コード例 #1
0
bool
GlobalObject::initStandardClasses(JSContext *cx)
{
    JSAtomState &state = cx->runtime->atomState;

    /* Define a top-level property 'undefined' with the undefined value. */
    if (!defineProperty(cx, state.typeAtoms[JSTYPE_VOID], UndefinedValue(),
                        JS_PropertyStub, JS_StrictPropertyStub, JSPROP_PERMANENT | JSPROP_READONLY))
    {
        return false;
    }

    if (!initFunctionAndObjectClasses(cx))
        return false;

    /* Initialize the rest of the standard objects and functions. */
    return js_InitArrayClass(cx, this) &&
           js_InitBooleanClass(cx, this) &&
           js_InitExceptionClasses(cx, this) &&
           js_InitMathClass(cx, this) &&
           js_InitNumberClass(cx, this) &&
           js_InitJSONClass(cx, this) &&
           js_InitRegExpClass(cx, this) &&
           js_InitStringClass(cx, this) &&
           js_InitTypedArrayClasses(cx, this) &&
#if JS_HAS_XML_SUPPORT
           js_InitXMLClasses(cx, this) &&
#endif
#if JS_HAS_GENERATORS
           js_InitIteratorClasses(cx, this) &&
#endif
           js_InitDateClass(cx, this) &&
           js_InitProxyClass(cx, this);
}
コード例 #2
0
    SkyBoxObject::SkyBoxObject(void)
        : Object()
        , mSceneManager(NULL)
        , mMaterialName("BaseWhite") 
        ,mDistance(5000)
        ,mDrawFirst(true)
        ,mOrientation(Ogre::Quaternion::IDENTITY)
    {
        if (createPropertyDictionary("SkyBox"))
        {
            static MaterialNameCmd materialNameCmd;
            defineProperty(
                "material",
                "the name of material",
                "Material",
                &materialNameCmd,
                PF_PRIMARY);
            static DistanceCmd distanceCmd;
            defineProperty(
                "distance",
                "the distance of skybox.",
                "Real",    
                &distanceCmd,
                0);
            
            static DrawFirstCmd drawFirstCmd;
            defineProperty(
                "draw first",
                "whether the box is drawn before all other geometry in the scene.",
                "Bool",
                &drawFirstCmd,
                0);

            static OrientationCmd orientationCmd;
            defineProperty(
                "orientation",
                "Optional parameter to specify the orientation of the box",
                "Orientation",
                &orientationCmd,
                0);
        }
    }
コード例 #3
0
    ModelObject::ModelObject(void)
        : PlacementObject()
        , mProxy(NULL)
        , mModel(NULL)
        , mModelName()
        , mAnimationLevel(50)
        , mCastShadows(false)
        , mSystem(NULL)
    {
        if (createPropertyDictionary("Model"))
        {
            static ModelNameCmd modelNameCmd;
            defineProperty(
                "model name",
                "The model filename use to create this model.",
                "ModelName",
                &modelNameCmd,
                PF_PRIMARY);

            addBaseProperty();

            static AnimationLevelCmd animationLevelCmd;
            defineProperty(
                "animation level",
                "The animation level of this object.",
                "Real",
                &animationLevelCmd,
                0);

            static CastShadowsCmd castShadowsCmd;
            defineProperty(
                "cast shadows",
                "Does this object cast shadows?",
                "Bool",
                &castShadowsCmd,
                0);
        }
    }
コード例 #4
0
 LogicModelObject::LogicModelObject() :
 mLogicModel(NULL),
 mLogicModelName(""),
 mProxy(NULL)
 {
     if (createPropertyDictionary("LogicModel"))
     {
         static LogicModelNameCmd logicModelNameCmd;
         defineProperty(
             "logic model name",
             "The logic model filename use to create this logic model.",
             "LogicModelName",
             &logicModelNameCmd,
             PF_PRIMARY);
     }
 }
コード例 #5
0
//////////////////////////////////////////////////////////////////////////
// EffectObject class
//////////////////////////////////////////////////////////////////////////
EffectObject::EffectObject(void)
    : PlacementObject(),
      mEffect(NULL)
{
    if (createPropertyDictionary("Effect"))
    {
        static EffectNameCmd effectNameCmd;
        defineProperty(
            "effect name",
            "The effect template name use to create this effect object.",
            "effect template name",
            &effectNameCmd,
            PF_PRIMARY);

