void TSRODERigidBody::AddCylinderGeometry( TSRPhysicsWorld* _pWorldInterface, const TSRMatrix4& _bodyToGeomTransform, float _fRadius,float _fLength, float _fDensity ) { TSRODEPhysicsWorld* _pWorld = ( TSRODEPhysicsWorld* ) _pWorldInterface; dMass totalMass; dBodyGetMass( m_BodyID, &totalMass ); if ( m_GeomIDs.size() == 0 ) { dMassSetZero( &totalMass ); } dMatrix4 R; dVector3 P; Matrix4ToODE( _bodyToGeomTransform, R, P ); dGeomID geomTransform = dCreateGeomTransform( _pWorld->m_SpaceID ); dGeomID encapsulatedGeom = 0; dMass currMass; dMassSetZero( &currMass ); encapsulatedGeom = dCreateCylinder( 0, _fRadius, _fLength ); dMassSetCylinder( &currMass, _fDensity, 0, _fRadius, _fLength ); dMassRotate( &currMass, R ); //dMassTranslate(&currMass,P[0],P[1],P[2]); dMassAdd( &totalMass, &currMass ); dGeomSetPosition( encapsulatedGeom, P[ 0 ], P[ 1 ], P[ 2 ] ); dGeomSetRotation( encapsulatedGeom, R ); dGeomTransformSetCleanup( geomTransform, 1 ); dGeomTransformSetGeom( geomTransform, encapsulatedGeom ); dGeomSetBody( geomTransform, m_BodyID ); m_GeomIDs.push_back( geomTransform ); dBodySetMass( m_BodyID, &totalMass ); }
// Universal method for all specific ODE geom types, which add the // geom to the collide space, using an ODE proxy geom to offset the // geom by the provided transformation matrix. The geom will also // be attached to the rigid body, if any is set. void CShape::AttachGeom(dGeomID GeomId, dSpaceID SpaceID) { n_assert(GeomId); n_assert(!IsAttached()); // set the geom's local Transform const vector3& Pos = Transform.pos_component(); dGeomSetPosition(GeomId, Pos.x, Pos.y, Pos.z); dMatrix3 ODERotation; CPhysicsServer::Matrix44ToOde(Transform, ODERotation); dGeomSetRotation(GeomId, ODERotation); // if attached to rigid body, create a geom Transform "proxy" object && attach it to the rigid body // else directly set Transform and rotation if (pRigidBody) { ODEGeomID = dCreateGeomTransform(0); dGeomTransformSetCleanup(ODEGeomID, 1); dGeomTransformSetGeom(ODEGeomID, GeomId); dGeomSetBody(ODEGeomID, pRigidBody->GetODEBodyID()); } else ODEGeomID = GeomId; dGeomSetCategoryBits(ODEGeomID, CatBits); dGeomSetCollideBits(ODEGeomID, CollBits); dGeomSetData(ODEGeomID, this); AttachToSpace(SpaceID); }
void CODEGeom::init() { dGeomID geom=create(); m_geom_transform=dCreateGeomTransform(0); dGeomTransformSetCleanup(m_geom_transform,0); dGeomSetData(m_geom_transform,0); dGeomTransformSetGeom(m_geom_transform,geom); dGeomTransformSetInfo(m_geom_transform,1); dGeomCreateUserData(geom); dGeomUserDataSetBoneId(geom,m_bone_id); }
void CODEGeom::destroy() { if(!m_geom_transform) return; if(geom()) { dGeomDestroyUserData(geom()); dGeomDestroy(geom()); dGeomTransformSetGeom(m_geom_transform,0); } dGeomDestroyUserData(m_geom_transform); dGeomDestroy(m_geom_transform); m_geom_transform=NULL; }
CRigidCapsule::CRigidCapsule(S32 parent, CSceneObject *so, const CVector3 &d ) : CRigidBody(parent, so) { if(parent == 0)parent = (S32)space; #ifdef SIM mGeomID = dCreateGeomTransform ((dSpaceID)parent); dGeomTransformSetCleanup (mGeomID, 1); F32 radius = sqrt(d.x * d.x + d.z * d.z) / 2.0; //F32 radius = d.x / 2; dGeomID mGeomSphere = dCreateSphere(0, TO_PHYSICS(radius)); dGeomTransformSetGeom (mGeomID, mGeomSphere); dGeomSetPosition (mGeomSphere, 0, TO_PHYSICS(-d.y/2 + radius), 0); mGeomID2 = dCreateGeomTransform ((dSpaceID)parent); dGeomTransformSetCleanup (mGeomID2, 1); dGeomID mGeomBox = dCreateBox(0, TO_PHYSICS(d.x), TO_PHYSICS(d.y - radius), TO_PHYSICS(d.z)); dGeomTransformSetGeom (mGeomID2, mGeomBox); dGeomSetPosition (mGeomBox, 0, TO_PHYSICS(radius / 2), 0); #else F32 length = d.y - d.x * 2; mGeomID = dCreateCCylinder((dSpaceID)parent, TO_PHYSICS(d.x), TO_PHYSICS(length)); #endif mBodyID = dBodyCreate(world); dGeomSetBody(mGeomID, mBodyID); #ifdef SIM dGeomSetBody(mGeomID2, mBodyID); #endif dGeomSetData(mGeomID, static_cast<void *>(this)); #ifdef SIM dGeomSetData(mGeomID2, static_cast<void *>(this)); #endif mDimentions = d; mDimentions.y = length; setDensity(0.0001); dBodySetAutoDisableFlag(mBodyID, 0); mGroundBox.setBounds(CVector3(-d.x, -d.y / 2 - 5.0, -d.z), CVector3(d.x, -d.y / 2 + 20.0, d.z)); }
void LaserBeam::createGeometry(const dSpaceID& space) { /// build a ray Model::LaserBeam* beam = getTrait<Model::LaserBeam>() ; Model::Mobile* mobile = getTrait<Model::Mobile>() ; float collision_beam_length = std::max(mobile->getSpeed().MeterPerSecond().length()*getControlerSet()->getTimeStep(), beam->getLength().Meter()) ; m_ray = dCreateRay(0,2*collision_beam_length) ; /// we use -z as forward @see Model::Orientation dGeomRaySet(m_ray,0,0,0,0,0,-1) ; dGeomRaySetParams(m_ray,false,false) ; dGeomRaySetClosestHit(m_ray,true) ; /// a geometry transform allows to have a local z axis inversion m_geometry1 = dCreateGeomTransform(space) ; dGeomTransformSetGeom(m_geometry1,m_ray) ; dGeomSetCollideBits(m_geometry1,(unsigned long)Collideable::Laser) ; }
void Transform::init(const OdeHandle& odeHandle, double mass, const OsgHandle& osgHandle, char mode) { // Primitive::body is ignored (removed) from mode assert(parent && parent->getBody() != 0 && child); // parent and child must exist assert(child->getBody() == 0 && child->getGeom() == 0); // child should not be initialised this->mode = mode | Primitive::_Transform; if (!substanceManuallySet) substance = odeHandle.substance; QMP_CRITICAL(6); // our own geom is just a transform geom = dCreateGeomTransform(odeHandle.space); dGeomTransformSetInfo(geom, 1); dGeomTransformSetCleanup(geom, 0); // the child geom must go into space 0 (because it inherits the space from the transform geom) OdeHandle odeHandleChild(odeHandle); odeHandleChild.space = 0; // the root node for the child is the transform node of the parent OsgHandle osgHandleChild(osgHandle); osgHandleChild.parent = parent->getOSGPrimitive()->getTransform(); assert(osgHandleChild.scene); // initialise the child child->init(odeHandleChild, mass, osgHandleChild, (mode & ~Primitive::Body) | Primitive::_Child ); // move the child to the right place (in local coordinates) child->setPose(pose); // assoziate the child with the transform geom dGeomTransformSetGeom (geom, child->getGeom()); // finally bind the transform the body of parent dGeomSetBody (geom, parent->getBody()); dGeomSetData(geom, (void*)this); // set primitive as geom data // we assign the body here. Since our mode is Transform it is not destroyed body=parent->getBody(); QMP_END_CRITICAL(6); }
void CBall::Init() { static float dif_orange[4] = {0.75,0.4,0.2,1.0}; static float amb_orange[4] = {0.5,0.2,0.1,1.0}; static float spec[4] = {1.0,1.0,1.0,1.0}; glPushMatrix(); glLoadIdentity(); glTranslatef(0.000, 0.000, 1.100); glGetDoublev(GL_MODELVIEW_MATRIX, position); glPopMatrix(); material.SetDiffuse(dif_orange); material.SetAmbient(amb_orange); material.SetSpecular(spec); material.SetShininess(300); radius = 0.040; //body設定 bBall = dBodyCreate(world); dBodySetAutoDisableFlag(bBall,0); dBodySetPosition(bBall, position[12+0], position[12+1], position[12+2]); dMass mass; dMassSetSphereTotal(&(mass),0.010,0.040); dBodySetMass (bBall ,&(mass)); //geom設定 transBall = dCreateGeomTransform(space); gBall = dCreateSphere (0,0.040); dGeomSetPosition(gBall, 0 ,0, 0.002);//重心が3mmずれてる dGeomTransformSetGeom(transBall, gBall); dGeomSetBody(transBall, bBall); }
