コード例 #1
0
ファイル: Level.cpp プロジェクト: moltenguy1/deusexmachina
// Called by Physics::Server when the Level is attached to the server.
void CLevel::Activate()
{
	TimeToSim = 0.0;

	// Initialize ODE //???per-Level?
	dInitODE();
	ODEWorldID = dWorldCreate();
	dWorldSetQuickStepNumIterations(ODEWorldID, 20);

	// FIXME(enno): is a quadtree significantly faster? -- can't count geoms with quadtree
	ODECommonSpaceID  = dSimpleSpaceCreate(NULL);
	ODEDynamicSpaceID = dSimpleSpaceCreate(ODECommonSpaceID);
	ODEStaticSpaceID  = dSimpleSpaceCreate(ODECommonSpaceID);

	dWorldSetGravity(ODEWorldID, Gravity.x, Gravity.y, Gravity.z);
	dWorldSetContactSurfaceLayer(ODEWorldID, 0.001f);
	dWorldSetContactMaxCorrectingVel(ODEWorldID, 100.0f);
	dWorldSetERP(ODEWorldID, 0.2f);     // ODE's default value
	dWorldSetCFM(ODEWorldID, 0.001f);    // the default is 10^-5

	// setup autodisabling
	dWorldSetAutoDisableFlag(ODEWorldID, 1);
	dWorldSetAutoDisableSteps(ODEWorldID, 5);
	//dWorldSetAutoDisableTime(ODEWorldID, 1.f);
	dWorldSetAutoDisableLinearThreshold(ODEWorldID, 0.05f);   // default is 0.01
	dWorldSetAutoDisableAngularThreshold(ODEWorldID, 0.1f);  // default is 0.01

	// create a Contact group for joints
	ContactJointGroup = dJointGroupCreate(0);
}
コード例 #2
0
void PhysWorld::Initialize()
{
	dInitODE();
    mWorld = dWorldCreate();
	mSpace = dSimpleSpaceCreate(0);
	isInitialized = true;
}
コード例 #3
0
void CPHGeometryOwner::CreateGroupSpace()
{
	VERIFY(!m_group);
	m_group=dSimpleSpaceCreate(0);
	dSpaceSetCleanup(m_group,0);
	
}
コード例 #4
0
ファイル: ODEDomain.cpp プロジェクト: saneku/PODE2.0
ODEDomain::ODEDomain(char const *space_type, Input *input) : BaseDomain(input)
{
    printf("ODEDomain constructor\n");   
    dInitODE();
    world = dWorldCreate();
    contactgroup = dJointGroupCreate (0);
           
    //dWorldSetAutoDisableFlag(world,1);
    
    //dWorldSetCFM(world,1e-5);
    //Set and get the global CFM (constraint force mixing) value. Typical values are in the range 10-9 -- 1. The default is 10-5 if single precision is being used, or 10-10 if double precision is being used.
    
    //TODO HERE HAS TO BE ANOTHER PARAMETR
    //dWorldSetContactSurfaceLayer(world,0.001);

    //dWorldSetQuickStepNumIterations (world,ITERS);
    
    dRandSetSeed (time(NULL));
    setGravity(m_input->gravity_v[0],m_input->gravity_v[1],m_input->gravity_v[2]);

    if (space_type == std::string("quad"))
    {
        dVector3 Center = {boundaries[0][0]+delta[0]*0.5, boundaries[1][0]+delta[1]*0.5, boundaries[2][0]+delta[2]*0.5, 0};
        dVector3 Extents = {delta[0] * 0.55, delta[1] * 0.55, delta[2] * 0.55, 0};                
        printf(":::: Using Quad Tree Space\n");
        space = dQuadTreeSpaceCreate (0, Center, Extents, 6);        
    }
    else if (space_type == std::string("hash"))
    {                
        printf(":::: Using Hash Space\n");
        space = dHashSpaceCreate (0);
        //dHashSpaceSetLevels (space,-10,10);
    }
    else if (space_type == std::string("sap")) 
    {
        printf(":::: Using Sweep And Prune Space\n");
        space = dSweepAndPruneSpaceCreate (0, dSAP_AXES_XYZ);
    }
    else if (space_type == std::string("simple")) 
    {
        printf(":::: Using Simple Space\n");
        space = dSimpleSpaceCreate(0);
    }

    if (!space) 
    {
        printf(":::: Using Sweep And Prune Space\n");
        space = dSweepAndPruneSpaceCreate (0, dSAP_AXES_XYZ);            
    }
    
    //TODO redo tests
    //I did tests: deposition of 10000 particles without& (~catBits[PARTICLES])& (~catBits[PARTICLES]) collisions.
    //SWAP: 6 sec
    //HASH: 7.15 sec
    //QUAD: 41.8 sec
    //SIMLE: 59 sec
    
    printf("ODE conf: %s", dGetConfiguration());      
    printf("\n:::: sizeof(dReal)=%lu\n\n", sizeof(dReal));
}
コード例 #5
0
ファイル: PhysicsServer.cpp プロジェクト: gpertzov/CarND
// initialize server (supply world dimensions)
bool PhysicsServer::init(int groundSizeX, int groundSizeY)
{
	if (groundSizeX <= 20 || groundSizeY <= 20)
		return false;

	// create global ODE world
	_world = dWorldCreate();

	// create global space
	_space = dHashSpaceCreate(0);

	// create group for handling collisions
	_contactgroup = dJointGroupCreate (0);

	// make ground a bit slippery :)
	_envData.slip = 0.15; 
	// TODO: let user specify ground surface properties

	// set world properties
	dWorldSetGravity (_world,0,0,-(PHYS_GRAVITY*PHYS_MASS_SCALE));
	dWorldSetERP (_world, 0.6);

	// create ground and walls (0,0,0 is the ground's center)
	// and put them in their own space
	_envSpace = dSimpleSpaceCreate(_space);
	_ground = dCreatePlane (_envSpace,0, 0, 1, 0);
	dGeomSetData(_ground, (void*)&_envData);

	_wall[0] = dCreatePlane(_envSpace,  1, 0,  0, -(groundSizeX/2.0) ); // a,b,c,d
	_wall[1] = dCreatePlane(_envSpace, -1, 0,  0, -(groundSizeX/2.0) ); // a,b,c,d
	_wall[2] = dCreatePlane(_envSpace,  0, 1,  0, -(groundSizeY/2.0) ); // a,b,c,d
	_wall[3] = dCreatePlane(_envSpace,  0, -1, 0, -(groundSizeY/2.0) ); // a,b,c,d

	return true;
}
コード例 #6
0
int main( int argc, char **argv )
{
	// setup pointers to drawstuff callback functions
	dsFunctions fn;
	fn.version = DS_VERSION;
	fn.start = &start;
	fn.step = &simLoop;
	fn.command = &command;
	fn.stop = 0;
	fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;

	// create world
	dInitODE2( 0 );
	world = dWorldCreate();

	space = dSimpleSpaceCreate( 0 );
	contactgroup = dJointGroupCreate( 0 );
	dWorldSetGravity( world,0,0,-0.5 );
	dWorldSetCFM( world,1e-5 );
	dCreatePlane( space,0,0,1,0 );
	memset( obj,0,sizeof( obj ) );