        addBaseProperty();
    }
}
コード例 #6
0
ファイル: FairyBulletObject.cpp プロジェクト: gitrider/wxsj2
//////////////////////////////////////////////////////////////////////////
// BulletObject class
//////////////////////////////////////////////////////////////////////////
BulletObject::BulletObject(void)
    : PlacementObject(),
      mBulletSystem(NULL)
{
    if (createPropertyDictionary("BulletObject"))
    {
        static BulletSystemNameCmd bulletSystemNameCmd;
        defineProperty(
            "BulletSystemName",
            "The bullet system template name use to create this bullet object.",
            "bullet template name",
            &bulletSystemNameCmd,
            PF_PRIMARY);

        addBaseProperty();
    }
}
コード例 #7
0
    //////////////////////////////////////////////////////////////////////////
    // ParticleSystemObject class
    //////////////////////////////////////////////////////////////////////////
    ParticleSystemObject::ParticleSystemObject(void)
        : PlacementObject(),
        mParticleSystem(NULL)
    {
        if (createPropertyDictionary("ParticleSystem"))
        {
            static ParticleSysNameCmd particleSysNameCmd;
            defineProperty(
                "particle system name",
                "The particle system template name use to create this particle system.",
                "ParticleSystemName",
                &particleSysNameCmd,
                PF_PRIMARY);

            addBaseProperty();
        }
    }
コード例 #8
0
ファイル: FairyActorObject.cpp プロジェクト: gitrider/wxsj2
ActorObject::ActorObject(void)
    : PlacementObject()
    , mProxy(NULL)
    , mActor(NULL)
    , mActorName()
    , mSystem(NULL)
{
    if (createPropertyDictionary("Actor"))
    {
        static ActorNameCmd actorNameCmd;
        defineProperty(
            "actor name",
            "The actor filename use to create this actor.",
            "ActorName",
            &actorNameCmd,
            PF_PRIMARY);

        addBaseProperty();
    }
}
コード例 #9
0
bool
GlobalObject::initStandardClasses(JSContext *cx)
{
    /* Native objects get their reserved slots from birth. */
    JS_ASSERT(numSlots() >= JSSLOT_FREE(getClass()));

    JSAtomState &state = cx->runtime->atomState;

    /* Define a top-level property 'undefined' with the undefined value. */
    if (!defineProperty(cx, ATOM_TO_JSID(state.typeAtoms[JSTYPE_VOID]), UndefinedValue(),
                        PropertyStub, StrictPropertyStub, JSPROP_PERMANENT | JSPROP_READONLY))
    {
        return false;
    }

    if (!js_InitFunctionAndObjectClasses(cx, this))
        return false;

    /* Initialize the rest of the standard objects and functions. */
    return js_InitArrayClass(cx, this) &&
           js_InitBooleanClass(cx, this) &&
           js_InitExceptionClasses(cx, this) &&
           js_InitMathClass(cx, this) &&
           js_InitNumberClass(cx, this) &&
           js_InitJSONClass(cx, this) &&
           js_InitRegExpClass(cx, this) &&
           js_InitStringClass(cx, this) &&
           js_InitTypedArrayClasses(cx, this) &&
#if JS_HAS_XML_SUPPORT
           js_InitXMLClasses(cx, this) &&
#endif
#if JS_HAS_GENERATORS
           js_InitIteratorClasses(cx, this) &&
#endif
           js_InitDateClass(cx, this) &&
           js_InitProxyClass(cx, this);
}
コード例 #10
0
    SkyPlaneObject::SkyPlaneObject(void)
        : Object()
        , mSceneManager(NULL)
        ,mMaterialName("BaseWhite") 
        ,mScale(1000)
        ,mTiling(10)
        ,mBow(0)
        ,mXsegments(1)
        ,mYsegments(1)
        ,mDrawFirst(true)
    {
        if (createPropertyDictionary("SkyPlane"))
        {
            static MaterialNameCmd materialNameCmd;
            defineProperty(
                "material",
                "the name of material",
                "Material",
                &materialNameCmd,
                PF_PRIMARY);
            
