コード例 #1
0
ファイル: ShapeOps.C プロジェクト: ulyssesrr/carmen_lcad
// ######################################################################
Image<float> downSizeClean(const Image<float>& src, const Dims& new_dims,
                           const int filterWidth)
{
GVX_TRACE(__PRETTY_FUNCTION__);

  if (src.getDims() == new_dims) return src;

  ASSERT(new_dims.isNonEmpty());
  ASSERT(filterWidth >= 1);

  Image<float> result = src;

  while (result.getWidth() > new_dims.w() * 2 &&
         result.getHeight() > new_dims.h() * 2)
    {
      if (filterWidth == 1)
        {
          result = decX(result);
          result = decY(result);
        }
      else if (filterWidth == 2)
        {
          result = quickLocalAvg2x2(result);
        }
      else
        {
          result = decX(lowPassX(filterWidth, result));
          result = decY(lowPassY(filterWidth, result));
        }
    }

  return rescaleBilinear(result, new_dims);
}
コード例 #2
0
ファイル: ShapeOps.C プロジェクト: ulyssesrr/carmen_lcad
Image<T> downSize(const Image<T>& src, const int new_w, const int new_h,
                  const int filterWidth)
{
GVX_TRACE(__PRETTY_FUNCTION__);

  if (src.getWidth() == new_w && src.getHeight() == new_h) return src;

  ASSERT(src.getWidth() / new_w > 1 && src.getHeight() / new_h > 1);

  const int wdepth = int(0.5+log(double(src.getWidth() / new_w)) / M_LN2);
  const int hdepth = int(0.5+log(double(src.getHeight() / new_h)) / M_LN2);

  if (wdepth != hdepth)
    LFATAL("arrays must have same proportions");

  Image<T> result = src;

  for (int i = 0; i < wdepth; ++i)
    {
      result = decX(lowPassX(filterWidth, result));
      result = decY(lowPassY(filterWidth, result));
    }

  return result;
}
コード例 #3
0
ファイル: MapDraw.cpp プロジェクト: winder/DSAnts
// Shift the center if the player is too far to the side of the map.
void MapDraw::shiftCenter(Creature *p)
{
  float pos = positionY(p->getY());
  int DISTANCE = GRID_SIZE / 3;

  // if the ant is GRID_SIZE/3 boxes away from the center, start trying to follow it.
  if (pos < (-1* DISTANCE))
    decY();
  else if (pos > DISTANCE) 
    incY();

  pos = positionX(p->getX());
  if (pos < (-1 * DISTANCE))
    decX();
  else if (pos > DISTANCE) 
    incX();
}
コード例 #4
0
ファイル: Render.cpp プロジェクト: luizhreis/cg-trabalho3
void Render::run(void) {
    ExCom ex;
    
    do {
        ex = cmdq->consome();
        if(buffer == NULL)
        {
             msleep(100);
             continue;
        }
        switch(ex.cmd)
        {
            case NENHUM:
                msleep(100);
                continue;
            case INCZOOM:
                incZoom();
                break;
            case DECZOOM:
                decZoom();
                break;
            case INCX:
                incX();
                break;
            case DECX:
                decX();
                break;
            case INCY:
                incY();
                break;
            case DECY:
                decY();
                break;
            case PONTOS:
                mostraPonto = !mostraPonto;
                renderizaFront();
                break;
            case ARESTAS:
                mostraAresta = !mostraAresta;
                renderizaFront();
                break;
            case FACES:
                mostraFace = !mostraFace;
                renderizaFront();
                break;
            case SELECT:
                if(sel == NULL)
                    sel = new QPoint();
                sel->setX(ex.x);
                sel->setY(ex.y);
                click();
                break;
            case CONVHULL:
                convexHull();
                break;
        case EXTERN:
                externa();
                break;
        }
        atualizaScreen();
    } while (true);

}
コード例 #5
0
ファイル: mainwindow.cpp プロジェクト: kosme/GrblHoming
MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow),
    absoluteAfterAxisAdj(false),
    checkLogWrite(false),
    sliderPressed(false),
    sliderTo(0.0),
    sliderZCount(0)
{
    // Setup our application information to be used by QSettings
    QCoreApplication::setOrganizationName(COMPANY_NAME);
    QCoreApplication::setOrganizationDomain(DOMAIN_NAME);
    QCoreApplication::setApplicationName(APPLICATION_NAME);