	// run simulation
	dsSimulationLoop( argc,argv,352,288,&fn );

	dJointGroupDestroy( contactgroup );
	dSpaceDestroy( space );
	dWorldDestroy( world );
	dCloseODE();
	return 0;
}
コード例 #7
0
ファイル: demo_motion.cpp プロジェクト: EdgarSun/opende
int main (int argc, char **argv)
{
    // setup pointers to drawstuff callback functions
    dsFunctions fn;
    fn.version = DS_VERSION;
    fn.start = &start;
    fn.step = &simLoop;
    fn.command = &command;
    fn.stop = 0;
    fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;

    // create world
    dInitODE();
    world = dWorldCreate();

#if 1
    space = dHashSpaceCreate (0);
#elif 0
    dVector3 center = {0,0,0}, extents = { 100, 100, 100};
    space = dQuadTreeSpaceCreate(0, center, extents, 5);
#elif 0
    space = dSweepAndPruneSpaceCreate (0, dSAP_AXES_XYZ);
#else
    space = dSimpleSpaceCreate(0);
#endif

    contactgroup = dJointGroupCreate (0);
    dWorldSetGravity (world,0,0,-0.5);
    dWorldSetCFM (world,1e-5);
    
    dWorldSetLinearDamping(world, 0.00001);
    dWorldSetAngularDamping(world, 0.005);
    dWorldSetMaxAngularSpeed(world, 200);

    dWorldSetContactSurfaceLayer (world,0.001);
    ground = dCreatePlane (space,0,0,1,0);
    
    memset (obj,0,sizeof(obj));

    // create lift platform
    platform = dCreateBox(space, 4, 4, 1);

    dGeomSetCategoryBits(ground, 1ul);
    dGeomSetCategoryBits(platform, 2ul);
    dGeomSetCollideBits(ground, ~2ul);
    dGeomSetCollideBits(platform, ~1ul);

    // run simulation
    dsSimulationLoop (argc,argv,352,288,&fn);

    dJointGroupDestroy (contactgroup);
    dSpaceDestroy (space);
    dWorldDestroy (world);
    dCloseODE();
    return 0;
}
コード例 #8
0
int main (int argc, char **argv)
{
  // setup pointers to drawstuff callback functions
  dsFunctions fn;
  fn.version = DS_VERSION;
  fn.start = &start;
  fn.step = &simLoop;
  fn.command = &command;
  fn.stop = 0;
  fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
  if(argc==2)
    {
        fn.path_to_textures = argv[1];
    }

  // create world
  dInitODE2(0);
  world = dWorldCreate();
 
  space = dSimpleSpaceCreate(0);
  contactgroup = dJointGroupCreate (0);
  dWorldSetGravity (world,0,0,-0.5);
  dWorldSetCFM (world,1e-5);
  dCreatePlane (space,0,0,1,0);
  memset (obj,0,sizeof(obj));

  // note: can't share tridata if intending to trimesh-trimesh collide
  TriData1 = dGeomTriMeshDataCreate();
  dGeomTriMeshDataBuildSingle(TriData1, &Vertices[0], 3 * sizeof(float), VertexCount, (dTriIndex*)&Indices[0], IndexCount, 3 * sizeof(dTriIndex));
  TriData2 = dGeomTriMeshDataCreate();
  dGeomTriMeshDataBuildSingle(TriData2, &Vertices[0], 3 * sizeof(float), VertexCount, (dTriIndex*)&Indices[0], IndexCount, 3 * sizeof(dTriIndex));
  
  TriMesh1 = dCreateTriMesh(space, TriData1, 0, 0, 0);
  TriMesh2 = dCreateTriMesh(space, TriData2, 0, 0, 0);
  dGeomSetData(TriMesh1, TriData1);
  dGeomSetData(TriMesh2, TriData2);
  
  {dGeomSetPosition(TriMesh1, 0, 0, 0.9);
  dMatrix3 Rotation;
  dRFromAxisAndAngle(Rotation, 1, 0, 0, M_PI / 2);
  dGeomSetRotation(TriMesh1, Rotation);}

  {dGeomSetPosition(TriMesh2, 1, 0, 0.9);
  dMatrix3 Rotation;
  dRFromAxisAndAngle(Rotation, 1, 0, 0, M_PI / 2);
  dGeomSetRotation(TriMesh2, Rotation);}
  
  // run simulation
  dsSimulationLoop (argc,argv,352,288,&fn);

  dJointGroupDestroy (contactgroup);
  dSpaceDestroy (space);
  dWorldDestroy (world);
  dCloseODE();
  return 0;
}
コード例 #9
0
ファイル: PHShellActivate.cpp プロジェクト: 2asoft/xray
void CPHShell::PresetActive()
{
	VERIFY(!isActive());
	if(!m_space) 
	{
		m_space=dSimpleSpaceCreate(0);
		dSpaceSetCleanup(m_space,0);

	}
}
コード例 #10
0
void Robots::criarEspacoRobo(dSpaceID space)
{
    this->robot_space = dSimpleSpaceCreate (space);
    dSpaceSetCleanup(this->robot_space,0);
		
    dSpaceAdd(this->robot_space,this->box[0]);
    dSpaceAdd(this->robot_space,this->box[1]);
    dSpaceAdd(this->robot_space,this->cylinder[0]);
    dSpaceAdd(this->robot_space,this->cylinder[1]);
}
コード例 #11
0
WorldManagerServer::WorldManagerServer()
{
	dInitODE();
	mWorld = dWorldCreate();
	mGlobalSpace = dHashSpaceCreate(0);
	mContactGroup = dJointGroupCreate(0);
	dWorldSetGravity(mWorld, 0, -100, 0);

	mStaticSpace = dSimpleSpaceCreate(mGlobalSpace);
}
コード例 #12
0
ファイル: staticworldobject.cpp プロジェクト: inniyah/vcar
StaticWorldObject::StaticWorldObject(ssgEntity *model, dSpaceID bigspace, sgVec3 initialpos) :
WorldObject(model)
{
  space = dSimpleSpaceCreate(bigspace);
  ssgTransform *trf = new ssgTransform();
  trf->setTransform(initialpos);
  trf->addKid(model);
  entity = trf;
  name = "staticworldobject";
  WalkTree(entity, initialpos);
}
コード例 #13
0
ファイル: JointInteraction.cpp プロジェクト: flair2005/inVRs
bool JointInteraction::loadConfig(std::string configFile)
{
	world = dWorldCreate();
	space = dSimpleSpaceCreate(0);
	isGrabbing = false;
	stepsPerFrame = 50;
	maxDist = 20;
	deltaTrans = identityTransformation();
	this->configFile = configFile;
	return true;
} // loadConfig
コード例 #14
0
ファイル: ODESpace.cpp プロジェクト: sub77/hobbycode
	ODESpace::ODESpace()
	{
		// Create the Space without adding it to another Space.
        if (false)
            mSpaceID = dSimpleSpaceCreate(0);
        else
        {
            mSpaceID = dHashSpaceCreate(0);
            dHashSpaceSetLevels(mSpaceID, 3, 9);
        }
		mParentSpaceID = NULL;
	}
コード例 #15
0
ファイル: capsule.cpp プロジェクト: minroth/Robot-Simulator
int main (int argc, char **argv)
{
     
    static dMass m;
    
    dReal mass = 1.0;
    // set for drawing
    dsFunctions fn;
    fn.version = DS_VERSION;
    fn.start   = &start;
    fn.step    = &simLoop;
    fn.command = NULL;
    fn.stop    = NULL;
    fn.path_to_textures = "../textures";


    dInitODE();              // init ODE
    world = dWorldCreate();  // create a dynamic world
    space = dSimpleSpaceCreate  (0);
    

