コード例 #1
0
void GFXGLCardProfiler::setupCardCapabilities()
{
   GLint maxTexSize;
   glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize);

   const char* versionString = reinterpret_cast<const char*>(glGetString(GL_VERSION));
   F32 glVersion = dAtof(versionString);
   
   // OpenGL doesn't have separate maximum width/height.
   setCapability("maxTextureWidth", maxTexSize);
   setCapability("maxTextureHeight", maxTexSize);
   setCapability("maxTextureSize", maxTexSize);

   // If extensions haven't been inited, we're in trouble here.
   bool suppVBO = (gglHasExtension(GL_ARB_vertex_buffer_object) || glVersion >= 1.499f);
   setCapability("GL::suppVertexBufferObject", suppVBO);

   // check if render to texture supported is available
   bool suppRTT = gglHasExtension(GL_EXT_framebuffer_object);
   setCapability("GL::suppRenderTexture", suppRTT);
   
   bool suppBlit = gglHasExtension(GL_EXT_framebuffer_blit);
   setCapability("GL::suppRTBlit", suppBlit);
   
   bool suppFloatTex = gglHasExtension(GL_ATI_texture_float);
   setCapability("GL::suppFloatTexture", suppFloatTex);

   // Check for anisotropic filtering support.
   bool suppAnisotropic = gglHasExtension( GL_EXT_texture_filter_anisotropic );
   setCapability( "GL::suppAnisotropic", suppAnisotropic );
   
   // Check to see if mipmap lod bias is supported
   bool suppMipLodBias = gglHasExtension(GL_EXT_texture_lod_bias);
   setCapability("GL::suppMipLodBias", suppMipLodBias);

   // check to see if we have the fragment shader extension or the gl version is high enough for glsl to be core
   // also check to see if the language version is high enough
   F32 glslVersion = dAtof(reinterpret_cast<const char*>(glGetString( GL_SHADING_LANGUAGE_VERSION)));
   bool suppSPU = (gglHasExtension(GL_ARB_fragment_shader) || glVersion >= 1.999f) && glslVersion >= 1.0999;
   setCapability("GL::suppFragmentShader", suppSPU);
   
   bool suppAppleFence = gglHasExtension(GL_APPLE_fence);
   setCapability("GL::APPLE::suppFence", suppAppleFence);
   
   // When enabled, call glGenerateMipmapEXT() to generate mipmaps instead of relying on GL_GENERATE_MIPMAP
   setCapability("GL::Workaround::needsExplicitGenerateMipmap", false);
   // When enabled, binds and unbinds a texture target before doing the depth buffer copy.  Failure to do
   // so will cause a hard freeze on Mac OS 10.4 with a Radeon X1600
   setCapability("GL::Workaround::X1600DepthBufferCopy", false);
   // When enabled, does not copy the last column and row of the depth buffer in a depth buffer copy.  Failure
   // to do so will cause a kernel panic on Mac OS 10.5(.1) with a Radeon HD 2600 (fixed in 10.5.2)
   setCapability("GL::Workaround::HD2600DepthBufferCopy", false);
   
   // Certain Intel drivers have a divide by 0 crash if mipmaps are specified with
   // glTexSubImage2D.
   setCapability("GL::Workaround::noManualMips", false);
}
コード例 #2
0
S32 QSORT_CALLBACK ArrayObject::_valueNumCompare( const void* a, const void* b )
{
   ArrayObject::Element *ea = (ArrayObject::Element *) (a);
   ArrayObject::Element *eb = (ArrayObject::Element *) (b);
   F32 aCol = dAtof(ea->value);
   F32 bCol = dAtof(eb->value);
   F32 result = aCol - bCol;
   S32 res = result < 0 ? -1 : (result > 0 ? 1 : 0);
   return ( smDecreasing ? -res : res );
}
コード例 #3
0
S32 QSORT_CALLBACK ArrayObject::_keyNumCompare( const void* a, const void* b )
{
   ArrayObject::Element *ea = (ArrayObject::Element *) (a);
   ArrayObject::Element *eb = (ArrayObject::Element *) (b);
   const char* aCol = ea->key;
   const char* bCol = eb->key;
   F32 result = dAtof(aCol) - dAtof(bCol);
   S32 res = result < 0 ? -1 : (result > 0 ? 1 : 0);
   return ( smDecreasing ? -res : res );
}
コード例 #4
0
ファイル: guiTextListCtrl.cpp プロジェクト: 03050903/Torque3D
static S32 QSORT_CALLBACK numCompare(const void *a,const void *b)
{
   GuiTextListCtrl::Entry *ea = (GuiTextListCtrl::Entry *) (a);
   GuiTextListCtrl::Entry *eb = (GuiTextListCtrl::Entry *) (b);
   const char* aCol = getColumn( ea->text );
   const char* bCol = getColumn( eb->text );
   F32 result = dAtof(aCol) - dAtof(bCol);
   S32 res = result < 0 ? -1 : (result > 0 ? 1 : 0);