            static DrawFirstCmd drawFirstCmd;
            defineProperty(
                "draw first",
                "whether the box is drawn before all other geometry in the scene.",
                "Bool",
                &drawFirstCmd,
                0);

            static BowCmd bowCmd;
            defineProperty(
                "bow",
                "bow of the plane.",
                "Ogre::Real",
                &bowCmd,
                0);

            static ScaleCmd scaleCmd;
            defineProperty(
                "scale",
                "scale of the plane.",
                "Ogre::Real",
                &scaleCmd,
                0);

            static TilingCmd tilingCmd;
            defineProperty(
                "tiling",
                "How many times to tile the texture(s) across the plane.",
                "Ogre::Real",
                &tilingCmd,
                0);

            static PlaneCmd planeCmd;
            defineProperty(
                "plane",
                "the plane.",
                "Plane",
                &planeCmd,
                0);

            static XsegmentsCmd xsegmentsCmd;
            defineProperty(
                "x segments",
                "the number of xsegments the plane will have to it",
                "Integer",
                &xsegmentsCmd,
                0);

            static YsegmentsCmd ysegmentsCmd;
            defineProperty(
                "y segments",
                "the number of ysegments the plane will have to it",
                "Integer",
                &ysegmentsCmd,
                0);
        }
    }
コード例 #11
0
    EnviromentObject::EnviromentObject(void)
        : Object()
        , mSceneManager(NULL)
        , mViewport(NULL)
        , mFogMode(Ogre::FOG_NONE)
        , mFogExpDensity(0.001f)
        , mFogLinearStart(0.0f)
        , mFogLinearEnd(1.0f)
        , mAmbientLight(Ogre::ColourValue::Black)
        , mBackgroundColour(Ogre::ColourValue::Black)
        , mFogColour(Ogre::ColourValue::White)
		, mWeatherParticleSystemName("")
		, mWeatherParticleSystem(NULL)
		, mWeatherParticleSystemNode(NULL)
		, mRenderWeather(true)
    {
        if (createPropertyDictionary("Enviroment"))
        {
            static AmbientLightCmd ambientColourCmd;
            defineProperty(
                "ambient",
                "The ambient light level to be used for the scene.",
                "ColourRGB",
                &ambientColourCmd,
                0);     

            static BackgroundColourCmd backgroundCmd;
            defineProperty(
                "background",
                "The background colour of the scene.",
                "ColourRGB",
                &backgroundCmd,
                0);     

            static FogModeCmd fogModeCmd;
            defineProperty(
                "fog.mode",
                "The fog mode",
                getEnumTypeString("FogMode", gsFogModeConstants),
                &fogModeCmd,
                0);

            static FogColourCmd fogColourCmd;
            defineProperty(
                "fog.colour",
                "The colour of the fog.",
                "ColourRGB",
                &fogColourCmd,
                0);     

            static FogExpDensityCmd expDensityCmd;
            defineProperty(
                "fog.exp density",
                "The density of the fog in exp or exp2 mode.",
                "Real",
                &expDensityCmd,
                0);    

            static FogLinearStartCmd linearStartCmd;
            defineProperty(
                "fog.linear start",
                "Distance in world units at which linear fog starts to encroach.",
                "Real",
                &linearStartCmd,
                0);    