    

    //@a box
    capsule = dBodyCreate (world);
    geom =  dCreateCapsule (space,radius,length);    //create geometry.
    dMassSetCapsule(&m,DENSITY,3,radius,length);
    dBodySetMass (capsule,&m);
    dGeomSetBody(geom,capsule);
    dBodySetPosition (capsule,0,4,1);


    //Gravedad y cosas de simulacion
    dWorldSetGravity(world,0,0,-9.81);
    dWorldSetCFM (world,1e-5);
    dCreatePlane (space,0,0,1,0);
    contactgroup = dJointGroupCreate (0);

    //  the simulation
    dsSimulationLoop (argc,argv,960,480,&fn);

  
  //-- Destroy the world!!! 
    
    dJointGroupDestroy (contactgroup);
    dSpaceDestroy (space);
    dWorldDestroy (world);
    dCloseODE();

    return 0;
}
コード例 #16
0
ファイル: ODESimulator.cpp プロジェクト: bbgw/RobotSim
ODESimulator::ODESimulator()
{
  timestep = 0;

  g_ODE_object.Init();
  worldID = dWorldCreate();
  contactGroupID = dJointGroupCreate(0);
  //envSpaceID = dHashSpaceCreate(0);
  //dHashSpaceSetLevels(envSpaceID,-2,1);
  envSpaceID = dSimpleSpaceCreate(0);

  dWorldSetERP(worldID,settings.errorReductionParameter);
  dWorldSetCFM(worldID,settings.dampedLeastSquaresParameter);
  dWorldSetGravity(worldID,settings.gravity[0],settings.gravity[1],settings.gravity[2]);
}
コード例 #17
0
ファイル: Construction.cpp プロジェクト: fathat/game-src
//since this is just the base level construction, we'll just make a sphere (WHOO, EXCITING!!!!)
bool Construction::Construct( char* descriptionFile, DynamicsSolver* solver, Screen3D& Screen,MeshManager& MM, Position& Location,  ICollisionHandler* ch )
{
	//deconstruct any old stuff
	Deconstruct();

	//save the solver pointer
	mySolver = solver;

	CollisionHandler = ch;

	//create the body list
	ObjectList = new DynamicsObject[1];
	this->nObjects = 1;

	//Create the geom group
	GeomGroup = dSimpleSpaceCreate (solver->GetSpaceID(false));  //dCreateGeomGroup (solver->GetSpaceID(false));  
	
	//Create the actual body ( a sphere! )
	ObjectList[0].CreateBody( solver );
	dBodySetPosition ( ObjectList[0].Body, Location.x, Location.y, Location.z);
	dMassSetSphere ( &ObjectList[0].Mass, 1.0, 5.0 );
	dMassAdjust (&ObjectList[0].Mass, 1.0 );
	dBodySetMass( ObjectList[0].Body, &ObjectList[0].Mass);
	ObjectList[0].Geom = dCreateSphere (0,5.0);
	dGeomSetData( ObjectList[0].Geom, &ObjectList[0].SurfaceDesc );
	dGeomSetBody (ObjectList[0].Geom,ObjectList[0].Body);
	dSpaceAdd (GeomGroup,ObjectList[0].Geom);
	ObjectList[0].HasGeom = true;

	//set owner
	for(int i=0; i<nObjects; i++)
	{
		ObjectList[i].SurfaceDesc.Owner = &ObjectList[i];
		ObjectList[i].SurfaceDesc.ParentConstruction = this;
		ObjectList[i].Owner = this;
		//ObjectList[i].HasGeom = true;
	}

	LinearDisableEpsilon = .1;
	AngularDisableEpsilon = .01f;

	//create the mesh for drawing
	D3DXCreateSphere( Screen.D3DDevice, 5.5f, 10, 10, &DrawMesh, NULL );

	

	return true;
}
コード例 #18
0
 CDynamics3DEntity::CDynamics3DEntity(CDynamics3DEngine& c_engine,
                                      CEmbodiedEntity& c_entity) :
    CPhysicsEngineEntity(c_entity),
    m_cEngine(c_engine),
    m_tEngineWorld(c_engine.GetWorldID()),
    m_tEngineSpace(c_engine.GetSpaceID()),
    m_tBody(dBodyCreate(m_tEngineWorld)),
    m_tEntitySpace(dSimpleSpaceCreate(m_tEngineSpace)) {
    /* Zero the body mass */
    dMassSetZero(&m_tMass);
    /*
     * Set the level of the body space
     * Necessary for dSpaceCollide2 to work properly
     */
    dSpaceSetSublevel(m_tEngineSpace, 1);
 }
コード例 #19
0
ファイル: PhysicsSim.cpp プロジェクト: funkmeisterb/dimple
void PhysicsSim::initialize()
{
    dInitODE();

    dSetDebugHandler(ode_errorhandler);
    dSetErrorHandler(ode_errorhandler);
    dSetMessageHandler(ode_errorhandler);

    m_odeWorld = dWorldCreate();
    dWorldSetGravity (m_odeWorld,0,0,0);
    m_odeSpace = dSimpleSpaceCreate(0);
    m_odeContactGroup = dJointGroupCreate(0);

    /* This is just to track haptics cursor during "grab" state.
     * We only need its position, so just use a generic OscObject. */
    m_pCursor = new OscObject(NULL, "cursor", this);
    if (!m_pCursor)
        printf("Error creating PhysicsSim cursor.\n");

    Simulation::initialize();
}
コード例 #20
0
ファイル: Solver.cpp プロジェクト: fathat/game-src
bool DynamicsSolver::Init( int spaceDim, Real spaceWidth, Real spaceHeight)
{
	Shutdown();
	spaceDim = 1;

	WorldID = dWorldCreate();
	DynamicSpaceID = dHashSpaceCreate(0);
	ActiveSpaceID  = dSimpleSpaceCreate(0);
	dSpaceSetCleanup ( ActiveSpaceID, 0 );
	dSpaceSetCleanup ( DynamicSpaceID, 0 );

	SpaceDim    = spaceDim;
	SpaceWidth  = spaceWidth;
	SpaceHeight = spaceHeight;

	nCachedConstructions = 0;
	

	StaticSpaceID  = new dSpaceID[spaceDim*spaceDim];
	SpaceDist = new int[spaceDim*spaceDim];
	for (int i=0; i<spaceDim*spaceDim; i++)
	{
		StaticSpaceID[i]  = dHashSpaceCreate(0);
		//dVector3 center = { spaceWidth*.5f, 0, spaceHeight*.5f, 1.0f };
		//dVector3 extent = { spaceWidth, 10000, spaceHeight, 1.0f };
		//StaticSpaceID[i] = dQuadTreeSpaceCreate(NULL, center, extent, 4);
		SpaceDist[i] = 0;
	}

	ContactGroup = dJointGroupCreate (0);
	dWorldSetGravity (WorldID,0,-90, 0);
	//dWorldSetERP (WorldID, 0.9 );
	dWorldSetContactSurfaceLayer (WorldID, .01);

