void ScopedEventQueue::decrementScopingLevel() { ASSERT(m_scopingLevel); m_scopingLevel--; if (!m_scopingLevel) dispatchAllEvents(); }
void InterfaceManager::update(void) { assert(interfaceRoot != NULL); dispatchAllEvents(); interfaceRoot->update(); WavesGlobalState *wgs = WavesGlobalState::getInstance(); assert(wgs != NULL); wgs->updatePlayheadPosition(); }
void EventSystem::fireEvent( const Event& theEvent ) { dispatchAllEvents( theEvent ); }