void BaseManager::destroy() { destroyScene(); destroyPointerManager(); destroyInput(); destroyGui(); // очищаем сцену if (mSceneManager) { mSceneManager->clearScene(); mSceneManager->destroyAllCameras(); mSceneManager = nullptr; mCamera = nullptr; } if (mWindow) { mWindow->destroy(); mWindow = nullptr; } if (mRoot) { Ogre::RenderWindow* window = mRoot->getAutoCreatedWindow(); if (window) window->removeAllViewports(); delete mRoot; mRoot = nullptr; } }
void BaseManager::destroy() { destroyScene(); destroyPointerManager(); destroyInput(); destroyGui(); destroyRender(); if (mpHGE) { mpHGE->System_Shutdown(); mpHGE->Release(); } /* if (hWnd) { DestroyWindow(hWnd); hWnd = 0; } UnregisterClass(WND_CLASS_NAME, hInstance); */ }
void BaseManager::shutdown() { destroyScene(); destroyPointerManager(); destroyInput(); destroyGui(); //destroyRender(); }
void BaseManager::destroy() { destroyScene(); destroyPointerManager(); destroyInput(); destroyGui(); destroyRender(); }
void BaseManager::destroy() { destroyScene(); destroyPointerManager(); destroyInput(); destroyGui(); destroyRender(); SDL_GL_DeleteContext(mContext); IMG_Quit(); SDL_Quit(); }
void BaseManager::destroy() { destroyScene(); destroyPointerManager(); destroyInput(); destroyGui(); destroyRender(); if (hWnd) { DestroyWindow(hWnd); hWnd = 0; } UnregisterClass(WND_CLASS_NAME, hInstance); }
void BaseManager::shutdown() { mPreLuaScript.clear(); mPreLuaLocation.clear(); mPreLoad.clear(); destroyScene(); destroyPointerManager(); destroyInput(); destroyGui(); mSceneManager->destroyQuery( mSceneQuery ); mSceneQuery = nullptr; destroySceneManager(); //清除内部帧监听器 //必须在destroyScene等后面被施放 delete mInputFilter; mInputFilter = nullptr; if (mRoot) { Ogre::RenderWindow* window = mRoot->getAutoCreatedWindow(); if (window) window->removeAllViewports(); OGRE_DELETE mRoot; mRoot = nullptr; } if( mCoutSource ){ //删除mCoutSource,不要过早删除它。 delete mCoutSource; mCoutSource = nullptr; } }