void display_gamewindows() { WIN_MESSAGE = create_nhwindow(NHW_MESSAGE); WIN_STATUS = create_nhwindow(NHW_STATUS); WIN_MAP = create_nhwindow(NHW_MAP); WIN_INVEN = create_nhwindow(NHW_MENU); #ifdef MAC /* * This _is_ the right place for this - maybe we will * have to split display_gamewindows into create_gamewindows * and show_gamewindows to get rid of this ifdef... */ if ( ! strcmp ( windowprocs . name , "mac" ) ) { SanePositions ( ) ; } #endif /* * The mac port is not DEPENDENT on the order of these * displays, but it looks a lot better this way... */ display_nhwindow(WIN_STATUS, FALSE); display_nhwindow(WIN_MESSAGE, FALSE); clear_glyph_buffer(); display_nhwindow(WIN_MAP, FALSE); }
int dosave(void) { clear_nhwindow(WIN_MESSAGE); if(yn("Really save?") == 'n') { clear_nhwindow(WIN_MESSAGE); if(multi > 0) nomul(0, 0); } else { clear_nhwindow(WIN_MESSAGE); pline("Saving..."); #if defined(UNIX) || defined(VMS) || defined(__EMX__) program_state.done_hup = 0; #endif if(dosave0()) { #ifdef LIVELOGFILE livelog_game_action("saved"); #endif program_state.something_worth_saving = 0; u.uhp = -1; /* universal game's over indicator */ /* make sure they see the Saving message */ display_nhwindow(WIN_MESSAGE, TRUE); exit_nhwindows("Be seeing you..."); terminate(EXIT_SUCCESS); } else (void)doredraw(); } return 0; }
void display_gamewindows() { WIN_MESSAGE = create_nhwindow(NHW_MESSAGE); WIN_STATUS = create_nhwindow(NHW_STATUS); WIN_MAP = create_nhwindow(NHW_MAP); WIN_INVEN = create_nhwindow(NHW_MENU); /* * The mac port is not DEPENDENT on the order of these * displays, but it looks a lot better this way... */ display_nhwindow(WIN_STATUS, FALSE); display_nhwindow(WIN_MESSAGE, FALSE); clear_glyph_buffer(); display_nhwindow(WIN_MAP, FALSE); }
static void ghack_save_game(GtkWidget *widget, int button) { gtk_widget_hide(widget); if (button == 0) { if(dosave0()) { /* make sure they see the Saving message */ display_nhwindow(WIN_MESSAGE, TRUE); gnome_exit_nhwindows("Be seeing you..."); } else (void)doredraw(); } }
static void deliver_by_window (struct qtmsg *qt_msg, int how) { long size; winid datawin = create_nhwindow(how); for (size = 0; size < qt_msg->size; size += (long)strlen(in_line)) { (void) dlb_fgets(in_line, 80, msg_file); convert_line(); putstr(datawin, 0, out_line); } display_nhwindow(datawin, true); destroy_nhwindow(datawin); }
/*ARGSUSED*/ STATIC_OVL void newmail(struct mail_info *info) { struct monst *md; coord start, stop; boolean message_seen = FALSE; /* Try to find good starting and stopping places. */ if (!md_start(&start) || !md_stop(&stop,&start)) goto give_up; /* Make the daemon. Have it rush towards the hero. */ if (!(md = makemon(&mons[PM_MAIL_DAEMON], start.x, start.y, NO_MM_FLAGS))) goto give_up; if (!md_rush(md, stop.x, stop.y)) goto go_back; message_seen = TRUE; verbalize("%s, %s! %s.", Hello(md), plname, info->display_txt); if (info->message_typ) { struct obj *obj = mksobj(SCR_MAIL, FALSE, FALSE); if (info->message_typ == MSG_HINT) obj->spe = MAIL_HINT; if (distu(md->mx,md->my) > 2) verbalize("Catch!"); display_nhwindow(WIN_MESSAGE, FALSE); if (info->object_nam) { obj = oname(obj, info->object_nam); if (info->response_cmd) { /*(hide extension of the obj name)*/ int namelth = info->response_cmd - info->object_nam - 1; if ( namelth <= 0 || namelth >= (int) obj->onamelth ) warning("mail delivery screwed up"); else *(ONAME(obj) + namelth) = '\0'; /* Note: renaming object will discard the hidden command. */ } } obj = hold_another_object(obj, "Oops!", (const char *)0, (const char *)0); } /* zip back to starting location */ go_back: (void) md_rush(md, start.x, start.y); mongone(md); /* deliver some classes of messages even if no daemon ever shows up */ give_up: if (!message_seen && info->message_typ == MSG_OTHER) pline("Hark! \"%s.\"", info->display_txt); }
void nds_show_keys() { winid win; int i; char buffer[BUFSZ]; win = create_nhwindow(NHW_TEXT); for (i = 0; i < numkeys; i++) { sprintf(buffer, "%s = %s", nds_key_to_string(keymap[i].key), nds_command_to_string(keymap[i].command)); putstr(win, ATR_NONE, buffer); } display_nhwindow(win, FALSE); destroy_nhwindow(win); }
int dosave() { clear_nhwindow(WIN_MESSAGE); if(yn("真的要保存吗?") == 'n') { clear_nhwindow(WIN_MESSAGE); if(multi > 0) nomul(0); } else { clear_nhwindow(WIN_MESSAGE); pline("保存中..."); #if defined(UNIX) || defined(VMS) || defined(__EMX__) program_state.done_hup = 0; #endif if(dosave0()) { program_state.something_worth_saving = 0; u.uhp = -1; /* universal game's over indicator */ /* make sure they see the Saving message */ display_nhwindow(WIN_MESSAGE, TRUE); exit_nhwindows("再见..."); terminate(EXIT_SUCCESS); } else (void)doredraw(); } return 0; }
