コード例 #1
0
ファイル: home.cpp プロジェクト: JonathanVeg/JaguatiPomodoro
void Home::appendCurrentTime()
{
    setCurrentTime(currentTime() + 1);
}
コード例 #2
0
ファイル: timeservice.cpp プロジェクト: balashovartem/QtRpc2
void TimeService::timeout()
{
    emit(currentTime(QDateTime::currentDateTime()));
}
コード例 #3
0
void ScriptController::clearForClose()
{
    double start = currentTime();
    clearForClose(false);
    blink::Platform::current()->histogramCustomCounts("WebCore.ScriptController.clearForClose", (currentTime() - start) * 1000, 0, 10000, 50);
}
コード例 #4
0
void TextFinder::scopeStringMatches(int identifier,
                                    const WebString& searchText,
                                    const WebFindOptions& options) {
  if (!shouldScopeMatches(searchText, options)) {
    finishCurrentScopingEffort(identifier);
    return;
  }

  PositionInFlatTree searchStart =
      PositionInFlatTree::firstPositionInNode(ownerFrame().frame()->document());
  PositionInFlatTree searchEnd =
      PositionInFlatTree::lastPositionInNode(ownerFrame().frame()->document());
  DCHECK_EQ(searchStart.document(), searchEnd.document());

  if (m_resumeScopingFromRange) {
    // This is a continuation of a scoping operation that timed out and didn't
    // complete last time around, so we should start from where we left off.
    DCHECK(m_resumeScopingFromRange->collapsed());
    searchStart = fromPositionInDOMTree<EditingInFlatTreeStrategy>(
        m_resumeScopingFromRange->endPosition());
    if (searchStart.document() != searchEnd.document())
      return;
  }

  // TODO(dglazkov): The use of updateStyleAndLayoutIgnorePendingStylesheets
  // needs to be audited.  see http://crbug.com/590369 for more details.
  searchStart.document()->updateStyleAndLayoutIgnorePendingStylesheets();

  // This timeout controls how long we scope before releasing control. This
  // value does not prevent us from running for longer than this, but it is
  // periodically checked to see if we have exceeded our allocated time.
  const double maxScopingDuration = 0.1;  // seconds

  int matchCount = 0;
  bool timedOut = false;
  double startTime = currentTime();
  do {
    // Find next occurrence of the search string.
    // FIXME: (http://crbug.com/6818) This WebKit operation may run for longer
    // than the timeout value, and is not interruptible as it is currently
    // written. We may need to rewrite it with interruptibility in mind, or
    // find an alternative.
    const EphemeralRangeInFlatTree result =
        findPlainText(EphemeralRangeInFlatTree(searchStart, searchEnd),
                      searchText, options.matchCase ? 0 : CaseInsensitive);
    if (result.isCollapsed()) {
      // Not found.
      break;
    }
    Range* resultRange = Range::create(
        result.document(), toPositionInDOMTree(result.startPosition()),
        toPositionInDOMTree(result.endPosition()));
    if (resultRange->collapsed()) {
      // resultRange will be collapsed if the matched text spans over multiple
      // TreeScopes.  FIXME: Show such matches to users.
      searchStart = result.endPosition();
      continue;
    }

    ++matchCount;

    // Catch a special case where Find found something but doesn't know what
    // the bounding box for it is. In this case we set the first match we find
    // as the active rect.
    IntRect resultBounds = resultRange->boundingBox();
    IntRect activeSelectionRect;
    if (m_locatingActiveRect) {
      activeSelectionRect =
          m_activeMatch.get() ? m_activeMatch->boundingBox() : resultBounds;
    }

    // If the Find function found a match it will have stored where the
    // match was found in m_activeSelectionRect on the current frame. If we
    // find this rect during scoping it means we have found the active
    // tickmark.
    bool foundActiveMatch = false;
    if (m_locatingActiveRect && (activeSelectionRect == resultBounds)) {
      // We have found the active tickmark frame.
      m_currentActiveMatchFrame = true;
      foundActiveMatch = true;
      // We also know which tickmark is active now.
      m_activeMatchIndex = m_totalMatchCount + matchCount - 1;
      // To stop looking for the active tickmark, we set this flag.
      m_locatingActiveRect = false;

      // Notify browser of new location for the selected rectangle.
      reportFindInPageSelection(
          ownerFrame().frameView()->contentsToRootFrame(resultBounds),
          m_activeMatchIndex + 1, identifier);
    }

    ownerFrame().frame()->document()->markers().addTextMatchMarker(
        EphemeralRange(resultRange), foundActiveMatch);

    m_findMatchesCache.append(
        FindMatch(resultRange, m_lastMatchCount + matchCount));

    // Set the new start for the search range to be the end of the previous
    // result range. There is no need to use a VisiblePosition here,
    // since findPlainText will use a TextIterator to go over the visible
    // text nodes.
    searchStart = result.endPosition();

    m_resumeScopingFromRange = Range::create(
        result.document(), toPositionInDOMTree(result.endPosition()),
        toPositionInDOMTree(result.endPosition()));
    timedOut = (currentTime() - startTime) >= maxScopingDuration;
  } while (!timedOut);