	IsSetup = true;

	return true;
}
コード例 #21
0
int main(int argc, char **argv)
{
    dInitODE();
    
    // setup pointers to drawstuff callback functions
    dsFunctions fn;
    fn.version = DS_VERSION;
    fn.start = &start;
    fn.step = &simLoop;
    fn.command = &command;
    fn.stop = 0;
    fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
    
    
    world = dWorldCreate();
    dWorldSetGravity(world, 0, 0, -0.5);
    dWorldSetQuickStepNumIterations(world, 50); // <-- increase for more stability
    
    space = dSimpleSpaceCreate(0);
    contactgroup = dJointGroupCreate(0);
    dGeomID ground = dCreatePlane(space, 0, 0, 1, 0);
    
    place_cards();
    
    // run simulation
    dsSimulationLoop (argc, argv, 640, 480, &fn);
    
    levels = 0;
    place_cards();
    
    dJointGroupDestroy(contactgroup);
    dWorldDestroy(world);
    dGeomDestroy(ground);
    dSpaceDestroy(space);
    
    dCloseODE();
}
コード例 #22
0
ファイル: Ball.cpp プロジェクト: unball/ieee-very-small-2012
void Bola::construir(dWorldID world, dSpaceID space)
{
    // Cria objeto e geometria
	this->corpo = dBodyCreate(world);
	this->geometria = dCreateSphere(0,BOLA_RAIO);
	
	// Define a posição do objeto
	dBodySetPosition(this->corpo, this->pegarX(), this->pegarY(), STARTZ);
	
	// Define a massa do objeto
	dMass m;
	dMassSetSphere(&m,1,BOLA_RAIO);
	dMassAdjust(&m,BOLA_MASSA);
	dBodySetMass(this->corpo,&m);
	
	// Associa o objeto à geometria
	dGeomSetBody(this->geometria,this->corpo);
	
	// Cria um espaço para a bola e a adiciona
	this->espaco = dSimpleSpaceCreate(space);
	dSpaceSetCleanup(this->espaco,0);
	
	dSpaceAdd(this->espaco,this->geometria);
}
コード例 #23
0
ファイル: demo_jointPU.cpp プロジェクト: Belxjander/Asuna
int main (int argc, char **argv)
{
  // setup pointers to drawstuff callback functions
  dsFunctions fn;
  fn.version = DS_VERSION;
  fn.start = &start;
  fn.step = &simLoop;
  fn.command = &command;
  fn.stop = 0;
  fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;

  if (argc >= 2 ) {
    for (int i=1; i < argc; ++i) {
      if (  0 == strcmp ("-h", argv[i]) || 0 == strcmp ("--help", argv[i]) )
        Help (argv);

      if (  0 == strcmp ("-p", argv[i]) || 0 == strcmp ("--PRJoint", argv[i]) )
        type = dJointTypePR;

      if (0 == strcmp ("-t", argv[i]) || 0 == strcmp ("--texture-path", argv[i]) ) {
        int j = i+1;
        if ( j+1 > argc      ||  // Check if we have enough arguments
             argv[j] == '\0' ||  // We should have a path here
             argv[j][0] == '-' ) // We should have a path not a command line
          Help (argv);
        else
          fn.path_to_textures = argv[++i]; // Increase i since we use this argument
      }
    }
  }

  dInitODE2(0);

  world.setERP (0.8);

  space = dSimpleSpaceCreate (0);
  contactgroup = dJointGroupCreate (0);
  geom[GROUND] = dCreatePlane (space, 0,0,1,0);
  dGeomSetCategoryBits (geom[GROUND], catBits[GROUND]);
  dGeomSetCollideBits (geom[GROUND], catBits[ALL]);

  dMass m;

  // Create the body attached to the World
  body[W].create (world);
  // Main axis of cylinder is along X=1
  m.setBox (1, boxDim[X], boxDim[Y], boxDim[Z]);
  m.adjust (Mass1);
  geom[W] = dCreateBox (space, boxDim[X], boxDim[Y], boxDim[Z]);
  dGeomSetBody (geom[W], body[W]);
  dGeomSetCategoryBits (geom[W], catBits[W]);
  dGeomSetCollideBits (geom[W], catBits[ALL] & (~catBits[W]) & (~catBits[JOINT]) );
  body[W].setMass(m);





  // Create the dandling body
  body[D].create(world);
  // Main axis of capsule is along X=1
  m.setBox (1, boxDim[X], boxDim[Y], boxDim[Z]);
  m.adjust (Mass1);
  geom[D] = dCreateBox (space, boxDim[X], boxDim[Y], boxDim[Z]);
  dGeomSetBody (geom[D], body[D]);
  dGeomSetCategoryBits (geom[D], catBits[D]);
  dGeomSetCollideBits (geom[D], catBits[ALL] & (~catBits[D]) & (~catBits[JOINT]) );
  body[D].setMass(&m);


  // Create the external part of the slider joint
  geom[EXT] = dCreateBox (space, extDim[X], extDim[Y], extDim[Z]);
  dGeomSetCategoryBits (geom[EXT], catBits[EXT]);
  dGeomSetCollideBits (geom[EXT],
                       catBits[ALL] & (~catBits[JOINT]) & (~catBits[W]) & (~catBits[D]) );

  // Create the internal part of the slider joint
  geom[INT] = dCreateBox (space, INT_EXT_RATIO*extDim[X],
                          INT_EXT_RATIO*extDim[Y],
                          INT_EXT_RATIO*extDim[Z]);
  dGeomSetCategoryBits (geom[INT], catBits[INT]);
  dGeomSetCollideBits (geom[INT],
                       catBits[ALL] & (~catBits[JOINT]) & (~catBits[W]) & (~catBits[D]) );


  dMatrix3 R;
  dGeomID id;
  // Create the first axis of the universal joi9nt
  geom[AXIS1] = dCreateGeomTransform (space);
  //Rotation of 90deg around y
  dRFromAxisAndAngle (R, 0,1,0, 0.5*PI);
  dGeomSetRotation (geom[AXIS1], R);
  dGeomSetCategoryBits (geom[AXIS1], catBits[AXIS1]);
  dGeomSetCollideBits (geom[AXIS1],
                       catBits[ALL]  & ~catBits[JOINT] & ~catBits[W] & ~catBits[D]);
  id = geom[AXIS1];
  dGeomTransformSetGeom (geom[AXIS1],  dCreateCylinder (0, axDim[RADIUS], axDim[LENGTH]) );


  // Create the second axis of the universal joint
  geom[AXIS2] = dCreateGeomTransform (space);
  //Rotation of 90deg around y
  dRFromAxisAndAngle (R, 1,0,0, 0.5*PI);
  dGeomSetRotation (geom[AXIS2], R);
  dGeomSetCategoryBits (geom[AXIS2], catBits[AXIS2]);
  dGeomSetCollideBits (geom[AXIS2],
                       catBits[ALL]  & ~catBits[JOINT] & ~catBits[W] & ~catBits[D]);
  id = geom[AXIS2];
  dGeomTransformSetGeom (geom[AXIS2],  dCreateCylinder (0, axDim[RADIUS], axDim[LENGTH]) );