void pline VA_DECL(const char *, line) #endif /* USE_STDARG | USE_VARARG */ { /* start of vpline() or of nested block in USE_OLDARG's pline() */ char pbuf[3 * BUFSZ]; int ln; xchar msgtyp; /* Do NOT use VA_START and VA_END in here... see above */ if (!line || !*line) return; #ifdef HANGUPHANDLING if (program_state.done_hup) return; #endif if (program_state.wizkit_wishing) return; if (index(line, '%')) { Vsprintf(pbuf, line, VA_ARGS); line = pbuf; } if ((ln = (int) strlen(line)) > BUFSZ - 1) { if (line != pbuf) /* no '%' was present */ (void) strncpy(pbuf, line, BUFSZ - 1); /* caveat: unterminated */ /* truncate, preserving the final 3 characters: "___ extremely long text" -> "___ extremely l...ext" (this may be suboptimal if overflow is less than 3) */ (void) strncpy(pbuf + BUFSZ - 1 - 6, "...", 3); /* avoid strncpy; buffers could overlap if excess is small */ pbuf[BUFSZ - 1 - 3] = line[ln - 3]; pbuf[BUFSZ - 1 - 2] = line[ln - 2]; pbuf[BUFSZ - 1 - 1] = line[ln - 1]; pbuf[BUFSZ - 1] = '\0'; line = pbuf; } if (!iflags.window_inited) { raw_print(line); iflags.last_msg = PLNMSG_UNKNOWN; return; } #ifndef MAC if (no_repeat && !strcmp(line, toplines)) return; #endif /* MAC */ if (vision_full_recalc) vision_recalc(0); if (u.ux) flush_screen(1); /* %% */ msgtyp = msgtype_type(line); if (msgtyp == MSGTYP_NOSHOW) return; if (msgtyp == MSGTYP_NOREP && !strcmp(line, prevmsg)) return; putstr(WIN_MESSAGE, 0, line); /* this gets cleared after every pline message */ iflags.last_msg = PLNMSG_UNKNOWN; strncpy(prevmsg, line, BUFSZ); if (msgtyp == MSGTYP_STOP) display_nhwindow(WIN_MESSAGE, TRUE); /* --more-- */ #if !(defined(USE_STDARG) || defined(USE_VARARGS)) /* provide closing brace for the nested block which immediately follows USE_OLDARGS's VA_DECL() */ VA_END(); #endif }
int tty_doprev_message() { register struct WinDesc *cw = wins[WIN_MESSAGE]; winid prevmsg_win; int i; if ((iflags.prevmsg_window != 's') && !ttyDisplay->inread) { /* not single */ if(iflags.prevmsg_window == 'f') { /* full */ prevmsg_win = create_nhwindow(NHW_MENU); putstr(prevmsg_win, 0, "Message History"); putstr(prevmsg_win, 0, ""); cw->maxcol = cw->maxrow; i = cw->maxcol; do { if(cw->data[i] && strcmp(cw->data[i], "") ) putstr(prevmsg_win, 0, cw->data[i]); i = (i + 1) % cw->rows; } while (i != cw->maxcol); putstr(prevmsg_win, 0, toplines); display_nhwindow(prevmsg_win, TRUE); destroy_nhwindow(prevmsg_win); } else if (iflags.prevmsg_window == 'c') { /* combination */ do { morc = 0; if (cw->maxcol == cw->maxrow) { ttyDisplay->dismiss_more = C('p'); /* <ctrl/P> allowed at --More-- */ redotoplin(toplines); cw->maxcol--; if (cw->maxcol < 0) cw->maxcol = cw->rows-1; if (!cw->data[cw->maxcol]) cw->maxcol = cw->maxrow; } else if (cw->maxcol == (cw->maxrow - 1)){ ttyDisplay->dismiss_more = C('p'); /* <ctrl/P> allowed at --More-- */ redotoplin(cw->data[cw->maxcol]); cw->maxcol--; if (cw->maxcol < 0) cw->maxcol = cw->rows-1; if (!cw->data[cw->maxcol]) cw->maxcol = cw->maxrow; } else { prevmsg_win = create_nhwindow(NHW_MENU); putstr(prevmsg_win, 0, "Message History"); putstr(prevmsg_win, 0, ""); cw->maxcol = cw->maxrow; i = cw->maxcol; do { if(cw->data[i] && strcmp(cw->data[i], "") ) putstr(prevmsg_win, 0, cw->data[i]); i = (i + 1) % cw->rows; } while (i != cw->maxcol); putstr(prevmsg_win, 0, toplines); display_nhwindow(prevmsg_win, TRUE); destroy_nhwindow(prevmsg_win); } } while (morc == C('p')); ttyDisplay->dismiss_more = 0; } else { /* reversed */ morc = 0; prevmsg_win = create_nhwindow(NHW_MENU); putstr(prevmsg_win, 0, "Message History"); putstr(prevmsg_win, 0, ""); putstr(prevmsg_win, 0, toplines); cw->maxcol=cw->maxrow-1; if(cw->maxcol < 0) cw->maxcol = cw->rows-1; do { putstr(prevmsg_win, 0, cw->data[cw->maxcol]); cw->maxcol--; if (cw->maxcol < 0) cw->maxcol = cw->rows-1; if (!cw->data[cw->maxcol]) cw->maxcol = cw->maxrow; } while (cw->maxcol != cw->maxrow); display_nhwindow(prevmsg_win, TRUE); destroy_nhwindow(prevmsg_win); cw->maxcol = cw->maxrow; ttyDisplay->dismiss_more = 0; } } else if(iflags.prevmsg_window == 's') { /* single */ ttyDisplay->dismiss_more = C('p'); /* <ctrl/P> allowed at --More-- */ do { morc = 0; if (cw->maxcol == cw->maxrow) redotoplin(toplines); else if (cw->data[cw->maxcol]) redotoplin(cw->data[cw->maxcol]); cw->maxcol--; if (cw->maxcol < 0) cw->maxcol = cw->rows-1; if (!cw->data[cw->maxcol]) cw->maxcol = cw->maxrow; } while (morc == C('p')); ttyDisplay->dismiss_more = 0; } return 0; }
void moveloop() { #if defined(MICRO) || defined(WIN32) char ch; int abort_lev; #endif int moveamt = 0, wtcap = 0, change = 0; boolean didmove = FALSE, monscanmove = FALSE; flags.moonphase = phase_of_the_moon(); if(flags.moonphase == FULL_MOON) { You("are lucky! Full moon tonight."); change_luck(1); } else if(flags.moonphase == NEW_MOON) { pline("Be careful! New moon tonight."); } flags.friday13 = friday_13th(); if (flags.friday13) { pline("Watch out! Bad things can happen on Friday the 13th."); change_luck(-1); } initrack(); /* Note: these initializers don't do anything except guarantee that we're linked properly. */ decl_init(); monst_init(); monstr_init(); /* monster strengths */ objects_init(); commands_init(); (void) encumber_msg(); /* in case they auto-picked up something */ u.uz0.dlevel = u.uz.dlevel; youmonst.movement = NORMAL_SPEED; /* give the hero some movement points */ for(;;) { get_nh_event(); #ifdef POSITIONBAR do_positionbar(); #endif didmove = flags.move; if(didmove) { /* actual time passed */ youmonst.movement -= NORMAL_SPEED; do { /* hero can't move this turn loop */ wtcap = encumber_msg(); flags.mon_moving = TRUE; do { monscanmove = movemon(); if (youmonst.movement >= NORMAL_SPEED) { curmonst = &youmonst; break; /* it's now your turn */ } } while (monscanmove); flags.mon_moving = FALSE; if (!monscanmove && youmonst.movement < NORMAL_SPEED) { /* both you and the monsters are out of steam this round */ /* set up for a new turn */ struct monst *mtmp; mcalcdistress(); /* adjust monsters' trap, blind, etc */ /* reallocate movement rations to monsters */ for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) mtmp->movement += mcalcmove(mtmp); if(!rn2(u.uevent.udemigod ? 25 : (depth(&u.uz) > depth(&stronghold_level)) ? 