  // Remember what we search for last time, so we can skip searching if more
  // letters are added to the search string (and last outcome was 0).
  m_lastSearchString = searchText;

  if (matchCount > 0) {
    ownerFrame().frame()->editor().setMarkedTextMatchesAreHighlighted(true);

    m_lastMatchCount += matchCount;

    // Let the frame know how many matches we found during this pass.
    ownerFrame().increaseMatchCount(matchCount, identifier);
  }

  if (timedOut) {
    // If we found anything during this pass, we should redraw. However, we
    // don't want to spam too much if the page is extremely long, so if we
    // reach a certain point we start throttling the redraw requests.
    if (matchCount > 0)
      invalidateIfNecessary();

    // Scoping effort ran out of time, lets ask for another time-slice.
    scopeStringMatchesSoon(identifier, searchText, options);
    return;                         // Done for now, resume work later.
  }

  finishCurrentScopingEffort(identifier);
}
コード例 #5
0
double RenderProgress::animationProgress() const
{
    return m_animating ? (fmod((currentTime() - m_animationStartTime), m_animationDuration) / m_animationDuration) : 0;
}
コード例 #6
0
void ScriptedAnimationController::animationTimerFired(Timer<ScriptedAnimationController>*)
{
    m_lastAnimationFrameTime = currentTime();
    serviceScriptedAnimations(convertSecondsToDOMTimeStamp(m_lastAnimationFrameTime));
}
コード例 #7
0
ファイル: TextFinder.cpp プロジェクト: RobinWuDev/Qt
void TextFinder::scopeStringMatches(int identifier, const WebString& searchText, const WebFindOptions& options, bool reset)
{
    if (reset) {
        // This is a brand new search, so we need to reset everything.
        // Scoping is just about to begin.
        m_scopingInProgress = true;

        // Need to keep the current identifier locally in order to finish the
        // request in case the frame is detached during the process.
        m_findRequestIdentifier = identifier;

        // Clear highlighting for this frame.
        LocalFrame* frame = ownerFrame().frame();
        if (frame && frame->page() && frame->editor().markedTextMatchesAreHighlighted())
            frame->page()->unmarkAllTextMatches();

        // Clear the tickmarks and results cache.
        clearFindMatchesCache();

        // Clear the counters from last operation.
        m_lastMatchCount = 0;
        m_nextInvalidateAfter = 0;
        m_resumeScopingFromRange = nullptr;

        // The view might be null on detached frames.
        if (frame && frame->page())
            ownerFrame().viewImpl()->mainFrameImpl()->ensureTextFinder().m_framesScopingCount++;

        // Now, defer scoping until later to allow find operation to finish quickly.
        scopeStringMatchesSoon(identifier, searchText, options, false); // false means just reset, so don't do it again.
        return;
    }

    if (!shouldScopeMatches(searchText)) {
        // Note that we want to defer the final update when resetting even if shouldScopeMatches returns false.
        // This is done in order to prevent sending a final message based only on the results of the first frame
        // since m_framesScopingCount would be 0 as other frames have yet to reset.
        finishCurrentScopingEffort(identifier);
        return;
    }

    WebLocalFrameImpl* mainFrameImpl = ownerFrame().viewImpl()->mainFrameImpl();
    Position searchStart = firstPositionInNode(ownerFrame().frame()->document());
    Position searchEnd = lastPositionInNode(ownerFrame().frame()->document());
    ASSERT(searchStart.document() == searchEnd.document());

    if (m_resumeScopingFromRange) {
        // This is a continuation of a scoping operation that timed out and didn't
        // complete last time around, so we should start from where we left off.
        ASSERT(m_resumeScopingFromRange->collapsed());
        searchStart = m_resumeScopingFromRange->endPosition();
        if (searchStart.document() != searchEnd.document())
            return;
    }

    // This timeout controls how long we scope before releasing control. This
    // value does not prevent us from running for longer than this, but it is
    // periodically checked to see if we have exceeded our allocated time.
    const double maxScopingDuration = 0.1; // seconds

    int matchCount = 0;
    bool timedOut = false;
    double startTime = currentTime();
    do {
        // Find next occurrence of the search string.
        // FIXME: (http://crbug.com/6818) This WebKit operation may run for longer
        // than the timeout value, and is not interruptible as it is currently
        // written. We may need to rewrite it with interruptibility in mind, or
        // find an alternative.
        Position resultStart;
        Position resultEnd;
        findPlainText(searchStart, searchEnd, searchText, options.matchCase ? 0 : CaseInsensitive, resultStart, resultEnd);
        if (resultStart == resultEnd) {
            // Not found.
            break;
        }

        RefPtrWillBeRawPtr<Range> resultRange = Range::create(*resultStart.document(), resultStart, resultEnd);
        if (resultRange->collapsed()) {
            // resultRange will be collapsed if the matched text spans over multiple TreeScopes.
            // FIXME: Show such matches to users.
            searchStart = resultEnd;
            continue;
        }