  // Create the anchor
  geom[ANCHOR] = dCreateBox (space, ancDim[X], ancDim[Y], ancDim[Z]);
  dGeomSetCategoryBits (geom[ANCHOR], catBits[ANCHOR]);
  dGeomSetCollideBits (geom[ANCHOR],
                       catBits[ALL] & (~catBits[JOINT]) & (~catBits[W]) & (~catBits[D]) );



  if (body[W]) {
    body[W].setPosition(0, 0, 5);
  }


  if (geom[EXT]) {
    dGeomSetPosition (geom[EXT], 0,0,3.8);
  }
  if (geom[INT]) {
    dGeomSetPosition (geom[INT], 0,0,2.6);
  }
  if (geom[AXIS1]) {
    dGeomSetPosition (geom[AXIS1], 0,0,2.5);
  }
  if (geom[AXIS2]) {
    dGeomSetPosition (geom[AXIS2], 0,0,2.5);
  }

  if (geom[ANCHOR]) {
    dGeomSetPosition (geom[ANCHOR], 0,0,2.25);
  }

  if (body[D]) {
    body[D].setPosition(0,0,1.5);
  }



  // Attache the upper box to the world
  dJointID fixed = dJointCreateFixed (world,0);
  dJointAttach (fixed , NULL, body[W]);
  dJointSetFixed (fixed );

  if (type == dJointTypePR) {
    dPRJoint *pr = new dPRJoint (world, 0);
    pr->attach (body[W], body[D]);
    pr->setAxis1 (0, 0, -1);
    pr->setAxis2 (1, 0, 0);
    joint = pr;

    dJointSetPRAnchor (pr->id(), 0, 0, 2.5);
  }
  else {
    dPUJoint *pu = new dPUJoint (world, 0);
    pu->attach (body[W], body[D]);
    pu->setAxis1 (1, 0, 0);
    pu->setAxis2 (0, 1, 0);
    pu->setAxisP (0, 0, -1);
    joint = pu;

    dJointSetPUAnchor (pu->id(), 0, 0, 2.5);
  }


  // run simulation
  dsSimulationLoop (argc,argv,400,300,&fn);

  delete joint;
  dJointGroupDestroy (contactgroup);
  dSpaceDestroy (space);
  dWorldDestroy (world);
  dCloseODE();
  return 0;
}
コード例 #24
0
ファイル: demo_trimesh.cpp プロジェクト: deavid/soyamirror
int main (int argc, char **argv)
{
  // setup pointers to drawstuff callback functions
  dsFunctions fn;
  fn.version = DS_VERSION;
  fn.start = &start;
  fn.step = &simLoop;
  fn.command = &command;
  fn.stop = 0;
  fn.path_to_textures = "../../drawstuff/textures";
  if(argc==2)
    {
        fn.path_to_textures = argv[1];
    }

  // create world
  dInitODE();
  world = dWorldCreate();

  space = dSimpleSpaceCreate(0);
  contactgroup = dJointGroupCreate (0);
  dWorldSetGravity (world,0,0,-0.5);
  dWorldSetCFM (world,1e-5);
  //dCreatePlane (space,0,0,1,0);
  memset (obj,0,sizeof(obj));
  
  Size[0] = 5.0f;
  Size[1] = 5.0f;
  Size[2] = 2.5f;
  
  Vertices[0][0] = -Size[0];
  Vertices[0][1] = -Size[1];
  Vertices[0][2] = Size[2];
  
  Vertices[1][0] = Size[0];
  Vertices[1][1] = -Size[1];
  Vertices[1][2] = Size[2];
  
  Vertices[2][0] = Size[0];
  Vertices[2][1] = Size[1];
  Vertices[2][2] = Size[2];
  
  Vertices[3][0] = -Size[0];
  Vertices[3][1] = Size[1];
  Vertices[3][2] = Size[2];
  
  Vertices[4][0] = 0;
  Vertices[4][1] = 0;
  Vertices[4][2] = 0;
  
  Indices[0] = 0;
  Indices[1] = 1;
  Indices[2] = 4;
  
  Indices[3] = 1;
  Indices[4] = 2;
  Indices[5] = 4;
  
  Indices[6] = 2;
  Indices[7] = 3;
  Indices[8] = 4;
  
  Indices[9] = 3;
  Indices[10] = 0;
  Indices[11] = 4;

  dTriMeshDataID Data = dGeomTriMeshDataCreate();

  dGeomTriMeshDataBuildSimple(Data, (dReal*)Vertices, VertexCount, Indices, IndexCount);
  
  TriMesh = dCreateTriMesh(space, Data, 0, 0, 0);

  //dGeomSetPosition(TriMesh, 0, 0, 1.0);
  
  Ray = dCreateRay(space, 0.9);
  dVector3 Origin, Direction;
  Origin[0] = 0.0;
  Origin[1] = 0;
  Origin[2] = 0.5;
  Origin[3] = 0;
  
  Direction[0] = 0;
  Direction[1] = 1.1f;
  Direction[2] = -1;
  Direction[3] = 0;
  dNormalize3(Direction);
  
  dGeomRaySet(Ray, Origin[0], Origin[1], Origin[2], Direction[0], Direction[1], Direction[2]);
  
  // run simulation
  dsSimulationLoop (argc,argv,352,288,&fn);

  dJointGroupDestroy (contactgroup);
  dSpaceDestroy (space);
  dWorldDestroy (world);
  dCloseODE();
  return 0;
}
コード例 #25
0
int main (int argc, char **argv)
{
    dInitODE2(0);
    bool fixed  = true;

    // setup pointers to drawstuff callback functions
    dsFunctions fn;
    fn.version = DS_VERSION;
    fn.start = &start;
    fn.step = &simLoop;
    fn.command = &command;
    fn.stop = 0;
    fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;

    dVector3 offset;
    dSetZero (offset, 4);

    // Default test case

    if (argc >= 2 )
    {
        for (int i=1; i < argc; ++i)
        {
            //static int tata = 0;

            if (1)
            {
                if ( 0 == strcmp ("-h", argv[i]) || 0 == strcmp ("--help", argv[i]) )
                    Help (argv);

                if ( 0 == strcmp ("-s", argv[i]) || 0 == strcmp ("--slider", argv[i]) )
                    type = dJointTypeSlider;

                if ( 0 == strcmp ("-t", argv[i]) || 0 == strcmp ("--texture-path", argv[i]) )
                {
                    int j = i+1;
                    if ( j+1 > argc      ||  // Check if we have enough arguments
                            argv[j] == '\0' ||  // We should have a path here
                            argv[j][0] == '-' ) // We should have a path not a command line
                        Help (argv);
                    else
                        fn.path_to_textures = argv[++i]; // Increase i since we use this argument
                }
            }


            if ( 0 == strcmp ("-1", argv[i]) || 0 == strcmp ("--offset1", argv[i]) )
                tc = 1;

            if ( 0 == strcmp ("-2", argv[i]) || 0 == strcmp ("--offset2", argv[i]) )
                tc = 2;

            if ( 0 == strcmp ("-3", argv[i]) || 0 == strcmp ("--offset3", argv[i]) )
                tc = 3;

            if (0 == strcmp ("-n", argv[i]) || 0 == strcmp ("--notFixed", argv[i]) )
                fixed = false;
        }
    }

    world = dWorldCreate();
    dWorldSetERP (world, 0.8);

    space = dSimpleSpaceCreate (0);
    contactgroup = dJointGroupCreate (0);
    geom[GROUND] = dCreatePlane (space, 0,0,1,0);
    dGeomSetCategoryBits (geom[GROUND], catBits[GROUND]);
    dGeomSetCollideBits (geom[GROUND], catBits[ALL]);

    dMass m;
    dMatrix3 R;