    // required if passing the object by reference into signals/slots
    qRegisterMetaType<Coord3D>("Coord3D");
    qRegisterMetaType<PosItem>("PosItem");
    qRegisterMetaType<ControlParams>("ControlParams");


    ui->setupUi(this);

    readSettings();

    info("%s has started", GRBL_CONTROLLER_NAME_AND_VERSION);

    // see http://blog.qt.digia.com/2010/06/17/youre-doing-it-wrong/
    // The thread points out that the documentation for QThread is wrong :) and
    // you should NOT subclass from QThread and override run(), rather,
    // attach your QOBJECT to a thread and use events (signals/slots) to communicate.
    gcode.moveToThread(&gcodeThread);
    timer.moveToThread(&timerThread);

    ui->lcdWorkNumberX->setDigitCount(8);
    ui->lcdMachNumberX->setDigitCount(8);
    ui->lcdWorkNumberY->setDigitCount(8);
    ui->lcdMachNumberY->setDigitCount(8);
    ui->lcdWorkNumberZ->setDigitCount(8);
    ui->lcdMachNumberZ->setDigitCount(8);

    //buttons
    connect(ui->btnOpenPort,SIGNAL(clicked()),this,SLOT(openPort()));
    connect(ui->btnGRBL,SIGNAL(clicked()),this,SLOT(setGRBL()));
    connect(ui->DecXBtn,SIGNAL(clicked()),this,SLOT(decX()));
    connect(ui->DecYBtn,SIGNAL(clicked()),this,SLOT(decY()));
    connect(ui->DecZBtn,SIGNAL(clicked()),this,SLOT(decZ()));
    connect(ui->IncXBtn,SIGNAL(clicked()),this,SLOT(incX()));
    connect(ui->IncYBtn,SIGNAL(clicked()),this,SLOT(incY()));
    connect(ui->IncZBtn,SIGNAL(clicked()),this,SLOT(incZ()));
    connect(ui->btnSetHome,SIGNAL(clicked()),this,SLOT(setHome()));
    connect(ui->Command,SIGNAL(editingFinished()),this,SLOT(gotoXYZ()));
    connect(ui->Begin,SIGNAL(clicked()),this,SLOT(begin()));
    connect(ui->openFile,SIGNAL(clicked()),this,SLOT(openFile()));
    connect(ui->Stop,SIGNAL(clicked()),this,SLOT(stop()));
    connect(ui->SpindleOn,SIGNAL(toggled(bool)),this,SLOT(toggleSpindle()));
    connect(ui->chkRestoreAbsolute,SIGNAL(toggled(bool)),this,SLOT(toggleRestoreAbsolute()));
    connect(ui->actionOptions,SIGNAL(triggered()),this,SLOT(getOptions()));
    connect(ui->actionExit,SIGNAL(triggered()),this,SLOT(close()));
    connect(ui->actionAbout,SIGNAL(triggered()),this,SLOT(showAbout()));
    connect(ui->btnResetGrbl,SIGNAL(clicked()),this,SLOT(grblReset()));
    connect(ui->btnUnlockGrbl,SIGNAL(clicked()),this,SLOT(grblUnlock()));
    connect(ui->btnGoHomeSafe,SIGNAL(clicked()),this,SLOT(goHomeSafe()));
    connect(ui->verticalSliderZJog,SIGNAL(valueChanged(int)),this,SLOT(zJogSliderDisplay(int)));
    connect(ui->verticalSliderZJog,SIGNAL(sliderPressed()),this,SLOT(zJogSliderPressed()));
    connect(ui->verticalSliderZJog,SIGNAL(sliderReleased()),this,SLOT(zJogSliderReleased()));

