CX_OBJECT_INIT(cxSprite, cxView) { this->texCoord = cxBoxTex2fDefault(); cxSpriteSetBlendFactor(this, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); CX_EVENT_APPEND(this->cxView.onDirty, cxSpriteDirtyEvent); CX_METHOD_SET(this->cxView.Draw, cxSpriteDraw); cxSpriteSetShader(this, cxShaderDefaultKey); }
CX_OBJECT_INIT(cxSprite, cxView) { this->texCoord = cxBoxTex2fDefault(); cxSpriteSetBlendFactor(this, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); CX_EVENT_QUICK(this->super.onDirty, cxSpriteDirtyEvent); CX_METHOD_OVERRIDE(this->super.Draw, cxSpriteDraw); cxSpriteSetShader(this, cxShaderDefaultKey); cxObjectSetReadAttrFunc(this, cxSpriteReadAttr); }