static void destroy_local (entity *en) { regen *raw; //////////////////////////////////////// // // PRE-AMBLE // //////////////////////////////////////// #if DEBUG_MODULE debug_log_entity_args (ENTITY_DEBUG_LOCAL, ENTITY_DEBUG_DESTROY, en); #endif raw = (regen *) get_local_entity_data (en); //////////////////////////////////////// // // VALIDATE // //////////////////////////////////////// ASSERT (!raw->member_root.first_child); //////////////////////////////////////// // // DESTROY COMPONENTS // //////////////////////////////////////// //////////////////////////////////////// // // UNLINK FROM SYSTEM // //////////////////////////////////////// delete_local_entity_from_parents_child_list (en, LIST_TYPE_CURRENT_WAYPOINT); delete_local_entity_from_parents_child_list (en, LIST_TYPE_REGEN); delete_local_entity_from_parents_child_list (en, LIST_TYPE_UPDATE); //////////////////////////////////////// // // FREE ENTITY DATA // //////////////////////////////////////// free_mem (raw); set_free_entity (en); }
static void destroy_local (entity *en) { sprite *raw; //////////////////////////////////////// // // PRE-AMBLE // //////////////////////////////////////// #if DEBUG_MODULE debug_log_entity_args (ENTITY_DEBUG_LOCAL, ENTITY_DEBUG_DESTROY, en); #endif raw = (sprite *) get_local_entity_data (en); //////////////////////////////////////// // // VALIDATE // //////////////////////////////////////// //////////////////////////////////////// // // DESTROY COMPONENTS // //////////////////////////////////////// //////////////////////////////////////// // // UNLINK FROM SYSTEM // //////////////////////////////////////// delete_local_entity_from_parents_child_list (en, LIST_TYPE_SECTOR); delete_local_entity_from_parents_child_list (en, LIST_TYPE_UPDATE); delete_local_entity_from_parents_child_list (en, LIST_TYPE_SPECIAL_EFFECT); //////////////////////////////////////// // // FREE ENTITY DATA // //////////////////////////////////////// free_mem (raw); set_free_entity (en); }
static void destroy_local (entity *en) { division *raw; //////////////////////////////////////// // // PRE-AMBLE // //////////////////////////////////////// #if DEBUG_MODULE debug_log_entity_args (ENTITY_DEBUG_LOCAL, ENTITY_DEBUG_DESTROY, en); #endif raw = (division *) get_local_entity_data (en); //////////////////////////////////////// // // VALIDATE // //////////////////////////////////////// //////////////////////////////////////// // // DESTROY COMPONENTS // //////////////////////////////////////// //////////////////////////////////////// // // UNLINK FROM SYSTEM // //////////////////////////////////////// unlink_local_entity_children (en, LIST_TYPE_DIVISION); delete_local_entity_from_parents_child_list (en, LIST_TYPE_DIVISION); delete_local_entity_from_parents_child_list (en, LIST_TYPE_DIVISION_HEADQUARTERS); //////////////////////////////////////// // // FREE ENTITY DATA // //////////////////////////////////////// free_mem (raw); set_free_entity (en); }
static void set_local_ptr_value (entity *en, ptr_types type, void *ptr) { group *raw; #if DEBUG_MODULE debug_log_entity_args (ENTITY_DEBUG_LOCAL, ENTITY_DEBUG_PTR_VALUE, en, type, ptr); #endif raw = (group *) get_local_entity_data (en); switch (type) { //////////////////////////////////////// case PTR_TYPE_GROUP_LEADER: //////////////////////////////////////// { entity *member; // // make an entity group leader by removing it from the member list, and inserting it at the front // member = (entity *) ptr; ASSERT (member); ASSERT (get_local_entity_parent (member, LIST_TYPE_MEMBER) == en); delete_local_entity_from_parents_child_list (member, LIST_TYPE_MEMBER); insert_local_entity_into_parents_child_list (member, LIST_TYPE_MEMBER, en, NULL); break; } //////////////////////////////////////// default: //////////////////////////////////////// { debug_fatal_invalid_ptr_type (en, type); break; } } }
void kill_local_restored_anti_aircraft_entity (entity *en) { anti_aircraft *raw; entity *group; raw = (anti_aircraft *) get_local_entity_data (en); // must be done before alive flag set to FALSE remove_mobile_values_from_sector (get_local_entity_parent (en, LIST_TYPE_SECTOR), en); set_local_entity_int_value (en, INT_TYPE_ALIVE, FALSE); damage_anti_aircraft_3d_object (en); set_local_entity_int_value (en, INT_TYPE_OPERATIONAL_STATE, OPERATIONAL_STATE_DEAD); //////////////////////////////////////// // // DESTROY COMPONENTS // //////////////////////////////////////// group = get_local_entity_parent (en, LIST_TYPE_MEMBER); //////////////////////////////////////// // // UNLINK FROM SYSTEM // //////////////////////////////////////// unlink_local_entity_children (en, LIST_TYPE_TASK_DEPENDENT); unlink_local_entity_children (en, LIST_TYPE_LAUNCHED_WEAPON); delete_local_entity_from_parents_child_list (en, LIST_TYPE_MEMBER); delete_local_entity_from_parents_child_list (en, LIST_TYPE_FOLLOWER); // gunship_target_link // member_link // view_link unlink_local_entity_children (en, LIST_TYPE_TARGET); delete_local_entity_from_parents_child_list (en, LIST_TYPE_PADLOCK); // sector_link delete_local_entity_from_parents_child_list (en, LIST_TYPE_TARGET); delete_local_entity_from_parents_child_list (en, LIST_TYPE_UPDATE); // // kill weapon sound effects // kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_CHAIN_GUN); // // Notify the GROUP that the mobile has been killed (N.B. must be done AFTER mobile is unlinked from member list) // if (get_comms_model () == COMMS_MODEL_SERVER) { notify_local_entity (ENTITY_MESSAGE_MOBILE_KILLED, group, en); } else { // // Client - Kill local group if empty // if (get_local_entity_int_value (group, INT_TYPE_MEMBER_COUNT) == 0) { kill_local_entity (group); } } }
static void set_local_vec3d (entity *en, vec3d_types type, vec3d *v) { keysite *raw; ASSERT (v); #if DEBUG_MODULE debug_log_entity_args (ENTITY_DEBUG_LOCAL, ENTITY_DEBUG_VEC3D, en, type, v); #endif raw = (keysite *) get_local_entity_data (en); switch (type) { //////////////////////////////////////// case VEC3D_TYPE_POSITION: //////////////////////////////////////// { int old_x_sec, old_z_sec, new_x_sec, new_z_sec; entity *parent; get_x_sector (old_x_sec, raw->position.x); get_z_sector (old_z_sec, raw->position.z); get_x_sector (new_x_sec, v->x); get_z_sector (new_z_sec, v->z); if ((old_x_sec != new_x_sec) || (old_z_sec != new_z_sec)) { delete_local_entity_from_parents_child_list (en, LIST_TYPE_SECTOR); raw->position = *v; parent = get_local_raw_sector_entity (new_x_sec, new_z_sec); insert_local_entity_into_parents_child_list (en, LIST_TYPE_SECTOR, parent, NULL); } else { raw->position = *v; } break; } //////////////////////////////////////// default: //////////////////////////////////////// { debug_fatal_invalid_vec3d_type (en, type); break; } } }
static void kill_local (entity *en) { person *raw; int losses; entity *task, *destroy_task, *group; //////////////////////////////////////// // // PRE-AMBLE // //////////////////////////////////////// #if DEBUG_MODULE >= 2 debug_log_entity_args (ENTITY_DEBUG_LOCAL, ENTITY_DEBUG_KILL, en); #endif if (!get_local_entity_int_value (en, INT_TYPE_ALIVE)) { return; } raw = get_local_entity_data (en); //////////////////////////////////////// // // VALIDATE // //////////////////////////////////////// //////////////////////////////////////// // // KILL // //////////////////////////////////////// // must be done before alive flag set to FALSE remove_mobile_values_from_sector (get_local_entity_parent (en, LIST_TYPE_SECTOR), en); set_local_entity_int_value (en, INT_TYPE_ALIVE, FALSE); // update person object damage_person_3d_object (en); group = get_local_entity_parent (en, LIST_TYPE_MEMBER); ASSERT (group); // // group losses // losses = get_local_entity_int_value (group, INT_TYPE_LOSSES); losses ++; set_local_entity_int_value (group, INT_TYPE_LOSSES, losses); //////////////////////////////////////// // // DESTROY COMPONENTS // //////////////////////////////////////// if (get_comms_model () == COMMS_MODEL_SERVER) { //////////////////////////////////////// // // SEND NOTIFY MESSAGES // //////////////////////////////////////// // // // task = get_local_entity_first_child (en, LIST_TYPE_TASK_DEPENDENT); while (task) { destroy_task = task; task = get_local_entity_child_succ (task, LIST_TYPE_TASK_DEPENDENT); if (get_local_entity_type (destroy_task) == ENTITY_TYPE_TASK) { #if DEBUG_MODULE debug_log ("PS_DSTRY: killing person, notifying task %s complete", entity_sub_type_task_names [get_local_entity_int_value (destroy_task, INT_TYPE_ENTITY_SUB_TYPE)]); #endif notify_local_entity (ENTITY_MESSAGE_TASK_COMPLETED, destroy_task, en); } } // // Release landing lock (if any) // //release_mobile_entity_landing_locks (en); } //////////////////////////////////////// // // UNLINK FROM SYSTEM // //////////////////////////////////////// // // person // // // vehicle // unlink_local_entity_children (en, LIST_TYPE_TASK_DEPENDENT); unlink_local_entity_children (en, LIST_TYPE_LAUNCHED_WEAPON); delete_local_entity_from_parents_child_list (en, LIST_TYPE_MEMBER); delete_local_entity_from_parents_child_list (en, LIST_TYPE_FOLLOWER); // gunship_target_link // member_link // view_link delete_local_entity_from_parents_child_list (en, LIST_TYPE_TAKEOFF_QUEUE); // // mobile // // // kill weapon sound effects // kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_CHAIN_GUN); //unlink_local_entity_children (en, LIST_TYPE_SPECIAL_EFFECT); unlink_local_entity_children (en, LIST_TYPE_TARGET); delete_local_entity_from_parents_child_list (en, LIST_TYPE_PADLOCK); // sector_link delete_local_entity_from_parents_child_list (en, LIST_TYPE_TARGET); set_local_entity_int_value (en, INT_TYPE_OPERATIONAL_STATE, OPERATIONAL_STATE_DEAD); // // Notify Campaign Screen // notify_campaign_screen (CAMPAIGN_SCREEN_GROUP_REMOVE_MEMBER, group); // // Notify the GROUP that the mobile has been killed (N.B. must be done AFTER mobile is unlinked from member list) // if (get_comms_model () == COMMS_MODEL_SERVER) { notify_local_entity (ENTITY_MESSAGE_MOBILE_KILLED, group, en); } //////////////////////////////////////// // // SPECIAL EFFECTS // //////////////////////////////////////// set_local_entity_float_value (en, FLOAT_TYPE_DEATH_TIMER, calculate_mobile_death_timer_value (en)); if (get_comms_model () == COMMS_MODEL_SERVER) { create_client_server_object_killed_explosion_effect (en); } }
static void destroy_local (entity *en) { helicopter *raw; //////////////////////////////////////// // // PRE-AMBLE // //////////////////////////////////////// #if DEBUG_MODULE >= 2 debug_log_entity_args (ENTITY_DEBUG_LOCAL, ENTITY_DEBUG_DESTROY, en); #endif raw = get_local_entity_data (en); set_local_entity_int_value (en, INT_TYPE_ALIVE, FALSE); //////////////////////////////////////// // // VALIDATE // //////////////////////////////////////// //////////////////////////////////////// // // DESTROY COMPONENTS // //////////////////////////////////////// destruct_3d_object (raw->ac.inst3d); free_mem (raw->ac.weapon_package_status_array); if (raw->ac.sound_effect_data) { destroy_system_sound_effect (raw->ac.sound_effect_data); } //////////////////////////////////////// // // UNLINK FROM SYSTEM // //////////////////////////////////////// // // helicopter // unlink_local_entity_children (en, LIST_TYPE_GUNSHIP_TARGET); unlink_local_entity_children (en, LIST_TYPE_PADLOCK); // // aircraft // unlink_local_entity_children (en, LIST_TYPE_AIRCREW); unlink_local_entity_children (en, LIST_TYPE_TASK_DEPENDENT); unlink_local_entity_children (en, LIST_TYPE_LAUNCHED_WEAPON); delete_local_entity_from_parents_child_list (en, LIST_TYPE_FOLLOWER); delete_local_entity_from_parents_child_list (en, LIST_TYPE_GUNSHIP_TARGET); delete_local_entity_from_parents_child_list (en, LIST_TYPE_MEMBER); delete_local_entity_from_parents_child_list (en, LIST_TYPE_MOVEMENT_DEPENDENT); delete_local_entity_from_parents_child_list (en, LIST_TYPE_VIEW); delete_local_entity_from_parents_child_list (en, LIST_TYPE_TAKEOFF_QUEUE); // // mobile // unlink_local_entity_children (en, LIST_TYPE_SPECIAL_EFFECT); unlink_local_entity_children (en, LIST_TYPE_TARGET); delete_local_entity_from_parents_child_list (en, LIST_TYPE_PADLOCK); delete_local_entity_from_parents_child_list (en, LIST_TYPE_SECTOR); delete_local_entity_from_parents_child_list (en, LIST_TYPE_TARGET); delete_local_entity_from_parents_child_list (en, LIST_TYPE_UPDATE); // // // if (en == get_gunship_entity ()) { set_raw_gunship_entity (NULL); } #if LANDING_ROUTE_CHECK destroy_debug_entity_landing_route_check (en); #endif //////////////////////////////////////// // // FREE ENTITY DATA // //////////////////////////////////////// free_mem (raw); set_free_entity (en); }
static void destroy_local (entity *en) { force *raw; //////////////////////////////////////// // // PRE-AMBLE // //////////////////////////////////////// #if DEBUG_MODULE debug_log_entity_args (ENTITY_DEBUG_LOCAL, ENTITY_DEBUG_DESTROY, en); #endif raw = get_local_entity_data (en); //////////////////////////////////////// // // VALIDATE // //////////////////////////////////////// ASSERT (!raw->keysite_force_root.first_child); ASSERT (!raw->pilot_root.first_child); //////////////////////////////////////// // // DEBUG // //////////////////////////////////////// #ifdef DEBUG display_task_generation_stats (en); #endif //////////////////////////////////////// // // DESTROY COMPONENTS // //////////////////////////////////////// if (raw->campaign_criteria) { campaign_criteria_type *destroy_campaign_criteria; while (raw->campaign_criteria) { destroy_campaign_criteria = raw->campaign_criteria; raw->campaign_criteria = raw->campaign_criteria->next; free_mem (destroy_campaign_criteria); } } //////////////////////////////////////// // // UNLINK FROM SYSTEM // //////////////////////////////////////// unlink_local_entity_children (en, LIST_TYPE_DIVISION); unlink_local_entity_children (en, LIST_TYPE_INDEPENDENT_GROUP); delete_local_entity_from_parents_child_list (en, LIST_TYPE_FORCE); delete_local_entity_from_parents_child_list (en, LIST_TYPE_UPDATE); //////////////////////////////////////// // // FREE ENTITY DATA // //////////////////////////////////////// free_mem (raw); set_free_entity (en); }
static void destroy_local (entity *en) { ship_vehicle *raw; //////////////////////////////////////// // // PRE-AMBLE // //////////////////////////////////////// #if DEBUG_MODULE >= 2 debug_log_entity_args (ENTITY_DEBUG_LOCAL, ENTITY_DEBUG_DESTROY, en); #endif raw = (ship_vehicle *) get_local_entity_data (en); set_local_entity_int_value (en, INT_TYPE_ALIVE, FALSE); //////////////////////////////////////// // // VALIDATE // //////////////////////////////////////// //////////////////////////////////////// // // DESTROY COMPONENTS // //////////////////////////////////////// destruct_3d_object (raw->vh.inst3d); free_mem (raw->vh.weapon_package_status_array); if (raw->vh.sound_effect_data) { destroy_system_sound_effect (raw->vh.sound_effect_data); } //////////////////////////////////////// // // UNLINK FROM SYSTEM // //////////////////////////////////////// // // ship_vehicle // // // vehicle // unlink_local_entity_children (en, LIST_TYPE_TASK_DEPENDENT); unlink_local_entity_children (en, LIST_TYPE_LAUNCHED_WEAPON); unlink_local_entity_children (en, LIST_TYPE_MOVEMENT_DEPENDENT); delete_local_entity_from_parents_child_list (en, LIST_TYPE_MOVEMENT_DEPENDENT); delete_local_entity_from_parents_child_list (en, LIST_TYPE_FOLLOWER); delete_local_entity_from_parents_child_list (en, LIST_TYPE_DESIGNATED_TARGET); // Jabberwock 031107 Designated targets delete_local_entity_from_parents_child_list (en, LIST_TYPE_GUNSHIP_TARGET); delete_local_entity_from_parents_child_list (en, LIST_TYPE_MEMBER); delete_local_entity_from_parents_child_list (en, LIST_TYPE_VIEW); delete_local_entity_from_parents_child_list (en, LIST_TYPE_TAKEOFF_QUEUE); // // mobile // unlink_local_entity_children (en, LIST_TYPE_SPECIAL_EFFECT); unlink_local_entity_children (en, LIST_TYPE_TARGET); delete_local_entity_from_parents_child_list (en, LIST_TYPE_PADLOCK); delete_local_entity_from_parents_child_list (en, LIST_TYPE_SECTOR); delete_local_entity_from_parents_child_list (en, LIST_TYPE_TARGET); delete_local_entity_from_parents_child_list (en, LIST_TYPE_UPDATE); #if LANDING_ROUTE_CHECK destroy_debug_entity_landing_route_check (en); #endif //////////////////////////////////////// // // FREE ENTITY DATA // //////////////////////////////////////// free_mem (raw); set_free_entity (en); }