    // Create the Obstacle
    geom[OBS] = dCreateBox (space, OBS_SIDES[0], OBS_SIDES[1], OBS_SIDES[2]);
    dGeomSetCategoryBits (geom[OBS], catBits[OBS]);
    dGeomSetCollideBits (geom[OBS], catBits[ALL]);
    //Rotation of 45deg around y
    dRFromAxisAndAngle (R, 1,1,0, -0.25*PI);
    dGeomSetRotation (geom[OBS], R);
    dGeomSetPosition (geom[OBS], 1.95, -0.2, 0.5);


    //Rotation of 90deg around y
    // Will orient the Z axis along X
    dRFromAxisAndAngle (R, 0,1,0, -0.5*PI);


    // Create Body2 (Wiil be attached to the world)
    body[BODY2] = dBodyCreate (world);
    // Main axis of cylinder is along X=1
    dMassSetBox (&m, 1, BODY2_SIDES[0], BODY2_SIDES[1], BODY2_SIDES[2]);
    dMassAdjust (&m, Mass1);
    geom[BODY2] = dCreateBox (space, BODY2_SIDES[0], BODY2_SIDES[1], BODY2_SIDES[2]);
    dGeomSetBody (geom[BODY2], body[BODY2]);
    dGeomSetOffsetRotation (geom[BODY2], R);
    dGeomSetCategoryBits (geom[BODY2], catBits[BODY2]);
    dGeomSetCollideBits (geom[BODY2], catBits[ALL] & (~catBits[BODY1]) );
    dBodySetMass (body[BODY2], &m);


    // Create Body 1 (Slider on the prismatic axis)
    body[BODY1] = dBodyCreate (world);
    // Main axis of capsule is along X=1
    dMassSetCapsule (&m, 1, 1, RADIUS, BODY1_LENGTH);
    dMassAdjust (&m, Mass1);
    geom[BODY1] = dCreateCapsule (space, RADIUS, BODY1_LENGTH);
    dGeomSetBody (geom[BODY1], body[BODY1]);
    dGeomSetOffsetRotation (geom[BODY1], R);
    dGeomSetCategoryBits (geom[BODY1], catBits[BODY1]);
    dGeomSetCollideBits (geom[BODY1], catBits[ALL] & ~catBits[BODY2] & ~catBits[RECT]);

    dMass mRect;
    dMassSetBox (&mRect, 1, RECT_SIDES[0], RECT_SIDES[1], RECT_SIDES[2]);
    dMassAdd (&m, &mRect);
    // TODO: translate m?
    geom[RECT] = dCreateBox (space, RECT_SIDES[0], RECT_SIDES[1], RECT_SIDES[2]);
    dGeomSetBody (geom[RECT], body[BODY1]);
    dGeomSetOffsetPosition (geom[RECT],
                            (BODY1_LENGTH-RECT_SIDES[0]) /2.0,
                            0.0,
                            -RADIUS -RECT_SIDES[2]/2.0);
    dGeomSetCategoryBits (geom[RECT], catBits[RECT]);
    dGeomSetCollideBits (geom[RECT], catBits[ALL] & (~catBits[BODY1]) );

    dBodySetMass (body[BODY1], &m);



    setPositionBodies (tc);


    if ( fixed )
    {
        // Attache external cylinder to the world
        dJointID fixed = dJointCreateFixed (world,0);
        dJointAttach (fixed , NULL, body[BODY2]);
        dJointSetFixed (fixed );
        dWorldSetGravity (world,0,0,-0.8);
    }
    else
    {
        dWorldSetGravity (world,0,0,0);
    }




    // The static is here only to help debugging
    switch (type)
    {
    case dJointTypeSlider :
    {
        dSliderJoint *sj = new dSliderJoint (world, 0);
        sj->attach (body[BODY1], body[BODY2]);
        sj->setAxis (1, 0, 0);
        joint = sj;
    }
    break;

    case dJointTypePiston : // fall through default
    default:
    {
        dPistonJoint *pj = new dPistonJoint (world, 0);
        pj->attach (body[BODY1], body[BODY2]);
        pj->setAxis (1, 0, 0);

        dJointSetPistonAnchor(pj->id(), anchor[X], anchor[Y], anchor[Z]);

        joint = pj;
    }
    break;
    };


    // run simulation
    dsSimulationLoop (argc,argv,400,300,&fn);

    delete joint;
    dJointGroupDestroy (contactgroup);
    dSpaceDestroy (space);
    dWorldDestroy (world);
    dCloseODE();
    return 0;
}
コード例 #26
0
ファイル: level.cpp プロジェクト: codders/soylent
void Level::load_level(string file)
{
    ifstream fin(file.c_str());

    cout << "Reading " << file << endl;
    
    literal(fin, "left");
    fin >> left;
    literal(fin, "bottom");
    fin >> bottom;
    literal(fin, "right");
    fin >> right;
    literal(fin, "top");
    fin >> top;

    vec p1pos, p2pos;
    literal(fin, "p1");
    fin >> p1pos.x >> p1pos.y;
    literal(fin, "p2");
    fin >> p2pos.x >> p2pos.y;

    num gravity;
    literal(fin, "gravity");
    fin >> gravity;

    literal(fin, "ropes");
    fin >> max_ropes;

    literal(fin, "gunspeed");
    fin >> fire_velocity;
    
    int boxes;
    literal(fin, "boxes");
    fin >> boxes;
    
    list<BoxDef> boxen;
    for (int i = 0; i < boxes; i++) {
        BoxDef bx;
        literal(fin, "box");
        fin >> bx.ll.x >> bx.ll.y >> bx.ur.x >> bx.ur.y;
        boxen.push_back(bx);
    }

    cout << "Building level\n";
    
    world = dWorldCreate();
    dWorldSetGravity(world, 0, -gravity, 0);
    collide_space = dSimpleSpaceCreate(0);
    contact_joints = dJointGroupCreate(0);
    
    manager = new ObjectManager;
    p1 = new Player(p1pos, Color(0,0,1));
    manager->add(p1);
    p2 = new Player(p2pos, Color(1,0,0));
    manager->add(p2);

    for (list<BoxDef>::iterator i = boxen.begin(); i != boxen.end(); ++i) {
        manager->add(new Wall(i->ll, i->ur));
    }

    set_view();

    player = P1_SCORE <= P2_SCORE ? p1 : p2;
    stepct_ = 5*int(1/STEP);
}
コード例 #27
0
WorldPhysics::WorldPhysics() {

  enable_complex=0;
  bulldozer_state=1;
  tmp_scalar=0;
  tmp_wait=0;

  qsrand(QTime::currentTime().msec());

  dInitODE();
  world = dWorldCreate();
  space = dHashSpaceCreate (0);
  contactgroup = dJointGroupCreate (0);
  dWorldSetGravity (world,0,0,-9.81);
  //ground_cheat = dCreatePlane (space,0,0,1,0);
  wall1=dCreatePlane (space,-1,0,0,-100);
  wall2=dCreatePlane (space,1,0,0,0);
  wall3=dCreatePlane (space,0,-1,0,-100);
  wall4=dCreatePlane (space,0,1,0,0);
  
