar 3D]" << " [ventana de busqueda en X Y Z]" << std::endl;
    return 0;
  }

  arma::mat data;
  arma::mat locations;
  arma::vec search_window;

  data.load(argv[1], arma::raw_ascii);
  locations.load(argv[2], arma::raw_ascii);
  search_window << std::stod(argv[3]) << std::stod(argv[4]) << std::stod(argv[5]);

  double minDataX = data.col(0).min();
  double minDataY = data.col(1).min();
  double minDataZ = data.col(2).min();
  double maxDataX = data.col(0).max();
  double maxDataY = data.col(1).max();
  double maxDataZ = data.col(2).max();

  for(int i = 0; i < data.n_rows; i++)
  {
    Triple dataLocation(
      ceil((abs(data(i,0) - minDataX)) / search_window(0)),
      ceil((abs(data(i,1) - minDataY)) / search_window(1)),
      ceil((abs(data(i,2) - minDataZ)) / search_window(2))
    );
    mapData.insert({dataLocation,i});
  }
  for(int i = locations.n_rows-1; i >= 0 ; i--)
  {
    Triple location(
      ceil((abs(locations(i,0) - minDataX)) / search_window(0)),
      ceil((abs(locations(i,1) - minDataY)) / search_window(1)),
      ceil((abs(locations(i,2) - minDataZ)) / search_window(2))
    );
    std::pair <Map::const_iterator, Map::const_iterator> ret;
    ret = mapData.equal_range(location);
    if(ret.first==ret.second) continue;
    for (Map::const_iterator itRet=ret.first; itRet!=ret.second; ++itRet)
      if(
        abs(locations(i,0) - data(itRet->second,0)) <= search_window(0) &&
        abs(locations(i,1) - data(itRet->second,1)) <= search_window(1) &&
        abs(locations(i,2) - data(itRet->second,2)) <= search_window(2)
      )
      {
          /* aca esta la data del mismo bloque donde esta la ubicacion
          data(itRet->second,0)
          data(itRet->second,1)
          data(itRet->second,2)
          */
      }
    for(int z = -1; z <= 1; z++)
      for(int y = -1; y <= 1; y++)
        for(int x = -1; x <= 1; x++)
        {
          Triple currentLocation(
            std::get<0>(location)+x, std::get<1>(location)+y, std::get<2>(location)+z
          );
          std::pair <Map::const_iterator, Map::const_iterator> retNeighbors;
          retNeighbors = mapData.equal_range(currentLocation);
          if(retNeighbors.first==retNeighbors.second) continue;
          for (Map::const_iterator itRet=retNeighbors.first; itRet!=retNeighbors.second; ++itRet)
          if(
             abs(locations(i,0) - data(itRet->second,0)) <= search_window(0) &&
             abs(locations(i,1) - data(itRet->second,1)) <= search_window(1) &&
             abs(locations(i,2) - data(itRet->second,2)) <= search_window(2)
          )
          {
            /* aca estan los datos correspondientes de los bloque colindantes a donde esta la ubicacion
            data(itRet->second,0)
            data(itRet->second,1)
            data(itRet->second,2)
            */
          }
        }
  }
#ifdef DEBUG
std::cout << "tama~no data: " << data.n_rows << "x" << data.n_cols << std::endl;
std::cout << "tama~no ubicaciones: " << locations.n_rows << "x" << locations.n_cols << std::endl;
std::cout << "tama~no de ventana de busqueda en XYZ respectivamente: " << search_window;
std::cout << "data min x: " << minDataX << " y: " << minDataY << " z: " << minDataZ << std::endl;
std::cout << "data max x: " << maxDataX << " y: " << maxDataY << " z: " << maxDataZ << std::endl;
std::cout << ceil((maxDataX - minDataX) / search_window(0)) << " bloques en eje X" << std::endl;
std::cout << ceil((maxDataY - minDataY) / search_window(1)) << " bloques en eje Y" << std::endl;
std::cout << ceil((maxDataZ - minDataZ) / search_window(2)) << " bloques en eje Z" << std::endl;
auto end = get_time::now();
auto diff = end - start;
std::cout<<"Elapsed time is :  "<< std::chrono::duration_cast<ms>(diff).count()<<" ms "<<std::endl;
#endif

  return 0;
}
コード例 #9
0
ファイル: GCODEParser.cpp プロジェクト: JackTing/GCODE-Stats
//Here we parse the gocde
void parseGCode(HWND hWnd, HINSTANCE g_hInst, char *filePath) {

    std::string line;

	std::ifstream gcodeFile;
	gcodeFile.open(filePath);

