コード例 #1
0
ファイル: sender.c プロジェクト: rkerschbaumer/bic2-bes
int main (int argc, char *argv[])
{
	int write_character = -1;

 g_prog_mode  = PRG_SENDER_MODE;
	
    /*check parameters */
	if ((buffer_size = get_buffer_size(argc, argv)) == RETURN_ERROR)
	{
		return EXIT_FAILURE;
	}
    /*create semaphore and ringbuffer*/
	if (create_environment() == RETURN_ERROR)
	{
		return EXIT_FAILURE;
	}
    /*write ringbuffer*/
	do
	{
	    /*read stdin input*/
		write_character = fgetc(stdin);

        /*decrement semaphore*/
		if (my_sem_wait() == RETURN_ERROR)
		{
			return EXIT_FAILURE;
		}
        /*write ringbuffer*/
		write_char_to_buffer(write_character);

        /*increment semaphore*/
		if (my_sem_post() == RETURN_ERROR)
		{
			return EXIT_FAILURE;
		}
	} while (write_character != EOF);

    /*check for errors in input of stdin*/
	if (ferror(stdin))
	{
		fprintf(stderr, "%s: %s%s\n", g_program_name, "Error while reading input from \"stdin\".", strerror(errno));

		destroy_environment(PRG_ERROR);
		return EXIT_FAILURE;
	}
    /*destroy semaphore and ringbuffer*/
	if (destroy_environment(PRG_SUCCESS) == RETURN_ERROR)
	{
		return EXIT_FAILURE;
	}
	else
	{
		return EXIT_SUCCESS;
	}
}
コード例 #2
0
ファイル: main.c プロジェクト: gusboling/AgentWorld
/* Run a simulation, using the specified environment file.  */
static void
run_one_simulation (struct dirent *env_file)
{
  if (! open_log_file (env_file->d_name))
    return;

  LOG ((LOG_SCREEN | LOG_FILE), "*** Starting simulation %s ***", env_file->d_name);

  /* Parse the environment file.  */
  if (! initialize_from_env_file (env_file))
    return;

  /* Create all agents.  */
  if (! spawn_all_agents ())
    return;

  for (env.current_time = 0;
       env.current_time < env.simulation_length;
       env.current_time++)
    {
      LOG (LOG_FILE, " ");
      LOG ((LOG_SCREEN | LOG_FILE), "Starting Turn %u", env.current_time);
      LOG (LOG_FILE, " ");
      log_map ();
      LOG (LOG_FILE, " ");
      run_one_turn ();
      if (env.alive_agents == NULL)
        {
          LOG ((LOG_SCREEN | LOG_FILE), "  ** All agents have died -- aborting simulation");
          break;
        }
    }

  /* Clean up.  */
  summarize_results ();
  destroy_all_agents ();
  destroy_agent_list (&env.alive_agents);
  destroy_all_predators ();
  destroy_environment ();
  LOG ((LOG_SCREEN | LOG_FILE), "*** End of simulation %s ***\n", env_file->d_name);

  close_log_file ();
}