        ++matchCount;

        // Catch a special case where Find found something but doesn't know what
        // the bounding box for it is. In this case we set the first match we find
        // as the active rect.
        IntRect resultBounds = resultRange->boundingBox();
        IntRect activeSelectionRect;
        if (m_locatingActiveRect) {
            activeSelectionRect = m_activeMatch.get() ?
                m_activeMatch->boundingBox() : resultBounds;
        }

        // If the Find function found a match it will have stored where the
        // match was found in m_activeSelectionRect on the current frame. If we
        // find this rect during scoping it means we have found the active
        // tickmark.
        bool foundActiveMatch = false;
        if (m_locatingActiveRect && (activeSelectionRect == resultBounds)) {
            // We have found the active tickmark frame.
            mainFrameImpl->ensureTextFinder().m_currentActiveMatchFrame = &ownerFrame();
            foundActiveMatch = true;
            // We also know which tickmark is active now.
            m_activeMatchIndexInCurrentFrame = matchCount - 1;
            // To stop looking for the active tickmark, we set this flag.
            m_locatingActiveRect = false;

            // Notify browser of new location for the selected rectangle.
            reportFindInPageSelection(
                ownerFrame().frameView()->contentsToWindow(resultBounds),
                m_activeMatchIndexInCurrentFrame + 1,
                identifier);
        }

        addMarker(resultRange.get(), foundActiveMatch);

        m_findMatchesCache.append(FindMatch(resultRange.get(), m_lastMatchCount + matchCount));

        // Set the new start for the search range to be the end of the previous
        // result range. There is no need to use a VisiblePosition here,
        // since findPlainText will use a TextIterator to go over the visible
        // text nodes.
        searchStart = resultEnd;

        m_resumeScopingFromRange = Range::create(*resultStart.document(), resultEnd, resultEnd);
        timedOut = (currentTime() - startTime) >= maxScopingDuration;
    } while (!timedOut);

    // Remember what we search for last time, so we can skip searching if more
    // letters are added to the search string (and last outcome was 0).
    m_lastSearchString = searchText;

    if (matchCount > 0) {
        ownerFrame().frame()->editor().setMarkedTextMatchesAreHighlighted(true);

        m_lastMatchCount += matchCount;

        // Let the mainframe know how much we found during this pass.
        mainFrameImpl->increaseMatchCount(matchCount, identifier);
    }

    if (timedOut) {
        // If we found anything during this pass, we should redraw. However, we
        // don't want to spam too much if the page is extremely long, so if we
        // reach a certain point we start throttling the redraw requests.
        if (matchCount > 0)
            invalidateIfNecessary();

        // Scoping effort ran out of time, lets ask for another time-slice.
        scopeStringMatchesSoon(
            identifier,
            searchText,
            options,
            false); // don't reset.
        return; // Done for now, resume work later.
    }

    finishCurrentScopingEffort(identifier);
}
コード例 #8
0
void InspectorResourceAgent::loadEventFired()
{
    m_frontend->loadEventFired(currentTime());
}
コード例 #9
0
void InspectorResourceAgent::didCloseWebSocket(unsigned long identifier)
{
    m_frontend->webSocketClosed(static_cast<int>(identifier), currentTime());
}
コード例 #10
0
void InspectorResourceAgent::didLoadResourceFromMemoryCache(DocumentLoader* loader, const CachedResource* resource)
{
    m_frontend->resourceLoadedFromMemoryCache(pointerAsId(loader->frame()), pointerAsId(loader), loader->url().string(), currentTime(), buildObjectForCachedResource(*resource));
}
コード例 #11
0
void InspectorResourceAgent::domContentEventFired()
{
    m_frontend->domContentEventFired(currentTime());
}
コード例 #12
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void InspectorResourceAgent::didFailLoading(unsigned long identifier, const ResourceError& error)
{
    m_frontend->loadingFailed(static_cast<int>(identifier), currentTime(), error.localizedDescription(), error.isCancellation());
}
コード例 #13
0
void InspectorResourceAgent::didReceiveContentLength(unsigned long identifier, int dataLength, int encodedDataLength)
{
    m_frontend->dataReceived(static_cast<int>(identifier), currentTime(), dataLength, encodedDataLength);
}
コード例 #14
0
void InspectorResourceAgent::willSendRequest(unsigned long identifier, DocumentLoader* loader, ResourceRequest& request, const ResourceResponse& redirectResponse)
{
    RefPtr<InspectorObject> headers = m_state->getObject(ResourceAgentState::extraRequestHeaders);

    if (headers) {
        InspectorObject::const_iterator end = headers->end();
        for (InspectorObject::const_iterator it = headers->begin(); it != end; ++it) {
            String value;
            if (it->second->asString(&value))
                request.setHTTPHeaderField(it->first, value);
        }
    }

    request.setReportLoadTiming(true);
    request.setReportRawHeaders(true);