    connect(this, SIGNAL(sendFile(QString)), &gcode, SLOT(sendFile(QString)));
    connect(this, SIGNAL(openPort(QString,QString)), &gcode, SLOT(openPort(QString,QString)));
    connect(this, SIGNAL(closePort(bool)), &gcode, SLOT(closePort(bool)));
    connect(this, SIGNAL(sendGcode(QString)), &gcode, SLOT(sendGcode(QString)));
    connect(this, SIGNAL(gotoXYZ(QString)), &gcode, SLOT(gotoXYZ(QString)));
    connect(this, SIGNAL(axisAdj(char, float, bool, bool, int)), &gcode, SLOT(axisAdj(char, float, bool, bool, int)));
    connect(this, SIGNAL(setResponseWait(ControlParams)), &gcode, SLOT(setResponseWait(ControlParams)));
    connect(this, SIGNAL(shutdown()), &gcodeThread, SLOT(quit()));
    connect(this, SIGNAL(shutdown()), &timerThread, SLOT(quit()));
    connect(this, SIGNAL(setProgress(int)), ui->progressFileSend, SLOT(setValue(int)));
    connect(this, SIGNAL(setRuntime(QString)), ui->outputRuntime, SLOT(setText(QString)));
    connect(this, SIGNAL(sendSetHome()), &gcode, SLOT(grblSetHome()));
    connect(this, SIGNAL(sendGrblReset()), &gcode, SLOT(sendGrblReset()));
    connect(this, SIGNAL(sendGrblUnlock()), &gcode, SLOT(sendGrblUnlock()));
    connect(this, SIGNAL(goToHome()), &gcode, SLOT(goToHome()));
    connect(this, SIGNAL(setItems(QList<PosItem>)), ui->wgtVisualizer, SLOT(setItems(QList<PosItem>)));

    connect(&gcode, SIGNAL(sendMsg(QString)),this,SLOT(receiveMsg(QString)));
    connect(&gcode, SIGNAL(portIsClosed(bool)), this, SLOT(portIsClosed(bool)));
    connect(&gcode, SIGNAL(portIsOpen(bool)), this, SLOT(portIsOpen(bool)));
    connect(&gcode, SIGNAL(addList(QString)),this,SLOT(receiveList(QString)));
    connect(&gcode, SIGNAL(addListFull(QStringList)),this,SLOT(receiveListFull(QStringList)));
    connect(&gcode, SIGNAL(addListOut(QString)),this,SLOT(receiveListOut(QString)));
    connect(&gcode, SIGNAL(stopSending()), this, SLOT(stopSending()));
    connect(&gcode, SIGNAL(setCommandText(QString)), ui->Command, SLOT(setText(QString)));
    connect(&gcode, SIGNAL(setProgress(int)), ui->progressFileSend, SLOT(setValue(int)));
    connect(&gcode, SIGNAL(adjustedAxis()), this, SLOT(adjustedAxis()));
    connect(&gcode, SIGNAL(resetTimer(bool)), &timer, SLOT(resetTimer(bool)));
    connect(&gcode, SIGNAL(enableGrblDialogButton()), this, SLOT(enableGrblDialogButton()));
    connect(&gcode, SIGNAL(updateCoordinates(Coord3D,Coord3D)), this, SLOT(updateCoordinates(Coord3D,Coord3D)));
    connect(&gcode, SIGNAL(setLastState(QString)), ui->outputLastState, SLOT(setText(QString)));
    connect(&gcode, SIGNAL(setUnitsWork(QString)), ui->outputUnitsWork, SLOT(setText(QString)));
    connect(&gcode, SIGNAL(setUnitsMachine(QString)), ui->outputUnitsMachine, SLOT(setText(QString)));
    connect(&gcode, SIGNAL(setLivePoint(double, double, bool)), ui->wgtVisualizer, SLOT(setLivePoint(double, double, bool)));
    connect(&gcode, SIGNAL(setVisCurrLine(int)), ui->wgtVisualizer, SLOT(setVisCurrLine(int)));

    connect(&timer, SIGNAL(setRuntime(QString)), ui->outputRuntime, SLOT(setText(QString)));

    timerThread.start();
    gcodeThread.start();

    ui->comboStep->addItem("0.01");
    ui->comboStep->addItem("0.1");
    ui->comboStep->addItem("1");
    ui->comboStep->addItem("10");
    ui->comboStep->setCurrentIndex(2);

    ui->statusList->setUniformItemSizes(true);
	// Does not work correctly for horizontal scrollbar:
    //MyItemDelegate *scrollDelegate = new MyItemDelegate(ui->statusList);
    //scrollDelegate->setWidth(600);
    //ui->statusList->setItemDelegate(scrollDelegate);

    scrollStatusTimer.start();