   return ( sIncreasing ? res : -res );
}
コード例 #5
0
ファイル: timeOfDay.cpp プロジェクト: adhistac/ee-client-2-0
bool TimeOfDay::setTimeOfDay( void *obj, const char *data )
{
   TimeOfDay *tod = static_cast<TimeOfDay*>(obj);
   tod->setTimeOfDay( dAtof( data ) );

   return false;
}
コード例 #6
0
ファイル: waterObject.cpp プロジェクト: AlkexGas/Torque3D
bool WaterObject::_checkDensity( void *object, const char *index, const char *data )
{
   //Water densities above 1000 shoot the player high and fast into the air.
   //value clamped to prevent errors.
   WaterObject *water = static_cast<WaterObject*>( object );
   water->mDensity = mClampF(dAtof( data ), 0.0f, 1000.0f);

   return false;
}
コード例 #7
0
ファイル: navMesh.cpp プロジェクト: belzilep/Torque3D
 bool NavMesh::setProtectedDetailSampleDist(void *obj, const char *index, const char *data)
 {
    F32 dist = dAtof(data);
    if(dist == 0.0f || dist >= 0.9f)
    {
       Con::errorf("NavMesh::detailSampleDist must be 0 or greater than 0.9!");
       return true;
    }
    return false;
 }
コード例 #8
0
ファイル: decalRoad.cpp プロジェクト: adhistac/ee-client-2-0
bool DecalRoad::ptSetBreakAngle( void *obj, const char *data )
{
   DecalRoad *road = static_cast<DecalRoad*>( obj );
   F32 val = dAtof( data );

   road->setBreakAngle( val );

   // we already set the field
   return false;
}
コード例 #9
0
ファイル: decalRoad.cpp プロジェクト: Adhdcrazzy/Torque3D
bool DecalRoad::ptSetTextureLength( void *object, const char *index, const char *data )
{
   DecalRoad *road = static_cast<DecalRoad*>( object );
   F32 val = dAtof( data );

   road->setTextureLength( val );

   // we already set the field
   return false;
}
コード例 #10
0
ファイル: timeOfDay.cpp プロジェクト: adhistac/ee-client-2-0
bool TimeOfDay::setDayLength( void *obj, const char *data )
{
   TimeOfDay *tod = static_cast<TimeOfDay*>(obj);
   F32 length = dAtof( data );
   if( length != 0 )
      tod->setDayLength( length );

   return false;

}
コード例 #11
0
ファイル: scatterSky.cpp プロジェクト: AkiraofAstra/Torque3D
bool ScatterSky::ptSetAzimuth( void *object, const char *index, const char *data )
{
   ScatterSky *sky = static_cast<ScatterSky*>( object );
   F32 val = dAtof( data );

   sky->setAzimuth( val );

   // we already set the field
   return false;
}
コード例 #12
0
ファイル: waterPlane.cpp プロジェクト: belzilep/Torque3D
bool WaterPlane::protectedSetGridElementSize( void *obj, const char *index, const char *data )
{
   WaterPlane *object = static_cast<WaterPlane*>(obj);
   F32 size = dAtof( data );

   object->setGridElementSize( size );

   // We already set the field.
   return false;
}
コード例 #13
0
void GuiProgressBitmapCtrl::setScriptValue(const char *value)
{
   //set the value
   if (! value)
      mProgress = 0.0f;
   else
      mProgress = dAtof(value);

   //validate the value
   mProgress = mClampF(mProgress, 0.f, 1.f);
   setUpdate();
}
コード例 #14
0
   F32 script_simobject_getfield_float(U32 objectId, const char* fieldName)
   {
      SimObject *object = Sim::findObject( objectId );
      if( object )
      {
         const char *v = object->getDataField(fieldName, "");

         return dAtof(v);
      }

      return false;
   }
コード例 #15
0
void GuiProgressBitmapCtrl::onPreRender()
{
   const char * var = getVariable();
   if(var)
   {
      F32 value = mClampF(dAtof(var), 0.f, 1.f);
      if(value != mProgress)
      {
         mProgress = value;
         setUpdate();
      }
   }
}
コード例 #16
0
void GuiTextEditSliderCtrl::onMouseDown(const GuiEvent &event)
{
   // If we're not active then skip out.
   if ( !mActive || !mAwake || !mVisible )
   {
      Parent::onMouseDown(event);
      return;
   }