50 : 70)) (void) makemon((struct permonst *)0, 0, 0, NO_MM_FLAGS); /* calculate how much time passed. */ #ifdef STEED if (u.usteed && u.umoved) { /* your speed doesn't augment steed's speed */ moveamt = mcalcmove(u.usteed); } else #endif { moveamt = youmonst.data->mmove; if (Very_fast) { /* speed boots or potion */ /* average movement is 1.67 times normal */ moveamt += NORMAL_SPEED / 2; if (rn2(3) == 0) moveamt += NORMAL_SPEED / 2; } else if (Fast) { /* average movement is 1.33 times normal */ if (rn2(3) != 0) moveamt += NORMAL_SPEED / 2; } } switch (wtcap) { case UNENCUMBERED: break; case SLT_ENCUMBER: moveamt -= (moveamt / 4); break; case MOD_ENCUMBER: moveamt -= (moveamt / 2); break; case HVY_ENCUMBER: moveamt -= ((moveamt * 3) / 4); break; case EXT_ENCUMBER: moveamt -= ((moveamt * 7) / 8); break; default: break; } youmonst.movement += moveamt; if (youmonst.movement < 0) youmonst.movement = 0; settrack(); monstermoves++; moves++; /********************************/ /* once-per-turn things go here */ /********************************/ if (flags.bypasses) clear_bypasses(); if(Glib) glibr(); nh_timeout(); run_regions(); if (u.ublesscnt) u.ublesscnt--; if(flags.time && !flags.run) flags.botl = 1; /* One possible result of prayer is healing. Whether or * not you get healed depends on your current hit points. * If you are allowed to regenerate during the prayer, the * end-of-prayer calculation messes up on this. * Another possible result is rehumanization, which requires * that encumbrance and movement rate be recalculated. */ if (u.uinvulnerable) { /* for the moment at least, you're in tiptop shape */ wtcap = UNENCUMBERED; } else if (Upolyd && youmonst.data->mlet == S_EEL && !is_pool(u.ux,u.uy) && !Is_waterlevel(&u.uz) && !(u.uswallow && u.ustuck->data == &mons[PM_WATER_ELEMENTAL])) { if (u.mh > 1) { u.mh--; flags.botl = 1; } else if (u.mh < 1) killer_format = KILLED_BY_AN, rehumanize("inability to breathe air"); } else if (Upolyd && u.mh < u.mhmax) { if (u.mh < 1) rehumanize(0); else if (Regeneration || (wtcap < MOD_ENCUMBER && !(moves%20))) { flags.botl = 1; u.mh++; } } else if (u.uhp < u.uhpmax && (wtcap < MOD_ENCUMBER || !u.umoved || Regeneration)) { if (u.ulevel > 9 && !(moves % 3)) { int heal, Con = (int) ACURR(A_CON); if (Con <= 12) { heal = 1; } else { heal = rnd(Con); if (heal > u.ulevel-9) heal = u.ulevel-9; } flags.botl = 1; u.uhp += heal; if(u.uhp > u.uhpmax) u.uhp = u.uhpmax; } else if (Regeneration || (u.ulevel <= 9 && !(moves % ((MAXULEV+12) / (u.ulevel+2) + 1)))) { flags.botl = 1; u.uhp++; } } /* moving around while encumbered is hard work */ if (wtcap > MOD_ENCUMBER && u.umoved) { if(!(wtcap < EXT_ENCUMBER ? moves%30 : moves%10)) { if (Upolyd && u.mh > 1) { u.mh--; } else if (!Upolyd && u.uhp > 1) { u.uhp--; } else { You("pass out from exertion!"); exercise(A_CON, FALSE); fall_asleep(-10, FALSE); } } } if ((u.uen < u.uenmax) && ((wtcap < MOD_ENCUMBER && (!(moves%((MAXULEV + 8 - u.ulevel) * (Role_if(PM_WIZARD) ? 3 : 4) / 6)))) || Energy_regeneration)) { u.uen += rn1((int)(ACURR(A_WIS) + ACURR(A_INT)) / 15 + 1,1); if (u.uen > u.uenmax) u.uen = u.uenmax; flags.botl = 1; } if(!u.uinvulnerable) { if(Teleportation && !rn2(85)) { xchar old_ux = u.ux, old_uy = u.uy; tele(); if (u.ux != old_ux || u.uy != old_uy) { if (!next_to_u()) { check_leash(old_ux, old_uy); } #ifdef REDO /* clear doagain keystrokes */ pushch(0); savech(0); #endif } } /* delayed change may not be valid anymore */ if ((change == 1 && !Polymorph) || (change == 2 && u.ulycn == NON_PM)) change = 0; if(Polymorph && !rn2(100)) change = 1; else if (u.ulycn >= LOW_PM && !Upolyd && !rn2(80 - (20 * night()))) change = 2; if (change && !Unchanging) { if (multi >= 0) { if (occupation) stop_occupation(); else nomul(0); if (change == 1) polyself(FALSE); else you_were(); change = 0; } } if(u.utrap && u.utraptype == TT_LAVA) { if(!is_lava(u.ux,u.uy)) u.utrap = 0; else if (!u.uinvulnerable) { u.utrap -= 1<<8; if(u.utrap < 1<<8) { killer_format = KILLED_BY; killer = "molten lava"; You("sink below the surface and die."); done(DISSOLVED); } else if(didmove && !u.umoved) { Norep("You sink deeper into the lava."); u.utrap += rnd(4); } } } } if(Searching && multi >= 0) (void) dosearch0(1); dosounds(); /* hack - make sure damage from storms is not blamed on the player */ flags.mon_moving = TRUE; do_storms(); flags.mon_moving = FALSE; gethungry(); age_spells(); exerchk(); invault(); if (u.uhave.amulet) amulet(); if (!rn2(40+(int)(ACURR(A_DEX)*3))) u_wipe_engr(rnd(3)); if (u.uevent.udemigod && !u.uinvulnerable) { if (u.udg_cnt) u.udg_cnt--; if (!u.udg_cnt) { intervene(); u.udg_cnt = rn1(200, 50); } } restore_attrib(); /* underwater and waterlevel vision are done here */ if (Is_waterlevel(&u.uz)) movebubbles(); else if (Underwater) under_water(0); /* vision while buried done here */ else if (u.uburied) under_ground(0); /* when immobile, count is in turns */ if(multi < 0) { if (++multi == 0) { /* finished yet? */ unmul((char *)0); /* if unmul caused a level change, take it now */ if (u.utotype) deferred_goto(); } } } } while (youmonst.movement<NORMAL_SPEED); /* hero can't move loop */ /******************************************/ /* once-per-hero-took-time things go here */ /******************************************/ curmonst = &youmonst; } /* actual time passed */ /****************************************/ /* once-per-player-input things go here */ /****************************************/ find_ac(); if(!flags.mv || Blind) { /* redo monsters if hallu or wearing a helm of telepathy */ if (HHallucination && !Halluc_resistance) { /* update screen