            static FogLinearEndCmd linearEndCmd;
            defineProperty(
                "fog.linear end",
                "Distance in world units at which linear fog becomes completely opaque.",
                "Real",
                &linearEndCmd,
                0);    

			static RenderWeatherCmd renderWeatherCmd;
			defineProperty(
				"weather.render weather",
				"if this option is true, the weather particle system will be rendered.",
				"Bool",
				&renderWeatherCmd
				);

			static WeatherParticleSystemNameCmd weatherCmd;
			defineProperty(
				"weather.particle system name",
				"The name of the particle system that used for scene weather.",
				"String",
				&weatherCmd
				);
        }
    }
コード例 #12
0
ファイル: FairySkyDomeObject.cpp プロジェクト: gitrider/wxsj2
    SkyDomeObject::SkyDomeObject(void)
        : Object()
        , mSceneManager(NULL)
        , mMaterialName("BaseWhite") 
        ,mCurvature(10)
        ,mTiling(8)
        ,mDistance(4000)
        ,mDrawFirst(true)
        ,mOrientation(Ogre::Quaternion::IDENTITY)
        ,mXsegments(16)
        ,mYsegments(16)
        ,mYsegments_keep(-1)
    {
        if (createPropertyDictionary("SkyDome"))
        {
            static MaterialNameCmd materialNameCmd;
            defineProperty(
                "material",
                "the name of material",
                "Material",
                &materialNameCmd,
                PF_PRIMARY);
            static DistanceCmd distanceCmd;
            defineProperty(
                "distance",
                "the distance of SkyDome.",
                "Ogre::Real",    
                &distanceCmd,
                0);
            
            static DrawFirstCmd drawFirstCmd;
            defineProperty(
                "draw first",
                "whether the box is drawn before all other geometry in the scene.",
                "Bool",
                &drawFirstCmd,
                0);

            static OrientationCmd orientationCmd;
            defineProperty(
                "orientation",
                "Optional parameter to specify the orientation of the box.",
                "Orientation",
                &orientationCmd,
                0);

            static CurvatureCmd curvatureCmd;
            defineProperty(
                "curvature",
                "The curvature of the dome.",
                "Ogre::Real",
                &curvatureCmd,
                0);
            
            static TilingCmd tilingCmd;
            defineProperty(
                "tiling",
                "How many times to tile the texture(s) across the dome.",
                "Ogre::Real",
                &tilingCmd,
                0);

            static XsegmentsCmd xsegmentsCmd;
            defineProperty(
                "x segments",
                "the number of xsegments the dome will have to it",
                "Integer",
                &xsegmentsCmd,
                0);

            static YsegmentsCmd ysegmentsCmd;
            defineProperty(
                "y segments",
                "the number of ysegments the dome will have to it",
                "Integer",
                &ysegmentsCmd,
                0);

            static Ysegments_keepCmd ysegments_keepCmd;
            defineProperty(
                "y segments keep",
                "the keep of ysegments",
                "Integer",
                &ysegments_keepCmd,
                0);

        }
    }
コード例 #13
0
VEnvironmentObject::VEnvironmentObject()
	: VSceneObject()
	, mSceneMgr(VNULL)
	, mViewport(VNULL)
	, mWeatherParticleSystemName("")
	, mAmbientLight(Ogre::ColourValue::Black)
	, mBackgroundColor(Ogre::ColourValue::Black)
	, mFogColor(Ogre::ColourValue::White)
	, mFogMode(Ogre::FOG_NONE)
	, mFogExpDensity(0.001f)
	, mFogLinearStart(0.0f)
	, mFogLinearEnd(1.0f)
	, mRenderWeather(VFALSE)
{
	typedef VEnvColorRGBMemberCommand<&VEnvironmentObject::mAmbientLight> VAmbientLightCmd;
	typedef VEnvColorRGBMemberCommand<&VEnvironmentObject::mBackgroundColor> VBackgroundColorCmd;
	typedef VEnvColorRGBMemberCommand<&VEnvironmentObject::mFogColor> VFogColorCmd;