static void command (int cmd) { int i,j,k; dReal sides[3]; dMass m; cmd = locase (cmd); if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'x' || cmd == 'm' || cmd == 'y' ) { if (num < NUM) { i = num; num++; } else { i = nextobj; nextobj++; if (nextobj >= num) nextobj = 0; // destroy the body and geoms for slot i dBodyDestroy (obj[i].body); for (k=0; k < GPB; k++) { if (obj[i].geom[k]) dGeomDestroy (obj[i].geom[k]); } memset (&obj[i],0,sizeof(obj[i])); } obj[i].body = dBodyCreate (world); for (k=0; k<3; k++) sides[k] = dRandReal()*0.5+0.1; dMatrix3 R; if (random_pos) { dBodySetPosition (obj[i].body, dRandReal()*2-1,dRandReal()*2-1,dRandReal()+3); dRFromAxisAndAngle (R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); } else { dReal maxheight = 0; for (k=0; k<num; k++) { const dReal *pos = dBodyGetPosition (obj[k].body); if (pos[2] > maxheight) maxheight = pos[2]; } dBodySetPosition (obj[i].body, 0,0,maxheight+1); dRFromAxisAndAngle (R,0,0,1,dRandReal()*10.0-5.0); } dBodySetRotation (obj[i].body,R); dBodySetData (obj[i].body,(void*)(size_t)i); if (cmd == 'b') { dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]); obj[i].geom[0] = dCreateBox (space,sides[0],sides[1],sides[2]); } else if (cmd == 'c') { sides[0] *= 0.5; dMassSetCapsule (&m,DENSITY,3,sides[0],sides[1]); obj[i].geom[0] = dCreateCapsule (space,sides[0],sides[1]); } else if (cmd == 'y') { sides[1] *= 0.5; dMassSetCylinder (&m,DENSITY,3,sides[0],sides[1]); obj[i].geom[0] = dCreateCylinder (space,sides[0],sides[1]); } else if (cmd == 's') { sides[0] *= 0.5; dMassSetSphere (&m,DENSITY,sides[0]); obj[i].geom[0] = dCreateSphere (space,sides[0]); } else if (cmd == 'm') { dTriMeshDataID new_tmdata = dGeomTriMeshDataCreate(); dGeomTriMeshDataBuildSingle(new_tmdata, &Vertices[0], 3 * sizeof(float), VertexCount, (dTriIndex*)&Indices[0], IndexCount, 3 * sizeof(dTriIndex)); obj[i].geom[0] = dCreateTriMesh(space, new_tmdata, 0, 0, 0); // remember the mesh's dTriMeshDataID on its userdata for convenience. dGeomSetData(obj[i].geom[0], new_tmdata); dMassSetTrimesh( &m, DENSITY, obj[i].geom[0] ); printf("mass at %f %f %f\n", m.c[0], m.c[1], m.c[2]); dGeomSetPosition(obj[i].geom[0], -m.c[0], -m.c[1], -m.c[2]); dMassTranslate(&m, -m.c[0], -m.c[1], -m.c[2]); } else if (cmd == 'x') { dGeomID g2[GPB]; // encapsulated geometries dReal dpos[GPB][3]; // delta-positions for encapsulated geometries // start accumulating masses for the encapsulated geometries dMass m2; dMassSetZero (&m); // set random delta positions for (j=0; j<GPB; j++) { for (k=0; k<3; k++) dpos[j][k] = dRandReal()*0.3-0.15; } for (k=0; k<GPB; k++) { obj[i].geom[k] = dCreateGeomTransform (space); dGeomTransformSetCleanup (obj[i].geom[k],1); if (k==0) { dReal radius = dRandReal()*0.25+0.05; g2[k] = dCreateSphere (0,radius); dMassSetSphere (&m2,DENSITY,radius); } else if (k==1) { g2[k] = dCreateBox (0,sides[0],sides[1],sides[2]); dMassSetBox (&m2,DENSITY,sides[0],sides[1],sides[2]); } else { dReal radius = dRandReal()*0.1+0.05; dReal length = dRandReal()*1.0+0.1; g2[k] = dCreateCapsule (0,radius,length); dMassSetCapsule (&m2,DENSITY,3,radius,length); } dGeomTransformSetGeom (obj[i].geom[k],g2[k]); // set the transformation (adjust the mass too) dGeomSetPosition (g2[k],dpos[k][0],dpos[k][1],dpos[k][2]); dMassTranslate (&m2,dpos[k][0],dpos[k][1],dpos[k][2]); dMatrix3 Rtx; dRFromAxisAndAngle (Rtx,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); dGeomSetRotation (g2[k],Rtx); dMassRotate (&m2,Rtx); // add to the total mass dMassAdd (&m,&m2); } // move all encapsulated objects so that the center of mass is (0,0,0) for (k=0; k<2; k++) { dGeomSetPosition (g2[k], dpos[k][0]-m.c[0], dpos[k][1]-m.c[1], dpos[k][2]-m.c[2]); } dMassTranslate (&m,-m.c[0],-m.c[1],-m.c[2]); } for (k=0; k < GPB; k++) { if (obj[i].geom[k]) dGeomSetBody (obj[i].geom[k],obj[i].body); } dBodySetMass (obj[i].body,&m); } if (cmd == ' ') { selected++; if (selected >= num) selected = 0; if (selected < 0) selected = 0; } else if (cmd == 'd' && selected >= 0 && selected < num) { dBodyDisable (obj[selected].body); } else if (cmd == 'e' && selected >= 0 && selected < num) { dBodyEnable (obj[selected].body); } else if (cmd == 'a') { show_aabb ^= 1; } else if (cmd == 't') { show_contacts ^= 1; } else if (cmd == 'r') { random_pos ^= 1; } }
int main (int argc, char **argv) { // setup pointers to drawstuff callback functions dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.command = &command; fn.stop = 0; fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; if (argc >= 2 ) { for (int i=1; i < argc; ++i) { if ( 0 == strcmp ("-h", argv[i]) || 0 == strcmp ("--help", argv[i]) ) Help (argv); if ( 0 == strcmp ("-p", argv[i]) || 0 == strcmp ("--PRJoint", argv[i]) ) type = dJointTypePR; if (0 == strcmp ("-t", argv[i]) || 0 == strcmp ("--texture-path", argv[i]) ) { int j = i+1; if ( j+1 > argc || // Check if we have enough arguments argv[j] == '\0' || // We should have a path here argv[j][0] == '-' ) // We should have a path not a command line Help (argv); else fn.path_to_textures = argv[++i]; // Increase i since we use this argument } } } dInitODE2(0); world.setERP (0.8); space = dSimpleSpaceCreate (0); contactgroup = dJointGroupCreate (0); geom[GROUND] = dCreatePlane (space, 0,0,1,0); dGeomSetCategoryBits (geom[GROUND], catBits[GROUND]); dGeomSetCollideBits (geom[GROUND], catBits[ALL]); dMass m; // Create the body attached to the World body[W].create (world); // Main axis of cylinder is along X=1 m.setBox (1, boxDim[X], boxDim[Y], boxDim[Z]); m.adjust (Mass1); geom[W] = dCreateBox (space, boxDim[X], boxDim[Y], boxDim[Z]); dGeomSetBody (geom[W], body[W]); dGeomSetCategoryBits (geom[W], catBits[W]); dGeomSetCollideBits (geom[W], catBits[ALL] & (~catBits[W]) & (~catBits[JOINT]) ); body[W].setMass(m); // Create the dandling body body[D].create(world); // Main axis of capsule is along X=1 m.setBox (1, boxDim[X], boxDim[Y], boxDim[Z]); m.adjust (Mass1); geom[D] = dCreateBox (space, boxDim[X], boxDim[Y], boxDim[Z]); dGeomSetBody (geom[D], body[D]); dGeomSetCategoryBits (geom[D], catBits[D]); dGeomSetCollideBits (geom[D], catBits[ALL] & (~catBits[D]) & (~catBits[JOINT]) ); body[D].setMass(&m); // Create the external part of the slider joint geom[EXT] = dCreateBox (space, extDim[X], extDim[Y], extDim[Z]); dGeomSetCategoryBits (geom[EXT], catBits[EXT]); dGeomSetCollideBits (geom[EXT], catBits[ALL] & (~catBits[JOINT]) & (~catBits[W]) & (~catBits[D]) ); // Create the internal part of the slider joint geom[INT] = dCreateBox (space, INT_EXT_RATIO*extDim[X], INT_EXT_RATIO*extDim[Y], INT_EXT_RATIO*extDim[Z]); dGeomSetCategoryBits (geom[INT], catBits[INT]); dGeomSetCollideBits (geom[INT], catBits[ALL] & (~catBits[JOINT]) & (~catBits[W]) & (~catBits[D]) ); dMatrix3 R; dGeomID id; // Create the first axis of the universal joi9nt