//class TestScene void TestScene::init() { button.setPosition(ftVec2(320, 260)); button.setRectSize(ftVec2(130, 50)); button.setId(9); mainCamera.setViewport(fountain::getWinRect()); customInit(); }
bool OgroInvasion::onBeforeRun() { auto window = Director::getInstance()->getWindow(); if (!window) { window = Director::getInstance()->createDefaultWindow(); window->setGLVersion(3, 3); window->createWindow("ImageLoader", 512, 512); bool result = window->initGL(); if (!result) return false; Director::getInstance()->setWindow(window); } customInit(); return true; }
bool HelloGLSL::onBeforeRun() { auto window = Director::getInstance()->getWindow(); if (!window) { window = Director::getInstance()->createDefaultWindow(); window->setGLVersion(3, 3); window->createWindow("Hello", 640, 480); bool result = window->initGL(); if (!result) return false; Director::getInstance()->setWindow(window); } customInit(); return true; }
bool Application::init() try { // initialize resources #if !defined(DESKTOP) Q_INIT_RESOURCE(keyboard); Q_INIT_RESOURCE(rotation); Q_INIT_RESOURCE(eink); #if defined(EINK) setCursorFlashTime(0); #endif #endif QString logFile( Platform::get()->getUserSettingsPath() + QDir::separator() + applicationName() + ".log.txt" ); g_pLog = new Log( QFile::encodeName(logFile).constData(), 1, 1 ); g_pConfig = new Config(applicationName()); int logLevel = g_pConfig->readInt("log_level", -1); if ( -1 == logLevel ) { logLevel = qgetenv("VLASOVSOFT_LOG").toInt(); } if ( logLevel < 0 ) logLevel = 0; if ( logLevel > 2 ) logLevel = 2; g_pLog->setLevel( logLevel ); g_pLog->write(1, Log::MT_I, "Program started, version: %s.%s", VERSION, REVISION); // set default application font QFont fnt = font(); fnt.setPointSize(Platform::get()->getDefaultFontSize()); setFont(fnt); #if defined(EINK) // set palette QPalette pal = palette(); pal.setColor(QPalette::Window, Qt::white); pal.setColor(QPalette::Highlight, Qt::black); setPalette(pal); #endif #if defined(ANDROID) || defined(SIMPLE) || defined(IOS) QPalette pal = palette(); pal.setColor(QPalette::Highlight, Qt::darkBlue); pal.setColor(QPalette::HighlightedText, Qt::white); setPalette(pal); #endif #if !defined(DESKTOP) StyleEbook* pStyle = new StyleEbook(style()); int bSize = g_pConfig->readInt( "button_size", 40 ); // 40 = 1 cm QSize size( getSizePx( QSize(bSize, bSize), 5 ) ); pStyle->setButtonIconSize(qMax( size.width(), size.height() )); setStyle(pStyle); #endif #if defined(Q_WS_QWS) QWSServer::setBackground(QBrush(Qt::black)); setNavigationMode( Qt::NavigationModeKeypadDirectional ); #endif #if defined(ANDROID) installEventFilter(&kf); #endif loadTranslations(); customInit(); return true; } catch(const Exception& e) { if ( g_pLog != NULL ) g_pLog->write(1, Log::MT_F, "Fatal error: %s", e.what()); ::messageBox(0, QMessageBox::Critical, qApp->translate("main", "Error:"), QString::fromLocal8Bit(e.what()) ); return false; } catch(...) { if ( g_pLog != NULL ) g_pLog->write(1, Log::MT_F, "Fatal error!"); ::messageBox(0, QMessageBox::Critical, qApp->translate("main", "Error:"), "Fatal error!" ); return false; }
int main() { printf("TEST: SCOREFOR\n\n"); srand(RSEED); int players, numCurse, numEstate, numDuchy, numProvince, numGardens, numGreatHall, victoryCount, curseCount; players = rand() % (MAX_PLAYERS - 2) + 2; if (players == 2) { victoryCount = 8; curseCount = 10; } else if (players == 3) { victoryCount = 12; curseCount = 20; } else { victoryCount = 12; curseCount = 30; } struct gameState state; int cards[10] = {adventurer, council_room, feast, gardens, mine, remodel, smithy, village, baron, great_hall}; customInit(players, cards, &state); printf("TEST: Cards in hand\n"); int i, j, k; for (i = 0; i < players; i++) { printf("Player %d\n", i + 1); numCurse = rand() % (curseCount + 1); printf("Curse: %d\n", numCurse); numEstate = rand() % (victoryCount + 1); printf("Estate: %d\n", numEstate); numDuchy = rand() % (victoryCount + 1); printf("Duchy: %d\n", numDuchy); numProvince = rand() % (victoryCount + 1); printf("Province: %d\n", numProvince); numGardens = rand() % (victoryCount + 1); printf("Gardens: %d\n", numGardens); numGreatHall = rand() % (victoryCount + 1); printf("Great Hall: %d\n", numGreatHall); k = 0; j = 0; while (j < numCurse) { state.hand[i][k] = curse; state.handCount[i]++; j++; k++; } j = 0; while (j < numEstate) { state.hand[i][k] = estate; state.handCount[i]++; j++; k++; } j = 0; while (j < numDuchy) { state.hand[i][k] = duchy; state.handCount[i]++; j++; k++; } j = 0; while (j < numProvince) { state.hand[i][k] = province; state.handCount[i]++; j++; k++; } j = 0; while (j < numGardens) { state.hand[i][k] = gardens; state.handCount[i]++; j++; k++; } j = 0; while (j < numGreatHall) { state.hand[i][k] = great_hall; state.handCount[i]++; j++; k++; } j = 0; int deck = state.deckCount[i] + state.handCount[i] + state.discardCount[i]; printf("Total deck: %d\n", deck); int internalsum = internalPointsCalc(numCurse, numEstate, numDuchy, numProvince, numGardens, numGreatHall, deck); int score = scoreFor(i, &state); printf("Expected score: %d\n", internalsum); printf("Calculated score: %d\n", score); if (internalsum == score) printf("PASSED\n"); else printf("FAILED\n"); } customInit(players, cards, &state); printf("TEST: Cards in deck\n"); for (i = 0; i < players; i++) { printf("Player %d\n", i + 1); numCurse = rand() % (curseCount + 1); printf("Curse: %d\n", numCurse); numEstate = rand() % (victoryCount + 1); printf("Estate: %d\n", numEstate); numDuchy = rand() % (victoryCount + 1); printf("Duchy: %d\n", numDuchy); numProvince = rand() % (victoryCount + 1); printf("Province: %d\n", numProvince); numGardens = rand() % (victoryCount + 1); printf("Gardens: %d\n", numGardens); numGreatHall = rand() % (victoryCount + 1); printf("Great Hall: %d\n", numGreatHall); k = state.deckCount[i]; j = 0; while (j < numCurse) { state.deck[i][k] = curse; state.deckCount[i]++; j++; k++; } j = 0; while (j < numEstate) { state.deck[i][k] = estate; state.deckCount[i]++; j++; k++; } j = 0; while (j < numDuchy) { state.deck[i][k] = duchy; state.deckCount[i]++; j++; k++; } j = 0; while (j < numProvince) { state.deck[i][k] = province; state.deckCount[i]++; j++; k++; } j = 0; while (j < numGardens) { state.deck[i][k] = gardens; state.deckCount[i]++; j++; k++; } j = 0; while (j < numGreatHall) { state.deck[i][k] = great_hall; state.deckCount[i]++; j++; k++; } j = 0; int deck = state.deckCount[i] + state.handCount[i] + state.discardCount[i]; printf("Total deck: %d\n", deck); int internalsum = internalPointsCalc(numCurse, numEstate, numDuchy, numProvince, numGardens, numGreatHall, deck); int score = scoreFor(i, &state); printf("Expected score: %d\n", internalsum); printf("Calculated score: %d\n", score); if (internalsum == score) printf("PASSED\n"); else printf("FAILED\n"); } customInit(players, cards, &state); printf("TEST: Cards in discard\n"); for (i = 0; i < players; i++) { printf("Player %d\n", i + 1); numCurse = rand() % (curseCount + 1); printf("Curse: %d\n", numCurse); numEstate = rand() % (victoryCount + 1); printf("Estate: %d\n", numEstate); numDuchy = rand() % (victoryCount + 1); printf("Duchy: %d\n", numDuchy); numProvince = rand() % (victoryCount + 1); printf("Province: %d\n", numProvince); numGardens = rand() % (victoryCount + 1); printf("Gardens: %d\n", numGardens); numGreatHall = rand() % (victoryCount + 1); printf("Great Hall: %d\n", numGreatHall); k = 0; j = 0; while (j < numCurse) { state.discard[i][k] = curse; state.discardCount[i]++; j++; k++; } j = 0; while (j < numEstate) { state.discard[i][k] = estate; state.discardCount[i]++; j++; k++; } j = 0; while (j < numDuchy) { state.discard[i][k] = duchy; state.discardCount[i]++; j++; k++; } j = 0; while (j < numProvince) { state.discard[i][k] = province; state.discardCount[i]++; j++; k++; } j = 0; while (j < numGardens) { state.discard[i][k] = gardens; state.discardCount[i]++; j++; k++; } j = 0; while (j < numGreatHall) { state.discard[i][k] = great_hall; state.discardCount[i]++; j++; k++; } j = 0; int deck = state.deckCount[i] + state.handCount[i] + state.discardCount[i]; printf("Total deck: %d\n", deck); int internalsum = internalPointsCalc(numCurse, numEstate, numDuchy, numProvince, numGardens, numGreatHall, deck); int score = scoreFor(i, &state); printf("Expected score: %d\n", internalsum); printf("Calculated score: %d\n", score); if (internalsum == score) printf("PASSED\n"); else printf("FAILED\n"); } customInit(players, cards, &state); printf("TEST: random distribution\n"); for (i = 0; i < players; i++) { printf("Player %d\n", i + 1); numCurse = rand() % (curseCount + 1); printf("Curse: %d\n", numCurse); numEstate = rand() % (victoryCount + 1); printf("Estate: %d\n", numEstate); numDuchy = rand() % (victoryCount + 1); printf("Duchy: %d\n", numDuchy); numProvince = rand() % (victoryCount + 1); printf("Province: %d\n", numProvince); numGardens = rand() % (victoryCount + 1); printf("Gardens: %d\n", numGardens); numGreatHall = rand() % (victoryCount + 1); printf("Great Hall: %d\n", numGreatHall); for (j = 0; j < numCurse; j++) { k = rand() % 3; if (k == 0) { state.deck[i][state.deckCount[i]] = curse; state.deckCount[i]++; } else if (k == 1) { state.discard[i][state.discardCount[i]] = curse; state.discardCount[i]++; } else { state.hand[i][state.handCount[i]] = curse; state.handCount[i]++; } } for (j = 0; j < numEstate; j++) { k = rand() % 3; if (k == 0) { state.deck[i][state.deckCount[i]] = estate; state.deckCount[i]++; } else if (k == 1) { state.discard[i][state.discardCount[i]] = estate; state.discardCount[i]++; } else { state.hand[i][state.handCount[i]] = estate; state.handCount[i]++; } } for (j = 0; j < numDuchy; j++) { k = rand() % 3; if (k == 0) { state.deck[i][state.deckCount[i]] = duchy; state.deckCount[i]++; } else if (k == 1) { state.discard[i][state.discardCount[i]] = duchy; state.discardCount[i]++; } else { state.hand[i][state.handCount[i]] = duchy; state.handCount[i]++; } } for (j = 0; j < numProvince; j++) { k = rand() % 3; if (k == 0) { state.deck[i][state.deckCount[i]] = province; state.deckCount[i]++; } else if (k == 1) { state.discard[i][state.discardCount[i]] = province; state.discardCount[i]++; } else { state.hand[i][state.handCount[i]] = province; state.handCount[i]++; } } for (j = 0; j < numGardens; j++) { k = rand() % 3; if (k == 0) { state.deck[i][state.deckCount[i]] = gardens; state.deckCount[i]++; } else if (k == 1) { state.discard[i][state.discardCount[i]] = gardens; state.discardCount[i]++; } else { state.hand[i][state.handCount[i]] = gardens; state.handCount[i]++; } } for (j = 0; j < numGreatHall; j++) { k = rand() % 3; if (k == 0) { state.deck[i][state.deckCount[i]] = great_hall; state.deckCount[i]++; } else if (k == 1) { state.discard[i][state.discardCount[i]] = great_hall; state.discardCount[i]++; } else { state.hand[i][state.handCount[i]] = great_hall; state.handCount[i]++; } } int deck = state.deckCount[i] + state.handCount[i] + state.discardCount[i]; printf("Total deck: %d\n", deck); int internalsum = internalPointsCalc(numCurse, numEstate, numDuchy, numProvince, numGardens, numGreatHall, deck); int score = scoreFor(i, &state); printf("Expected score: %d\n", internalsum); printf("Calculated score: %d\n", score); if (internalsum == score) printf("PASSED\n"); else printf("FAILED\n"); } return 0; }