	typedef VObjectMemberPropertyCommand<VEnvironmentObject,Ogre::Real,&VEnvironmentObject::mFogExpDensity> VFogExpDensityCmd;    
	typedef VObjectMemberPropertyCommand<VEnvironmentObject,Ogre::Real,&VEnvironmentObject::mFogLinearStart> VFogLinearStartCmd;
	typedef VObjectMemberPropertyCommand<VEnvironmentObject,Ogre::Real,&VEnvironmentObject::mFogLinearEnd> VFogLinearEndCmd;

	typedef VObjectMemberPropertyCommand<VEnvironmentObject,VString,&VEnvironmentObject::mWeatherParticleSystemName> VWeatherParticleSystemNameCmd;

	if (createPropertyDictionary("Environment"))
	{
		static VAmbientLightCmd ambientColorCmd;
		defineProperty(
			"ambient",
			"The ambient light level to be used for the scene",
			"ColorRGB",
			&ambientColorCmd,
			0);

		static VBackgroundColorCmd backgroundColorCmd;
		defineProperty(
			"background",
			"The background color of the scene",
			"ColorRGB",
			&backgroundColorCmd,
			0);

		static VFogModeCmd fogModeCmd;
		defineProperty(
			"fog.mode",
			"The fog mode",
			getEnumTypeString("FogMode", gsFogModeConstants),
			&fogModeCmd,
			0);

		static VFogColorCmd fogColorCmd;
		defineProperty(
			"fog.colour",
			"The color of the fog.",
			"ColorRGB",
			&fogColorCmd,
			0);     

		static VFogExpDensityCmd expDensityCmd;
		defineProperty(
			"fog.exp density",
			"The density of the fog in exp or exp2 mode.",
			"Real",
			&expDensityCmd,
			0);    

		static VFogLinearStartCmd linearStartCmd;
		defineProperty(
			"fog.linear start",
			"Distance in world units at which linear fog starts to encroach.",
			"Real",
			&linearStartCmd,
			0);    

		static VFogLinearEndCmd linearEndCmd;
		defineProperty(
			"fog.linear end",
			"Distance in world units at which linear fog becomes completely opaque.",
			"Real",
			&linearEndCmd,
			0);    

		static VRenderWeatherCmd renderWeatherCmd;
		defineProperty(
			"weather.render weather",
			"if this option is true, the weather particle system will be rendered.",
			"Bool",
			&renderWeatherCmd,
			0);

		static VWeatherParticleSystemNameCmd weatherCmd;
		defineProperty(
			"weather.particle system name",
			"The name of the particle system that used for scene weather.",
			"String",
			&weatherCmd,
			0);
	}
}
コード例 #14
0
    //////////////////////////////////////////////////////////////////////////
    // TerrainLiquidObject class
    //////////////////////////////////////////////////////////////////////////
    TerrainLiquidObject::TerrainLiquidObject(void)
        : Object()
        , mSystem()
        , mTerrainLiquid()
        , mProjectionMaterial()
        , mProjectionCamera()
        , mMaterialName()
        , mPosition(Ogre::Vector3::ZERO)
        , mSubdivision(1)
        , mTexcoordScale(1)
        , mTexcoordRotate(0.0f)
        , mDepthTexLayerEnabled(false)
        , mDepthTexLayerScale(1.0f)
        , mDepthTexLayerAdjust(0.0f)
        , mProjectorName()
        , mProjectorSize(0.0f)
        , mReflectPlane(NULL)
        , mRefractPlane(NULL)
        , mReflectRenderTargetListener(NULL)
        , mRefractRenderTargetListener(NULL)
		, mDiffuse(Ogre::ColourValue::White)
		, mAdjustDepth(0)
		, mMatSpecular(Ogre::ColourValue::White)
		, mShininess(64.f)
#if ((OGRE_VERSION_MAJOR << 16) | (OGRE_VERSION_MINOR << 8) | OGRE_VERSION_PATCH) >= 0x010100
        , mReflectTexture()
        , mRefractTexture()
#else
        , mReflectRenderTexture(NULL)
        , mRefractRenderTexture(NULL)
#endif
    {
        if (createPropertyDictionary("TerrainLiquid"))
        {
            static MaterialNameCmd materialNameCmd;
            defineProperty(
                "material",
                "The material name use to rendering this terrain liquid.",
                "MaterialName",
                &materialNameCmd,
                PF_PRIMARY);