  
  
  // our heightfield floor

  dHeightfieldDataID heightid = dGeomHeightfieldDataCreate();

	// Create an finite heightfield.
  dGeomHeightfieldDataBuildCallback( heightid, NULL, near_heightfield_callback,
                                     HFIELD_WIDTH, HFIELD_DEPTH, HFIELD_WSTEP, HFIELD_DSTEP,
                                     REAL( 1.0 ), REAL( 0.0 ), REAL( 0.0 ), 0 );

	// Give some very bounds which, while conservative,
	// makes AABB computation more accurate than +/-INF.
  //dGeomHeightfieldDataSetBounds( heightid, REAL( -4.0 ), REAL( +6.0 ) );

  gheight = dCreateHeightfield( space, heightid, 1 );
  
  
  
  // Rotate so Z is up, not Y (which is the default orientation)
  dMatrix3 R;
  dRSetIdentity( R );
  dRFromAxisAndAngle( R, 1, 0, 0, DEGTORAD * 90 );
  dGeomSetRotation( gheight, R );
  dGeomSetPosition( gheight, 50,50,0 );

//  for (int  i=0;i<MAX_ITEMS;i++) {
  //  items.push_back(generateItem());
  //}
  generateItems();

  bulldozer_space = dSimpleSpaceCreate(space);
  dSpaceSetCleanup (bulldozer_space,0);
  
  bulldozer=new BoxItem(world,bulldozer_space,LENGTH,WIDTH,HEIGHT,CMASS);
  bulldozer->setPosition(STARTX,STARTY,STARTZ);

  bulldozer_cabin=new BoxItem(world,bulldozer_space,LENGTH/2,WIDTH/2,2*HEIGHT,CMASS/3);
  bulldozer_cabin->setPosition(-LENGTH/4+STARTX,STARTY,3.0/2.0*HEIGHT+STARTZ);

  bulldozer_bucket_c=new BoxItem(world,bulldozer_space,BUCKET_LENGTH,BUCKET_WIDTH,BUCKET_HEIGHT,CMASS/10);
  bulldozer_bucket_c->setPosition(LENGTH/2+BUCKET_LENGTH/2+RADIUS+STARTX,STARTY,STARTZ);
  
  bulldozer_bucket_l=new BoxItem(world,bulldozer_space,BUCKET_WIDTH/5,BUCKET_LENGTH,BUCKET_HEIGHT,CMASS/20);
  bulldozer_bucket_l->setPosition(LENGTH/2+BUCKET_LENGTH+RADIUS+BUCKET_WIDTH/10+STARTX,-BUCKET_WIDTH/2+BUCKET_LENGTH/2+STARTY,STARTZ);
  
  
  bulldozer_bucket_r=new BoxItem(world,bulldozer_space,BUCKET_WIDTH/5,BUCKET_LENGTH,BUCKET_HEIGHT,CMASS/20);
  bulldozer_bucket_r->setPosition(LENGTH/2+BUCKET_LENGTH+RADIUS+BUCKET_WIDTH/10+STARTX,BUCKET_WIDTH/2-BUCKET_LENGTH/2+STARTY,STARTZ);
  
  
  for (int i=0; i<4; i++) {
    dQuaternion q;
    dQFromAxisAndAngle(q,1,0,0,M_PI*0.5);
    wheels[i] = new WheelItem(world,bulldozer_space,q,RADIUS,WMASS);
  }
  dBodySetPosition (wheels[0]->body,0.5*LENGTH+STARTX,WIDTH*0.5+STARTY,STARTZ-HEIGHT*0.5);
  dBodySetPosition (wheels[1]->body,0.5*LENGTH+STARTX,-WIDTH*0.5+STARTY,STARTZ-HEIGHT*0.5);
  dBodySetPosition (wheels[2]->body,-0.5*LENGTH+STARTX, WIDTH*0.5+STARTY,STARTZ-HEIGHT*0.5);
  dBodySetPosition (wheels[3]->body,-0.5*LENGTH+STARTX,-WIDTH*0.5+STARTY,STARTZ-HEIGHT*0.5);

  cabin_joint=dJointCreateSlider(world,0);
  dJointAttach(cabin_joint,bulldozer->body,bulldozer_cabin->body);
  dJointSetSliderAxis(cabin_joint,0,0,1);
  dJointSetSliderParam(cabin_joint,dParamLoStop,0);
  dJointSetSliderParam(cabin_joint,dParamHiStop,0);

  bucket_joint_c=dJointCreateSlider(world,0);
  dJointAttach(bucket_joint_c,bulldozer->body,bulldozer_bucket_c->body);
  dJointSetSliderAxis(bucket_joint_c,0,0,1);
  dJointSetSliderParam(bucket_joint_c,dParamLoStop,0);
  dJointSetSliderParam(bucket_joint_c,dParamHiStop,0);
  
  bucket_joint_l=dJointCreateSlider(world,0);
  dJointAttach(bucket_joint_l,bulldozer->body,bulldozer_bucket_l->body);
  dJointSetSliderAxis(bucket_joint_l,0,0,1);
  dJointSetSliderParam(bucket_joint_l,dParamLoStop,0);
  dJointSetSliderParam(bucket_joint_l,dParamHiStop,0);
  
  bucket_joint_r=dJointCreateSlider(world,0);
  dJointAttach(bucket_joint_r,bulldozer->body,bulldozer_bucket_r->body);
  dJointSetSliderAxis(bucket_joint_r,0,0,1);
  dJointSetSliderParam(bucket_joint_r,dParamLoStop,0);
  dJointSetSliderParam(bucket_joint_r,dParamHiStop,0);

  // front and back wheel hinges
  for (int i=0; i<4; i++) {
    wheelJoints[i] = dJointCreateHinge2 (world,0);
    dJointAttach (wheelJoints[i],bulldozer->body,wheels[i]->body);
    const dReal *a = dBodyGetPosition (wheels[i]->body);
    dJointSetHinge2Anchor (wheelJoints[i],a[0],a[1],a[2]);
    dJointSetHinge2Axis1 (wheelJoints[i],0,0,1);
    dJointSetHinge2Axis2 (wheelJoints[i],0,1,0);
  }
  // seeting ERP & CRM
  for (int i=0; i<4; i++) {
    dJointSetHinge2Param (wheelJoints[i],dParamSuspensionERP,0.5);
    dJointSetHinge2Param (wheelJoints[i],dParamSuspensionCFM,0.8);
  }
  // block back axis !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  for (int i=0; i<2; i++) {
    dJointSetHinge2Param (wheelJoints[i],dParamLoStop,0);
    dJointSetHinge2Param (wheelJoints[i],dParamHiStop,0);
  }

}
コード例 #28
0
ファイル: demo_trimesh.cpp プロジェクト: weilandetian/Yoyo
int main (int argc, char **argv)
{
  // setup pointers to drawstuff callback functions
  dsFunctions fn;
  fn.version = DS_VERSION;
  fn.start = &start;
  fn.step = &simLoop;
  fn.command = &command;
  fn.stop = 0;
  fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;

