コード例 #1
0
ファイル: wscreensaver.c プロジェクト: anarsoul/weston
static int
init_wscreensaver(struct wscreensaver *wscr, struct display *display)
{
	int size;
	const char prefix[] = "wscreensaver::";
	char *str;

	display_set_user_data(display, wscr);
	wscr->display = display;
	wscr->plugin = plugins[0];

	size = sizeof(prefix) + strlen(wscr->plugin->name);
	str = malloc(size);
	if (!str) {
		fprintf(stderr, "init: out of memory\n");
		return -1;
	}
	snprintf(str, size, "%s%s", prefix, wscr->plugin->name);
	progname = str;

	wscr->egl.display = display_get_egl_display(wscr->display);
	if (!wscr->egl.display) {
		fprintf(stderr, "init: no EGL display\n");
		return -1;
	}

	eglBindAPI(EGL_OPENGL_API);
	wscr->egl.config = display_get_argb_egl_config(wscr->display);

	if (demo_mode) {
		struct wl_output *o =
			output_get_wl_output(display_get_output(display));
		/* only one instance */
		wscr->demomode =
			create_wscreensaver_instance(wscr, o, 400, 300);
		return 0;
	}

	display_set_output_configure_handler(display, handle_output_configure);

	return 0;
}
コード例 #2
0
ファイル: gears.c プロジェクト: Tarnyko/weston-ivi-shell
static struct gears *
gears_create(struct display *display)
{
	const int width = 450, height = 500;
	struct gears *gears;
	struct timeval tv;
	int i;

	gears = zalloc(sizeof *gears);
	gears->d = display;
	gears->window = window_create(display);
	gears->widget = window_frame_create(gears->window, gears);
	window_set_title(gears->window, "Wayland Gears");

	gears->display = display_get_egl_display(gears->d);
	if (gears->display == NULL)
		die("failed to create egl display\n");

	eglBindAPI(EGL_OPENGL_API);

	gears->config = display_get_argb_egl_config(gears->d);

	gears->context = eglCreateContext(gears->display, gears->config,
					  EGL_NO_CONTEXT, NULL);
	if (gears->context == NULL)
		die("failed to create context\n");

	if (!eglMakeCurrent(gears->display, NULL, NULL, gears->context))
		die("failed to make context current\n");

	for (i = 0; i < 3; i++) {
		gears->gear_list[i] = glGenLists(1);
		glNewList(gears->gear_list[i], GL_COMPILE);
		make_gear(&gear_templates[i]);
		glEndList();
	}

	gears->button_down = 0;
	gears->last_x = 0;
	gears->last_y = 0;

	gears->view.rotx = 20.0;
	gears->view.roty = 30.0;

	gettimeofday(&tv, NULL);
	gears->last_fps = tv.tv_sec * 1000 + tv.tv_usec / 1000;
	printf("Warning: FPS count is limited by the wayland compositor or monitor refresh rate\n");

	glEnable(GL_NORMALIZE);

	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 200.0);
	glMatrixMode(GL_MODELVIEW);

	glLightfv(GL_LIGHT0, GL_POSITION, light_pos);
	glEnable(GL_CULL_FACE);
	glEnable(GL_LIGHTING);
	glEnable(GL_LIGHT0);
	glEnable(GL_DEPTH_TEST);
	glClearColor(0, 0, 0, 0.92);

	window_set_user_data(gears->window, gears);
	widget_set_resize_handler(gears->widget, resize_handler);
	widget_set_redraw_handler(gears->widget, redraw_handler);
	widget_set_button_handler(gears->widget, button_handler);
	widget_set_motion_handler(gears->widget, motion_handler);
	window_set_keyboard_focus_handler(gears->window,
					  keyboard_focus_handler);
	window_set_fullscreen_handler(gears->window, fullscreen_handler);

	window_schedule_resize(gears->window, width, height);

	return gears;
}
コード例 #3
0
ファイル: gears.c プロジェクト: N8Fear/adwc
static struct gears *
gears_create(struct display *display)
{
	const int width = 450, height = 500;
	struct gears *gears;
	int i;

	gears = malloc(sizeof *gears);
	memset(gears, 0, sizeof *gears);
	gears->d = display;
	gears->window = window_create(display);
	gears->widget = frame_create(gears->window, gears);
	window_set_title(gears->window, "Wayland Gears");

	gears->display = display_get_egl_display(gears->d);
	if (gears->display == NULL)
		die("failed to create egl display\n");

	eglBindAPI(EGL_OPENGL_API);

	gears->config = display_get_argb_egl_config(gears->d);

	gears->context = eglCreateContext(gears->display, gears->config,
					  EGL_NO_CONTEXT, NULL);
	if (gears->context == NULL)
		die("failed to create context\n");

	if (!eglMakeCurrent(gears->display, NULL, NULL, gears->context))
		die("failed to make context current\n");

	for (i = 0; i < 3; i++) {
		gears->gear_list[i] = glGenLists(1);
		glNewList(gears->gear_list[i], GL_COMPILE);
		make_gear(&gear_templates[i]);
		glEndList();
	}

	glEnable(GL_NORMALIZE);

	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 200.0);
	glMatrixMode(GL_MODELVIEW);

	glLightfv(GL_LIGHT0, GL_POSITION, light_pos);
	glEnable(GL_CULL_FACE);
	glEnable(GL_LIGHTING);
	glEnable(GL_LIGHT0);
	glEnable(GL_DEPTH_TEST);
	glClearColor(0, 0, 0, 0.92);

	window_set_user_data(gears->window, gears);
	widget_set_resize_handler(gears->widget, resize_handler);
	widget_set_redraw_handler(gears->widget, redraw_handler);
	window_set_keyboard_focus_handler(gears->window,
					  keyboard_focus_handler);

	window_schedule_resize(gears->window, width, height);

	return gears;
}