static void destroy_local (entity *en) { segment *raw; //////////////////////////////////////// // // PRE-AMBLE // //////////////////////////////////////// #if DEBUG_MODULE debug_log_entity_args (ENTITY_DEBUG_LOCAL, ENTITY_DEBUG_DESTROY, en); debug_log ("SG_DSTRY: destroying segment %d", get_local_entity_index (en)); #endif raw = (segment *) get_local_entity_data (en); //////////////////////////////////////// // // VALIDATE // //////////////////////////////////////// //////////////////////////////////////// // // DESTROY COMPONENTS // //////////////////////////////////////// //////////////////////////////////////// // // UNLINK FROM SYSTEM // //////////////////////////////////////// // // fixed // unlink_local_entity_children (en, LIST_TYPE_TASK_DEPENDENT); unlink_local_entity_children (en, LIST_TYPE_TARGET); delete_local_entity_from_parents_child_list (en, LIST_TYPE_DESIGNATED_TARGET); delete_local_entity_from_parents_child_list (en, LIST_TYPE_GUNSHIP_TARGET); delete_local_entity_from_parents_child_list (en, LIST_TYPE_SECTOR); // // segment // delete_local_entity_from_parents_child_list (en, LIST_TYPE_SEGMENT); delete_local_entity_from_parents_child_list (en, LIST_TYPE_UPDATE); //////////////////////////////////////// // // FREE ENTITY DATA // //////////////////////////////////////// free_mem (raw); set_free_entity (en); }
static void set_local_vec3d (entity *en, vec3d_types type, vec3d *v) { weapon *raw; ASSERT (v); #if DEBUG_MODULE debug_log_entity_args (ENTITY_DEBUG_LOCAL, ENTITY_DEBUG_VEC3D, en, type, v); #endif raw = get_local_entity_data (en); switch (type) { //////////////////////////////////////// case VEC3D_TYPE_POSITION: //////////////////////////////////////// { entity *special_effect, *old_sector, *new_sector; raw->mob.position = *v; old_sector = get_local_entity_parent (en, LIST_TYPE_SECTOR); new_sector = get_local_sector_entity (v); if (old_sector != new_sector) { delete_local_entity_from_parents_child_list (en, LIST_TYPE_SECTOR); insert_local_entity_into_parents_child_list (en, LIST_TYPE_SECTOR, new_sector, NULL); } // // notify special effects of move // special_effect = get_local_entity_first_child (en, LIST_TYPE_SPECIAL_EFFECT); while (special_effect) { #if DEBUG_MODULE debug_log ("WEAPON VEC3D: sending set entity position %f, %f, %f", raw->mob.position.x, raw->mob.position.y, raw->mob.position.z); #endif notify_local_entity (ENTITY_MESSAGE_SET_ENTITY_POSITION, special_effect, en, &raw->mob.position, 0.0, 0.0); special_effect = get_local_entity_child_succ (special_effect, LIST_TYPE_SPECIAL_EFFECT); } break; } //////////////////////////////////////// default: //////////////////////////////////////// { debug_fatal_invalid_vec3d_type (en, type); break; } } }
static void set_local_vec3d (entity *en, vec3d_types type, vec3d *v) { aircraft *raw; ASSERT (v); #if DEBUG_MODULE debug_log_entity_args (ENTITY_DEBUG_LOCAL, ENTITY_DEBUG_VEC3D, en, type, v); #endif raw = (aircraft *) get_local_entity_data (en); switch (type) { //////////////////////////////////////// case VEC3D_TYPE_MOTION_VECTOR: //////////////////////////////////////// { raw->mob.motion_vector = *v; break; } //////////////////////////////////////// case VEC3D_TYPE_POSITION: //////////////////////////////////////// { float heading; entity *dependent, *special_effect, *old_sector, *new_sector; // // notify dependents of move, must be done before set_vec3d so children can work out delta positions // heading = 0.0; //if (get_local_entity_type (en) == ENTITY_TYPE_HELICOPTER) { heading = get_heading_from_attitude_matrix (raw->mob.attitude); dependent = get_local_entity_first_child (en, LIST_TYPE_MOVEMENT_DEPENDENT); while (dependent) { #if DEBUG_MODULE_AIRCRAFT_POSITION_MESSAGE debug_log ("AIRCRAFT VEC3D: sending set entity position %f, %f, %f", raw->mob.position.x, raw->mob.position.y, raw->mob.position.z); #endif notify_local_entity (ENTITY_MESSAGE_SET_ENTITY_POSITION, dependent, en, v, (double) heading, (double) raw->mob.velocity); dependent = get_local_entity_child_succ (dependent, LIST_TYPE_MOVEMENT_DEPENDENT); } } // // Actual set_vec3d // raw->mob.position = *v; // // check if entered new sector // old_sector = get_local_entity_parent (en, LIST_TYPE_SECTOR); new_sector = get_local_sector_entity (v); if (old_sector != new_sector) { delete_local_entity_from_parents_child_list (en, LIST_TYPE_SECTOR); insert_local_entity_into_parents_child_list (en, LIST_TYPE_SECTOR, new_sector, NULL); // // play speech for flown across "front-line" // if (get_comms_model () == COMMS_MODEL_SERVER) { if (get_local_entity_int_value (new_sector, INT_TYPE_SIDE) != get_local_entity_int_value (old_sector, INT_TYPE_SIDE)) { play_aircraft_flown_into_new_sector_speech (en, old_sector, new_sector); } } } // // notify special effects of move // special_effect = get_local_entity_first_child (en, LIST_TYPE_SPECIAL_EFFECT); while (special_effect) { #if DEBUG_MODULE_AIRCRAFT_POSITION_MESSAGE debug_log ("AIRCRAFT VEC3D: sending set entity position %f, %f, %f", raw->mob.position.x, raw->mob.position.y, raw->mob.position.z); #endif notify_local_entity (ENTITY_MESSAGE_SET_ENTITY_POSITION, special_effect, en, &raw->mob.position, (double) heading, (double) raw->mob.velocity); special_effect = get_local_entity_child_succ (special_effect, LIST_TYPE_SPECIAL_EFFECT); } break; } //////////////////////////////////////// case VEC3D_TYPE_WEAPON_TO_TARGET_VECTOR: //////////////////////////////////////// { raw->weapon_to_target_vector = *v; break; } //////////////////////////////////////// case VEC3D_TYPE_WEAPON_VECTOR: //////////////////////////////////////// { raw->weapon_vector = *v; break; } //////////////////////////////////////// default: //////////////////////////////////////// { debug_fatal_invalid_vec3d_type (en, type); break; } } }
static void kill_local (entity *en) { int losses; routed_vehicle *raw; entity *task, *destroy_task, *group; //////////////////////////////////////// // // PRE-AMBLE // //////////////////////////////////////// #if DEBUG_MODULE >= 2 debug_log_entity_args (ENTITY_DEBUG_LOCAL, ENTITY_DEBUG_KILL, en); #endif if (!get_local_entity_int_value (en, INT_TYPE_ALIVE)) { return; } raw = get_local_entity_data (en); group = get_local_entity_parent (en, LIST_TYPE_MEMBER); ASSERT (group); // // update force info // remove_from_force_info (get_local_force_entity (raw->vh.mob.side), en); //////////////////////////////////////// // // VALIDATE // //////////////////////////////////////// //////////////////////////////////////// // // DESTROY COMPONENTS // //////////////////////////////////////// if (get_comms_model () == COMMS_MODEL_SERVER) { //////////////////////////////////////// // // SEND NOTIFY MESSAGES // //////////////////////////////////////// // notify regen of kill add_entity_to_regen_queue ( get_local_entity_int_value(en, INT_TYPE_SIDE), get_local_entity_type(en), get_local_entity_int_value (en, INT_TYPE_ENTITY_SUB_TYPE), get_local_entity_int_value (group, INT_TYPE_ENTITY_SUB_TYPE) ); // // // task = get_local_entity_first_child (en, LIST_TYPE_TASK_DEPENDENT); while (task) { destroy_task = task; task = get_local_entity_child_succ (task, LIST_TYPE_TASK_DEPENDENT); if (get_local_entity_type (destroy_task) == ENTITY_TYPE_TASK) { #if DEBUG_MODULE debug_log ("RV_DSTRY: killing routed vehicle, notifying task %s complete", entity_sub_type_task_names [get_local_entity_int_value (destroy_task, INT_TYPE_ENTITY_SUB_TYPE)]); #endif notify_local_entity (ENTITY_MESSAGE_TASK_COMPLETED, destroy_task, en, TASK_TERMINATED_OBJECTIVE_MESSAGE); } } // // Release landing lock (if any) // release_mobile_entity_landing_locks (en); } //////////////////////////////////////// // // UNLINK FROM SYSTEM // //////////////////////////////////////// // // routed_vehicle // // // vehicle // unlink_local_entity_children (en, LIST_TYPE_TASK_DEPENDENT); unlink_local_entity_children (en, LIST_TYPE_MOVEMENT_DEPENDENT); #if DEBUG_MODULE debug_log ("RV_DSTRY: removing member %d from group %d", get_local_entity_index (en), get_local_entity_index (raw->vh.member_link.parent)); #endif delete_local_entity_from_parents_child_list (en, LIST_TYPE_MEMBER); delete_local_entity_from_parents_child_list (en, LIST_TYPE_MOVEMENT_DEPENDENT); delete_local_entity_from_parents_child_list (en, LIST_TYPE_FOLLOWER); // gunship_target_link // member_link // view_link delete_local_entity_from_parents_child_list (en, LIST_TYPE_TAKEOFF_QUEUE); // // mobile // // // kill weapon sound effects // kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_CHAIN_GUN); // // kill engine sound effects // kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_ENGINE_LOOPING1); kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_ENGINE_LOOPING2); unlink_local_entity_children (en, LIST_TYPE_TARGET); delete_local_entity_from_parents_child_list (en, LIST_TYPE_PADLOCK); // sector_link delete_local_entity_from_parents_child_list (en, LIST_TYPE_TARGET); // update_link set_local_entity_int_value (en, INT_TYPE_OPERATIONAL_STATE, OPERATIONAL_STATE_DYING); //////////////////////////////////////// // // KILL // //////////////////////////////////////// // must be done before alive flag set to FALSE remove_mobile_values_from_sector (get_local_entity_parent (en, LIST_TYPE_SECTOR), en); set_local_entity_int_value (en, INT_TYPE_ALIVE, FALSE); damage_routed_vehicle_3d_object (en); // // group losses // losses = get_local_entity_int_value (group, INT_TYPE_LOSSES); losses ++; set_local_entity_int_value (group, INT_TYPE_LOSSES, losses); // // task losses // task = get_local_group_primary_task (group); if (task) { losses = get_local_entity_int_value (task, INT_TYPE_LOSSES); losses ++; set_local_entity_int_value (task, INT_TYPE_LOSSES, losses); } // // Notify Campaign Screen // notify_campaign_screen (CAMPAIGN_SCREEN_GROUP_REMOVE_MEMBER, group); // // Notify the GROUP that the mobile has been killed (N.B. must be done AFTER mobile is unlinked from member list) // if (get_comms_model () == COMMS_MODEL_SERVER) { notify_local_entity (ENTITY_MESSAGE_MOBILE_KILLED, group, en); } //////////////////////////////////////// // // SPECIAL EFFECTS // //////////////////////////////////////// set_local_entity_float_value (en, FLOAT_TYPE_DEATH_TIMER, calculate_mobile_death_timer_value (en)); routed_vehicle_impact_movement (en); if (get_comms_model () == COMMS_MODEL_SERVER) { create_client_server_object_killed_explosion_effect (en); } #if LANDING_ROUTE_CHECK destroy_debug_entity_landing_route_check (en); #endif ///////////////////////////////////////////////////////////////// // // SPECIAL_EFFECT_HOOK FOR BEING_DESTROYED // //////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////// // // ///////////////////////////////////////////////////////////////// }
entity *push_task_onto_group_task_stack (entity *group, entity *task, unsigned int valid_members) { entity *task_parent, *guide; list_types list_type; #ifdef DEBUG unsigned int total_members, member_number; #endif ASSERT (get_comms_model () == COMMS_MODEL_SERVER); ASSERT (group); #ifdef DEBUG total_members = 0; // // Check not already on stack // guide = get_local_entity_first_child (task, LIST_TYPE_GUIDE); while (guide) { if (get_local_entity_parent (guide, LIST_TYPE_GUIDE_STACK) == group) { member_number = get_local_entity_int_value (guide, INT_TYPE_VALID_GUIDE_MEMBERS); total_members |= member_number; } guide = get_local_entity_child_succ (guide, LIST_TYPE_GUIDE); } // // A TASK may be on the stack many times, but any one member should not have the same task duplicated // e.g. ENGAGE tasks may be duplicated many times, but their guide "valid_members" should all be exclusive // if (valid_members & total_members) { debug_filtered_log ("Trying to assign task %s (%d) to group %s - members %d", get_local_entity_string (task, STRING_TYPE_FULL_NAME), get_local_entity_index (task), get_local_entity_string (group, STRING_TYPE_FULL_NAME), valid_members); debug_filtered_log (""); dump_guide_stack (group); debug_fatal ("ASSIGN: Task %s already on Group %s guide stack", get_local_entity_string (task, STRING_TYPE_FULL_NAME), get_local_entity_string (group, STRING_TYPE_FULL_NAME)); } #endif // // create guide entity for task // guide = create_client_server_guide_entity (task, NULL, valid_members); attach_group_to_guide_entity (group, guide); // // remove task and group from lists (must be done AFTER guide is created and attached) // list_type = get_local_task_list_type (task); if (list_type == LIST_TYPE_UNASSIGNED_TASK) { task_parent = get_local_entity_parent (task, list_type); if (task_parent) { delete_local_entity_from_parents_child_list (task, list_type); // // add task to assigned task list, if not already on it. // insert_local_entity_into_parents_child_list (task, LIST_TYPE_ASSIGNED_TASK, task_parent, NULL); transmit_entity_comms_message (ENTITY_COMMS_SWITCH_LIST, task, LIST_TYPE_UNASSIGNED_TASK, task_parent, LIST_TYPE_ASSIGNED_TASK); } } return guide; }
static void kill_local (entity *en) { int losses; entity *task, *group, *destroy_task; fixed_wing *raw; //////////////////////////////////////// // // PRE-AMBLE // //////////////////////////////////////// #if DEBUG_MODULE >= 2 debug_log_entity_args (ENTITY_DEBUG_LOCAL, ENTITY_DEBUG_KILL, en); #endif if (!get_local_entity_int_value (en, INT_TYPE_ALIVE)) { return; } raw = (fixed_wing *) get_local_entity_data (en); group = get_local_entity_parent (en, LIST_TYPE_MEMBER); ASSERT (group); // // update force info // remove_from_force_info (get_local_force_entity ((entity_sides) raw->ac.mob.side), en); if (tacview_is_logging()) write_tacview_unit_event(en, TACVIEW_UNIT_DESTROYED, NULL); //////////////////////////////////////// // // VALIDATE // //////////////////////////////////////// //////////////////////////////////////// // // SEND NOTIFY MESSAGES // //////////////////////////////////////// if (get_comms_model () == COMMS_MODEL_SERVER) { // notify regen of kill add_entity_to_regen_queue ( (entity_sides) get_local_entity_int_value(en, INT_TYPE_SIDE), get_local_entity_type(en), get_local_entity_int_value (en, INT_TYPE_ENTITY_SUB_TYPE), get_local_entity_int_value (group, INT_TYPE_ENTITY_SUB_TYPE) ); task = get_local_entity_first_child (en, LIST_TYPE_TASK_DEPENDENT); while (task) { destroy_task = task; task = get_local_entity_child_succ (task, LIST_TYPE_TASK_DEPENDENT); if (destroy_task->type == ENTITY_TYPE_TASK) { #if DEBUG_MODULE debug_log ("FW_DSTRY: killing fixed wing, notifying task %s complete", entity_sub_type_task_names [get_local_entity_int_value (destroy_task, INT_TYPE_ENTITY_SUB_TYPE)]); #endif notify_local_entity (ENTITY_MESSAGE_TASK_COMPLETED, destroy_task, en, TASK_TERMINATED_OBJECTIVE_MESSAGE); } } // // Release landing lock (if any) // release_mobile_entity_landing_locks (en); } //////////////////////////////////////// // // UNLINK FROM SYSTEM // //////////////////////////////////////// // // fixed_wing // // // aircraft // // aircrew_root unlink_local_entity_children (en, LIST_TYPE_TASK_DEPENDENT); // unlink_local_entity_children (en, LIST_TYPE_LAUNCHED_WEAPON); delete_local_entity_from_parents_child_list (en, LIST_TYPE_FOLLOWER); delete_local_entity_from_parents_child_list (en, LIST_TYPE_MEMBER); // gunship_target_link // member_link // view_link delete_local_entity_from_parents_child_list (en, LIST_TYPE_TAKEOFF_QUEUE); // // mobile // // // kill weapon sound effects // kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_CHAIN_GUN); // // kill engine sound effects // kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_ENGINE_LOOPING1); kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_ENGINE_LOOPING2); // // Kill speech // notify_speech_buffers_entity_killed (en); // special_effect root unlink_local_entity_children (en, LIST_TYPE_TARGET); delete_local_entity_from_parents_child_list (en, LIST_TYPE_PADLOCK); // sector_link delete_local_entity_from_parents_child_list (en, LIST_TYPE_TARGET); // update_link set_local_entity_int_value (en, INT_TYPE_OPERATIONAL_STATE, OPERATIONAL_STATE_DYING); // // death timer (set time after which entity is totally destroyed) // set_local_entity_float_value (en, FLOAT_TYPE_DEATH_TIMER, calculate_mobile_death_timer_value (en)); //////////////////////////////////////// // // KILL // //////////////////////////////////////// damage_fixed_wing_3d_object (en); // must be done before alive flag set to FALSE remove_mobile_values_from_sector (get_local_entity_parent (en, LIST_TYPE_SECTOR), en); set_local_entity_int_value (en, INT_TYPE_ALIVE, FALSE); // // group losses // losses = get_local_entity_int_value (group, INT_TYPE_LOSSES); losses ++; set_local_entity_int_value (group, INT_TYPE_LOSSES, losses); // // task losses // task = get_local_group_primary_task (group); if (task) { losses = get_local_entity_int_value (task, INT_TYPE_LOSSES); losses ++; set_local_entity_int_value (task, INT_TYPE_LOSSES, losses); } // // Notify Campaign Screen // notify_campaign_screen (CAMPAIGN_SCREEN_GROUP_REMOVE_MEMBER, group); // // Notify the GROUP that the mobile has been killed (N.B. must be done AFTER mobile is unlinked from member list) // if (get_comms_model () == COMMS_MODEL_SERVER) { notify_local_entity (ENTITY_MESSAGE_MOBILE_KILLED, group, en); } //////////////////////////////////////// // // SPECIAL EFFECTS // //////////////////////////////////////// set_local_fixed_wing_afterburner_state (en, OFF); fixed_wing_impact_movement (en); if (get_comms_model () == COMMS_MODEL_SERVER) { vec3d *position; sound_sample_indices sound_sample_index; create_client_server_object_killed_explosion_effect (en); position = get_local_entity_vec3d_ptr (en, VEC3D_TYPE_POSITION); sound_sample_index = SOUND_SAMPLE_INDEX_SHOT_DOWN_AIRCRAFT; create_client_server_sound_effect_entity ( en, ENTITY_SIDE_NEUTRAL, ENTITY_SUB_TYPE_EFFECT_SOUND_ENGINE_LOOPING1, SOUND_CHANNEL_SOUND_EFFECT, SOUND_LOCALITY_ALL, NULL, // position 1.0, // amplification 1.0, // Werewolf pitch TRUE, // valid sound effect TRUE, // looping 1, // sample count &sound_sample_index // sample index list ); } #if LANDING_ROUTE_CHECK destroy_debug_entity_landing_route_check (en); #endif ///////////////////////////////////////////////////////////////// // // SPECIAL_EFFECT_HOOK FOR BEING_DESTROYED // ///////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////// // // ///////////////////////////////////////////////////////////////// }
