コード例 #1
0
D3DXVECTOR3 CGameObject::GetRight()
{ 
//게임 객체를 로컬 x-축 벡터를 반환한다.
	D3DXVECTOR3 d3dxvRight(m_d3dxmtxWorld._11, m_d3dxmtxWorld._12, m_d3dxmtxWorld._13);
	D3DXVec3Normalize(&d3dxvRight, &d3dxvRight);
	return(d3dxvRight);
}
コード例 #2
0
const D3DXVECTOR3* CObject::GetRight()
{
	D3DXVECTOR3 d3dxvRight(m_d3dxmtxWorld->_11, m_d3dxmtxWorld->_12, m_d3dxmtxWorld->_13);
	D3DXVec3Normalize(&d3dxvRight, &d3dxvRight);
	return &d3dxvRight;
}