コード例 #1
0
	//---------------------------------------------------------------------
	void TerrainQuadTreeNode::unload()
	{
		if (!isLeaf())
			for (int i = 0; i < 4; ++i)
				mChildren[i]->unload();

		destroyGpuVertexData();

		SAFE_DELETE(mEntity);
	}
コード例 #2
0
ファイル: TerrainBatch.cpp プロジェクト: dnjsflagh1/code
    //------------------------------------------------------------------------
    void TerrainBatch::unLoad()
    {
        if ( mIsLoaded == true )
        {
            unLoadRenderableObject();

            unLoadChilds();

            destroyGpuVertexData();
            destroyGpuIndexData();

            mIsLoaded = false;
        }
    }
コード例 #3
0
	void TerrainQuadTreeNode::unload(uint16 treeDepthStart, uint16 treeDepthEnd)
	{
		if (mDepth >= treeDepthEnd)
			return ;

		if (!isLeaf())
			for (int i = 0; i < 4; ++i)
				mChildren[i]->unload(treeDepthStart, treeDepthEnd);

		if (mDepth >= treeDepthStart && mDepth < treeDepthEnd)
		{
			destroyGpuVertexData();
		}
	}
コード例 #4
0
	//---------------------------------------------------------------------
	TerrainQuadTreeNode::~TerrainQuadTreeNode()
	{
		for (int i = 0; i < 4; ++i)
			delete mChildren[i];

		destroyCpuVertexData();
		destroyGpuVertexData();
		destroyGpuIndexData();

		for (LodLevelList::iterator i = mLodLevels.begin(); i != mLodLevels.end(); ++i)
			delete *i;

		delete mVertexDataRecord;
	}