randomly */ /* see_monsters(); see_objects(); see_traps(); if (u.uswallow) swallowed(0); */ if (u.uswallow) { swallowed(1); } else if (Underwater && !Is_waterlevel(&u.uz)) { under_water(1); } else if (u.uburied) { under_ground(1); } else { register int x, y; register struct rm *lev; vision_recalc(2); /*clear_nhwindow(WIN_MAP);*/ clear_glyph_buffer(); for (x = 1; x < COLNO; x++) { lev = &levl[x][0]; for (y = 0; y < ROWNO; y++, lev++) if (lev->glyph != cmap_to_glyph(S_stone)) show_glyph(x,y,lev->glyph); } vision_recalc(0); see_monsters(); } } else if (Unblind_telepat) { see_monsters(); } else if (Warning || Warn_of_mon) see_monsters(); if (vision_full_recalc) vision_recalc(0); /* vision! */ } #ifdef REALTIME_ON_BOTL if(iflags.showrealtime) { /* Update the bottom line if the number of minutes has * changed */ if(get_realtime() / 60 != realtime_data.last_displayed_time / 60) flags.botl = 1; } #endif if(flags.botl || flags.botlx) bot(); flags.move = 1; if(multi >= 0 && occupation) { #if defined(MICRO) || defined(WIN32) abort_lev = 0; if (kbhit()) { if ((ch = Getchar()) == ABORT) abort_lev++; # ifdef REDO else pushch(ch); # endif /* REDO */ } if (!abort_lev && (*occupation)() == 0) #else if ((*occupation)() == 0) #endif occupation = 0; if( #if defined(MICRO) || defined(WIN32) abort_lev || #endif monster_nearby()) { stop_occupation(); reset_eat(); } #if defined(MICRO) || defined(WIN32) if (!(++occtime % 7)) display_nhwindow(WIN_MAP, FALSE); #endif continue; } if ((u.uhave.amulet || Clairvoyant) && !In_endgame(&u.uz) && !BClairvoyant && !(moves % 15) && !rn2(2)) do_vicinity_map(); #ifdef WIZARD if (iflags.sanity_check) sanity_check(); #endif #ifdef CLIPPING /* just before rhack */ cliparound(u.ux, u.uy); #endif u.umoved = FALSE; if (multi > 0) { lookaround(); if (!multi) { /* lookaround may clear multi */ flags.move = 0; if (flags.time) flags.botl = 1; continue; } if (flags.mv) { if(multi < COLNO && !--multi) flags.travel = iflags.travel1 = flags.mv = flags.run = 0; domove(); } else { --multi; rhack(save_cm); } } else if (multi == 0) { #ifdef MAIL ckmailstatus(); #endif rhack((char *)0); } if (u.utotype) /* change dungeon level */ deferred_goto(); /* after rhack() */ /* !flags.move here: multiple movement command stopped */ else if (flags.time && (!flags.move || !flags.mv)) flags.botl = 1; if (vision_full_recalc) vision_recalc(0); /* vision! */ /* when running in non-tport mode, this gets done through domove() */ if ((!flags.run || iflags.runmode == RUN_TPORT) && (multi && (!flags.travel ? !(multi % 7) : !(moves % 7L)))) { if (flags.time && flags.run) flags.botl = 1; display_nhwindow(WIN_MAP, FALSE); } } }
int dosave() { #ifdef KEEP_SAVE /*WAC for reloading*/ register int fd; #endif clear_nhwindow(WIN_MESSAGE); if(yn("Really save?") == 'n') { clear_nhwindow(WIN_MESSAGE); if(multi > 0) nomul(0); } else { clear_nhwindow(WIN_MESSAGE); pline("Saving..."); #if defined(UNIX) || defined(VMS) || defined(__EMX__) program_state.done_hup = 0; #endif #ifdef KEEP_SAVE saverestore = FALSE; if (flags.keep_savefile) if(yn("Really quit?") == 'n') saverestore = TRUE; if(dosave0() && !saverestore) { #else if(dosave0()) { #endif program_state.something_worth_saving = 0; u.uhp = -1; /* universal game's over indicator */ /* make sure they see the Saving message */ display_nhwindow(WIN_MESSAGE, TRUE); exit_nhwindows("Be seeing you..."); terminate(EXIT_SUCCESS); } /*WAC redraw later else (void)doredraw();*/ } #ifdef KEEP_SAVE if (saverestore) { /*WAC pulled this from pcmain.c - restore game from the file just saved*/ fd = create_levelfile(0); if (fd < 0) { raw_print("Cannot create lock file"); } else { hackpid = 1; write(fd, (genericptr_t) &hackpid, sizeof(hackpid)); close(fd); } #ifdef MFLOPPY level_info[0].where = ACTIVE; #endif fd = restore_saved_game(); if (fd >= 0) dorecover(fd); check_special_room(FALSE); flags.move = 0; /*WAC correct these after restore*/ if(flags.moonphase == FULL_MOON) change_luck(1); if(flags.friday13) change_luck(-1); if(iflags.window_inited) clear_nhwindow(WIN_MESSAGE); } saverestore = FALSE; #endif (void)doredraw(); return 0; } #if defined(UNIX) || defined(VMS) || defined (__EMX__) || defined(WIN32) /*ARGSUSED*/ void hangup(sig_unused) /* called as signal() handler, so sent at least one arg */ int sig_unused; { # ifdef NOSAVEONHANGUP (void) signal(SIGINT, SIG_IGN); clearlocks(); # ifndef VMS terminate(EXIT_FAILURE); # endif # else /* SAVEONHANGUP */ if (!program_state.done_hup++) { if (program_state.something_worth_saving) (void) dosave0(); # ifdef VMS /* don't call exit when already within an exit handler; that would cancel any other pending user-mode handlers */ if (!program_state.exiting) # endif { clearlocks(); terminate(EXIT_FAILURE); } } # endif return; } #endif /* returns 1 if save successful */ int dosave0() { const char *fq_save; register int fd, ofd; xchar ltmp; d_level uz_save; char whynot[BUFSZ]; if (!SAVEF[0]) return 0; fq_save = fqname(SAVEF, SAVEPREFIX, 1); /* level files take 0 */ #if defined(UNIX) || defined(VMS) (void) signal(SIGHUP, SIG_IGN); #endif #ifndef NO_SIGNAL (void) signal(SIGINT, SIG_IGN); #endif #if defined(MICRO) && defined(MFLOPPY) if (!saveDiskPrompt(0)) return 0; #endif HUP if (iflags.window_inited) { uncompress_area(fq_save, SAVEF); fd = open_savefile(); if (fd > 0) { (void) close(fd); clear_nhwindow(WIN_MESSAGE); There("seems to be an old save file."); if (yn("Overwrite the old file?") == 'n') { compress_area(fq_save, SAVEF); #ifdef KEEP_SAVE /*WAC don't restore if you