コード例 #1
0
ファイル: game_load.cpp プロジェクト: freeors/War-Of-Kingdom
void tgame_load::delete_button_callback(twindow& window)
{
	if (current_page_ != LOCAL_PAGE) {
		return;
	}
	tlistbox& list = *lists_[current_page_];

	const size_t index = size_t(list.get_selected_row());
	if (index < games_.size()) {

		// See if we should ask the user for deletion confirmation
		if (preferences::ask_delete_saves()) {
			if(!gui2::tgame_delete::execute(window.video())) {
				return;
			}
		}

		// Delete the file
		savegame::manager::delete_game(games_[index].name);

		// Remove it from the list of saves
		games_.erase(games_.begin() + index);
		list.remove_row(index);

		display_savegame(window, list);
	}
}
コード例 #2
0
ファイル: game_load.cpp プロジェクト: asimonov-im/wesnoth
void tgame_load::pre_show(CVideo& /*video*/, twindow& window)
{
	assert(txtFilter_);

	find_widget<tminimap>(&window, "minimap", false).set_config(&cache_config_);

	ttext_box* filter = find_widget<ttext_box>(
			&window, "txtFilter", false, true);
	window.keyboard_capture(filter);
	filter->set_text_changed_callback(boost::bind(
			&tgame_load::filter_text_changed, this, _1, _2));

	tlistbox* list = find_widget<tlistbox>(
			&window, "savegame_list", false, true);
	window.keyboard_capture(list);

#ifdef GUI2_EXPERIMENTAL_LISTBOX
	connect_signal_notify_modified(*list, boost::bind(
				  &tgame_load::list_item_clicked
				, *this
				, boost::ref(window)));
#else
	list->set_callback_value_change(
			dialog_callback<tgame_load, &tgame_load::list_item_clicked>);
#endif

	{
		cursor::setter cur(cursor::WAIT);
		games_ = savegame::manager::get_saves_list();
	}
	fill_game_list(window, games_);

	connect_signal_mouse_left_click(
			find_widget<tbutton>(&window, "delete", false)
			, boost::bind(
				  &tgame_load::delete_button_callback
				, this
				, boost::ref(window)));

	display_savegame(window);
}
コード例 #3
0
ファイル: game_load.cpp プロジェクト: freeors/War-Of-Kingdom
void tgame_load::list_item_clicked(twindow& window, tlistbox& list, const int type)
{
	display_savegame(window, list);
}
コード例 #4
0
ファイル: game_load.cpp プロジェクト: coolsee/War-Of-Kingdom
void tgame_load::list_item_clicked(twindow& window)
{
	display_savegame(window);
}