    RefPtr<ScriptCallStack> callStack = createScriptCallStack(ScriptCallStack::maxCallStackSizeToCapture, true);
    RefPtr<InspectorArray> callStackValue;
    if (callStack)
        callStackValue = callStack->buildInspectorArray();
    else
        callStackValue = InspectorArray::create();
    m_frontend->requestWillBeSent(static_cast<int>(identifier), pointerAsId(loader->frame()), pointerAsId(loader), loader->url().string(), buildObjectForResourceRequest(request), currentTime(), callStackValue, buildObjectForResourceResponse(redirectResponse));
}
コード例 #15
0
SMILTime SMILTimeContainer::elapsed() const
{
    if (!m_beginTime)
        return 0;
    return currentTime() - m_beginTime - m_accumulatedPauseTime;
}
コード例 #16
0
    SimulatedMouseEvent(const AtomicString& eventType, DOMWindow* view, RefPtr<Event>&& underlyingEvent, Element& target, SimulatedClickSource source)
        : MouseEvent(eventType, true, true, underlyingEvent ? underlyingEvent->timeStamp() : currentTime(), view, 0, { }, { },
#if ENABLE(POINTER_LOCK)
            { },
#endif
            false, false, false, false, 0, 0, 0, 0, 0, true)
    {
        if (source == SimulatedClickSource::Bindings)
            setUntrusted();

        if (UIEventWithKeyState* keyStateEvent = findEventWithKeyState(underlyingEvent.get())) {
            m_ctrlKey = keyStateEvent->ctrlKey();
            m_altKey = keyStateEvent->altKey();
            m_shiftKey = keyStateEvent->shiftKey();
            m_metaKey = keyStateEvent->metaKey();
        }
        setUnderlyingEvent(underlyingEvent.get());

        if (is<MouseEvent>(this->underlyingEvent())) {
            MouseEvent& mouseEvent = downcast<MouseEvent>(*this->underlyingEvent());
            m_screenLocation = mouseEvent.screenLocation();
            initCoordinates(mouseEvent.clientLocation());
        } else if (source == SimulatedClickSource::UserAgent) {
            // If there is no underlying event, we only populate the coordinates for events coming
            // from the user agent (e.g. accessibility). For those coming from JavaScript (e.g.
            // (element.click()), the coordinates will be 0, similarly to Firefox and Chrome.
            // Note that the call to screenRect() causes a synchronous IPC with the UI process.
            m_screenLocation = target.screenRect().center();
            initCoordinates(LayoutPoint(target.clientRect().center()));
        }
    }
コード例 #17
0
ファイル: hpl.c プロジェクト: saurabhd14/tinyos-1.x
void TOSH_clock_set_interval(uint8_t interval) {
  long long elapsed_time;
  long long ticks;
  int elapsedTicks;
  int realInterval;
  
  event_t* event = NULL;
  interval = interval + 1;
  
  dbg(DBG_CLOCK, "CLOCK: Setting clock interval to %u @ %s\n", (unsigned int)(interval & 0xff), currentTime());
  if (clockEvents[NODE_NUM] != NULL) {
    event_clocktick_invalidate(clockEvents[NODE_NUM]);
  }

  
  elapsed_time = tos_state.tos_time - setTime[NODE_NUM];
  elapsedTicks = (elapsed_time / (long long)clockScales[scales[NODE_NUM]]);

  realInterval = interval - elapsedTicks;
  if (realInterval <= 0) {
    realInterval += 256;
  }

  ticks = clockScales[(int)(scales[NODE_NUM] & 0xff)] * realInterval;
  event = (event_t*)malloc(sizeof(event_t));
  //dbg(DBG_MEM, "malloc clock tick event: 0x%x.\n", (int)event);
  event_clocktick_create(event, NODE_NUM, tos_state.tos_time, ticks);
  TOS_queue_insert_event(event);
  intervals[NODE_NUM] = interval;
  clockEvents[NODE_NUM] = event;
}
コード例 #18
0
ファイル: TestRunner.cpp プロジェクト: 3163504123/phantomjs
double TestRunner::preciseTime()
{
    return currentTime();
}
コード例 #19
0
void UtilitiesView::addWayPointTime(){
    QTime currentTime(0,0,0,0);
    currentTime = currentTime.addMSecs(lastTime);
    ui->timeTable->setItem(currentLap, 3+lastWayPoint, new QTableWidgetItem(currentTime.toString("mm:ss:zzz")));

}
コード例 #20
0
double InspectorTimelineAgent::currentTimeInMilliseconds()
{
    return currentTime() * 1000.0;
}
コード例 #21
0
double AnimationControllerPrivate::beginAnimationUpdateTime()
{
    if (m_beginAnimationUpdateTime == cBeginAnimationUpdateTimeNotSet)
        m_beginAnimationUpdateTime = currentTime();
    return m_beginAnimationUpdateTime;
}
コード例 #22
0
ファイル: qdatetime.cpp プロジェクト: Acidburn0zzz/doxygen
QTime QTime::currentTime()
{
    QTime ct;
    currentTime( &ct );
    return ct;
}
コード例 #23
0
ファイル: WebProcess.cpp プロジェクト: GaoHuijian/webkit
void WebProcess::plugInDidStartFromOrigin(const String& pageOrigin, const String& pluginOrigin, const String& mimeType, SessionID sessionID)
{
    if (pageOrigin.isEmpty()) {
        LOG(Plugins, "Not adding empty page origin");
        return;
    }

    unsigned plugInOriginHash = hashForPlugInOrigin(pageOrigin, pluginOrigin, mimeType);
    if (isPlugInAutoStartOriginHash(plugInOriginHash, sessionID)) {
        LOG(Plugins, "Hash %x already exists as auto-start origin (request for %s)", plugInOriginHash, pageOrigin.utf8().data());
        return;
    }