static void kill_local (entity *en) { site_updatable *raw; vec3d pos; entity *task, *destroy_task; //////////////////////////////////////// // // PRE-AMBLE // //////////////////////////////////////// #if DEBUG_MODULE debug_log_entity_args (ENTITY_DEBUG_LOCAL, ENTITY_DEBUG_KILL, en); #endif raw = (site_updatable *) get_local_entity_data (en); //////////////////////////////////////// // // UNLINK FROM SYSTEM // //////////////////////////////////////// if (get_comms_model () == COMMS_MODEL_SERVER) { task = get_local_entity_first_child (en, LIST_TYPE_TASK_DEPENDENT); while (task) { destroy_task = task; task = get_local_entity_child_succ (task, LIST_TYPE_TASK_DEPENDENT); if (destroy_task->type == ENTITY_TYPE_TASK) { #if DEBUG_MODULE debug_log ("SU_DSTRY: killing siteupdt, notifying task %s complete", entity_sub_type_task_names [get_local_entity_int_value (destroy_task, INT_TYPE_ENTITY_SUB_TYPE)]); #endif notify_local_entity (ENTITY_MESSAGE_TASK_COMPLETED, destroy_task, en, TASK_TERMINATED_OBJECTIVE_MESSAGE); } } } // // fixed // unlink_local_entity_children (en, LIST_TYPE_TASK_DEPENDENT); unlink_local_entity_children (en, LIST_TYPE_TARGET); // gunship_target_link // sector_link // // site // delete_local_entity_from_parents_child_list (en, LIST_TYPE_UPDATE); //////////////////////////////////////// // // KILL // //////////////////////////////////////// // must be done BEFORE alive flag set subtract_local_entity_importance_from_keysite (en); set_local_entity_int_value (en, INT_TYPE_ALIVE, FALSE); //////////////////////////////////////// // // SPECIAL EFFECTS // //////////////////////////////////////// if (get_comms_model () == COMMS_MODEL_SERVER) { create_client_server_object_killed_explosion_effect (en); get_local_entity_vec3d (en, VEC3D_TYPE_POSITION, &pos); pos.y = get_3d_terrain_elevation (pos.x, pos.z); create_client_server_crater (CRATER_TYPE_LARGE_EXPLOSION, &pos); } // // must be done AFTER object explosion // raw->fix.object_3d_shape = get_3d_object_destroyed_object_index (raw->fix.object_3d_shape); }
void update_vector_altitude_dynamics (void) { static float last_ground_height = 0; matrix3x3 attitude; float heading, pitch, roll, ground_height, centre_of_gravity_to_ground_distance; vec3d position, *face_normal; centre_of_gravity_to_ground_distance = get_local_entity_float_value (get_gunship_entity (), FLOAT_TYPE_CENTRE_OF_GRAVITY_TO_GROUND_DISTANCE); get_local_entity_attitude_matrix (get_gunship_entity (), attitude); ground_height = get_local_entity_float_value (get_gunship_entity (), FLOAT_TYPE_TERRAIN_ELEVATION); // // debug // if ((ground_height < -1000) || (ground_height > 32000)) { debug_log ("!!!!!!!!!!!!!! GROUND HEIGHT %f", ground_height); ground_height = last_ground_height; } // // end // last_ground_height = ground_height; current_flight_dynamics->altitude.value = current_flight_dynamics->position.y; current_flight_dynamics->altitude.min = ground_height; switch (get_local_entity_int_value (get_gunship_entity (), INT_TYPE_OPERATIONAL_STATE)) { case OPERATIONAL_STATE_LANDED: { if (current_flight_dynamics->world_velocity_y.value > 0.0) { #if DEBUG_DYNAMICS debug_log ("VECTOR DYN: takeoff !"); #endif set_local_entity_int_value (get_gunship_entity (), INT_TYPE_OPERATIONAL_STATE, OPERATIONAL_STATE_NAVIGATING); delete_local_entity_from_parents_child_list (get_gunship_entity (), LIST_TYPE_CURRENT_WAYPOINT); transmit_entity_comms_message (ENTITY_COMMS_MOBILE_TAKEOFF, get_gunship_entity ()); } else { entity *wp; vec3d wp_pos; wp = get_local_entity_parent (get_gunship_entity (), LIST_TYPE_CURRENT_WAYPOINT); if (wp) { get_local_waypoint_formation_position (get_local_entity_int_value (get_gunship_entity (), INT_TYPE_FORMATION_POSITION), wp, &wp_pos); ground_height = wp_pos.y; } current_flight_dynamics->world_velocity_y.value = max (current_flight_dynamics->world_velocity_y.value, 0.0); current_flight_dynamics->velocity_y.value = max (current_flight_dynamics->velocity_y.value, 0.0); memset (¤t_flight_dynamics->world_motion_vector, 0, sizeof (vec3d)); current_flight_dynamics->velocity_x.value = bound (current_flight_dynamics->velocity_x.value, knots_to_metres_per_second (-10), knots_to_metres_per_second (50)); current_flight_dynamics->velocity_y.value = 0; current_flight_dynamics->velocity_z.value = bound (current_flight_dynamics->velocity_z.value, knots_to_metres_per_second (-10), knots_to_metres_per_second (50)); current_flight_dynamics->position.y = ground_height + centre_of_gravity_to_ground_distance; current_flight_dynamics->altitude.value = ground_height + centre_of_gravity_to_ground_distance; heading = get_heading_from_attitude_matrix (attitude); //get_3d_terrain_face_normal (&n, current_flight_dynamics->position.x, current_flight_dynamics->position.z); face_normal = get_local_entity_ptr_value (get_gunship_entity (), PTR_TYPE_TERRAIN_FACE_NORMAL); get_3d_transformation_matrix_from_face_normal_and_heading (attitude, face_normal, heading); pitch = get_pitch_from_attitude_matrix (attitude); pitch += rad (aircraft_database [ENTITY_SUB_TYPE_AIRCRAFT_AH64D_APACHE_LONGBOW].fuselage_angle); roll = get_roll_from_attitude_matrix (attitude); get_3d_transformation_matrix (attitude, heading, pitch, roll); position.x = current_flight_dynamics->position.x; position.y = current_flight_dynamics->position.y; position.z = current_flight_dynamics->position.z; set_local_entity_vec3d (get_gunship_entity (), VEC3D_TYPE_POSITION, &position); set_local_entity_attitude_matrix (get_gunship_entity (), attitude); } break; } default: { if (current_flight_dynamics->world_velocity_y.value < 0.0) { if (current_flight_dynamics->altitude.value < current_flight_dynamics->altitude.min + centre_of_gravity_to_ground_distance) { if (get_local_entity_int_value (get_gunship_entity (), INT_TYPE_OPERATIONAL_STATE) != OPERATIONAL_STATE_LANDED) { // // need to find what wp the user is trying to land on .... // //entity //*wp; #if DEBUG_DYNAMICS debug_log ("VECTOR DYN: landed !"); #endif set_local_entity_int_value (get_gunship_entity (), INT_TYPE_OPERATIONAL_STATE, OPERATIONAL_STATE_LANDED); //transmit_entity_comms_message (ENTITY_COMMS_MOBILE_LAND, get_gunship_entity (), wp); } } } break; } } current_flight_dynamics->altitude.value = bound ( current_flight_dynamics->altitude.value, current_flight_dynamics->altitude.min, current_flight_dynamics->altitude.max); }
void unpack_local_keysite_data (pack_modes mode) { entity *en, *landing_en; landing *landing_raw; keysite *raw; int side, landing_lock, landed_lock, takeoff_lock, in_use, index; ASSERT (mode != PACK_MODE_UPDATE_ENTITY); if (mode == PACK_MODE_BROWSE_SESSION) { return; } en = get_local_entity_list (); while (en) { if (get_local_entity_type (en) == ENTITY_TYPE_KEYSITE) { // // unpack keysite // index = unpack_entity_safe_index (); raw = (keysite *) get_local_entity_data (en); raw->supplies.ammo_supply_level = unpack_float_value (en, FLOAT_TYPE_AMMO_SUPPLY_LEVEL); raw->supplies.fuel_supply_level = unpack_float_value (en, FLOAT_TYPE_FUEL_SUPPLY_LEVEL); raw->keysite_strength = unpack_float_value (en, FLOAT_TYPE_KEYSITE_STRENGTH); raw->keysite_maximum_strength = unpack_float_value (en, FLOAT_TYPE_KEYSITE_MAXIMUM_STRENGTH); raw->alive = unpack_int_value (en, INT_TYPE_ALIVE); side = unpack_int_value (en, INT_TYPE_SIDE); if (side != raw->side) { // // update I-Maps (remove old side) // if (raw->in_use) { update_imap_sector_side (en, FALSE); if (mode == PACK_MODE_SERVER_SESSION) { update_imap_importance_level (en, FALSE); } } // // change side of keysite buildings // change_local_keysite_building_sides (en, (entity_sides) side); // // place into other sides force // delete_local_entity_from_parents_child_list (en, LIST_TYPE_KEYSITE_FORCE); insert_local_entity_into_parents_child_list (en, LIST_TYPE_KEYSITE_FORCE, get_local_force_entity ((entity_sides) side), NULL); if (mode == PACK_MODE_SERVER_SESSION) { // Must be done after removed from force update_imap_distance_to_friendly_base ((entity_sides) raw->side); } // // switch sides // raw->side = side; // // update I-Maps (add new side) // if (raw->in_use) { update_imap_sector_side (en, TRUE); if (mode == PACK_MODE_SERVER_SESSION) { update_imap_importance_level (en, TRUE); update_keysite_distance_to_friendly_base (en, (entity_sides) side); } } } in_use = unpack_int_value (en, INT_TYPE_IN_USE); raw->keysite_id = unpack_int_value (en, INT_TYPE_KEYSITE_ID); raw->keysite_usable_state = unpack_int_value (en, INT_TYPE_KEYSITE_USABLE_STATE); if (raw->in_use != in_use) { // // Update I-Maps (in use flag changed) // raw->in_use = in_use; update_imap_sector_side (en, in_use); if (mode == PACK_MODE_SERVER_SESSION) { update_imap_importance_level (en, in_use); if (in_use) { update_keysite_distance_to_friendly_base (en, (entity_sides) side); } else { update_imap_distance_to_friendly_base ((entity_sides) side); } } } unpack_list_root (en, LIST_TYPE_UNASSIGNED_TASK, &raw->unassigned_task_root); unpack_list_root (en, LIST_TYPE_ASSIGNED_TASK, &raw->assigned_task_root); unpack_list_root (en, LIST_TYPE_COMPLETED_TASK, &raw->completed_task_root); // unpack_list_root (en, LIST_TYPE_KEYSITE_GROUP, &raw->keysite_group_root); unpack_list_root (en, LIST_TYPE_DIVISION_HEADQUARTERS, &raw->division_headquarters_root); if (unpack_int_value (en, INT_TYPE_VALID)) { unpack_list_link (en, LIST_TYPE_CAMPAIGN_OBJECTIVE, &raw->campaign_objective_link); } #if DEBUG_MODULE debug_log ("KS_PACK: unpacking keysite %s", raw->keysite_name); #endif if (mode == PACK_MODE_SERVER_SESSION) { raw->repair_timer = unpack_float_value (en, FLOAT_TYPE_REPAIR_TIMER); raw->sleep = unpack_float_value (en, FLOAT_TYPE_SLEEP); raw->assist_timer = unpack_float_value (en, FLOAT_TYPE_ASSIST_TIMER); raw->assign_timer = unpack_float_value (en, FLOAT_TYPE_ASSIGN_TIMER); // // unpack landing data // landing_en = get_local_entity_first_child (en, LIST_TYPE_LANDING_SITE); while (landing_en) { landing_raw = (landing *) get_local_entity_data (landing_en); landing_raw->reserved_landing_sites = unpack_int_value (landing_en, INT_TYPE_RESERVED_LANDING_SITES); //landing_raw->free_landing_sites = unpack_int_value (en, INT_TYPE_FREE_LANDING_SITES); landing_raw->free_landing_sites = landing_raw->total_landing_sites; landing_lock = unpack_int_value (landing_en, INT_TYPE_LANDING_LOCK); landed_lock = unpack_int_value (landing_en, INT_TYPE_LANDED_LOCK); takeoff_lock = unpack_int_value (landing_en, INT_TYPE_TAKEOFF_LOCK); #if DEBUG_MODULE debug_log ("KS_PACK: %s (%d) unpacking %s landing entity, reserved %d, free %d, locks (saved :landing %d, landed %d, takeoff %d, calc landing %d, landed %d, takeoff %d)", raw->keysite_name, get_local_entity_index (en), entity_sub_type_landing_names [landing_raw->sub_type], landing_raw->reserved_landing_sites, landing_raw->free_landing_sites, landing_lock, landed_lock, takeoff_lock, landing_raw->landing_lock, landing_raw->landed_lock, landing_raw->takeoff_lock); if (landing_raw->landing_lock != landing_lock) { debug_log ("KS_PACK: %s %s landing entity needs landing_lock repairing", raw->keysite_name, entity_sub_type_landing_names [landing_raw->sub_type]); } if (landing_raw->landed_lock != landed_lock) { debug_log ("KS_PACK: %s %s landing entity needs landed_lock repairing", raw->keysite_name, entity_sub_type_landing_names [landing_raw->sub_type]); } if (landing_raw->takeoff_lock != takeoff_lock) { debug_log ("KS_PACK: %s %s landing entity needs takeoff_lock repairing", raw->keysite_name, entity_sub_type_landing_names [landing_raw->sub_type]); } #endif unpack_list_root (landing_en, LIST_TYPE_TAKEOFF_QUEUE, &landing_raw->takeoff_queue_root); landing_en = get_local_entity_child_succ (landing_en, LIST_TYPE_LANDING_SITE); } } } en = get_local_entity_succ (en); } }
static void destroy_local (entity *en) { particle *raw; int loop; //////////////////////////////////////// // // PRE-AMBLE // //////////////////////////////////////// #if DEBUG_MODULE debug_log_entity_args (ENTITY_DEBUG_LOCAL, ENTITY_DEBUG_DESTROY, en); #endif raw = get_local_entity_data (en); //////////////////////////////////////// // // VALIDATE // //////////////////////////////////////// //////////////////////////////////////// // // DESTROY COMPONENTS // //////////////////////////////////////// free_mem (raw->position); free_mem (raw->motion_vector); free_mem (raw->valid); for (loop = 0; loop < raw->particle_count; loop ++) { if (raw->inst3d [loop]) { destruct_3d_object (raw->inst3d [loop]); } } free_mem (raw->inst3d); //////////////////////////////////////// // // UNLINK FROM SYSTEM // //////////////////////////////////////// unlink_local_entity_children (en, LIST_TYPE_SPECIAL_EFFECT); delete_local_entity_from_parents_child_list (en, LIST_TYPE_SECTOR); delete_local_entity_from_parents_child_list (en, LIST_TYPE_UPDATE); //////////////////////////////////////// // // FREE ENTITY DATA // //////////////////////////////////////// free_mem (raw); set_free_entity (en); }
void unpack_local_site_updatable_data (pack_modes mode) { site_updatable *raw; entity *en; int count, alive; if ((mode != PACK_MODE_SERVER_SESSION) && (mode != PACK_MODE_CLIENT_SESSION)) { return; } // // RLE encoded // debug_log ("RLE SITE UPDATEABLE"); en = get_local_entity_list (); count = unpack_int_value (NULL, INT_TYPE_LENGTH); alive = unpack_int_value (NULL, INT_TYPE_ALIVE); #if DEBUG_MODULE debug_log ("SU_PACK: unpacking count %d, alive %d", count, alive); #endif while (en) { if (get_local_entity_type (en) == ENTITY_TYPE_SITE_UPDATABLE) { if (count == 0) { count = unpack_int_value (NULL, INT_TYPE_LENGTH); alive = unpack_int_value (NULL, INT_TYPE_ALIVE); #if DEBUG_MODULE debug_log ("SU_PACK: unpacking count %d, alive %d", count, alive); #endif } count --; raw = get_local_entity_data (en); if (!alive) { delete_local_entity_from_parents_child_list (en, LIST_TYPE_UPDATE); // must be done BEFORE alive flag set, and BEFORE shape changed // subtract_local_entity_importance_from_keysite (en); raw->fix.object_3d_shape = get_3d_object_destroyed_object_index (raw->fix.object_3d_shape); } raw->fix.alive = alive; } en = get_local_entity_succ (en); } }
static void kill_local (entity *en) { int losses; entity *task, *group, *keysite, *destroy_task; ship_vehicle *raw; //////////////////////////////////////// // // PRE-AMBLE // //////////////////////////////////////// #if DEBUG_MODULE >= 2 debug_log_entity_args (ENTITY_DEBUG_LOCAL, ENTITY_DEBUG_KILL, en); #endif if (!get_local_entity_int_value (en, INT_TYPE_ALIVE)) { return; } raw = (ship_vehicle *) get_local_entity_data (en); group = get_local_entity_parent (en, LIST_TYPE_MEMBER); ASSERT (group); keysite = NULL; if (tacview_is_logging()) write_tacview_unit_event(en, TACVIEW_UNIT_DESTROYED, NULL); // // update force info // remove_from_force_info (get_local_force_entity ((entity_sides) raw->vh.mob.side), en); //////////////////////////////////////// // // VALIDATE // //////////////////////////////////////// //////////////////////////////////////// // // DESTROY COMPONENTS // //////////////////////////////////////// if (get_comms_model () == COMMS_MODEL_SERVER) { task = get_local_entity_first_child (en, LIST_TYPE_TASK_DEPENDENT); while (task) { destroy_task = task; task = get_local_entity_child_succ (task, LIST_TYPE_TASK_DEPENDENT); if (destroy_task->type == ENTITY_TYPE_TASK) { #if DEBUG_MODULE debug_log ("SH_DSTRY: killing ship, notifying task %s complete", entity_sub_type_task_names [get_local_entity_int_value (destroy_task, INT_TYPE_ENTITY_SUB_TYPE)]); #endif notify_local_entity (ENTITY_MESSAGE_TASK_COMPLETED, destroy_task, en, TASK_TERMINATED_OBJECTIVE_MESSAGE); } } // // Release landing lock (if any) // release_mobile_entity_landing_locks (en); //////////////////////////////////////// // // UNLINK FROM SYSTEM // //////////////////////////////////////// // // Destroy keysite entity if ship is carrier // keysite = get_local_entity_first_child (en, LIST_TYPE_MOVEMENT_DEPENDENT); while (keysite) { if (get_local_entity_type (keysite) == ENTITY_TYPE_KEYSITE) { break; } keysite = get_local_entity_child_succ (keysite, LIST_TYPE_MOVEMENT_DEPENDENT); } } // // ship_vehicle // // // vehicle // unlink_local_entity_children (en, LIST_TYPE_TASK_DEPENDENT); unlink_local_entity_children (en, LIST_TYPE_MOVEMENT_DEPENDENT); delete_local_entity_from_parents_child_list (en, LIST_TYPE_MEMBER); delete_local_entity_from_parents_child_list (en, LIST_TYPE_MOVEMENT_DEPENDENT); delete_local_entity_from_parents_child_list (en, LIST_TYPE_FOLLOWER); // gunship_target_link // member_link // view_link delete_local_entity_from_parents_child_list (en, LIST_TYPE_TAKEOFF_QUEUE); // // mobile // // // kill weapon sound effects // kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_CHAIN_GUN); // // kill engine sound effects // kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_ENGINE_LOOPING1); kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_ENGINE_LOOPING2); unlink_local_entity_children (en, LIST_TYPE_TARGET); delete_local_entity_from_parents_child_list (en, LIST_TYPE_PADLOCK); // sector_link delete_local_entity_from_parents_child_list (en, LIST_TYPE_TARGET); // update_link set_local_entity_int_value (en, INT_TYPE_OPERATIONAL_STATE, OPERATIONAL_STATE_STOPPED); //////////////////////////////////////// // // KILL // //////////////////////////////////////// // must be done before alive flag set remove_mobile_values_from_sector (get_local_entity_parent (en, LIST_TYPE_SECTOR), en); set_local_entity_int_value (en, INT_TYPE_ALIVE, FALSE); damage_ship_3d_object (en); // // group losses // losses = get_local_entity_int_value (group, INT_TYPE_LOSSES); losses ++; set_local_entity_int_value (group, INT_TYPE_LOSSES, losses); // // task losses // task = get_local_group_primary_task (group); if (task) { losses = get_local_entity_int_value (task, INT_TYPE_LOSSES); losses ++; set_local_entity_int_value (task, INT_TYPE_LOSSES, losses); } // // Notify Campaign Screen // notify_campaign_screen (CAMPAIGN_SCREEN_GROUP_REMOVE_MEMBER, group); if (get_comms_model () == COMMS_MODEL_SERVER) { // // Notify the GROUP that the mobile has been killed (N.B. must be done AFTER mobile is unlinked from member list) // notify_local_entity (ENTITY_MESSAGE_MOBILE_KILLED, group, en); // // Kill the keysite if ship is the carrier (N.B. must be done AFTER ships alive flag cleared) // if (keysite) { kill_client_server_entity (keysite); } } //////////////////////////////////////// // // SPECIAL EFFECTS // //////////////////////////////////////// if (get_comms_model () == COMMS_MODEL_SERVER) { create_client_server_object_killed_explosion_effect (en); } #if LANDING_ROUTE_CHECK destroy_debug_entity_landing_route_check (en); #endif ///////////////////////////////////////////////////////////////// // // SPECIAL_EFFECT_HOOK FOR BEING_DESTROYED // ///////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////// // // ///////////////////////////////////////////////////////////////// }
static void kill_local (entity *en) { entity *task, *destroy_task; cargo *raw; //////////////////////////////////////// // // PRE-AMBLE // //////////////////////////////////////// #if DEBUG_MODULE >= 2 debug_log_entity_args (ENTITY_DEBUG_LOCAL, ENTITY_DEBUG_KILL, en); #endif raw = (cargo *) get_local_entity_data (en); //////////////////////////////////////// // // VALIDATE // //////////////////////////////////////// //////////////////////////////////////// // // KILL // //////////////////////////////////////// set_local_entity_int_value (en, INT_TYPE_ALIVE, FALSE); //////////////////////////////////////// // // SEND NOTIFY MESSAGES // //////////////////////////////////////// if (get_comms_model () == COMMS_MODEL_SERVER) { task = get_local_entity_first_child (en, LIST_TYPE_TASK_DEPENDENT); while (task) { destroy_task = task; task = get_local_entity_child_succ (task, LIST_TYPE_TASK_DEPENDENT); if (destroy_task->type == ENTITY_TYPE_TASK) { #if DEBUG_MODULE debug_log ("FW_DSTRY: killing cargo, notifying task %s complete", entity_sub_type_task_names [get_local_entity_int_value (destroy_task, INT_TYPE_ENTITY_SUB_TYPE)]); #endif notify_local_entity (ENTITY_MESSAGE_TASK_COMPLETED, destroy_task, en, TASK_TERMINATED_OBJECTIVE_MESSAGE); } } //////////////////////////////////////// // // SEND NOTIFY MESSAGES // //////////////////////////////////////// } //////////////////////////////////////// // // UNLINK FROM SYSTEM // //////////////////////////////////////// // // cargo // unlink_local_entity_children (en, LIST_TYPE_TASK_DEPENDENT); delete_local_entity_from_parents_child_list (en, LIST_TYPE_CARGO); delete_local_entity_from_parents_child_list (en, LIST_TYPE_MOVEMENT_DEPENDENT); // view_link // // mobile // unlink_local_entity_children (en, LIST_TYPE_SPECIAL_EFFECT); unlink_local_entity_children (en, LIST_TYPE_TARGET); delete_local_entity_from_parents_child_list (en, LIST_TYPE_PADLOCK); // sector_link delete_local_entity_from_parents_child_list (en, LIST_TYPE_TARGET); // update_link //////////////////////////////////////// // // SPECIAL EFFECTS // //////////////////////////////////////// }
static void update_server (entity *en) { entity *parent, *next_segment, *prev_segment; entity_sub_types sub_type; vec3d *pos; float terrain_height; terrain_3d_point_data terrain_info; // // notify the segments neighbours as applicable // parent = get_local_entity_parent (en, LIST_TYPE_SEGMENT); ASSERT (parent); next_segment = get_local_entity_child_succ (en, LIST_TYPE_SEGMENT); if (next_segment) { notify_local_entity (ENTITY_MESSAGE_COLLISION, parent, next_segment); } prev_segment = get_local_entity_child_pred (en, LIST_TYPE_SEGMENT); if (prev_segment) { notify_local_entity (ENTITY_MESSAGE_COLLISION, parent, prev_segment); } sub_type = get_local_entity_int_value (en, INT_TYPE_ENTITY_SUB_TYPE); if (sub_type == ENTITY_SUB_TYPE_FIXED_BRIDGE_UNSUPPORTED_MID_SECTION) { // // make the segment drop to the floor ( removing it from the update list when it hits ) // pos = get_local_entity_vec3d_ptr (en, VEC3D_TYPE_POSITION); pos->y -= ( 10.0 * get_delta_time() ); memset (&terrain_info, 0, sizeof (terrain_3d_point_data)); terrain_height = get_3d_terrain_point_data (pos->x, pos->z, &terrain_info); if (get_terrain_type_class (terrain_info.terrain_type) == TERRAIN_CLASS_WATER) { terrain_height -= 1.0; } if ( pos->y <= terrain_height ) { pos->y = terrain_height; delete_local_entity_from_parents_child_list (en, LIST_TYPE_UPDATE); if (get_comms_model () == COMMS_MODEL_SERVER) { create_client_server_object_hit_ground_explosion_effect (en, terrain_info.terrain_type); } } } else { // // segment is supported, and so should be instantly removed from the update list // ( only put there in the first place so that neighbours would be notified ) // delete_local_entity_from_parents_child_list (en, LIST_TYPE_UPDATE); } }
static void destroy_local (entity *en) { cargo *raw; //////////////////////////////////////// // // PRE-AMBLE // //////////////////////////////////////// #if DEBUG_MODULE >= 2 debug_log_entity_args (ENTITY_DEBUG_LOCAL, ENTITY_DEBUG_DESTROY, en); #endif raw = (cargo *) get_local_entity_data (en); //////////////////////////////////////// // // VALIDATE // //////////////////////////////////////// //////////////////////////////////////// // // DESTROY COMPONENTS // //////////////////////////////////////// //////////////////////////////////////// // // UNLINK FROM SYSTEM // //////////////////////////////////////// // // cargo // unlink_local_entity_children (en, LIST_TYPE_TASK_DEPENDENT); delete_local_entity_from_parents_child_list (en, LIST_TYPE_CARGO); delete_local_entity_from_parents_child_list (en, LIST_TYPE_MOVEMENT_DEPENDENT); // // mobile // unlink_local_entity_children (en, LIST_TYPE_SPECIAL_EFFECT); unlink_local_entity_children (en, LIST_TYPE_TARGET); delete_local_entity_from_parents_child_list (en, LIST_TYPE_PADLOCK); delete_local_entity_from_parents_child_list (en, LIST_TYPE_SECTOR); delete_local_entity_from_parents_child_list (en, LIST_TYPE_UPDATE); //////////////////////////////////////// // // FREE ENTITY DATA // //////////////////////////////////////// free_mem (raw); set_free_entity (en); }
static void destroy_local (entity *en) { site *raw; //////////////////////////////////////// // // PRE-AMBLE // //////////////////////////////////////// #if DEBUG_MODULE debug_log_entity_args (ENTITY_DEBUG_LOCAL, ENTITY_DEBUG_DESTROY, en); #endif raw = get_local_entity_data (en); //////////////////////////////////////// // // VALIDATE // //////////////////////////////////////// //////////////////////////////////////// // // DESTROY COMPONENTS // //////////////////////////////////////// //////////////////////////////////////// // // UNLINK FROM SYSTEM // //////////////////////////////////////// // // fixed // unlink_local_entity_children (en, LIST_TYPE_TASK_DEPENDENT); unlink_local_entity_children (en, LIST_TYPE_TARGET); delete_local_entity_from_parents_child_list (en, LIST_TYPE_GUNSHIP_TARGET); delete_local_entity_from_parents_child_list (en, LIST_TYPE_SECTOR); // // site // delete_local_entity_from_parents_child_list (en, LIST_TYPE_MEMBER); //////////////////////////////////////// // // FREE ENTITY DATA // //////////////////////////////////////// free_mem (raw); set_free_entity (en); }