   char txt[20];
   Parent::getText(txt);
   mValue = dAtof(txt);

   mMouseDownTime = Sim::getCurrentTime();
   GuiControl *parent = getParent();
   if(!parent)
      return;
   Point2I camPos  = event.mousePoint;
   Point2I point = parent->localToGlobalCoord(getPosition());

   if(camPos.x > point.x + getExtent().x - 14)
   {
      if(camPos.y > point.y + (getExtent().y/2))
      {
         mValue -=mIncAmount;
         mTextAreaHit = ArrowDown;
         mMulInc = -0.15f;
      }
      else
      {
         mValue +=mIncAmount;
         mTextAreaHit = ArrowUp;
         mMulInc = 0.15f;
      }

      checkRange();
      setValue();
      mouseLock();

      // We should get the focus and set the 
      // cursor to the start of the text to 
      // mimic the standard Windows behavior.
      setFirstResponder();
      mCursorPos = mBlockStart = mBlockEnd = 0;
      setUpdate();

      return;
   }

   Parent::onMouseDown(event);
}
コード例 #17
0
bool ParticleData::protectedSetTimes( void *object, const char *index, const char *data) 
{
   ParticleData *pData = static_cast<ParticleData*>( object );
   F32 val = dAtof(data);
   U32 i;

   if (!index)
      i = 0;
   else
      i = dAtoui(index);

   pData->times[i] = mClampF( val, 0.f, 1.f );

   return false;
}
コード例 #18
0
ファイル: colladaAppNode.cpp プロジェクト: 03050903/Torque3D
ColladaAppNode::ColladaAppNode(const domNode* node, ColladaAppNode* parent)
      : p_domNode(node), appParent(parent), nodeExt(new ColladaExtension_node(node)),
      lastTransformTime(TSShapeLoader::DefaultTime-1), defaultTransformValid(false),
      invertMeshes(false)
{
   mName = dStrdup(_GetNameOrId(node));
   mParentName = dStrdup(parent ? parent->getName() : "ROOT");

   // Extract user properties from the <node> extension as whitespace separated
   // "name=value" pairs
   char* properties = dStrdup(nodeExt->user_properties);
   char* pos = properties;
   char* end = properties + dStrlen( properties );
   while ( pos < end )
   {
      // Find the '=' character to separate the name and value pair
      char* split = dStrchr( pos, '=' );
      if ( !split )
         break;

      // Get the name (whitespace trimmed string up to the '=')
      // and value (whitespace trimmed string after the '=')
      *split = '\0';
      char* name = TrimFirstWord( pos );
      char* value = TrimFirstWord( split + 1 );

      mProps.insert(StringTable->insert(name), dAtof(value));

      pos = value + dStrlen( value ) + 1;
   }

   dFree( properties );

   // Create vector of transform elements
   for (S32 iChild = 0; iChild < node->getContents().getCount(); iChild++) {
      switch (node->getContents()[iChild]->getElementType()) {
         case COLLADA_TYPE::TRANSLATE:
         case COLLADA_TYPE::ROTATE:
         case COLLADA_TYPE::SCALE:
         case COLLADA_TYPE::SKEW:
         case COLLADA_TYPE::MATRIX:
         case COLLADA_TYPE::LOOKAT:
            nodeTransforms.increment();
            nodeTransforms.last().element = node->getContents()[iChild];
            break;
      }
   }
}
コード例 #19
0
 F64 consoleStringToNumber(const char *str, StringTableEntry file, U32 line)
 {
    F64 val = dAtof(str);
    if(val != 0)
       return val;
    else if(!dStricmp(str, "true"))
       return 1;
    else if(!dStricmp(str, "false"))
       return 0;
    else if(file)
    {
       Con::warnf(ConsoleLogEntry::General, "%s (%d): string always evaluates to 0.", file, line);
       return 0;
    }
    return 0;
 }
コード例 #20
0
ファイル: sfxSource.cpp プロジェクト: adhistac/ee-client-2-0
void SFXSource::addMarker( const String& name, U32 pos )
{
   mEffects.pushBack( new SFXMarkerEffect( this, name, pos ) );
}

SFXProfile* SFXSource::getProfile() const
{
   return mProfile;
}

//-----------------------------------------------------------------------------

ConsoleMethod( SFXSource, addMarker, void, 4, 4, "( string name, float pos ) - Add a notification marker called 'name' at 'pos' seconds of playback." )
{
   String name = argv[ 2 ];
   U32 pos = U32( dAtof( argv[ 3 ] ) * 1000.f );
   object->addMarker( name, pos );
}