            static PositionCmd positionCmd;
            defineProperty(
                "position",
                "The position of the terrain liquid.",
                "Position",
                &positionCmd,
                0);

            static SubdivisionCmd subdivisionCmd;
            defineProperty(
                "subdivision",
                "The subdivision of the terrain liquid grid.",
                "PositiveInteger",
                &subdivisionCmd,
                0);

            static TexcoordRotateCmd texcoordRotateCmd;
            defineProperty(
                "texture rotate",
                "The texture uv rotate of the terrain liquid.",
                "Ogre::Real",
                &texcoordRotateCmd,
                0);

            static TexcoordScaleCmd texcoordScaleCmd;
            defineProperty(
                "texture scale",
                "The texture uv factor of the terrain liquid.",
                "Ogre::Real",
                &texcoordScaleCmd,
                0);

            static DepthTexLayerEnabledCmd depthTexLayerEnabledCmd;
            defineProperty(
                "depth texture layer.enable",
                "Enable depth texture layer of the terrain liquid.",
                "Bool",
                &depthTexLayerEnabledCmd,
                0);

            static DepthTexLayerScaleCmd depthTexLayerScaleCmd;
            defineProperty(
                "depth texture layer.height scale",
                "The height scale factor to generate texcoords for depth texture layer.",
                "Ogre::Real",
                &depthTexLayerScaleCmd,
                0);

            static DepthTexLayerAdjustCmd depthTexLayerAdjustCmd;
            defineProperty(
                "depth texture layer.height adjust",
                "The height adjust to generate texcoords for depth texture layer.",
                "Ogre::Real",
                &depthTexLayerAdjustCmd,
                0);

            static ProjectorNameCmd projectorNameCmd;
            defineProperty(
                "projector name",
                "The object name use to project texture.",
                "String",
                &projectorNameCmd,
                0);

            static ProjectorSizeCmd projectorSizeCmd;
            defineProperty(
                "projector size",
                "The size used to scale the projected texture.",
                "Ogre::Real",
                &projectorSizeCmd,
                0);

			static DiffuseCmd diffuseCmd;
			defineProperty(
				"diffuse",
				"The diffuse of the terrain liquid.",
				"ColourRGB",
				&diffuseCmd,
				0);

			static DepthCmd depthCmd;
			defineProperty(
				"adjustDepth",
				"The adjust depth to set the alpha as 1.",
				"Ogre::Real",
				&depthCmd,
				0);

			static MatSpecularCmd matSpecularCmd;
			defineProperty(
				"specular",
				"The specular of the terrain liquid.",
				"ColourRGB",
				&matSpecularCmd,
				0);