  // create world
  dInitODE2(0);
  world = dWorldCreate();

  space = dSimpleSpaceCreate(0);
  contactgroup = dJointGroupCreate (0);
  dWorldSetGravity (world,0,0,-0.5);
  dWorldSetCFM (world,1e-5);
  //dCreatePlane (space,0,0,1,0);
  memset (obj,0,sizeof(obj));
  
  Size[0] = 5.0f;
  Size[1] = 5.0f;
  Size[2] = 2.5f;
  
  Vertices[0][0] = -Size[0];
  Vertices[0][1] = -Size[1];
  Vertices[0][2] = Size[2];
  
  Vertices[1][0] = Size[0];
  Vertices[1][1] = -Size[1];
  Vertices[1][2] = Size[2];
  
  Vertices[2][0] = Size[0];
  Vertices[2][1] = Size[1];
  Vertices[2][2] = Size[2];
  
  Vertices[3][0] = -Size[0];
  Vertices[3][1] = Size[1];
  Vertices[3][2] = Size[2];
  
  Vertices[4][0] = 0;
  Vertices[4][1] = 0;
  Vertices[4][2] = 0;
  
  Indices[0] = 0;
  Indices[1] = 1;
  Indices[2] = 4;
  
  Indices[3] = 1;
  Indices[4] = 2;
  Indices[5] = 4;
  
  Indices[6] = 2;
  Indices[7] = 3;
  Indices[8] = 4;
  
  Indices[9] = 3;
  Indices[10] = 0;
  Indices[11] = 4;

  dTriMeshDataID Data = dGeomTriMeshDataCreate();

  //dGeomTriMeshDataBuildSimple(Data, (dReal*)Vertices, VertexCount, Indices, IndexCount);
  dGeomTriMeshDataBuildSingle(Data, Vertices[0], 3 * sizeof(float), VertexCount, &Indices[0], IndexCount, 3 * sizeof(dTriIndex));
  dGeomTriMeshDataPreprocess2(Data, (1U << dTRIDATAPREPROCESS_BUILD_FACE_ANGLES), NULL);

  TriMesh = dCreateTriMesh(space, Data, 0, 0, 0);

  //dGeomSetPosition(TriMesh, 0, 0, 1.0);
  
  Ray = dCreateRay(space, 0.9);
  dVector3 Origin, Direction;
  Origin[0] = 0.0;
  Origin[1] = 0;
  Origin[2] = 0.5;
  Origin[3] = 0;
  
  Direction[0] = 0;
  Direction[1] = 1.1f;
  Direction[2] = -1;
  Direction[3] = 0;
  dNormalize3(Direction);
  
  dGeomRaySet(Ray, Origin[0], Origin[1], Origin[2], Direction[0], Direction[1], Direction[2]);
  
  dThreadingImplementationID threading = dThreadingAllocateMultiThreadedImplementation();
  dThreadingThreadPoolID pool = dThreadingAllocateThreadPool(4, 0, dAllocateFlagBasicData, NULL);
  dThreadingThreadPoolServeMultiThreadedImplementation(pool, threading);
  // dWorldSetStepIslandsProcessingMaxThreadCount(world, 1);
  dWorldSetStepThreadingImplementation(world, dThreadingImplementationGetFunctions(threading), threading);

  // run simulation
  dsSimulationLoop (argc,argv,352,288,&fn);

  dThreadingImplementationShutdownProcessing(threading);
  dThreadingFreeThreadPool(pool);
  dWorldSetStepThreadingImplementation(world, NULL, NULL);
  dThreadingFreeImplementation(threading);

  dJointGroupDestroy (contactgroup);
  dSpaceDestroy (space);
  dWorldDestroy (world);
  dCloseODE();
  return 0;
}
コード例 #29
0
int main (int argc, char **argv)
{
  // setup pointers to drawstuff callback functions
  dsFunctions fn;
  fn.version = DS_VERSION;
  fn.start = &start;
  fn.step = &simLoop;
  fn.command = &command;
  fn.stop = 0;
  fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;

  // create world
  dInitODE2(0);
  world = dWorldCreate();
 
  space = dSimpleSpaceCreate(0);
  contactgroup = dJointGroupCreate (0);
  dWorldSetGravity (world,0,0,-0.5);
  dWorldSetCFM (world,1e-5);
  dCreatePlane (space,0,0,1,0);
  memset (obj,0,sizeof(obj));

  // note: can't share tridata if intending to trimesh-trimesh collide
  const unsigned preprocessFlags = (1U << dTRIDATAPREPROCESS_BUILD_CONCAVE_EDGES) | (1U << dTRIDATAPREPROCESS_BUILD_FACE_ANGLES);
  TriData1 = dGeomTriMeshDataCreate();
  dGeomTriMeshDataBuildSingle(TriData1, &Vertices[0], 3 * sizeof(float), VertexCount, (dTriIndex*)&Indices[0], IndexCount, 3 * sizeof(dTriIndex));
  dGeomTriMeshDataPreprocess2(TriData1, preprocessFlags, NULL);
  TriData2 = dGeomTriMeshDataCreate();
  dGeomTriMeshDataBuildSingle(TriData2, &Vertices[0], 3 * sizeof(float), VertexCount, (dTriIndex*)&Indices[0], IndexCount, 3 * sizeof(dTriIndex));
  dGeomTriMeshDataPreprocess2(TriData2, preprocessFlags, NULL);
  
  TriMesh1 = dCreateTriMesh(space, TriData1, 0, 0, 0);
  TriMesh2 = dCreateTriMesh(space, TriData2, 0, 0, 0);
  dGeomSetData(TriMesh1, TriData1);
  dGeomSetData(TriMesh2, TriData2);
  
  {dGeomSetPosition(TriMesh1, 0, 0, 0.9);
  dMatrix3 Rotation;
  dRFromAxisAndAngle(Rotation, 1, 0, 0, M_PI / 2);
  dGeomSetRotation(TriMesh1, Rotation);}

  {dGeomSetPosition(TriMesh2, 1, 0, 0.9);
  dMatrix3 Rotation;
  dRFromAxisAndAngle(Rotation, 1, 0, 0, M_PI / 2);
  dGeomSetRotation(TriMesh2, Rotation);}
  
  dThreadingImplementationID threading = dThreadingAllocateMultiThreadedImplementation();
  dThreadingThreadPoolID pool = dThreadingAllocateThreadPool(4, 0, dAllocateFlagBasicData, NULL);
  dThreadingThreadPoolServeMultiThreadedImplementation(pool, threading);
  // dWorldSetStepIslandsProcessingMaxThreadCount(world, 1);
  dWorldSetStepThreadingImplementation(world, dThreadingImplementationGetFunctions(threading), threading);

  // run simulation
  dsSimulationLoop (argc,argv,352,288,&fn);

  dThreadingImplementationShutdownProcessing(threading);
  dThreadingFreeThreadPool(pool);
  dWorldSetStepThreadingImplementation(world, NULL, NULL);
  dThreadingFreeImplementation(threading);

  dJointGroupDestroy (contactgroup);
  dSpaceDestroy (space);
  dWorldDestroy (world);
  dCloseODE();
  return 0;
}
コード例 #30
0
ファイル: space.cpp プロジェクト: antoineB/vroom
dSpaceID Space::addSimpleSpace(){
  return dSimpleSpaceCreate(space);
}