didn't save*/ saverestore = FALSE; #endif return 0; } } } HUP mark_synch(); /* flush any buffered screen output */ fd = create_savefile(); if(fd < 0) { HUP pline("Cannot open save file."); (void) delete_savefile(); /* ab@unido */ return(0); } vision_recalc(2); /* shut down vision to prevent problems in the event of an impossible() call */ /* undo date-dependent luck adjustments made at startup time */ if(flags.moonphase == FULL_MOON) /* ut-sally!fletcher */ change_luck(-1); /* and unido!ab */ if(flags.friday13) change_luck(1); if(iflags.window_inited) HUP clear_nhwindow(WIN_MESSAGE); #if defined(MICRO) && defined(TTY_GRAPHICS) if (!strncmpi("tty", windowprocs.name, 3)) { dotcnt = 0; dotrow = 2; curs(WIN_MAP, 1, 1); putstr(WIN_MAP, 0, "Saving:"); } #endif #ifdef MFLOPPY /* make sure there is enough disk space */ if (iflags.checkspace) { long fds, needed; savelev(fd, ledger_no(&u.uz), COUNT_SAVE); savegamestate(fd, COUNT_SAVE); needed = bytes_counted; for (ltmp = 1; ltmp <= maxledgerno(); ltmp++) if (ltmp != ledger_no(&u.uz) && level_info[ltmp].where) needed += level_info[ltmp].size + (sizeof ltmp); fds = freediskspace(fq_save); if (needed > fds) { HUP { There("is insufficient space on SAVE disk."); pline("Require %ld bytes but only have %ld.", needed, fds); } flushout(); (void) close(fd); (void) delete_savefile(); return 0; } co_false(); }
void moveloop() { #ifdef MICRO char ch; int abort_lev; #endif int moverate = 0; boolean didmove = 0; /* Note: these initializers don't do anything except guarantee that we're linked properly. */ decl_init(); monst_init(); monstr_init(); /* monster strengths */ objects_init(); (void) encumber_msg(); /* in case they auto-picked up something */ for(;;) { #ifdef CLIPPING cliparound(u.ux, u.uy); #endif #if defined(MAC_MPW32) && !defined(MODEL_FAR) UnloadAllSegments(); /* Marks non-resident segments as purgeable */ #endif get_nh_event(); didmove = flags.move; if(flags.move) { /* actual time passed */ #ifdef POLYSELF int oldmtimedone; #endif int wtcap; if (u.utotype) deferred_goto(); wtcap = encumber_msg(); #ifdef POLYSELF oldmtimedone = u.mtimedone; #endif #ifdef SOUNDS dosounds(); #endif if(moverate <= 0) { /* calculate how much time passed. */ int moveamt = 0; if(Fast & ~INTRINSIC) moveamt = 6; else if(Fast) moveamt = 8; else moveamt = 12; switch(wtcap) { case UNENCUMBERED: break; case SLT_ENCUMBER: moveamt = (moveamt * 4) / 3; break; case MOD_ENCUMBER: moveamt *= 2; break; case HVY_ENCUMBER: moveamt *= 4; break; default: moveamt *= 12; break; } moverate += moveamt; settrack(); } if(moverate > 0) { movemon(); /* a monster may have levteleported player -dlc */ if (u.utotype) deferred_goto(); if(!rn2(u.uevent.udemigod ? 25 : (depth(&u.uz) > depth(&stronghold_level)) ? 50 : 70)) (void) makemon((struct permonst *)0, 0, 0); ++monstermoves; remove_cadavers(&fobj); remove_cadavers(&invent); moverate -= 12; } if(Glib) glibr(); nh_timeout(); ++moves; if (u.ublesscnt) u.ublesscnt--; if(flags.time) flags.botl = 1; /* One possible result of prayer is healing. Whether or * not you get healed depends on your current hit points. * If you are allowed to regenerate during the prayer, the * end-of-prayer calculation messes up on this. */ if (u.uinvulnerable) ; else #ifdef POLYSELF if (u.mtimedone && u.mh < u.mhmax) { if (u.mh < 1) { rehumanize(); moverate = 0; } else if (Regeneration || (wtcap < MOD_ENCUMBER && !(moves%20))) { flags.botl = 1; u.mh++; } } else #endif if(u.uhp < u.uhpmax) { if(u.ulevel > 9) { int heal; if(HRegeneration || (!(moves%3) && (wtcap < MOD_ENCUMBER || !flags.mv))) { flags.botl = 1; if (ACURR(A_CON) <= 12) heal = 1; else heal = rnd((int) ACURR(A_CON)-12); if (heal > u.ulevel-9) heal = u.ulevel-9; u.uhp += heal; if(u.uhp > u.uhpmax) u.uhp = u.uhpmax; } } else if(HRegeneration || ((wtcap < MOD_ENCUMBER || !flags.mv) && (!(moves%((MAXULEV+12)/(u.ulevel+2)+1))))) { flags.botl = 1; u.uhp++; } } if (wtcap > MOD_ENCUMBER && flags.mv) { if(!(wtcap < EXT_ENCUMBER ? moves%30 : moves%10)) { if(u.uhp > 1) { u.uhp--; } else { pline("You pass out from exertion!"); exercise(A_CON, FALSE); nomul(-10); u.usleep = 1; } } } if ((u.uen < u.uenmax) && ((wtcap < MOD_ENCUMBER && (!(moves%((MAXULEV + 1 - u.ulevel) * (pl_character[0] == 'W' ? 3 : 4) / 2)))) || Energy_regeneration)) { u.uen += rn1((int)(ACURR(A_WIS) + ACURR(A_INT)) / 10 + 1,1); if (u.uen > u.uenmax) u.uen = u.uenmax; flags.botl = 1; } if(!u.uinvulnerable) { if(Teleportation && !rn2(85)) { #ifdef REDO /* clear doagain keystrokes */ pushch(0); savech(0); #endif tele(); } #ifdef POLYSELF if(Polymorph && !rn2(100)) { if (multi >= 0) { if (occupation) stop_occupation(); else nomul(0); } polyself(); moverate = 0; } else if (u.ulycn >= 0 && !rn2(80 - (20 * night()))) { if (multi >= 0) { if (occupation) stop_occupation(); else nomul(0); } you_were(); moverate = 0; } #endif } if(Searching && multi >= 0) (void) dosearch0(1); do_storms(); hatch_eggs(); burn_lamps(); gethungry(); exerchk(); invault(); amulet(); if (!rn2(40+(int)(ACURR(A_DEX)*3))) u_wipe_engr(rnd(3)); if (u.uevent.udemigod && !u.uinvulnerable) { if (u.udg_cnt) u.udg_cnt--; if (!u.udg_cnt) { intervene(); u.udg_cnt = rn1(200, 50); } } restore_attrib(); /* underwater and waterlevel vision are done here */ if (Is_waterlevel(&u.uz)) movebubbles(); else if (Underwater) under_water(0); #ifdef POLYSELF if ((oldmtimedone && !u.mtimedone) || (!oldmtimedone && u.mtimedone)) moverate = 0; #endif } if(multi < 0) { if(!