    // We might attempt to start another plugin before the didAddPlugInAutoStartOrigin message
    // comes back from the parent process. Temporarily add this hash to the list with a thirty
    // second timeout. That way, even if the parent decides not to add it, we'll only be
    // incorrect for a little while.
    m_plugInAutoStartOriginHashes.add(sessionID, HashMap<unsigned, double>()).iterator->value.set(plugInOriginHash, currentTime() + 30 * 1000);

    parentProcessConnection()->send(Messages::WebProcessPool::AddPlugInAutoStartOriginHash(pageOrigin, plugInOriginHash, sessionID), 0);
}
コード例 #24
0
ファイル: qdatetime.cpp プロジェクト: Acidburn0zzz/doxygen
void QTime::start()
{
    *this = currentTime();
}
コード例 #25
0
ファイル: BitmapImage.cpp プロジェクト: Mr-Kumar-Abhishek/qt
void BitmapImage::startAnimation(bool catchUpIfNecessary)
{
    if (m_frameTimer || !shouldAnimate() || frameCount() <= 1)
        return;

    // Determine time for next frame to start.  By ignoring paint and timer lag
    // in this calculation, we make the animation appear to run at its desired
    // rate regardless of how fast it's being repainted.
    const double currentDuration = frameDurationAtIndex(m_currentFrame);
    const double time = currentTime();
    if (m_desiredFrameStartTime == 0) {
        m_desiredFrameStartTime = time + currentDuration;
    } else {
        m_desiredFrameStartTime += currentDuration;

        // When an animated image is more than five minutes out of date, the
        // user probably doesn't care about resyncing and we could burn a lot of
        // time looping through frames below.  Just reset the timings.
        const double cAnimationResyncCutoff = 5 * 60;
        if ((time - m_desiredFrameStartTime) > cAnimationResyncCutoff)
            m_desiredFrameStartTime = time + currentDuration;
    }

    // Don't advance the animation to an incomplete frame.
    size_t nextFrame = (m_currentFrame + 1) % frameCount();
    if (!m_allDataReceived && !frameIsCompleteAtIndex(nextFrame))
        return;

    // Don't advance past the last frame if we haven't decoded the whole image
    // yet and our repetition count is potentially unset.  The repetition count
    // in a GIF can potentially come after all the rest of the image data, so
    // wait on it.
    if (!m_allDataReceived && repetitionCount(false) == cAnimationLoopOnce && m_currentFrame >= (frameCount() - 1))
        return;

    // The image may load more slowly than it's supposed to animate, so that by
    // the time we reach the end of the first repetition, we're well behind.
    // Clamp the desired frame start time in this case, so that we don't skip
    // frames (or whole iterations) trying to "catch up".  This is a tradeoff:
    // It guarantees users see the whole animation the second time through and
    // don't miss any repetitions, and is closer to what other browsers do; on
    // the other hand, it makes animations "less accurate" for pages that try to
    // sync an image and some other resource (e.g. audio), especially if users
    // switch tabs (and thus stop drawing the animation, which will pause it)
    // during that initial loop, then switch back later.
    if (nextFrame == 0 && m_repetitionsComplete == 0 && m_desiredFrameStartTime < time)
      m_desiredFrameStartTime = time;

    if (!catchUpIfNecessary || time < m_desiredFrameStartTime) {
        // Haven't yet reached time for next frame to start; delay until then.
        m_frameTimer = new Timer<BitmapImage>(this, &BitmapImage::advanceAnimation);
        m_frameTimer->startOneShot(std::max(m_desiredFrameStartTime - time, 0.));
    } else {
        // We've already reached or passed the time for the next frame to start.
        // See if we've also passed the time for frames after that to start, in
        // case we need to skip some frames entirely.  Remember not to advance
        // to an incomplete frame.
        for (size_t frameAfterNext = (nextFrame + 1) % frameCount(); frameIsCompleteAtIndex(frameAfterNext); frameAfterNext = (nextFrame + 1) % frameCount()) {
            // Should we skip the next frame?
            double frameAfterNextStartTime = m_desiredFrameStartTime + frameDurationAtIndex(nextFrame);
            if (time < frameAfterNextStartTime)
                break;

            // Yes; skip over it without notifying our observers.
            if (!internalAdvanceAnimation(true))
                return;
            m_desiredFrameStartTime = frameAfterNextStartTime;
            nextFrame = frameAfterNext;
        }