geom[AXIS1] = dCreateGeomTransform (space); //Rotation of 90deg around y dRFromAxisAndAngle (R, 0,1,0, 0.5*PI); dGeomSetRotation (geom[AXIS1], R); dGeomSetCategoryBits (geom[AXIS1], catBits[AXIS1]); dGeomSetCollideBits (geom[AXIS1], catBits[ALL] & ~catBits[JOINT] & ~catBits[W] & ~catBits[D]); id = geom[AXIS1]; dGeomTransformSetGeom (geom[AXIS1], dCreateCylinder (0, axDim[RADIUS], axDim[LENGTH]) ); // Create the second axis of the universal joint geom[AXIS2] = dCreateGeomTransform (space); //Rotation of 90deg around y dRFromAxisAndAngle (R, 1,0,0, 0.5*PI); dGeomSetRotation (geom[AXIS2], R); dGeomSetCategoryBits (geom[AXIS2], catBits[AXIS2]); dGeomSetCollideBits (geom[AXIS2], catBits[ALL] & ~catBits[JOINT] & ~catBits[W] & ~catBits[D]); id = geom[AXIS2]; dGeomTransformSetGeom (geom[AXIS2], dCreateCylinder (0, axDim[RADIUS], axDim[LENGTH]) ); // Create the anchor geom[ANCHOR] = dCreateBox (space, ancDim[X], ancDim[Y], ancDim[Z]); dGeomSetCategoryBits (geom[ANCHOR], catBits[ANCHOR]); dGeomSetCollideBits (geom[ANCHOR], catBits[ALL] & (~catBits[JOINT]) & (~catBits[W]) & (~catBits[D]) ); if (body[W]) { body[W].setPosition(0, 0, 5); } if (geom[EXT]) { dGeomSetPosition (geom[EXT], 0,0,3.8); } if (geom[INT]) { dGeomSetPosition (geom[INT], 0,0,2.6); } if (geom[AXIS1]) { dGeomSetPosition (geom[AXIS1], 0,0,2.5); } if (geom[AXIS2]) { dGeomSetPosition (geom[AXIS2], 0,0,2.5); } if (geom[ANCHOR]) { dGeomSetPosition (geom[ANCHOR], 0,0,2.25); } if (body[D]) { body[D].setPosition(0,0,1.5); } // Attache the upper box to the world dJointID fixed = dJointCreateFixed (world,0); dJointAttach (fixed , NULL, body[W]); dJointSetFixed (fixed ); if (type == dJointTypePR) { dPRJoint *pr = new dPRJoint (world, 0); pr->attach (body[W], body[D]); pr->setAxis1 (0, 0, -1); pr->setAxis2 (1, 0, 0); joint = pr; dJointSetPRAnchor (pr->id(), 0, 0, 2.5); } else { dPUJoint *pu = new dPUJoint (world, 0); pu->attach (body[W], body[D]); pu->setAxis1 (1, 0, 0); pu->setAxis2 (0, 1, 0); pu->setAxisP (0, 0, -1); joint = pu; dJointSetPUAnchor (pu->id(), 0, 0, 2.5); } // run simulation dsSimulationLoop (argc,argv,400,300,&fn); delete joint; dJointGroupDestroy (contactgroup); dSpaceDestroy (space); dWorldDestroy (world); dCloseODE(); return 0; }
static void command (int cmd) { size_t i; int j,k; dReal sides[3]; dMass m; cmd = locase (cmd); if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'x' /* || cmd == 'l' */) { if (num < NUM) { i = num; num++; } else { i = nextobj; nextobj++; if (nextobj >= num) nextobj = 0; // destroy the body and geoms for slot i dBodyDestroy (obj[i].body); for (k=0; k < GPB; k++) { if (obj[i].geom[k]) dGeomDestroy (obj[i].geom[k]); } memset (&obj[i],0,sizeof(obj[i])); } obj[i].body = dBodyCreate (world); for (k=0; k<3; k++) sides[k] = dRandReal()*0.5+0.1; dMatrix3 R; if (random_pos) { dBodySetPosition (obj[i].body, dRandReal()*2-1,dRandReal()*2-1,dRandReal()+2); dRFromAxisAndAngle (R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); } else { dReal maxheight = 0; for (k=0; k<num; k++) { const dReal *pos = dBodyGetPosition (obj[k].body); if (pos[2] > maxheight) maxheight = pos[2]; } dBodySetPosition (obj[i].body, 0,0,maxheight+1); dRFromAxisAndAngle (R,0,0,1,dRandReal()*10.0-5.0); } dBodySetRotation (obj[i].body,R); dBodySetData (obj[i].body,(void*) i); if (cmd == 'b') { dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]); obj[i].geom[0] = dCreateBox (space,sides[0],sides[1],sides[2]); } else if (cmd == 'c') { sides[0] *= 0.5; dMassSetCappedCylinder (&m,DENSITY,3,sides[0],sides[1]); obj[i].geom[0] = dCreateCCylinder (space,sides[0],sides[1]); } /* // cylinder option not yet implemented else if (cmd == 'l') { sides[1] *= 0.5; dMassSetCappedCylinder (&m,DENSITY,3,sides[0],sides[1]); obj[i].geom[0] = dCreateCylinder (space,sides[0],sides[1]); } */ else if (cmd == 's') { sides[0] *= 0.5; dMassSetSphere (&m,DENSITY,sides[0]); obj[i].geom[0] = dCreateSphere (space,sides[0]); } else if (cmd == 'x') { dGeomID g2[GPB]; // encapsulated geometries dReal dpos[GPB][3]; // delta-positions for encapsulated geometries // start accumulating masses for the encapsulated geometries dMass m2; dMassSetZero (&m); // set random delta positions for (j=0; j<GPB; j++) { for (k=0; k<3; k++) dpos[j][k] = dRandReal()*0.3-0.15; } for (k=0; k<GPB; k++) { obj[i].geom[k] = dCreateGeomTransform (space); dGeomTransformSetCleanup (obj[i].geom[k],1); if (k==0) { dReal radius = dRandReal()*0.25+0.05; g2[k] = dCreateSphere (0,radius); dMassSetSphere (&m2,DENSITY,radius); } else if (k==1) { g2[k] = dCreateBox (0,sides[0],sides[1],sides[2]); dMassSetBox (&m2,DENSITY,sides[0],sides[1],sides[2]); } else { dReal radius = dRandReal()*0.1+0.05; dReal length = dRandReal()*1.0+0.1; g2[k] = dCreateCCylinder (0,radius,length); dMassSetCappedCylinder (&m2,DENSITY,3,radius,length); } dGeomTransformSetGeom (obj[i].geom[k],g2[k]); // set the transformation (adjust the mass too) dGeomSetPosition (g2[k],dpos[k][0],dpos[k][1],dpos[k][2]); dMassTranslate (&m2,dpos[k][0],dpos[k][1],dpos[k][2]); dMatrix3 Rtx; dRFromAxisAndAngle (Rtx,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); dGeomSetRotation (g2[k],Rtx); dMassRotate (&m2,Rtx); // add to the total mass dMassAdd (&m,&m2); } // move all encapsulated objects so that the center of mass is (0,0,0) for (k=0; k<2; k++) { dGeomSetPosition (g2[k], dpos[k][0]-m.c[0], dpos[k][1]-m.c[1], dpos[k][2]-m.c[2]); } dMassTranslate (&m,-m.c[0],-m.c[1],-m.c[2]); } for (k=0; k < GPB; k++) { if (obj[i].geom[k]) dGeomSetBody (obj[i].geom[k],obj[i].body); } dBodySetMass (obj[i].body,&m); } if (cmd == ' ') { selected++; if (selected >= num) selected = 0; if (selected < 0) selected = 0; } else if (cmd == 'd' && selected >= 0 && selected < num) { dBodyDisable (obj[selected].body); } else if (cmd == 'e' && selected >= 0 && selected < num) { dBodyEnable (obj[selected].body); } else if (cmd == 'a') { show_aabb ^= 1; } else if (cmd == 't') { show_contacts ^= 1; } else if (cmd == 'r') { random_pos ^= 1; } else if (cmd == '1') { write_world = 1; } }
static void command (int cmd) { size_t i; int j,k; dReal sides[3]; dMass m; int setBody; cmd = locase (cmd); if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'x' || cmd == 'y' || cmd == 'v') { setBody = 0; if (num < NUM) { i = num; num++; } else { i = nextobj; nextobj++; if (nextobj >= num) nextobj = 0; // destroy the body and geoms for slot i dBodyDestroy (obj[i].body); for (k=0; k < GPB; k++) { if (obj[i].geom[k]) dGeomDestroy (obj[i].geom[k]); } memset (&obj[i],0,sizeof(obj[i])); } obj[i].body = dBodyCreate (world); for (k=0; k<3; k++) sides[k] = dRandReal()*0.5+0.1; dMatrix3 R; if (random_pos) { dBodySetPosition (obj[i].body, dRandReal()*2-1,dRandReal()*2-1,dRandReal()+2); dRFromAxisAndAngle (R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); } else { dReal maxheight = 0; for (k=0; k<num; k++) { const dReal *pos = dBodyGetPosition (obj[k].body); if (pos[2] > maxheight) maxheight = pos[2]; } dBodySetPosition (obj[i].body, 0,0,maxheight+1); dRSetIdentity (R); //dRFromAxisAndAngle (R,0,0,1,/*dRandReal()*10.0-5.0*/0); } dBodySetRotation (obj[i].body,R); dBodySetData (obj[i].body,(void*) i); if (cmd == 'b') { dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]); obj[i].geom[0] = dCreateBox (space,sides[0],sides[1],sides[2]); } else if (cmd == 'c') { sides[0] *= 0.5; dMassSetCapsule (&m,DENSITY,3,sides[0],sides[1]); obj[i].geom[0] = dCreateCapsule (space,sides[0],sides[1]); } //<---- Convex Object else if (cmd == 'v') { dMassSetBox (&m,DENSITY,0.25,0.25,0.25); #if 0 obj[i].geom[0] = dCreateConvex (space, planes, planecount, points, pointcount, polygons); #else obj[i].geom[0] = dCreateConvex (space, Sphere_planes, Sphere_planecount, Sphere_points, Sphere_pointcount, Sphere_polygons); #endif } //----> Convex Object else if (cmd == 'y') { dMassSetCylinder (&m,DENSITY,3,sides[0],sides[1]); obj[i].geom[0] = dCreateCylinder (space,sides[0],sides[1]); } else if (cmd == 's') { sides[0] *= 0.5; dMassSetSphere (&m,DENSITY,sides[0]); obj[i].geom[0] = dCreateSphere (space,sides[0]); } else if (cmd == 'x' && USE_GEOM_OFFSET) { setBody = 1; // start accumulating masses for the encapsulated geometries dMass m2; dMassSetZero (&m); dReal dpos[GPB][3]; // delta-positions for encapsulated geometries dMatrix3 drot[GPB]; // set random delta positions for (j=0; j<GPB; j++) { for (k=0; k<3; k++) dpos[j][k] = dRandReal()*0.3-0.15; } for (k=0; k<GPB; k++) { if (k==0) { dReal radius = dRandReal()*0.25+0.05; obj[i].geom[k] = dCreateSphere (space,radius); dMassSetSphere (&m2,DENSITY,radius); } else if (k==1) { obj[i].geom[k] = dCreateBox (space,sides[0],sides[1],sides[2]); dMassSetBox (&m2,DENSITY,sides[0],sides[1],sides[2]); } else { dReal radius = dRandReal()*0.1+0.05; dReal length = dRandReal()*1.0+0.1; obj[i].geom[k] = dCreateCapsule (space,radius,length); dMassSetCapsule (&m2,DENSITY,3,radius,length); } dRFromAxisAndAngle (drot[k],dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); dMassRotate (&m2,drot[k]); dMassTranslate (&m2,dpos[k][0],dpos[k][1],dpos[k][2]); // add to the total mass dMassAdd (&m,&m2); } for (k=0; k<GPB; k++) { dGeomSetBody (obj[i].geom[k],obj[i].body); dGeomSetOffsetPosition (obj[i].geom[k], dpos[k][0]-m.c[0], dpos[k][1]-m.c[1], dpos[k][2]-m.c[2]); dGeomSetOffsetRotation(obj[i].geom[k], drot[k]); } dMassTranslate (&m,-m.c[0],-m.c[1],-m.c[2]); dBodySetMass (obj[i].body,&m); } else if (cmd == 'x') { dGeomID g2[GPB]; // encapsulated geometries dReal dpos[GPB][3]; // delta-positions for encapsulated geometries // start accumulating masses for the encapsulated geometries dMass m2; dMassSetZero (&m); // set random delta positions for (j=0; j<GPB; j++) { for (k=0; k<3; k++) dpos[j][k] = dRandReal()*0.3-0.15; } for (k=0; k<GPB; k++) { obj[i].geom[k] = dCreateGeomTransform (space); dGeomTransformSetCleanup (obj[i].geom[k],1); if (k==0) { dReal radius = dRandReal()*0.25+0.05; g2[k] = dCreateSphere (0,radius); dMassSetSphere (&m2,DENSITY,radius); } else if (k==1) { g2[k] = dCreateBox (0,sides[0],sides[1],sides[2]); dMassSetBox (&m2,DENSITY,sides[0],sides[1],sides[2]); } else { dReal radius = dRandReal()*0.1+0.05; dReal length = dRandReal()*1.0+0.1; g2[k] = dCreateCapsule (0,radius,length); dMassSetCapsule (&m2,DENSITY,3,radius,length); } dGeomTransformSetGeom (obj[i].geom[k],g2[k]); // set the transformation (adjust the mass too) dGeomSetPosition (g2[k],dpos[k][0],dpos[k][1],dpos[k][2]); dMatrix3 Rtx; dRFromAxisAndAngle (Rtx,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); dGeomSetRotation (g2[k],Rtx); dMassRotate (&m2,Rtx); // Translation *after* rotation dMassTranslate (&m2,dpos[k][0],dpos[k][1],dpos[k][2]); // add to the total mass dMassAdd (&m,&m2); } // move all encapsulated objects so that the center of mass is (0,0,0) for (k=0; k<GPB; k++) { dGeomSetPosition (g2[k], dpos[k][0]-m.c[0], dpos[k][1]-m.c[1], dpos[k][2]-m.c[2]); } dMassTranslate (&m,-m.c[0],-m.c[1],-m.c[2]); } if (!setBody) for (k=0; k < GPB; k++) { if (obj[i].geom[k]) dGeomSetBody (obj[i].geom[k],obj[i].body); } dBodySetMass (obj[i].body,&m); } if (cmd == ' ') { selected++; if (selected >= num) selected = 0; if (selected < 0) selected = 0; } else if (cmd == 'd' && selected >= 0 && selected < num) { dBodyDisable (obj[selected].body); } else if (cmd == 'e' && selected >= 0 && selected < num) { dBodyEnable (obj[selected].body); } else if (cmd == 'a') { show_aabb ^= 1; } else if (cmd == 't') { show_contacts ^= 1; } else if (cmd == 'r') { random_pos ^= 1; } else if (cmd == '1') { write_world = 1; } else if (cmd == 'p'&& selected >= 0) { const dReal* pos = dGeomGetPosition(obj[selected].geom[0]); const dReal* rot = dGeomGetRotation(obj[selected].geom[0]); printf("POSITION:\n\t[%f,%f,%f]\n\n",pos[0],pos[1],pos[2]); printf("ROTATION:\n\t[%f,%f,%f,%f]\n\t[%f,%f,%f,%f]\n\t[%f,%f,%f,%f]\n\n", rot[0],rot[1],rot[2],rot[3], rot[4],rot[5],rot[6],rot[7], rot[8],rot[9],rot[10],rot[11]); } else if (cmd == 'f' && selected >= 0 && selected < num) { if (dBodyIsEnabled(obj[selected].body)) doFeedback = 1; } }
void Machine::init() { int i; pushtime=0; energy=4; dMass m; for(i=0; i<3; i++) { wheel[i] = dBodyCreate(world); dMassSetSphere(&m, 1, 5); dMassAdjust(&m, 2); dBodySetMass(wheel[i], &m); sphere[i] = dCreateSphere(0, 5); dGeomSetBody(sphere[i], wheel[i]); } dBodySetPosition(wheel[0], 0, 12, 6); dBodySetPosition(wheel[1], -6, -7, 6); dBodySetPosition(wheel[2], 6, -7, 6); body[0] = dBodyCreate(world); dMassSetBox(&m, 1, 20, 80, 5); dMassAdjust(&m, 5); dBodySetMass(body[0], &m); dBodySetPosition(body[0], 0, 0, 6.5); geom[0] = dCreateBox(0, 19, 27, 10); dGeomSetBody(geom[0], body[0]); body[1] = dBodyCreate(world); dMassSetBox(&m, 1, 11, 5, 10); dMassAdjust(&m, 0.3); dBodySetMass(body[1], &m); dBodySetPosition(body[1], 0, 17, 6.5); geom[1] = dCreateBox(0, 11, 5, 10); dGeomSetBody(geom[1], body[1]); joint = dJointCreateSlider(world, 0); dJointAttach(joint, body[0], body[1]); dJointSetSliderAxis(joint, 0, 1, 0); dJointSetSliderParam(joint, dParamLoStop, -9); dJointSetSliderParam(joint, dParamHiStop, 0); for(i=0; i<2; i++) { geom[i+2] = dCreateGeomTransform(0); dGeomTransformSetCleanup(geom[i+2], 1); finE[i] = dCreateBox(0, 7, 5, 10); dGeomSetPosition(finE[i], i==0?-6.3:6.3, -2, 0); dMatrix3 R; dRFromAxisAndAngle(R, 0, 0, 1, i==0?M_PI/4:-M_PI/4); dGeomSetRotation(finE[i], R); dGeomTransformSetGeom(geom[i+2], finE[i]); dGeomSetBody(geom[i+2], body[1]); } for(i=0; i<3; i++) { wheeljoint[i] = dJointCreateHinge2(world, 0); dJointAttach(wheeljoint[i], body[0], wheel[i]); const dReal *wPos = dBodyGetPosition(wheel[i]); dJointSetHinge2Anchor(wheeljoint[i], wPos[0], wPos[1], wPos[2]); dJointSetHinge2Axis1(wheeljoint[i], 0, 0, 1); dJointSetHinge2Axis2(wheeljoint[i], 1, 0, 0); dJointSetHinge2Param(wheeljoint[i], dParamSuspensionERP, 0.8); dJointSetHinge2Param(wheeljoint[i], dParamSuspensionCFM, 0.01); dJointSetHinge2Param(wheeljoint[i], dParamLoStop, 0); dJointSetHinge2Param(wheeljoint[i], dParamHiStop, 0); dJointSetHinge2Param(wheeljoint[i], dParamCFM, 0.0001); dJointSetHinge2Param(wheeljoint[i], dParamStopERP, 0.8); dJointSetHinge2Param(wheeljoint[i], dParamStopCFM, 0.0001); } reset(); }