++multi){ pline("%s",nomovemsg ? nomovemsg : (const char *)"You can move again."); nomovemsg = 0; u.usleep = 0; if(afternmv) (*afternmv)(); afternmv = 0; } } find_ac(); if(!flags.mv || Blind) { /* redo monsters if hallu or wearing a helm of telepathy */ if (Hallucination || (HTelepat & (WORN_HELMET|WORN_AMUL|W_ART))) see_monsters(); /* redo objects if hallucinating */ if (Hallucination) see_objects(); /* update swallowed display */ if (Hallucination && u.uswallow) swallowed(0); if (vision_full_recalc) vision_recalc(0); /* vision! */ } if(flags.botl || flags.botlx) bot(); flags.move = 1; if(multi >= 0 && occupation) { #ifdef MICRO abort_lev = 0; if (kbhit()) { if ((ch = Getchar()) == ABORT) abort_lev++; # ifdef REDO else pushch(ch); # endif /* REDO */ } if (!abort_lev && (*occupation)() == 0) #else if ((*occupation)() == 0) #endif occupation = 0; if( #ifdef MICRO abort_lev || #endif monster_nearby()) { stop_occupation(); reset_eat(); } #ifdef MICRO if (!(++occtime % 7)) display_nhwindow(WIN_MAP, FALSE); #endif continue; } if((u.uhave.amulet || Clairvoyant) && !In_endgame(&u.uz) && !(moves%15) && !rn2(2)) do_vicinity_map(); if(u.utrap && u.utraptype == TT_LAVA) { if(!is_lava(u.ux,u.uy)) u.utrap = 0; else { u.utrap -= 1<<8; if(u.utrap < 1<<8) { killer_format = KILLED_BY; killer = "molten lava"; You("sink below the surface and suffocate."); done(DROWNING); /*whatever*/ } else if(didmove && !u.umoved) { Norep("You sink deeper into the lava."); u.utrap += rnd(4); } } } u.umoved = FALSE; if(!didmove || moverate <= 0) { if(multi > 0) { lookaround(); if(!multi) { /* lookaround may clear multi */ flags.move = 0; continue; } if(flags.mv) { if(multi < COLNO && !--multi) flags.mv = flags.run = 0; domove(); } else { --multi; rhack(save_cm); } } else if(multi == 0) { #ifdef MAIL ckmailstatus(); #endif rhack(NULL); } } if (vision_full_recalc) vision_recalc(0); /* vision! */ if(multi && multi%7 == 0) display_nhwindow(WIN_MAP, FALSE); } }
/* * Look in the "data" file for more info. Called if the user typed in the * whole name (user_typed_name == true), or we've found a possible match * with a character/glyph and flags.help is true. * * NOTE: when (user_typed_name == false), inp is considered read-only and * must not be changed directly, e.g. via lcase(). We want to force * lcase() for data.base lookup so that we can have a clean key. * Therefore, we create a copy of inp _just_ for data.base lookup. */ static void checkfile (char *inp, struct permonst *pm, bool user_typed_name, bool without_asking) { dlb *fp; char buf[BUFSZ], newstr[BUFSZ]; char *ep, *dbase_str; long txt_offset; int chk_skip; bool found_in_file = false, skipping_entry = false; fp = dlb_fopen(DATAFILE, "r"); if (!fp) { pline("Cannot open data file!"); return; } /* To prevent the need for entries in data.base like *ngel to account * for Angel and angel, make the lookup string the same for both * user_typed_name and picked name. */ if (pm != (struct permonst *) 0 && !user_typed_name) dbase_str = strcpy(newstr, pm->mname); else dbase_str = strcpy(newstr, inp); (void) lcase(dbase_str); if (!strncmp(dbase_str, "interior of ", 12)) dbase_str += 12; if (!strncmp(dbase_str, "a ", 2)) dbase_str += 2; else if (!strncmp(dbase_str, "an ", 3)) dbase_str += 3; else if (!strncmp(dbase_str, "the ", 4)) dbase_str += 4; if (!strncmp(dbase_str, "tame ", 5)) dbase_str += 5; else if (!strncmp(dbase_str, "peaceful ", 9)) dbase_str += 9; if (!strncmp(dbase_str, "invisible ", 10)) dbase_str += 10; if (!strncmp(dbase_str, "statue of ", 10)) dbase_str[6] = '\0'; else if (!strncmp(dbase_str, "figurine of ", 12)) dbase_str[8] = '\0'; /* Make sure the name is non-empty. */ if (*dbase_str) { /* adjust the input to remove "named " and convert to lower case */ char *alt = 0; /* alternate description */ if ((ep = strstri(dbase_str, " named ")) != 0) alt = ep + 7; else ep = strstri(dbase_str, " called "); if (!ep) ep = strstri(dbase_str, ", "); if (ep && ep > dbase_str) *ep = '\0'; /* * If the object is named, then the name is the alternate description; * otherwise, the result of makesingular() applied to the name is. This * isn't strictly optimal, but named objects of interest to the user * will usually be found under their name, rather than under their * object type, so looking for a singular form is pointless. */ if (!alt) alt = makesingular(dbase_str); else if (user_typed_name) (void) lcase(alt); /* skip first record; read second */ txt_offset = 0L; if (!dlb_fgets(buf, BUFSZ, fp) || !dlb_fgets(buf, BUFSZ, fp)) { impossible("can't read 'data' file"); (void) dlb_fclose(fp); return; } else if (sscanf(buf, "%8lx\n", &txt_offset) < 1 || txt_offset <= 0) goto bad_data_file; /* look for the appropriate entry */ while (dlb_fgets(buf,BUFSZ,fp)) { if (*buf == '.') break; /* we passed last entry without success */ if (digit(*buf)) { /* a number indicates the end of current entry */ skipping_entry = false; } else if (!skipping_entry) { if (!(ep = index(buf, '\n'))) goto bad_data_file; *ep = 0; /* if we match a key that begins with "~", skip this entry */ chk_skip = (*buf == '~') ? 1 : 0; if (pmatch(&buf[chk_skip], dbase_str) || (alt && pmatch(&buf[chk_skip], alt))) { if (chk_skip) { skipping_entry = true; continue; } else { found_in_file = true; break; } } } } } if(found_in_file) { long entry_offset; int entry_count; int i; /* skip over other possible matches for the info */ do { if (!dlb_fgets(buf, BUFSZ, fp)) goto bad_data_file; } while (!digit(*buf)); if (sscanf(buf, "%ld,%d\n", &entry_offset, &entry_count) < 2) { bad_data_file: impossible("'data' file in wrong format"); (void) dlb_fclose(fp); return; } if (user_typed_name || without_asking || yn("More info?") == 'y') { winid datawin; if (dlb_fseek(fp, txt_offset + entry_offset, SEEK_SET) < 0) { pline("? Seek error on 'data' file!"); (void) dlb_fclose(fp); return; } datawin = create_nhwindow(NHW_MENU); for (i = 0; i < entry_count; i++) { if (!dlb_fgets(buf, BUFSZ, fp)) goto bad_data_file; if ((ep = index(buf, '\n')) != 0) *ep = 0; if (index(buf+1, '\t') != 0) (void) tabexpand(buf+1); putstr(datawin, 0, buf+1); } display_nhwindow(datawin, false); destroy_nhwindow(datawin); } } else if (user_typed_name) pline("I don't have any information on those things."); (void) dlb_fclose(fp); }