        // Draw the next frame immediately.  Note that m_desiredFrameStartTime
        // may be in the past, meaning the next time through this function we'll
        // kick off the next advancement sooner than this frame's duration would
        // suggest.
        if (internalAdvanceAnimation(false)) {
            // The image region has been marked dirty, but once we return to our
            // caller, draw() will clear it, and nothing will cause the
            // animation to advance again.  We need to start the timer for the
            // next frame running, or the animation can hang.  (Compare this
            // with when advanceAnimation() is called, and the region is dirtied
            // while draw() is not in the callstack, meaning draw() gets called
            // to update the region and thus startAnimation() is reached again.)
            // NOTE: For large images with slow or heavily-loaded systems,
            // throwing away data as we go (see destroyDecodedData()) means we
            // can spend so much time re-decoding data above that by the time we
            // reach here we're behind again.  If we let startAnimation() run
            // the catch-up code again, we can get long delays without painting
            // as we race the timer, or even infinite recursion.  In this
            // situation the best we can do is to simply change frames as fast
            // as possible, so force startAnimation() to set a zero-delay timer
            // and bail out if we're not caught up.
            startAnimation(false);
        }
    }
}
コード例 #26
0
void HTMLPlugInImageElement::subframeLoaderWillCreatePlugIn(const KURL& url)
{
    if (!document()->page()
            || !document()->page()->settings()->plugInSnapshottingEnabled())
        return;

    bool inMainFrame = document()->frame() == document()->page()->mainFrame();

    if (document()->isPluginDocument() && inMainFrame) {
        LOG(Plugins, "%p Plug-in document in main frame", this);
        return;
    }

    if (ScriptController::processingUserGesture()) {
        LOG(Plugins, "%p Script is processing user gesture, set to play", this);
        return;
    }

    if (m_createdDuringUserGesture) {
        LOG(Plugins, "%p Plug-in was created when processing user gesture, set to play", this);
        return;
    }

    double lastKnownUserGestureTimestamp = document()->lastHandledUserGestureTimestamp();
    if (!inMainFrame && document()->page()->mainFrame() && document()->page()->mainFrame()->document())
        lastKnownUserGestureTimestamp = std::max(lastKnownUserGestureTimestamp, document()->page()->mainFrame()->document()->lastHandledUserGestureTimestamp());
    if (currentTime() - lastKnownUserGestureTimestamp < autostartSoonAfterUserGestureThreshold) {
        LOG(Plugins, "%p Plug-in was created shortly after a user gesture, set to play", this);
        return;
    }

    RenderBox* renderEmbeddedObject = toRenderBox(renderer());
    Length styleWidth = renderEmbeddedObject->style()->width();
    Length styleHeight = renderEmbeddedObject->style()->height();
    LayoutRect contentBoxRect = renderEmbeddedObject->contentBoxRect();
    int contentWidth = contentBoxRect.width();
    int contentHeight = contentBoxRect.height();
    int contentArea = contentWidth * contentHeight;
    IntSize visibleViewSize = document()->frame()->view()->visibleSize();
    int visibleArea = visibleViewSize.width() * visibleViewSize.height();

    if (inMainFrame && styleWidth.isPercent() && (styleWidth.percent() == 100)
            && styleHeight.isPercent() && (styleHeight.percent() == 100)
            && (static_cast<float>(contentArea) / visibleArea > sizingFullPageAreaRatioThreshold)) {
        LOG(Plugins, "%p Plug-in is top level full page, set to play", this);
        return;
    }

    if (contentWidth <= sizingTinyDimensionThreshold || contentHeight <= sizingTinyDimensionThreshold) {
        LOG(Plugins, "%p Plug-in is %dx%d, set to play", this, contentWidth, contentHeight);
        return;
    }

    if (!document()->page() || !document()->page()->plugInClient()) {
        setDisplayState(WaitingForSnapshot);
        return;
    }

    LOG(Plugins, "%p Plug-in URL: %s", this, m_url.utf8().data());
    LOG(Plugins, "            loaded URL: %s", url.string().utf8().data());

    m_plugInOriginHash = PlugInOriginHash::hash(this, url);
    if (m_plugInOriginHash && document()->page()->plugInClient()->isAutoStartOrigin(m_plugInOriginHash)) {
        LOG(Plugins, "%p Plug-in hash %x is auto-start, set to play", this, m_plugInOriginHash);
        return;
    }