ConsoleMethod( SFXSource, play, void, 2, 3,  "( [float fadeIn] ) - Starts playback of the source." )
{
   F32 fadeInTime = -1.0f;
   if( argc > 2 )
      fadeInTime = dAtof( argv[ 2 ] );
      
   object->play( fadeInTime );
}

ConsoleMethod( SFXSource, stop, void, 2, 3,  "( [float fadeOut] ) - Ends playback of the source." )
{
   F32 fadeOutTime = -1.0f;
コード例 #21
0
ファイル: propertyParsing.cpp プロジェクト: nev7n/Torque3D
 inline void default_vector_scan(const String &data, Vector<T> & result)
 {
    result.clear();
    for(S32 i = 0; i < StringUnit::getUnitCount(data, " \t\n"); i++)
       result.push_back(dAtof(StringUnit::getUnit(data, i, " \t\n")));
 }
コード例 #22
0
ファイル: propertyParsing.cpp プロジェクト: nev7n/Torque3D
 //-----------------------------------------------------------------------------
 // F32/U32/S32
 //-----------------------------------------------------------------------------
 bool default_scan(const String &data, F32 & result)
 {
    result = dAtof(data.c_str());
    return true;
 }
コード例 #23
0
ファイル: gameFunctions.cpp プロジェクト: Andry86/Torque3D
   "@brief Find objects matching the bitmask type within a box centered at point, with extents x, y, z.\n\n"
   "@returns The first object found, or an empty string if nothing was found.  Thereafter, you can get more "
   "results using containerFindNext()."
   "@see containerFindNext\n"
   "@ingroup Game")
{
   //find out what we're looking for
   U32 typeMask = U32(dAtoi(argv[1]));

   //find the center of the container volume
   Point3F origin(0.0f, 0.0f, 0.0f);
   dSscanf(argv[2], "%g %g %g", &origin.x, &origin.y, &origin.z);

   //find the box dimensions
   Point3F size(0.0f, 0.0f, 0.0f);
   size.x = mFabs(dAtof(argv[3]));
   size.y = mFabs(dAtof(argv[4]));
   size.z = mFabs(dAtof(argv[5]));

   //build the container volume
   Box3F queryBox;
   queryBox.minExtents = origin;
   queryBox.maxExtents = origin;
   queryBox.minExtents -= size;
   queryBox.maxExtents += size;

   //initialize the list, and do the query
   sgServerQueryList.mList.clear();
   gServerContainer.findObjects(queryBox, typeMask, SimpleQueryList::insertionCallback, &sgServerQueryList);

   //return the first element
コード例 #24
0
                  " Or maybe size of RAW is not pow2+1? (ie, 257 instead of 256, 4097 instead of 4096)");
         
         *cur = F32(h) / 16.0;
         cur++;
      }

      return true;
   }
};

ConsoleFunction(atlasGenerateGeometryFromHeightfield, void, 6, 6, 
                "(atlasOutFile, inHeightfield, hfSize, gridSpacing, patchSize) - generate terrain geometry "
                "to atlasOutFile based on the heightfield.")
{
   const U32 hfSize = dAtoi(argv[3]);
   const F32 gridSpacing = dAtof(argv[4]);
   const U32 tileSize = dAtoi(argv[5]);

   // Caculate treeDepth...
   const S32 treeDepth = getBinLog2(hfSize/tileSize)+1;

   Con::errorf("***************************************************************");
   Con::errorf("");
   Con::errorf("BE AWARE - THIS FUNCTION IS STILL IN DEVELOPMENT AND WILL NOT GIVE USEFUL RESULTS.");
   Con::errorf("PLEASE USE THE atlasOldGenerateChunkFileFromRaw16 method AND importOldAtlasCHU");
   Con::errorf("TO GENERATE GEOMETRY FOR NOW.");
   Con::errorf("");
   Con::errorf("Now generating geometry...");
   Con::errorf("");
   Con::errorf("***************************************************************");
コード例 #25
0
void GuiTextEditSliderCtrl::setText(const char *txt)
{
   mValue = dAtof(txt);
   checkRange();
   setValue();
}
コード例 #26
0
ファイル: console.cpp プロジェクト: Adhdcrazzy/Torque3D
F32 getFloatVariable(const char *varName, F32 def)
{
   const char *value = getVariable(varName);
   return *value ? dAtof(value) : def;
}