D3DXVECTOR3 CGameObject::GetRight() { //게임 객체를 로컬 x-축 벡터를 반환한다. D3DXVECTOR3 d3dxvRight(m_d3dxmtxWorld._11, m_d3dxmtxWorld._12, m_d3dxmtxWorld._13); D3DXVec3Normalize(&d3dxvRight, &d3dxvRight); return(d3dxvRight); }
const D3DXVECTOR3* CObject::GetRight() { D3DXVECTOR3 d3dxvRight(m_d3dxmtxWorld->_11, m_d3dxmtxWorld->_12, m_d3dxmtxWorld->_13); D3DXVec3Normalize(&d3dxvRight, &d3dxvRight); return &d3dxvRight; }