    LOG(Plugins, "%p Plug-in hash %x is %dx%d, origin is not auto-start, set to wait for snapshot", this, m_plugInOriginHash, contentWidth, contentHeight);
    // We may have got to this point by restarting a snapshotted plug-in, in which case we don't want to
    // reset the display state.
    if (displayState() != PlayingWithPendingMouseClick)
        setDisplayState(WaitingForSnapshot);
}
コード例 #27
0
bool BitmapImage::dataChanged(bool allDataReceived)
{
    // Because we're modifying the current frame, clear its (now possibly
    // inaccurate) metadata as well.
#if !PLATFORM(IOS)
    // Clear all partially-decoded frames. For most image formats, there is only
    // one frame, but at least GIF and ICO can have more. With GIFs, the frames
    // come in order and we ask to decode them in order, waiting to request a
    // subsequent frame until the prior one is complete. Given that we clear
    // incomplete frames here, this means there is at most one incomplete frame
    // (even if we use destroyDecodedData() -- since it doesn't reset the
    // metadata), and it is after all the complete frames.
    //
    // With ICOs, on the other hand, we may ask for arbitrary frames at
    // different times (e.g. because we're displaying a higher-resolution image
    // in the content area and using a lower-resolution one for the favicon),
    // and the frames aren't even guaranteed to appear in the file in the same
    // order as in the directory, so an arbitrary number of the frames might be
    // incomplete (if we ask for frames for which we've not yet reached the
    // start of the frame data), and any or none of them might be the particular
    // frame affected by appending new data here. Thus we have to clear all the
    // incomplete frames to be safe.
    unsigned frameBytesCleared = 0;
    for (size_t i = 0; i < m_frames.size(); ++i) {
        // NOTE: Don't call frameIsCompleteAtIndex() here, that will try to
        // decode any uncached (i.e. never-decoded or
        // cleared-on-a-previous-pass) frames!
        unsigned frameBytes = m_frames[i].m_frameBytes;
        if (m_frames[i].m_haveMetadata && !m_frames[i].m_isComplete)
            frameBytesCleared += (m_frames[i].clear(true) ? frameBytes : 0);
    }
    destroyMetadataAndNotify(frameBytesCleared, ClearedSource::No);
#else
    // FIXME: why is this different for iOS?
    int deltaBytes = 0;
    if (!m_frames.isEmpty()) {
        int bytes = m_frames[m_frames.size() - 1].m_frameBytes;
        if (m_frames[m_frames.size() - 1].clear(true)) {
            deltaBytes += bytes;
            deltaBytes += m_decodedPropertiesSize;
            m_decodedPropertiesSize = 0;
        }
    }
    destroyMetadataAndNotify(deltaBytes, ClearedSource::No);
#endif
    
    // Feed all the data we've seen so far to the image decoder.
    m_allDataReceived = allDataReceived;
#if PLATFORM(IOS)
    // FIXME: We should expose a setting to enable/disable progressive loading and make this
    // code conditional on it. Then we can remove the PLATFORM(IOS)-guard.
    static const double chunkLoadIntervals[] = {0, 1, 3, 6, 15};
    double interval = chunkLoadIntervals[std::min(m_progressiveLoadChunkCount, static_cast<uint16_t>(4))];

    bool needsUpdate = false;
    if (currentTime() - m_progressiveLoadChunkTime > interval) { // The first time through, the chunk time will be 0 and the image will get an update.
        needsUpdate = true;
        m_progressiveLoadChunkTime = currentTime();
        ASSERT(m_progressiveLoadChunkCount <= std::numeric_limits<uint16_t>::max());
        ++m_progressiveLoadChunkCount;
    }
    if (needsUpdate || allDataReceived)
        m_source.setData(data(), allDataReceived);
#else
    m_source.setData(data(), allDataReceived);
#endif

    m_haveFrameCount = false;
    m_source.setNeedsUpdateMetadata();
    return isSizeAvailable();
}
コード例 #28
0
void HTMLPlugInImageElement::subframeLoaderWillCreatePlugIn(const KURL& url)
{
    LOG(Plugins, "%p Plug-in URL: %s", this, m_url.utf8().data());
    LOG(Plugins, "   Loaded URL: %s", url.string().utf8().data());

    m_loadedUrl = url;

    if (!document()->page()
        || !document()->page()->settings()->plugInSnapshottingEnabled())
        return;

    if (displayState() == Restarting) {
        setDisplayState(Playing);
        LOG(Plugins, "%p Plug-in is explicitly restarting", this);
        return;
    }

    if (displayState() == RestartingWithPendingMouseClick) {
        LOG(Plugins, "%p Plug-in is explicitly restarting but also waiting for a click", this);
        return;
    }

    bool inMainFrame = document()->frame() == document()->page()->mainFrame();

    if (document()->isPluginDocument() && inMainFrame) {
        LOG(Plugins, "%p Plug-in document in main frame", this);
        return;
    }

    if (ScriptController::processingUserGesture()) {
        LOG(Plugins, "%p Script is currently processing user gesture, set to play", this);
        return;
    }

    if (m_createdDuringUserGesture) {
        LOG(Plugins, "%p Plug-in was created when processing user gesture, set to play", this);
        return;
    }

    double lastKnownUserGestureTimestamp = document()->lastHandledUserGestureTimestamp();
    if (!inMainFrame && document()->page()->mainFrame() && document()->page()->mainFrame()->document())
        lastKnownUserGestureTimestamp = std::max(lastKnownUserGestureTimestamp, document()->page()->mainFrame()->document()->lastHandledUserGestureTimestamp());
    if (currentTime() - lastKnownUserGestureTimestamp < autostartSoonAfterUserGestureThreshold) {
        LOG(Plugins, "%p Plug-in was created shortly after a user gesture, set to play", this);
        return;
    }

    if (document()->page()->settings()->snapshotAllPlugIns()) {
        LOG(Plugins, "%p Plug-in forced to snapshot by user preference", this);
        setDisplayState(WaitingForSnapshot);
        return;
    }