static void kill_local (entity *en) { int losses; helicopter *raw; entity *task, *group, *member, *destroy_task; //////////////////////////////////////// // // PRE-AMBLE // //////////////////////////////////////// #if DEBUG_MODULE >= 2 debug_log_entity_args (ENTITY_DEBUG_LOCAL, ENTITY_DEBUG_KILL, en); #endif if (!get_local_entity_int_value (en, INT_TYPE_ALIVE)) { return; } raw = get_local_entity_data (en); group = get_local_entity_parent (en, LIST_TYPE_MEMBER); ASSERT (group); // // update force info // remove_from_force_info (get_local_force_entity (raw->ac.mob.side), en); if (en == get_gunship_entity ()) { // // Award Points for mission // task = get_local_entity_primary_task (en); if (task) { if (get_local_entity_int_value (task, INT_TYPE_TASK_STATE) == TASK_STATE_COMPLETED) { // // Only award points for COMPLETE missions (also means player can't rejoin that mission and get points again) // notify_gunship_entity_mission_terminated (en, task); } } } //////////////////////////////////////// // // VALIDATE // //////////////////////////////////////// //////////////////////////////////////// // // DESTROY COMPONENTS // //////////////////////////////////////// #if DEBUG_MODULE debug_log ("HC_DSTRY: killing helicopter %s", entity_sub_type_aircraft_names [raw->ac.mob.sub_type]); #endif if (get_comms_model () == COMMS_MODEL_SERVER) { // notify regen of kill add_entity_to_regen_queue ( get_local_entity_int_value(en, INT_TYPE_SIDE), get_local_entity_type(en), get_local_entity_int_value (en, INT_TYPE_ENTITY_SUB_TYPE), get_local_entity_int_value (group, INT_TYPE_ENTITY_SUB_TYPE) ); // // notify task dependents // task = get_local_entity_first_child (en, LIST_TYPE_TASK_DEPENDENT); while (task) { destroy_task = task; task = get_local_entity_child_succ (task, LIST_TYPE_TASK_DEPENDENT); if (destroy_task->type == ENTITY_TYPE_TASK) { #if DEBUG_MODULE debug_log ("HC_DSTRY: killing helicopter, notifying task %s complete", entity_sub_type_task_names [get_local_entity_int_value (destroy_task, INT_TYPE_ENTITY_SUB_TYPE)]); #endif notify_local_entity (ENTITY_MESSAGE_TASK_COMPLETED, destroy_task, en, TASK_TERMINATED_OBJECTIVE_MESSAGE); } } // // Release landing lock (if any) // release_mobile_entity_landing_locks (en); // // if group contains player, set all helicopters in group to "weapons free", and clear "hold position" flag // if (get_local_entity_int_value (en, INT_TYPE_PLAYER) != ENTITY_PLAYER_AI) { member = get_local_entity_first_child (group, LIST_TYPE_MEMBER); while (member) { set_client_server_entity_int_value (member, INT_TYPE_WEAPONS_HOLD, FALSE); set_client_server_entity_int_value (member, INT_TYPE_POSITION_HOLD, FALSE); member = get_local_entity_child_succ (member, LIST_TYPE_MEMBER); } } } //////////////////////////////////////// // // UNLINK FROM SYSTEM // //////////////////////////////////////// // // helicopter // unlink_local_entity_children (en, LIST_TYPE_GUNSHIP_TARGET); unlink_local_entity_children (en, LIST_TYPE_PADLOCK); // // aircraft // // aircrew_root unlink_local_entity_children (en, LIST_TYPE_TASK_DEPENDENT); //////////////////////////////////////// // // the eject sequence relies on launched weapons NOT being unlinked // // unlink_local_entity_children (en, LIST_TYPE_LAUNCHED_WEAPON); // //////////////////////////////////////// delete_local_entity_from_parents_child_list (en, LIST_TYPE_FOLLOWER); delete_local_entity_from_parents_child_list (en, LIST_TYPE_MEMBER); // gunship_target_link // member_link delete_local_entity_from_parents_child_list (en, LIST_TYPE_MOVEMENT_DEPENDENT); // view_link delete_local_entity_from_parents_child_list (en, LIST_TYPE_TAKEOFF_QUEUE); // // mobile // // // kill weapon sound effects // kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_CHAIN_GUN); // // kill engine sound effects // kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_ROTOR_LOOPING); kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_ROTOR_WIND_UP); kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_ROTOR_WIND_DOWN); // // kill radio / warning effects // kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_INCOMING_MISSILE_WARNING); kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_LOCK_ON_TONE); kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_MCA); kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_RADAR_LOCKED); kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_RADAR_TRACKED); kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_CPG_MESSAGE); kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_RADIO_MESSAGE); kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_WARNING_MESSAGE); notify_speech_buffers_entity_killed (en); unlink_local_entity_children (en, LIST_TYPE_TARGET); delete_local_entity_from_parents_child_list (en, LIST_TYPE_PADLOCK); // sector_link delete_local_entity_from_parents_child_list (en, LIST_TYPE_TARGET); // update_link // // death timer (set time after which entity is totally destroyed) // set_local_entity_float_value (en, FLOAT_TYPE_DEATH_TIMER, calculate_mobile_death_timer_value (en)); //////////////////////////////////////// // // KILL // //////////////////////////////////////// damage_helicopter_3d_object (en); // must be done before alive flag set to FALSE remove_mobile_values_from_sector (get_local_entity_parent (en, LIST_TYPE_SECTOR), en); set_local_entity_int_value (en, INT_TYPE_ALIVE, FALSE); // // group losses // losses = get_local_entity_int_value (group, INT_TYPE_LOSSES); losses ++; set_local_entity_int_value (group, INT_TYPE_LOSSES, losses); // // task losses // task = get_local_group_primary_task (group); if (task) { losses = get_local_entity_int_value (task, INT_TYPE_LOSSES); losses ++; set_local_entity_int_value (task, INT_TYPE_LOSSES, losses); } // // Notify Campaign Screen // notify_campaign_screen (CAMPAIGN_SCREEN_GROUP_REMOVE_MEMBER, group); // // Notify the GROUP that the mobile has been killed (N.B. must be done AFTER mobile is unlinked from member list) // if (get_comms_model () == COMMS_MODEL_SERVER) { notify_local_entity (ENTITY_MESSAGE_MOBILE_KILLED, group, en); } // // Notify force to check campaign criteria // if (get_comms_model () == COMMS_MODEL_SERVER) { entity *force; force = get_local_entity_first_child (get_session_entity (), LIST_TYPE_FORCE); while (force) { notify_local_entity (ENTITY_MESSAGE_CHECK_CAMPAIGN_OBJECTIVES, force, en); force = get_local_entity_child_succ (force, LIST_TYPE_FORCE); } } //////////////////////////////////////// // // SPECIAL EFFECTS // //////////////////////////////////////// helicopter_impact_movement (en); if (get_comms_model () == COMMS_MODEL_SERVER) { vec3d *position; sound_sample_indices sound_sample_index; set_client_server_entity_int_value (en, INT_TYPE_MAIN_ROTOR_DAMAGED, TRUE); set_client_server_entity_int_value (en, INT_TYPE_TAIL_ROTOR_DAMAGED, TRUE); create_client_server_object_killed_explosion_effect (en); position = get_local_entity_vec3d_ptr (en, VEC3D_TYPE_POSITION); sound_sample_index = SOUND_SAMPLE_INDEX_SHOT_DOWN_HELICOPTER; create_client_server_sound_effect_entity ( en, ENTITY_SIDE_NEUTRAL, ENTITY_SUB_TYPE_EFFECT_SOUND_ROTOR_LOOPING, SOUND_CHANNEL_SOUND_EFFECT, SOUND_LOCALITY_ALL, NULL, // position 1.0, // amplification TRUE, // valid sound effect TRUE, // looping 1, // sample count &sound_sample_index // sample index list ); } set_local_entity_int_value (en, INT_TYPE_OPERATIONAL_STATE, OPERATIONAL_STATE_DYING); //////////////////////////////////////// // // VIEWS // //////////////////////////////////////// if ((en == get_gunship_entity ()) && (!get_local_entity_int_value (en, INT_TYPE_EJECTED))) { set_gunship_entity (NULL); } #if LANDING_ROUTE_CHECK destroy_debug_entity_landing_route_check (en); #endif ///////////////////////////////////////////////////////////////// // // SPECIAL_EFFECT_HOOK FOR BEING_DESTROYED // ///////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////// // // ///////////////////////////////////////////////////////////////// }