	//Get number of lines in the file
	//int numLines = std::count(std::istreambuf_iterator<char>(gcodeFile), 
	//						  std::istreambuf_iterator<char>(), '\n');
	//wchar_t szMessage[300];
	//StringCchPrintf(szMessage, ARRAYSIZE(szMessage), L"%d lines", numLines);
	//MessageBox(hWnd, szMessage, L"Error", MB_OK);

	//Reset cursor file position
	//gcodeFile.seekg(0, ios::beg);

	CSplash splash1(TEXT(""), RGB(128, 128, 128), g_hInst);
	splash1.ShowSplash();

	if (hWnd) {
		if (gcodeFile.is_open()) {
			//MessageBox(hWnd, L"File Opened !", L"Error", MB_OK);
		}
	} else {
		printf("File Opened\n");
	}

	printf("Parsing GCode File\n");

	initStatistics();

	vector3D cornerLow(0.f, 0.f, 0.f);
	vector3D cornerHigh(0.f, 0.f, 0.f);
	float extrusionWidth = 0.f;

	vector3D currentLocation(0.f,0.f,0.f);
    vector3D highCorner(-FLT_MAX,-FLT_MAX,-FLT_MAX);
    vector3D lowCorner(FLT_MAX,FLT_MAX,FLT_MAX);

    while (getline(gcodeFile, line))
    {

        float oldZ = currentLocation.z;

		//std::istringstream *iss = new std::istringstream(line.c_str());
		std::istringstream iss(line.c_str());

        // Is this a new Layer ?
        if (isNewLayer(iss, &currentLocation)) {
            statistics.layersCount++;
            
            // If height has not been found yet
            if (statistics.layerHeight == 0.0){
                
                float theoreticalHeight = floor((currentLocation.z - oldZ)*100)/100;
                
                if (theoreticalHeight > 0 && theoreticalHeight < 1){ // We assume that a layer is less than 1mm thick
                    statistics.layerHeight = theoreticalHeight;
                }
            }
        } else {
			iss = std::istringstream(line.c_str());
		}

		std::string s;
		iss >> s;
		std::string command;
		bool commandFound = scanCharactersFromSet(s, "GMT0123456789", command);


		if (!commandFound) {
            continue;
        }

		if(command == "M104" || command == "M109" || command == "G10") {
			//printf("M104 M109 G10\n");
			// M104: Set Extruder Temperature
            // Set the temperature of the current extruder and return control to the host immediately
            // (i.e. before that temperature has been reached by the extruder). See also M109 that does the same but waits.
            // /!\ This is deprecated because temperatures should be set using the G10 and T commands.
                
            // G10
            // Example: G10 P3 X17.8 Y-19.3 Z0.0 R140 S205
            // This sets the offset for extrude head 3 (from the P3) to the X and Y values specified.
            // The R value is the standby temperature in oC that will be used for the tool, and the S value is its operating temperature.

            // Makerware puts the temperature first, skip it
			iss >> s;
			if (scanString(s, "S", NULL)) {
                scanInt(s, "S");
            }
			// Extract the tool index
			iss >> s;
            if (scanString(s, "P", NULL) || scanString(s, "T", NULL)) {
                int toolIndex;
				if (scanString(s, "P", NULL))
					toolIndex = scanInt(s, "P");
				else
					toolIndex = scanInt(s, "T");
                    
                bool previouslyUsingToolB = statistics.usingToolB;
                statistics.usingToolB = (toolIndex >= 1);
                    
                if (statistics.usingToolB == !previouslyUsingToolB) {
                    statistics.dualExtrusion = true;
                }
            }
		} else if(command == "G1") {