DFBResult CoreGraphicsStateClient_TextureTriangles( CoreGraphicsStateClient *client, const DFBVertex *vertices, int num, DFBTriangleFormation formation ) { D_DEBUG_AT( Core_GraphicsStateClient, "%s( client %p )\n", __FUNCTION__, client ); D_MAGIC_ASSERT( client, CoreGraphicsStateClient ); D_ASSERT( vertices != NULL ); if (!dfb_config->call_nodirect && (dfb_core_is_master( client->core ) || !fusion_config->secure_fusion)) { // FIXME: may overwrite vertices dfb_gfxcard_texture_triangles( (DFBVertex*) vertices, num, formation, client->state ); } else { DFBResult ret; CoreGraphicsStateClient_Update( client, DFXL_TEXTRIANGLES, client->state ); ret = CoreGraphicsState_TextureTriangles( client->gfx_state, vertices, num, formation ); if (ret) return ret; } return DFB_OK; }
DFBResult IGraphicsState_Real__TextureTriangles( CoreGraphicsState *obj, const DFBVertex *vertices, u32 num, DFBTriangleFormation formation ) { D_DEBUG_AT( DirectFB_CoreGraphicsState, "%s()\n", __FUNCTION__ ); if (!obj->state.destination || !obj->state.source) return DFB_NOCONTEXT; if ((obj->state.blittingflags & (DSBLIT_SRC_MASK_ALPHA | DSBLIT_SRC_MASK_COLOR)) && !obj->state.source_mask) return DFB_NOCONTEXT; D_ASSERT( vertices != NULL ); // FIXME: remove casts dfb_gfxcard_texture_triangles( (DFBVertex*) vertices, num, formation, &obj->state ); return DFB_OK; }