    // Cool utility class off Google code that enumerates COM ports in platform-independent manner
    QList<QextPortInfo> ports = QextSerialEnumerator::getPorts();

    int portIndex = -1;
    for (int i = 0; i < ports.size(); i++)
    {
        ui->cmbPort->addItem(ports.at(i).portName.toLocal8Bit().constData());

        if (ports.at(i).portName == lastOpenPort)
            portIndex = i;

        //diag("port name: %s\n", ports.at(i).portName.toLocal8Bit().constData());
        //diag("friendly name: %s\n", ports.at(i).friendName.toLocal8Bit().constData());
        //diag("physical name: %s\n", ports.at(i).physName.toLocal8Bit().constData());
        //diag("enumerator name: %s\n", ports.at(i).enumName.toLocal8Bit().constData());
        //diag("===================================\n\n");
    }

    if (portIndex >= 0)
    {
        // found matching port
        ui->cmbPort->setCurrentIndex(portIndex);
    }
    else if (lastOpenPort.size() > 0)
    {
        // did not find matching port
        // This code block is used to restore a port to view that isn't visible to QextSerialEnumerator
        ui->cmbPort->addItem(lastOpenPort.toLocal8Bit().constData());
        if (ports.size() > 0)
            ui->cmbPort->setCurrentIndex(ports.size());
        else
            ui->cmbPort->setCurrentIndex(0);
    }

    int baudRates[] = { 9600, 19200, 38400, 57600, 115200 };
    int baudRateCount = sizeof baudRates / sizeof baudRates[0];
    int baudRateIndex = 0;
    for (int i = 0; i < baudRateCount; i++)
    {
        QString baudRate = QString::number(baudRates[i]);
        ui->comboBoxBaudRate->addItem(baudRate);
        if (baudRate == lastBaudRate)
        {
            baudRateIndex = i;
        }
    }

    ui->comboBoxBaudRate->setCurrentIndex(baudRateIndex);

    ui->tabAxisVisualizer->setEnabled(false);
    ui->groupBoxSendFile->setEnabled(true);
    ui->groupBoxManualGCode->setEnabled(false);
    ui->Begin->setEnabled(false);
    ui->Stop->setEnabled(false);
    ui->progressFileSend->setEnabled(false);
    ui->outputRuntime->setEnabled(false);
    ui->labelRuntime->setEnabled(false);
    ui->btnGRBL->setEnabled(false);
    ui->btnSetHome->setEnabled(false);
    ui->btnResetGrbl->setEnabled(false);
    ui->btnUnlockGrbl->setEnabled(false);
    ui->btnGoHomeSafe->setEnabled(false);
    styleSheet = ui->btnOpenPort->styleSheet();
    ui->statusList->setEnabled(true);
    ui->openFile->setEnabled(true);

    this->setWindowTitle(GRBL_CONTROLLER_NAME_AND_VERSION);

    QSettings settings;
    QString useAggrPreload = settings.value(SETTINGS_USE_AGGRESSIVE_PRELOAD, "true").value<QString>();
    controlParams.useAggressivePreload = useAggrPreload == "true";

    if (!controlParams.useAggressivePreload && !promptedAggrPreload)
    {
        QMessageBox msgBox;
        msgBox.setText("You appear to have upgraded to the latest version of Grbl Controller. "
                       "Please be aware that as of version 3.4 the default behavior of sending commands "
                       "to Grbl has been changed to send them as fast as possible (Aggressive preload mode).\n\n"
                       "Your settings have been changed to enable this mode. Why? Because it provides the most "
                       "optimal use of Grbl and greatly reduces the time to finish a typical job.\n\n"
                       "What does this mean to you? "
                       "Arc commands will now run smoother and faster than before, which may "
                       "cause your spindle to work slightly harder, so please run some tests first. "
                       "Alternately, go to the Options dialog and manually disable Aggressive Preload");
        msgBox.exec();

        controlParams.useAggressivePreload = true;
        settings.setValue(SETTINGS_USE_AGGRESSIVE_PRELOAD, controlParams.useAggressivePreload);
    }

    promptedAggrPreload = true;

    emit setResponseWait(controlParams);
}