    RenderBox* renderEmbeddedObject = toRenderBox(renderer());
    Length styleWidth = renderEmbeddedObject->style()->width();
    Length styleHeight = renderEmbeddedObject->style()->height();
    LayoutRect contentBoxRect = renderEmbeddedObject->contentBoxRect();
    int contentWidth = contentBoxRect.width();
    int contentHeight = contentBoxRect.height();
    int contentArea = contentWidth * contentHeight;
    IntSize visibleViewSize = document()->frame()->view()->visibleSize();
    int visibleArea = visibleViewSize.width() * visibleViewSize.height();

    if (inMainFrame && styleWidth.isPercent() && (styleWidth.percent() == 100)
        && styleHeight.isPercent() && (styleHeight.percent() == 100)
        && (static_cast<float>(contentArea) / visibleArea > sizingFullPageAreaRatioThreshold)) {
        LOG(Plugins, "%p Plug-in is top level full page, set to play", this);
        return;
    }

    if (contentWidth <= sizingTinyDimensionThreshold || contentHeight <= sizingTinyDimensionThreshold) {
        LOG(Plugins, "%p Plug-in is very small %dx%d, set to play", this, contentWidth, contentHeight);
        return;
    }

    if (!document()->page()->plugInClient()) {
        setDisplayState(WaitingForSnapshot);
        return;
    }

    if (document()->page()->settings()->autostartOriginPlugInSnapshottingEnabled() && document()->page()->plugInClient()->shouldAutoStartFromOrigin(document()->page()->mainFrame()->document()->baseURL().host(), url.host(), loadedMimeType())) {
        LOG(Plugins, "%p Plug-in from (%s, %s) is marked to auto-start, set to play", this, document()->page()->mainFrame()->document()->baseURL().host().utf8().data(), url.host().utf8().data());
        return;
    }

    LOG(Plugins, "%p Plug-in from (%s, %s) is not auto-start, sized at %dx%d, set to wait for snapshot", this, document()->page()->mainFrame()->document()->baseURL().host().utf8().data(), url.host().utf8().data(), contentWidth, contentHeight);
    setDisplayState(WaitingForSnapshot);
}
コード例 #29
0
static PlatformMouseEvent createMouseEvent(DragData* dragData)
{
    // FIXME: We should fake modifier keys here.
    return PlatformMouseEvent(dragData->clientPosition(), dragData->globalPosition(),
                              LeftButton, MouseEventMoved, 0, false, false, false, false, currentTime());

}
コード例 #30
0
void InspectorInputAgent::dispatchMouseEvent(ErrorString* error, const String& type, int x, int y, const int* modifiers, const double* timestamp, const String* button, const int* clickCount)
{
    PlatformEvent::Type convertedType;
    if (type == "mousePressed")
        convertedType = PlatformEvent::MousePressed;
    else if (type == "mouseReleased")
        convertedType = PlatformEvent::MouseReleased;
    else if (type == "mouseMoved")
        convertedType = PlatformEvent::MouseMoved;
    else {
        *error = "Unrecognized type: " + type;
        return;
    }

    int convertedModifiers = modifiers ? *modifiers : 0;

    MouseButton convertedButton = NoButton;
    if (button) {
        if (*button == "left")
            convertedButton = LeftButton;
        else if (*button == "middle")
            convertedButton = MiddleButton;
        else if (*button == "right")
            convertedButton = RightButton;
        else if (*button != "none") {
            *error = "Unrecognized button: " + *button;
            return;
        }
    }

    // Some platforms may have flipped coordinate systems, but the given coordinates
    // assume the origin is in the top-left of the window. Convert.
    IntPoint convertedPoint = m_page->mainFrame().view()->convertToContainingWindow(IntPoint(x, y));
    IntPoint globalPoint = m_page->chrome().rootViewToScreen(IntRect(IntPoint(x, y), IntSize(0, 0))).location();

    PlatformMouseEvent event(
        convertedPoint,
        globalPoint,
        convertedButton,
        convertedType,
        clickCount ? *clickCount : 0,
        convertedModifiers & PlatformEvent::ShiftKey,
        convertedModifiers & PlatformEvent::CtrlKey,
        convertedModifiers & PlatformEvent::AltKey,
        convertedModifiers & PlatformEvent::MetaKey,
        timestamp ? *timestamp : currentTime());

    EventHandler& eventHandler = m_page->mainFrame().eventHandler();
    switch (convertedType) {
    case PlatformEvent::MousePressed:
        eventHandler.handleMousePressEvent(event);
        break;
    case PlatformEvent::MouseReleased:
        eventHandler.handleMouseReleaseEvent(event);
        break;
    case PlatformEvent::MouseMoved:
        eventHandler.handleMouseMoveEvent(event);
        break;
    default:
        *error = "Unhandled type: " + type;
    }
}