コード例 #1
0
ファイル: surface.c プロジェクト: CSRedRat/reactos-playground
static HRESULT WINAPI d3d9_surface_SetPrivateData(IDirect3DSurface9 *iface, REFGUID guid,
        const void *data, DWORD data_size, DWORD flags)
{
    struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
            iface, debugstr_guid(guid), data, data_size, flags);

    return d3d9_resource_set_private_data(&surface->resource, guid, data, data_size, flags);
}
コード例 #2
0
ファイル: buffer.c プロジェクト: wine-mirror/wine
static HRESULT WINAPI d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9 *iface,
        REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
    struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
            iface, debugstr_guid(guid), data, data_size, flags);

    return d3d9_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
}