			static ShininessCmd shininessCmd;
			defineProperty(
				"shininess",
				"The shininess of the terrain liquid.",
				"Ogre::Real",
				&shininessCmd,
				0);
        }
    }
コード例 #15
0
ファイル: WXLightObject.cpp プロジェクト: brock7/TianLong
    LightObject::LightObject(void)
        : Object()
        , mBaseSceneNode(NULL)
        , mSceneNode(NULL)
        , mLight(NULL)
        , mLightType(Ogre::Light::LT_POINT)
        , mDiffuse(Ogre::ColourValue::White)
        , mSpecular(Ogre::ColourValue::Black)
        , mPosition(Ogre::Vector3::ZERO)
        , mDirection(Ogre::Vector3::UNIT_Z)
        , mRange(100000.0f)
        , mAttenuationConstant(1.0f)
        , mAttenuationLinear(0.0f)
        , mAttenuationQuadric(0.0f)
        , mSpotOuterAngle(40.0f)
        , mSpotInnerAngle(30.0f)
        , mSpotFalloff(1.0f)
        , mCastShadows(false)
        , mStaticLight(false)
    {
        if (createPropertyDictionary("Light"))
        {
            static LightTypeCmd lightTypeCmd;
            defineProperty(
                "type",
                "The type of light.",
                getEnumTypeString("LightType", gsLightTypeConstants),
                &lightTypeCmd,
                0);

            static DiffuseCmd diffuseCmd;
            defineProperty(
                "diffuse",
                "The colour of the diffuse light given off by this light.",
                "ColourRGB",
                &diffuseCmd,
                0);

            static SpecularCmd specularCmd;
            defineProperty(
                "specular",
                "The colour of the specular light given off by this light.",
                "ColourRGB",
                &specularCmd,
                0);

            static PositionCmd positionCmd;
            defineProperty(
                "position",
                "The position of the light.\n"
                "Applicable to point lights and spotlights only.",
                "Position",
                &positionCmd,
                0);

            static DirectionCmd directionCmd;
            defineProperty(
                "direction",
                "The direction of the light.\n"
                "Applicable to directional lights and spotlights only.",
                "Direction",
                &directionCmd,
                0);

            static RangeCmd rangeCmd;
            defineProperty(
                "range",
                "The absolute upper range of the light.\n"
                "Applicable to point lights and spotlights only.",
                "Real",
                &rangeCmd,
                0);

            static AttenuationConstantCmd attenuationConstantCmd;
            defineProperty(
                "attenuation.constant",
                "The constant factor in the attenuation formula.\n"
                "Applicable to point lights and spotlights only.",
                "Real",
                &attenuationConstantCmd,
                0);

            static AttenuationLinearCmd attenuationLinearCmd;
            defineProperty(
                "attenuation.linear",
                "The linear factor in the attenuation formula.\n"
                "Applicable to point lights and spotlights only.",
                "Real",
                &attenuationLinearCmd,
                0);

            static AttenuationQuadricCmd attenuationQuadricCmd;
            defineProperty(
                "attenuation.quadric",
                "The quadric factor in the attenuation formula.\n"
                "Applicable to point lights and spotlights only.",
                "Real",
                &attenuationQuadricCmd,
                0);

            static SpotOuterAngleCmd spotOuterAngleCmd;
            defineProperty(
                "spotlight.outer",
                "The angle covered by the spotlights outer cone.\n"
                "Applicable to spotlights only.",
                "Real",
                &spotOuterAngleCmd,
                0);

            static SpotInnerAngleCmd spotInnerAngleCmd;
            defineProperty(
                "spotlight.inner",
                "The angle covered by the spotlights inner cone.\n"
                "Applicable to spotlights only.",
                "Real",
                &spotInnerAngleCmd,
                0);

            static SpotFalloffCmd spotFalloffCmd;
            defineProperty(
                "spotlight.falloff",
                "The falloff between the inner and outer cones of the spotlight.\n"
                "Applicable to spotlights only.",
                "Real",
                &spotFalloffCmd,
                0);

            static CastShadowsCmd castShadowsCmd;
            defineProperty(
                "cast shadows",
                "Does this light cast shadows?",
                "Bool",
                &castShadowsCmd,
                0);

            static StaticLightCmd staticLightCmd;
            defineProperty(
                "static light",
                "This light is use as static, which will be use for calculate lightmap only.",
                "Bool",
                &staticLightCmd,
                0);
        }
    }