void moveloop() { #if defined(MICRO) || defined(WIN32) char ch; int abort_lev; #endif int moveamt = 0, wtcap = 0, change = 0; boolean didmove = FALSE, monscanmove = FALSE; flags.moonphase = phase_of_the_moon(); if(flags.moonphase == FULL_MOON) { You("are lucky! Full moon tonight."); change_luck(1); } else if(flags.moonphase == NEW_MOON) { pline("Be careful! New moon tonight."); } flags.friday13 = friday_13th(); if (flags.friday13) { pline("Watch out! Bad things can happen on Friday the 13th."); change_luck(-1); } /* KMH -- February 2 */ flags.groundhogday = groundhog_day(); if (flags.groundhogday) pline("Happy Groundhog Day!"); initrack(); /* Note: these initializers don't do anything except guarantee that we're linked properly. */ decl_init(); monst_init(); monstr_init(); /* monster strengths */ objects_init(); #ifdef WIZARD if (wizard) add_debug_extended_commands(); #endif (void) encumber_msg(); /* in case they auto-picked up something */ if (defer_see_monsters) { defer_see_monsters = FALSE; see_monsters(); } u.uz0.dlevel = u.uz.dlevel; youmonst.movement = NORMAL_SPEED; /* give the hero some movement points */ for(;;) { get_nh_event(); #ifdef POSITIONBAR do_positionbar(); #endif didmove = flags.move; if(didmove) { /* actual time passed */ youmonst.movement -= NORMAL_SPEED; do { /* hero can't move this turn loop */ wtcap = encumber_msg(); flags.mon_moving = TRUE; do { monscanmove = movemon(); if (youmonst.movement > NORMAL_SPEED) break; /* it's now your turn */ } while (monscanmove); flags.mon_moving = FALSE; if (!monscanmove && youmonst.movement < NORMAL_SPEED) { /* both you and the monsters are out of steam this round */ /* set up for a new turn */ struct monst *mtmp; mcalcdistress(); /* adjust monsters' trap, blind, etc */ /* reallocate movement rations to monsters */ for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) mtmp->movement += mcalcmove(mtmp); if(!rn2(u.uevent.udemigod ? 25 : (depth(&u.uz) > depth(&stronghold_level)) ? 50 : 70)) (void) makemon((struct permonst *)0, 0, 0, NO_MM_FLAGS); /* calculate how much time passed. */ #ifdef STEED if (u.usteed && u.umoved) { /* your speed doesn't augment steed's speed */ moveamt = mcalcmove(u.usteed); } else #endif { moveamt = youmonst.data->mmove; if (Very_fast) { /* speed boots or potion */ /* average movement is 1.67 times normal */ moveamt += NORMAL_SPEED / 2; if (rn2(3) == 0) moveamt += NORMAL_SPEED / 2; } else if (Fast) { /* average movement is 1.33 times normal */ if (rn2(3) != 0) moveamt += NORMAL_SPEED / 2; } if (tech_inuse(T_BLINK)) { /* TECH: Blinking! */ /* Case Average Variance * ------------------------- * Normal 12 0 * Fast 16 12 * V fast 20 12 * Blinking 24 12 * F & B 28 18 * V F & B 30 18 */ moveamt += NORMAL_SPEED * 2 / 3; if (rn2(3) == 0) moveamt += NORMAL_SPEED / 2; } } switch (wtcap) { case UNENCUMBERED: break; case SLT_ENCUMBER: moveamt -= (moveamt / 4); break; case MOD_ENCUMBER: moveamt -= (moveamt / 2); break; case HVY_ENCUMBER: moveamt -= ((moveamt * 3) / 4); break; case EXT_ENCUMBER: moveamt -= ((moveamt * 7) / 8); break; default: break; } youmonst.movement += moveamt; if (youmonst.movement < 0) youmonst.movement = 0; settrack(); monstermoves++; moves++; /********************************/ /* once-per-turn things go here */ /********************************/ if (flags.bypasses) clear_bypasses(); if(Glib) glibr(); nh_timeout(); run_regions(); #ifdef DUNGEON_GROWTH dgn_growths(TRUE, TRUE); #endif if (u.ublesscnt) u.ublesscnt--; if(flags.time && !flags.run) flags.botl = 1; /* One possible result of prayer is healing. Whether or * not you get healed depends on your current hit points. * If you are allowed to regenerate during the prayer, the * end-of-prayer calculation messes up on this. * Another possible result is rehumanization, which requires * that encumbrance and movement rate be recalculated. */ if (u.uinvulnerable) { /* for the moment at least, you're in tiptop shape */ wtcap = UNENCUMBERED; } else if (Upolyd && youmonst.data->mlet == S_EEL && !is_pool(u.ux,u.uy) && !Is_waterlevel(&u.uz)) { if (u.mh > 1) { u.mh--; flags.botl = 1; } else if (u.mh < 1) rehumanize(); } else if (Upolyd && u.mh < u.mhmax) { if (u.mh < 1) rehumanize(); else if (Regeneration || (wtcap < MOD_ENCUMBER && !(moves%20))) { flags.botl = 1; u.mh++; } } else if (u.uhp < u.uhpmax && (wtcap < MOD_ENCUMBER || !u.umoved || Regeneration)) { /* * KMH, balance patch -- New regeneration code * Healthstones have been added, which alter your effective * experience level and constitution (-2 cursed, +1 uncursed, * +2 blessed) for the basis of regeneration calculations. */ int efflev = u.ulevel + u.uhealbonus; int effcon = ACURR(A_CON) + u.uhealbonus; int heal = 1; if (efflev > 9 && !