コード例 #1
0
DFBResult
CoreGraphicsStateClient_TextureTriangles( CoreGraphicsStateClient *client,
                                          const DFBVertex         *vertices,
                                          int                      num,
                                          DFBTriangleFormation     formation )
{
     D_DEBUG_AT( Core_GraphicsStateClient, "%s( client %p )\n", __FUNCTION__, client );

     D_MAGIC_ASSERT( client, CoreGraphicsStateClient );
     D_ASSERT( vertices != NULL );

     if (!dfb_config->call_nodirect && (dfb_core_is_master( client->core ) || !fusion_config->secure_fusion)) {
          // FIXME: may overwrite vertices
          dfb_gfxcard_texture_triangles( (DFBVertex*) vertices, num, formation, client->state );
     }
     else {
          DFBResult ret;

          CoreGraphicsStateClient_Update( client, DFXL_TEXTRIANGLES, client->state );

          ret = CoreGraphicsState_TextureTriangles( client->gfx_state, vertices, num, formation );
          if (ret)
               return ret;
     }

     return DFB_OK;
}
コード例 #2
0
DFBResult
IGraphicsState_Real__TextureTriangles(
    CoreGraphicsState                         *obj,
    const DFBVertex                           *vertices,
    u32                                        num,
    DFBTriangleFormation                       formation
)
{
    D_DEBUG_AT( DirectFB_CoreGraphicsState, "%s()\n", __FUNCTION__ );

    if (!obj->state.destination || !obj->state.source)
        return DFB_NOCONTEXT;

    if ((obj->state.blittingflags & (DSBLIT_SRC_MASK_ALPHA | DSBLIT_SRC_MASK_COLOR)) && !obj->state.source_mask)
        return DFB_NOCONTEXT;

    D_ASSERT( vertices != NULL );

    // FIXME: remove casts
    dfb_gfxcard_texture_triangles( (DFBVertex*) vertices, num, formation, &obj->state );

    return DFB_OK;
}