(moves % 3)) { if (effcon <= 12) { heal = 1; } else { heal = rnd(effcon); if (heal > efflev-9) heal = efflev-9; } flags.botl = 1; u.uhp += heal; if(u.uhp > u.uhpmax) u.uhp = u.uhpmax; } else if (Regeneration || (efflev <= 9 && !(moves % ((MAXULEV+12) / (u.ulevel+2) + 1)))) { flags.botl = 1; u.uhp++; } } if (!u.uinvulnerable && u.uen > 0 && u.uhp < u.uhpmax && tech_inuse(T_CHI_HEALING)) { u.uen--; u.uhp++; flags.botl = 1; } /* moving around while encumbered is hard work */ if (wtcap > MOD_ENCUMBER && u.umoved) { if(!(wtcap < EXT_ENCUMBER ? moves%30 : moves%10)) { if (Upolyd && u.mh > 1) { u.mh--; } else if (!Upolyd && u.uhp > 1) { u.uhp--; } else { You("pass out from exertion!"); exercise(A_CON, FALSE); fall_asleep(-10, FALSE); } } } /* KMH -- OK to regenerate if you don't move */ if ((u.uen < u.uenmax) && (Energy_regeneration || ((wtcap < MOD_ENCUMBER || !flags.mv) && (!(moves%((MAXULEV + 15 - u.ulevel) * (Role_if(PM_WIZARD) ? 3 : 4) / 6)))))) { u.uen += rn1((int)(ACURR(A_WIS) + ACURR(A_INT)) / 15 + 1,1); #ifdef WIZ_PATCH_DEBUG pline("mana was = %d now = %d",temp,u.uen); #endif if (u.uen > u.uenmax) u.uen = u.uenmax; flags.botl = 1; } if(!u.uinvulnerable) { if(Teleportation && !rn2(85)) { xchar old_ux = u.ux, old_uy = u.uy; tele(); if (u.ux != old_ux || u.uy != old_uy) { if (!next_to_u()) { check_leash(&youmonst, old_ux, old_uy, TRUE); } #ifdef REDO /* clear doagain keystrokes */ pushch(0); savech(0); #endif } } long ch = (80 - (40 * night())) / 2 * (Race_if(PM_HUMAN_WEREWOLF) ? u.ulevel * u.ulevel : 2); ch = (ch > LARGEST_INT) ? LARGEST_INT : ch; /* delayed change may not be valid anymore */ if ((change == 1 && !Polymorph) || (change == 2 && u.ulycn == NON_PM)) change = 0; if(Polymorph && !rn2(100)) change = 1; else if (u.ulycn >= LOW_PM && !Upolyd && !rn2((int)ch)) change = 2; if (change && !Unchanging) { if (multi >= 0) { if (occupation) stop_occupation(); else nomul(0); if (change == 1) polyself(FALSE); else you_were(); change = 0; } } } /* !u.uinvulnerable */ if(Searching && multi >= 0) (void) dosearch0(1); dosounds(); do_storms(); gethungry(); age_spells(); exerchk(); invault(); if (u.uhave.amulet) amulet(); if (!rn2(40+(int)(ACURR(A_DEX)*3))) u_wipe_engr(rnd(3)); if (u.uevent.udemigod && !u.uinvulnerable) { if (u.udg_cnt) u.udg_cnt--; if (!u.udg_cnt) { intervene(); u.udg_cnt = rn1(200, 50); } } restore_attrib(); /* underwater and waterlevel vision are done here */ if (Is_waterlevel(&u.uz)) movebubbles(); else if (Underwater) under_water(0); /* vision while buried done here */ else if (u.uburied) under_ground(0); /* when immobile, count is in turns */ if(multi < 0) { if (++multi == 0) { /* finished yet? */ unmul((char *)0); /* if unmul caused a level change, take it now */ if (u.utotype) deferred_goto(); } } } } while (youmonst.movement<NORMAL_SPEED); /* hero can't move loop */ /******************************************/ /* once-per-hero-took-time things go here */ /******************************************/ } /* actual time passed */ /****************************************/ /* once-per-player-input things go here */ /****************************************/ find_ac(); if(!flags.mv || Blind) { /* redo monsters if hallu or wearing a helm of telepathy */ if (Hallucination) { /* update screen randomly */ see_monsters(); see_objects(); see_traps(); if (u.uswallow) swallowed(0); } else if (Unblind_telepat) { see_monsters(); } else if (Warning || Warn_of_mon) see_monsters(); if (vision_full_recalc) vision_recalc(0); /* vision! */ } if(flags.botl || flags.botlx) bot(); flags.move = 1; if(multi >= 0 && occupation) { #if defined(MICRO) || defined(WIN32) abort_lev = 0; if (kbhit()) { if ((ch = Getchar()) == ABORT) abort_lev++; # ifdef REDO else pushch(ch); # endif /* REDO */ } if (!abort_lev && (*occupation)() == 0) #else if ((*occupation)() == 0) #endif occupation = 0; if( #if defined(MICRO) || defined(WIN32) abort_lev || #endif monster_nearby()) { stop_occupation(); reset_eat(); } #if defined(MICRO) || defined(WIN32) if (!(++occtime % 7)) display_nhwindow(WIN_MAP, FALSE); #endif continue; } if ((u.uhave.amulet || Clairvoyant) && !In_endgame(&u.uz) && !BClairvoyant && !(moves % 15) && !rn2(2)) do_vicinity_map(); if(u.utrap && u.utraptype == TT_LAVA) { if(!is_lava(u.ux,u.uy)) u.utrap = 0; else if (!u.uinvulnerable) { u.utrap -= 1<<8; if(u.utrap < 1<<8) { killer_format = KILLED_BY; killer = "molten lava"; You("sink below the surface and die."); done(DISSOLVED); } else if(didmove && !u.umoved) { Norep("You sink deeper into the lava."); u.utrap += rnd(4); } } } #ifdef WIZARD if (iflags.sanity_check) sanity_check(); #endif #ifdef CLIPPING /* just before rhack */ cliparound(u.ux, u.uy); #endif u.umoved = FALSE; if (multi > 0) { lookaround(); if (!multi) { /* lookaround may clear multi */ flags.move = 0; if (flags.time) flags.botl = 1; continue; } if (flags.mv) { if(multi < COLNO && !--multi) flags.travel = iflags.travel1 = flags.mv = flags.run = 0; domove(); } else { --multi; rhack(save_cm); } } else if (multi == 0) { #ifdef MAIL ckmailstatus(); #endif rhack((char *)0); } if (u.utotype) /* change dungeon level */ deferred_goto(); /* after rhack() */ /* !flags.move here: multiple movement command stopped */ else if (flags.time && (!flags.move || !flags.mv)) flags.botl = 1; if (vision_full_recalc) vision_recalc(0); /* vision! */ /* when running in non-tport mode, this gets done through domove() */ if ((!flags.run || iflags.runmode == RUN_TPORT) && (multi && (!flags.travel ? !(multi % 7) : !(moves % 7L)))) { if (flags.time && flags.run) flags.botl = 1; display_nhwindow(WIN_MAP, FALSE); } } }